All pastes #2105799 Raw Edit

fuck it jon titties boner mother

public text v1 · immutable
#2105799 ·published 2012-01-24 20:48 UTC
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int GroupPlace = -1;// holds the current place in alGroups
  for (unsigned int i = 0; i<curVec.size(); i++) {
    unsigned int Crunchy = 0;// holds the total size of curVec for the final end guard
    bool NeedNewGroup = true;// the check to see if another LineGroup is needed
    bool Added = false;// the check to see if something was added
    vector<Coord> :: iterator it;// iterator or the insert
    while (Crunchy < curVec[i].size()) {
      if (NeedNewGroup == true) {// if we need a new group add one
	allGroups.push_back( *(new LineGroup));// push a new plank one
	GroupPlace++;// increment the place
	NeedNewGroup = false;// dont need a new group anymore
      }
      for (unsigned int j = 0; j<curVec[i].size(); j++) {
	if (allGroups[GroupPlace].coords.size() == 0) {// if this is the first go set the stuff in the LineGroup
	  allGroups[GroupPlace].slope=curVec[i][j].slope();
	  allGroups[GroupPlace].First=curVec[i][j].pt1;
	  allGroups[GroupPlace].Last=curVec[i][j].pt2;
	  allGroups[GroupPlace].coords.push_back(curVec[i][j].pt1);
	  allGroups[GroupPlace].coords.push_back(curVec[i][j].pt2);
	  curVec[i][j].slopeAdded = true;
	  Added = true;
	  Crunchy++;
	}
	if (curVec[i][j].slopeAdded != true) {// if it isnt added go go go!!!!
	  //set the shit out of the First, Last, and append the coords vector
	  if (curVec[i][j].pt1 == allGroups[GroupPlace].First) {
	    it = allGroups[GroupPlace].coords.begin();
	    it = allGroups[GroupPlace].coords.insert (it, curVec[i][j].pt2);
	    allGroups[GroupPlace].First = curVec[i][j].pt2;
	    curVec[i][j].slopeAdded = true;
	    Added = true;
	    Crunchy++;
	      }
	  else if (curVec[i][j].pt2 == allGroups[GroupPlace].First) {
	    it = allGroups[GroupPlace].coords.begin();
	    it = allGroups[GroupPlace].coords.insert (it, curVec[i][j].pt1);
	    allGroups[GroupPlace].First = curVec[i][j].pt1;
	    curVec[i][j].slopeAdded = true;
	    Added = true;
	    Crunchy++;
	      }
	  else if (curVec[i][j].pt1 == allGroups[GroupPlace].Last) {
	    allGroups[GroupPlace].coords.push_back(curVec[i][j].pt2);
	    allGroups[GroupPlace].Last = curVec[i][j].pt2;
	    curVec[i][j].slopeAdded = true;
	    Added = true;
	    Crunchy++;
	      }
	  else if (curVec[i][j].pt2 == allGroups[GroupPlace].Last) {
	    allGroups[GroupPlace].coords.push_back(curVec[i][j].pt1);
	    allGroups[GroupPlace].Last = curVec[i][j].pt1;
	    curVec[i][j].slopeAdded = true;
	    Added = true;
	    Crunchy++;
	      }
	  else{
	    Crunchy++;
	  }
	}
	if (Added == false) {// if nothing was added in a round of adds, we need a new group, also jon dont break here!!!!!!!!!! it means your doom!
	  NeedNewGroup = true;
	}
      }
    }
  }
}