All pastes #2104034 Raw Edit

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#2104034 ·published 2012-01-19 11:29 UTC
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09:38:17: Creating resource group General
09:38:17: Creating resource group Internal
09:38:17: Creating resource group Autodetect
09:38:17: SceneManagerFactory for type 'DefaultSceneManager' registered.
09:38:17: Registering ResourceManager for type Material
09:38:17: Registering ResourceManager for type Mesh
09:38:17: Registering ResourceManager for type Skeleton
09:38:17: MovableObjectFactory for type 'ParticleSystem' registered.
09:38:17: OverlayElementFactory for type Panel registered.
09:38:17: OverlayElementFactory for type BorderPanel registered.
09:38:17: OverlayElementFactory for type TextArea registered.
09:38:17: Registering ResourceManager for type Font
09:38:17: ArchiveFactory for archive type FileSystem registered.
09:38:17: DDS codec registering
09:38:17: FreeImage version: 3.15.0
09:38:17: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
09:38:17: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
09:38:17: Registering ResourceManager for type HighLevelGpuProgram
09:38:17: Registering ResourceManager for type Compositor
09:38:17: MovableObjectFactory for type 'Entity' registered.
09:38:17: MovableObjectFactory for type 'Light' registered.
09:38:17: MovableObjectFactory for type 'BillboardSet' registered.
09:38:17: MovableObjectFactory for type 'ManualObject' registered.
09:38:17: MovableObjectFactory for type 'BillboardChain' registered.
09:38:17: MovableObjectFactory for type 'RibbonTrail' registered.
09:38:17: *-*-* OGRE Initialising
09:38:17: *-*-* Version 1.8.0unstable (Byatis)
09:38:17: Log file is at C:\Documents and Settings\Duncan\My Documents\DeadHungryDiner\app.log
09:38:17: Starting to search at C:\Program Files\Dead Hungry Diner
09:38:17: Starting to search at C:\Program Files\Dead Hungry Diner
09:38:17: Starting to search at C:\Program Files\Dead Hungry Diner
09:38:17: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\init.lua
09:38:17: *** Running init script ***
09:38:17: windows
09:38:17: Creating resource group init
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\init' of type 'FileSystem' to resource group 'init'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\init' of type 'FileSystem' to resource group 'init'
09:38:17: ==> Writing user file 'C:\Documents and Settings\Duncan\Local Settings\Application Data\BlackMarketGames\DeadHungryDiner\prefs.txt'
09:38:17: Error: Failed to read userfile C:\Documents and Settings\Duncan\Local Settings\Application Data\BlackMarketGames\DeadHungryDiner\prefs.txt
09:38:17: **** Prefs Start
09:38:17: local p=preferences.writePref
p("audio.masterVolume",1)
p("audio.effectVolume",0.5)
p("audio.musicVolume",0.7)
p("graphics.frameRate",60)
p("graphics.fullScreen",true)

09:38:17: **** Prefs End
09:38:17: Creating resource group mainMenuItems
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\menu/mainMenu' of type 'FileSystem' to resource group 'mainMenuItems'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\menu/mainMenu' of type 'FileSystem' to resource group 'mainMenuItems'
09:38:17: Creating resource group inGameMenuItems
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\menu/inGameMenu' of type 'FileSystem' to resource group 'inGameMenuItems'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\menu/inGameMenu' of type 'FileSystem' to resource group 'inGameMenuItems'
09:38:17: Creating resource group commonMenuItems
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\menu/common' of type 'FileSystem' to resource group 'commonMenuItems'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\menu/common' of type 'FileSystem' to resource group 'commonMenuItems'
09:38:17: Creating resource group banshee
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/banshee' of type 'FileSystem' to resource group 'banshee'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/banshee' of type 'FileSystem' to resource group 'banshee'
09:38:17: Creating resource group gabby
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/gabe' of type 'FileSystem' to resource group 'gabby'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/gabe' of type 'FileSystem' to resource group 'gabby'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/gabby' of type 'FileSystem' to resource group 'gabby'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/gabby' of type 'FileSystem' to resource group 'gabby'
09:38:17: Creating resource group ogre
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/ogre' of type 'FileSystem' to resource group 'ogre'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/ogre' of type 'FileSystem' to resource group 'ogre'
09:38:17: Creating resource group mrgrimm
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/mrgrimm' of type 'FileSystem' to resource group 'mrgrimm'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/mrgrimm' of type 'FileSystem' to resource group 'mrgrimm'
09:38:17: Creating resource group vampire
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/vampire' of type 'FileSystem' to resource group 'vampire'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/vampire' of type 'FileSystem' to resource group 'vampire'
09:38:17: Creating resource group vanda
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/vanda' of type 'FileSystem' to resource group 'vanda'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/vanda' of type 'FileSystem' to resource group 'vanda'
09:38:17: Creating resource group werewolf
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/werewolf' of type 'FileSystem' to resource group 'werewolf'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/werewolf' of type 'FileSystem' to resource group 'werewolf'
09:38:17: Creating resource group werewolftutorial
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/werewolftutorial' of type 'FileSystem' to resource group 'werewolftutorial'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/werewolftutorial' of type 'FileSystem' to resource group 'werewolftutorial'
09:38:17: Creating resource group zombie
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/zombie' of type 'FileSystem' to resource group 'zombie'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/zombie' of type 'FileSystem' to resource group 'zombie'
09:38:17: Creating resource group zombieangry
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/zombieangry' of type 'FileSystem' to resource group 'zombieangry'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/zombieangry' of type 'FileSystem' to resource group 'zombieangry'
09:38:17: Creating resource group frankie
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/frankie' of type 'FileSystem' to resource group 'frankie'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/frankie' of type 'FileSystem' to resource group 'frankie'
09:38:17: Creating resource group charCommon
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\char/common' of type 'FileSystem' to resource group 'charCommon'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\char/common' of type 'FileSystem' to resource group 'charCommon'
09:38:17: Creating resource group world1
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\lvl/world1' of type 'FileSystem' to resource group 'world1'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\lvl/world1' of type 'FileSystem' to resource group 'world1'
09:38:17: Creating resource group world2
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\lvl/world2' of type 'FileSystem' to resource group 'world2'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\lvl/world2' of type 'FileSystem' to resource group 'world2'
09:38:17: Creating resource group world3
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\lvl/world3' of type 'FileSystem' to resource group 'world3'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\lvl/world3' of type 'FileSystem' to resource group 'world3'
09:38:17: Creating resource group world4
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\lvl/world4' of type 'FileSystem' to resource group 'world4'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\lvl/world4' of type 'FileSystem' to resource group 'world4'
09:38:17: Creating resource group world5
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\lvl/world5' of type 'FileSystem' to resource group 'world5'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\lvl/world5' of type 'FileSystem' to resource group 'world5'
09:38:17: Creating resource group worldCommon
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\lvl/common' of type 'FileSystem' to resource group 'worldCommon'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\lvl/common' of type 'FileSystem' to resource group 'worldCommon'
09:38:17: Creating resource group tutorial
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\lvl/tutorial' of type 'FileSystem' to resource group 'tutorial'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\lvl/tutorial' of type 'FileSystem' to resource group 'tutorial'
09:38:17: Creating resource group highlights
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\lvl/common/highights' of type 'FileSystem' to resource group 'highlights'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\lvl/common/highights' of type 'FileSystem' to resource group 'highlights'
09:38:17: Creating resource group cutscenes
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\lvl/cutscenes' of type 'FileSystem' to resource group 'cutscenes'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\lvl/cutscenes' of type 'FileSystem' to resource group 'cutscenes'
09:38:17: Creating resource group fonts
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\fonts' of type 'FileSystem' to resource group 'fonts'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\fonts' of type 'FileSystem' to resource group 'fonts'
09:38:17: Creating resource group common
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en\common' of type 'FileSystem' to resource group 'common'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\common' of type 'FileSystem' to resource group 'common'
09:38:17: *** Init Done ***
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media\en' of type 'FileSystem' to resource group 'General'
09:38:17: Added resource location 'C:\Program Files\Dead Hungry Diner\media' of type 'FileSystem' to resource group 'General'
09:38:17: Error: Key _force_resolution not found
09:38:17: Loading library RenderSystem_GL
09:38:18: Installing plugin: GL RenderSystem
09:38:18: OpenGL Rendering Subsystem created.
09:38:19: Plugin successfully installed
09:38:19: Loading library Plugin_OctreeSceneManager
09:38:19: Installing plugin: Octree Scene Manager
09:38:19: Plugin successfully installed
09:38:19: Loading library Plugin_ParticleFX
09:38:20: Installing plugin: ParticleFX
09:38:20: Particle Emitter Type 'Point' registered
09:38:20: Particle Emitter Type 'Box' registered
09:38:20: Particle Emitter Type 'Ellipsoid' registered
09:38:20: Particle Emitter Type 'Cylinder' registered
09:38:20: Particle Emitter Type 'Ring' registered
09:38:20: Particle Emitter Type 'HollowEllipsoid' registered
09:38:20: Particle Affector Type 'LinearForce' registered
09:38:20: Particle Affector Type 'ColourFader' registered
09:38:20: Particle Affector Type 'ColourFader2' registered
09:38:20: Particle Affector Type 'ColourImage' registered
09:38:20: Particle Affector Type 'ColourInterpolator' registered
09:38:20: Particle Affector Type 'Scaler' registered
09:38:20: Particle Affector Type 'Rotator' registered
09:38:20: Particle Affector Type 'DirectionRandomiser' registered
09:38:20: Particle Affector Type 'DeflectorPlane' registered
09:38:20: Plugin successfully installed
09:38:20: CPU Identifier & Features
09:38:20: -------------------------
09:38:20:  *   CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3200+
09:38:20:  *      SSE: yes
09:38:20:  *     SSE2: yes
09:38:20:  *     SSE3: no
09:38:20:  *      MMX: yes
09:38:20:  *   MMXEXT: yes
09:38:20:  *    3DNOW: yes
09:38:20:  * 3DNOWEXT: yes
09:38:20:  *     CMOV: yes
09:38:20:  *      TSC: yes
09:38:20:  *      FPU: yes
09:38:20:  *      PRO: yes
09:38:20:  *       HT: no
09:38:20: -------------------------
09:38:20: *** Starting Win32GL Subsystem ***
09:38:20: Final resolution: Screen 1280/768, View 1024/768
09:38:20: GLRenderSystem::_createRenderWindow "Dead Hungry Diner", 1024x768 windowed  miscParams: border=fixed macAPI=cocoa 
09:38:20: Created Win32Window 'Dead Hungry Diner' : 1030x800, 32bpp
09:38:20: GL_VERSION = 1.5.4581 WinXP Release
09:38:20: GL_VENDOR = ATI Technologies Inc.
09:38:20: GL_RENDERER = RADEON 9550 x86/MMX/3DNow!/SSE2
09:38:20: GL_EXTENSIONS = GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 
09:38:20: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control 
09:38:20: ***************************
09:38:20: *** GL Renderer Started ***
09:38:20: ***************************
09:38:20: Registering ResourceManager for type GpuProgram
09:38:20: GLSL support detected
09:38:20: GL: Using PBuffers for rendering to textures
09:38:20: RenderSystem capabilities
09:38:20: -------------------------
09:38:20: RenderSystem Name: OpenGL Rendering Subsystem
09:38:20: GPU Vendor: ati
09:38:20: Device Name: RADEON 9550 x86/MMX/3DNow!/SSE2
09:38:20: Driver Version: 1.5.4581.0
09:38:20:  * Fixed function pipeline: yes
09:38:20:  * Hardware generation of mipmaps: yes
09:38:20:  * Texture blending: yes
09:38:20:  * Anisotropic texture filtering: yes
09:38:20:  * Dot product texture operation: yes
09:38:20:  * Cube mapping: yes
09:38:20:  * Hardware stencil buffer: yes
09:38:20:    - Stencil depth: 8
09:38:20:    - Two sided stencil support: no
09:38:20:    - Wrap stencil values: yes
09:38:20:  * Hardware vertex / index buffers: yes
09:38:20:  * Vertex programs: yes
09:38:20:  * Number of floating-point constants for vertex programs: 256
09:38:20:  * Number of integer constants for vertex programs: 0
09:38:20:  * Number of boolean constants for vertex programs: 0
09:38:20:  * Fragment programs: yes
09:38:20:  * Number of floating-point constants for fragment programs: 32
09:38:20:  * Number of integer constants for fragment programs: 0
09:38:20:  * Number of boolean constants for fragment programs: 0
09:38:20:  * Geometry programs: no
09:38:20:  * Number of floating-point constants for geometry programs: 0
09:38:20:  * Number of integer constants for geometry programs: 0
09:38:20:  * Number of boolean constants for geometry programs: 0
09:38:20:  * Supported Shader Profiles: arbfp1 arbvp1 glsl ps_1_1 ps_1_2 ps_1_3 ps_1_4
09:38:20:  * Texture Compression: yes
09:38:20:    - DXT: yes
09:38:20:    - VTC: no
09:38:20:    - PVRTC: no
09:38:20:  * Scissor Rectangle: yes
09:38:20:  * Hardware Occlusion Query: yes
09:38:20:  * User clip planes: yes
09:38:20:  * VET_UBYTE4 vertex element type: yes
09:38:20:  * Infinite far plane projection: yes
09:38:20:  * Hardware render-to-texture: yes
09:38:20:  * Floating point textures: yes
09:38:20:  * Non-power-of-two textures: no
09:38:20:  * Volume textures: yes
09:38:20:  * Multiple Render Targets: 1
09:38:20:    - With different bit depths: no
09:38:20:  * Point Sprites: yes
09:38:20:  * Extended point parameters: yes
09:38:20:  * Max Point Size: 1024
09:38:20:  * Vertex texture fetch: no
09:38:20:  * Number of world matrices: 0
09:38:20:  * Number of texture units: 16
09:38:20:  * Stencil buffer depth: 8
09:38:20:  * Number of vertex blend matrices: 0
09:38:20:  * Render to Vertex Buffer : no
09:38:20:  * GL 1.5 without VBO workaround: no
09:38:20:  * Frame Buffer objects: no
09:38:20:  * Frame Buffer objects (ARB extension): no
09:38:20:  * Frame Buffer objects (ATI extension): no
09:38:20:  * PBuffer support: yes
09:38:20:  * GL 1.5 without HW-occlusion workaround: no
09:38:20:  * Separate shader objects: no
09:38:20: Registering ResourceManager for type Texture
09:38:20: DefaultWorkQueue('Root') initialising on thread 00057E10.
09:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 00054080 starting.
09:38:20: Particle Renderer Type 'billboard' registered
09:38:20: SceneManagerFactory for type 'OctreeSceneManager' registered.
09:38:20: Set FullScreen : YES, (1024/768), [1280/768]
09:38:20: Set Dim 0.100000, 0.000000, 0.800000, 1.000000
09:38:22: Initialising resource group init
09:38:22: Parsing scripts for resource group init
09:38:22: Parsing script init.material
09:38:22: Finished parsing scripts for resource group init
09:38:22: Creating resources for group init
09:38:22: All done
09:38:22: Texture: vendor.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
09:38:22: Parsing scripts for resource group Autodetect
09:38:22: Finished parsing scripts for resource group Autodetect
09:38:22: Creating resources for group Autodetect
09:38:22: All done
09:38:22: Parsing scripts for resource group General
09:38:22: Parsing script Examples.material
09:38:22: Parsing script menu.material
09:38:22: Parsing script example.particle
09:38:22: Parsing script default.fontdef
09:38:22: Finished parsing scripts for resource group General
09:38:22: Creating resources for group General
09:38:22: All done
09:38:22: Parsing scripts for resource group Internal
09:38:22: Finished parsing scripts for resource group Internal
09:38:22: Creating resources for group Internal
09:38:22: All done
09:38:22: Parsing scripts for resource group banshee
09:38:22: Parsing script char_banshee.material
09:38:22: Finished parsing scripts for resource group banshee
09:38:22: Creating resources for group banshee
09:38:22: All done
09:38:22: Parsing scripts for resource group charCommon
09:38:22: Finished parsing scripts for resource group charCommon
09:38:22: Creating resources for group charCommon
09:38:22: All done
09:38:22: Parsing scripts for resource group common
09:38:22: Finished parsing scripts for resource group common
09:38:22: Creating resources for group common
09:38:22: All done
09:38:22: Parsing scripts for resource group commonMenuItems
09:38:22: Finished parsing scripts for resource group commonMenuItems
09:38:22: Creating resources for group commonMenuItems
09:38:22: All done
09:38:22: Parsing scripts for resource group cutscenes
09:38:22: Parsing script cutscenes.material
09:38:22: Finished parsing scripts for resource group cutscenes
09:38:22: Creating resources for group cutscenes
09:38:22: All done
09:38:22: Parsing scripts for resource group fonts
09:38:22: Finished parsing scripts for resource group fonts
09:38:22: Creating resources for group fonts
09:38:22: All done
09:38:22: Parsing scripts for resource group frankie
09:38:22: Parsing script char_frankie.material
09:38:22: Finished parsing scripts for resource group frankie
09:38:22: Creating resources for group frankie
09:38:22: All done
09:38:22: Parsing scripts for resource group gabby
09:38:22: Parsing script char_gabe.material
09:38:22: Parsing script char_gabby.material
09:38:22: Finished parsing scripts for resource group gabby
09:38:22: Creating resources for group gabby
09:38:22: All done
09:38:22: Parsing scripts for resource group highlights
09:38:22: Finished parsing scripts for resource group highlights
09:38:22: Creating resources for group highlights
09:38:22: All done
09:38:22: Parsing scripts for resource group inGameMenuItems
09:38:22: Finished parsing scripts for resource group inGameMenuItems
09:38:22: Creating resources for group inGameMenuItems
09:38:22: All done
09:38:22: Parsing scripts for resource group mainMenuItems
09:38:22: Finished parsing scripts for resource group mainMenuItems
09:38:22: Creating resources for group mainMenuItems
09:38:22: All done
09:38:22: Parsing scripts for resource group mrgrimm
09:38:22: Parsing script char_mrgrimm.material
09:38:22: Finished parsing scripts for resource group mrgrimm
09:38:22: Creating resources for group mrgrimm
09:38:22: All done
09:38:22: Parsing scripts for resource group ogre
09:38:22: Parsing script char_ogre.material
09:38:22: Finished parsing scripts for resource group ogre
09:38:22: Creating resources for group ogre
09:38:22: All done
09:38:22: Parsing scripts for resource group tutorial
09:38:22: Parsing script tutorial.material
09:38:23: Finished parsing scripts for resource group tutorial
09:38:23: Creating resources for group tutorial
09:38:23: All done
09:38:23: Parsing scripts for resource group vampire
09:38:23: Parsing script char_vampire.material
09:38:23: Finished parsing scripts for resource group vampire
09:38:23: Creating resources for group vampire
09:38:23: All done
09:38:23: Parsing scripts for resource group vanda
09:38:23: Parsing script char_vanda.material
09:38:23: Finished parsing scripts for resource group vanda
09:38:23: Creating resources for group vanda
09:38:23: All done
09:38:23: Parsing scripts for resource group werewolf
09:38:23: Parsing script char_werewolf.material
09:38:23: Finished parsing scripts for resource group werewolf
09:38:23: Creating resources for group werewolf
09:38:23: All done
09:38:23: Parsing scripts for resource group werewolftutorial
09:38:23: Finished parsing scripts for resource group werewolftutorial
09:38:23: Creating resources for group werewolftutorial
09:38:23: All done
09:38:23: Parsing scripts for resource group world1
09:38:23: Parsing script world1.material
09:38:23: Finished parsing scripts for resource group world1
09:38:23: Creating resources for group world1
09:38:23: All done
09:38:23: Parsing scripts for resource group world2
09:38:23: Parsing script world2.material
09:38:23: Finished parsing scripts for resource group world2
09:38:23: Creating resources for group world2
09:38:23: All done
09:38:23: Parsing scripts for resource group world3
09:38:23: Parsing script world3.material
09:38:23: Finished parsing scripts for resource group world3
09:38:23: Creating resources for group world3
09:38:23: All done
09:38:23: Parsing scripts for resource group world4
09:38:23: Parsing script world4.material
09:38:23: Finished parsing scripts for resource group world4
09:38:23: Creating resources for group world4
09:38:23: All done
09:38:23: Parsing scripts for resource group world5
09:38:23: Parsing script world5.material
09:38:23: Finished parsing scripts for resource group world5
09:38:23: Creating resources for group world5
09:38:23: All done
09:38:23: Parsing scripts for resource group worldCommon
09:38:23: Parsing script lvl_common.material
09:38:23: Finished parsing scripts for resource group worldCommon
09:38:23: Creating resources for group worldCommon
09:38:23: All done
09:38:23: Parsing scripts for resource group zombie
09:38:23: Parsing script char_zombie.material
09:38:23: Finished parsing scripts for resource group zombie
09:38:23: Creating resources for group zombie
09:38:23: All done
09:38:23: Parsing scripts for resource group zombieangry
09:38:23: Parsing script char_zombieangry.material
09:38:23: Finished parsing scripts for resource group zombieangry
09:38:23: Creating resources for group zombieangry
09:38:23: All done
09:38:23: Texture: Zombie_Hand_Pointer(64).png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:38:23: *** Starting Input System ***
09:38:23: The input window handle is 918046
09:38:26: [INFO] : AL_VENDOR: ( Creative Labs Inc. ).
09:38:26: [INFO] : AL_RENDERER: ( Software ).
09:38:26: [INFO] : AL_VERSION: ( 1.1 ).
09:38:26: [INFO] : AL_EXTENSIONS: ( EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE ).
09:38:26: Cmdline 
09:38:26: Unloading resource group init
09:38:26: Finished unloading resource group init
09:38:26: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\splasher.lua
09:38:26: *** Running audioDefs script ***
09:38:27: *** audioDefs Done ***
09:38:27: Texture: splashScreen.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:38:27: ScreenSplash
09:38:27: MEMORY USAGE 7 4210688 4112 4
09:38:30: ERROR: trying to cache unknown material splashScreen2
09:38:30: ===== Loading menu/mainmenu/mainMenu
09:38:30: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\menu/mainmenu/mainMenu.lua
09:38:30: *** Running audioDefs script ***
09:38:30: *** audioDefs Done ***
09:38:30: ScreenStart
09:38:30: Build Version: 1.0.1854 Preview build for Duncan McFadzean
09:38:30: Copyright Notice: Black Market Games (c) 2012, Dead Hungry Diner (c) 2012.  All rights reserved.
09:38:30: Texture: menu/mainMenu/MainBackDrop.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:38:30: Texture: menu/mainmenu/DHD_logo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:38:30: Texture: menu/mainmenu/mainMenuBackPlate.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:38:30: Texture: menu/mainmenu/ButtonLarge.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
09:38:30: Texture: menu/mainmenu/ButtonLargeGlow.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
09:38:30: Texture: test/checkPanelBorder.jpg: Loading 1 faces(PF_R8G8B8,130x130x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:38:30: Texture: test/stone2.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:38:30: Font mainMenufont using texture size 1024x512
09:38:30: Info: Freetype returned null for character 160 in font mainMenufont
09:38:30: Texture: mainMenufontTexture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
09:38:30: ERROR: trying to cache unknown material 
09:38:30: ERROR: trying to cache unknown material 
09:38:30: Font buildVersionFont using texture size 512x256
09:38:30: Info: Freetype returned null for character 160 in font buildVersionFont
09:38:30: Texture: buildVersionFontTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
09:38:30: ERROR: trying to cache unknown material 
09:38:30: ERROR: trying to cache unknown material 
09:38:30: Texture: menu/mainmenu/quit.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:38:31: Texture: menu/mainmenu/buttonHL_0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:38:31: Texture: menu/mainmenu/buttonHL_1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:38:31: Texture: menu/mainmenu/buttonHL_2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:38:31: Texture: menu/mainmenu/buttonHL_3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:38:31: Texture: menu/mainmenu/buttonHL_4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:38:31: Texture: menu/mainmenu/buttonHL_5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:38:31: Texture: menu/mainmenu/buttonHL_6.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:38:31: Texture: menu/mainmenu/buttonHL_7.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:38:31: Font Default using texture size 1024x1024
09:38:31: Info: Freetype returned null for character 160 in font Default
09:38:31: Texture: DefaultTexture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
09:38:31: Texture: menu/mainmenu/Options.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:38:31: Texture: menu/mainmenu/TitleScreen_Gabe_looking.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:38:31: Texture: menu/mainmenu/TitleScreen_Gabe_writing.png: Loading 1 faces(PF_A8R8G8B8,512x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1024x1.
09:38:31: Texture: test/highLight.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:38:31: Texture: menu/mainmenu/TitleScreen_Zombie_tableThump.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:38:31: Texture: menu/mainmenu/TitleScreen_Zombie_tableFart.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
09:38:31: ***** Audio Thread being signaled stop lock
09:38:31: ***** Audio Thread being signaled stop lock acquired
09:38:31: ***** Audio Thread being signaled stop
09:38:31: ***** Audio Thread being waited for
09:38:31: ***** Audio Thread returns
09:38:31: **** Audio thread coming up
09:38:31: **** Audio thread acquired lock
09:38:32: MEMORY USAGE 12 25329664 24736 24
09:38:34: ===== Loading menu/mainmenu/slotsMenu
09:38:34: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\menu/mainmenu/slotsMenu.lua
09:38:34: *** Running audioDefs script ***
09:38:34: *** audioDefs Done ***
09:38:34: Texture: menu/mainmenu/play_small.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:38:34: Texture: menu/mainmenu/delete.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:38:34: Texture: menu/mainmenu/back.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:38:34: Font tutorial38 using texture size 512x512
09:38:34: Info: Freetype returned null for character 160 in font tutorial38
09:38:34: Texture: tutorial38Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
09:38:34: Texture: menu/mainmenu/slot_empty.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
09:38:34: Texture: menu/mainmenu/slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
09:38:37: MEMORY USAGE 17 26574848 25952 25
09:38:42: MEMORY USAGE 22 26574848 25952 25
09:38:44: ===== Loading menu/mainmenu/mainMenu
09:38:44: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\menu/mainmenu/mainMenu.lua
09:38:44: *** Running audioDefs script ***
09:38:44: *** audioDefs Done ***
09:38:44: ScreenStart
09:38:44: Build Version: 1.0.1854 Preview build for Duncan McFadzean
09:38:44: Copyright Notice: Black Market Games (c) 2012, Dead Hungry Diner (c) 2012.  All rights reserved.
09:38:44: ERROR: trying to cache unknown material 
09:38:44: ERROR: trying to cache unknown material 
09:38:44: ERROR: trying to cache unknown material 
09:38:44: ERROR: trying to cache unknown material 
09:38:46: ==> Reading user file 'C:\Documents and Settings\Duncan\Local Settings\Application Data\BlackMarketGames\DeadHungryDiner\game.dat'
09:38:46: ===== Loading splash/loading
09:38:46: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\splash/loading.lua
09:38:46: ***** Loading Screen
09:38:46: Texture: splash/loading_screen.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
09:38:46: Loading level lvl/cutscenes/chapter1
09:38:46: ===== Loading lvl/cutscenes/chapter1
09:38:46: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\lvl/cutscenes/chapter1.lua
09:38:46: *** Running audioDefs script ***
09:38:46: *** audioDefs Done ***
09:38:46: LOADING--cutscene--LOADING
09:38:46: Texture: lvl/cutscenes/book_BG.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
09:38:47: Texture: lvl/cutscenes/image_1.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:38:47: Font tutorial32 using texture size 512x512
09:38:47: Info: Freetype returned null for character 160 in font tutorial32
09:38:47: Texture: tutorial32Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
09:38:47: Texture: lvl/cutscenes/image_2.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:38:47: Texture: menu/mainmenu/home.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:38:47: ***** Audio Thread being signaled stop lock
09:38:47: ***** Audio Thread being signaled stop lock acquired
09:38:47: ***** Audio Thread being signaled stop
09:38:47: ***** Audio Thread being waited for
09:38:47: ***** Audio Thread leaving
09:38:47: ***** Audio Thread returns
09:38:47: ***** Loading Screen Done
09:38:47: **** Audio thread coming up
09:38:47: **** Audio thread acquired lock
09:38:47: MEMORY USAGE 27 34504704 33696 32
09:38:52: Texture: lvl/cutscenes/image_3.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:38:52: Texture: lvl/cutscenes/image_4.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:38:52: MEMORY USAGE 32 35553280 34720 33
09:38:57: MEMORY USAGE 37 35553280 34720 33
09:38:58: Texture: lvl/cutscenes/image_5.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:38:58: Texture: lvl/cutscenes/image_7.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:02: MEMORY USAGE 42 36601856 35744 34
09:39:03: Texture: lvl/cutscenes/image_8.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:03: Texture: lvl/cutscenes/image_6.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:07: MEMORY USAGE 47 37650432 36768 35
09:39:08: Texture: lvl/cutscenes/image_9.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:08: Texture: lvl/cutscenes/image_10.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:12: Texture: lvl/cutscenes/image_11.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:12: Texture: lvl/cutscenes/image_12.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:12: MEMORY USAGE 52 39747584 38816 37
09:39:16: Texture: lvl/cutscenes/image_13.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:16: Texture: lvl/cutscenes/image_14.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:17: MEMORY USAGE 57 40796160 39840 38
09:39:21: Texture: lvl/cutscenes/image_15.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:21: Texture: lvl/cutscenes/image_16.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:22: MEMORY USAGE 62 41844736 40864 39
09:39:25: ===== Loading splash/loading
09:39:25: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\splash/loading.lua
09:39:25: ***** Loading Screen
09:39:25: Loading level lvl/world1/level1-1/level1-1
09:39:25: ===== Loading lvl/world1/level1-1/level1-1
09:39:25: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\lvl/world1/level1-1/level1-1.lua
09:39:25: *** Running audioDefs script ***
09:39:25: *** audioDefs Done ***
09:39:25: Texture: lvl/world1/world1_table-chairs.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:39:25: Texture: lvl/world1/world1_kitchen.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x64x1.
09:39:25: Texture: lvl/world1/bush1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:39:25: Texture: lvl/world1/bush2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:39:25: Texture: lvl/world1/bush3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:39:25: Texture: lvl/world1/gravestone.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:39:25: Texture: lvl/common/clean_table.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
09:39:25: Texture: lvl/common/clean_table_burds.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:25: Texture: lvl/common/order_wheel.png: Loading 1 faces(PF_A8R8G8B8,256x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x64x1.
09:39:25: Texture: lvl/common/hearts.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:39:25: Texture: lvl/common/candles.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
09:39:25: Texture: lvl/common/table_objects.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:39:25: Texture: lvl/common/twin_spell.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:25: Texture: lvl/common/fight_cloud.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
09:39:26: Texture: lvl/common/problem_cloud.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:39:26: Texture: char/vanda/vanda_dangle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:39:26: Texture: char/zombie/zombie_dangle.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
09:39:26: Texture: char/zombieangry/zombieangry_dangle.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
09:39:26: Texture: char/vampire/vampire_dangle.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:26: Texture: char/werewolf/werewolf_dangle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:26: Texture: char/ogre/ogre_dangle.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:26: Texture: char/banshee/banshee_dangle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:26: Texture: char/mrgrimm/mrgrimm_dangle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:39:26: Texture: lvl/common/vanda_spells.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
09:39:26: Texture: lvl/common/zombie_spell.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:39:26: Texture: lvl/common/vampire_spell.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:39:26: Texture: lvl/common/werewolf_spell.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:39:26: Texture: lvl/common/banshee_spell.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:39:26: Texture: lvl/common/ogre_spell.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:39:26: Texture: lvl/common/mrgrimm_spell.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
09:39:26: Texture: lvl/world1/world1_BG.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
09:39:26: *** LOADING SPRITE char/zombie/zombieSprite.lua
09:39:26: Texture: char/zombie/zombie_standing_idle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:26: Texture: char/zombie/zombie_standing_happy.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:26: Texture: char/zombie/zombie_standing_angry.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:26: Texture: char/zombie/zombie_standing_frightened.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:26: Texture: char/zombie/zombie_standing_leaving.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
09:39:26: Texture: char/zombie/zombie_seated_legs.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:39:26: Texture: char/zombie/zombie_seated_reading.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:26: Texture: char/zombie/zombie_seated_attention.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
09:39:26: Texture: char/zombie/zombie_seated_eating.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:26: Texture: char/zombie/zombie_seated_happy.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:26: Texture: char/zombie/zombie_seated_laughing.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
09:39:26: Texture: char/zombie/zombie_seated_angry.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
09:39:26: Texture: char/zombie/zombie_seated_frightened.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:26: Texture: char/zombie/zombie_Runner.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
09:39:26: Texture: lvl/common/zombie_fight.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
09:39:26: Error: Can't find type 'mrgrimm' in setAttraction!
09:39:26: Error: Can't find type 'werewolf' in setAttraction!
09:39:26: Error: Can't find type 'vampire' in setAttraction!
09:39:26: Error: Can't find type 'ogre' in setAttraction!
09:39:26: Error: Can't find type 'mrgrimm' in setAttraction!
09:39:26: Error: Can't find type 'werewolf' in setAttraction!
09:39:26: Error: Can't find type 'vampire' in setAttraction!
09:39:26: Error: Can't find type 'ogre' in setAttraction!
09:39:26: *** LOADING SPRITE char/zombietutorial/zombietutorialSprite.lua
09:39:26: Texture: char/gabe/gabe_idle_lefthand0_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkleft_lefthand0_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkleft_lefthand1_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkleft_lefthand1_righthand1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkright_lefthand0_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkright_lefthand1_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkright_lefthand1_righthand1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkup_lefthand0_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkup_lefthand1_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkup_lefthand1_righthand1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkdown_lefthand0_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkdown_lefthand1_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_walkdown_lefthand1_righthand1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabe/gabe_frightened_face_left.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:39:27: Texture: char/gabe/gabe_frightened_face_right.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:39:27: Texture: char/gabe/gabe_celebrate.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabby/gabby_walkdown_lefthand0_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:27: Texture: char/gabby/gabby_idle_lefthand0_righthand0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/gabby/gabby_cooking.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:27: Texture: char/vanda/vanda_jumpin.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:27: Texture: char/vanda/vanda_land.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:27: Texture: char/vanda/vanda_ready.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/vanda/vanda_attack.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/vanda/vanda_wins.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:27: Texture: char/vanda/vanda_loses.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: char/vanda/vanda_jumpout.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:27: Texture: char/vanda/vanda_kickedout.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
09:39:27: ==> Reading user file 'C:\Documents and Settings\Duncan\Local Settings\Application Data\BlackMarketGames\DeadHungryDiner\s1.sav'
09:39:27: Save file written s1.sav
09:39:27: ***** Loading Screen Done
09:39:27: *** Received generic loadingdone
09:39:27: ***** Audio Thread being signaled stop lock
09:39:27: ***** Audio Thread being signaled stop lock acquired
09:39:27: ***** Audio Thread being signaled stop
09:39:27: ***** Audio Thread being waited for
09:39:27: ***** Audio Thread leaving
09:39:27: ***** Audio Thread returns
09:39:27: ===== Loading hud/hudstory
09:39:27: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\hud/hudstory.lua
09:39:27: **** Audio thread coming up
09:39:27: **** Audio thread acquired lock
09:39:27: *** Running audioDefs script ***
09:39:27: *** audioDefs Done ***
09:39:27: GUI layer start...
09:39:27: GUI layer start...
09:39:27: Texture: lvl/common/spellicons.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:27: Texture: lvl/common/coinSpin.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
09:39:28: Texture: lvl/common/streakcoins.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
09:39:28: Texture: lvl/common/streakcoins2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:39:28: Texture: lvl/common/streakcoins3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:39:28: Texture: lvl/common/streakcoins4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:39:28: Texture: lvl/common/streakcoins5.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:39:28: Texture: lvl/common/streakcoins6.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:39:28: Texture: lvl/common/streakcoins7.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:39:28: Texture: lvl/common/streakcoins8.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:39:28: Texture: lvl/common/streakcoins9.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:39:28: Texture: lvl/common/tipcoins.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
09:39:28: Texture: lvl/common/tablematchcoins.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
09:39:28: Texture: lvl/common/coinpoof.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
09:39:28: Texture: lvl/common/patience_cloud.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
09:39:28: Texture: lvl/common/zombify_cloud.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
09:39:28: Texture: lvl/common/tableSwap_cloud1.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
09:39:28: Texture: lvl/common/tableSwap_cloud2.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
09:39:28: Texture: lvl/common/raincheck_cloud.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
09:39:28: Texture: menu/mainmenu/pause.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:39:28: GUI layer load finished...
09:39:28: ===== Delaying lvl/world1/level1-1/level1-1-tutorial
09:39:28: ===== Loading lvl/pause
09:39:28: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\lvl/pause.lua
09:39:28: *** Running audioDefs script ***
09:39:28: *** audioDefs Done ***
09:39:28: ===== Delaying hud/prelevelstory
09:39:28: MEMORY USAGE 68 102809600 100400 98
09:39:28: ***** Creating Buttons
09:39:28: Texture: lvl/common/highlights/2seater.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
09:39:28: Texture: lvl/common/highlights/queue.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:39:28: Texture: lvl/common/highlights/queueback.png: Loading 1 faces(PF_A8R8G8B8,256x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1.
09:39:28: Texture: lvl/common/highlights/ticket.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:39:28: Texture: lvl/common/highlights/counter.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
09:39:28: **** Buttons created
09:39:28: Texture: test/highlight2.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
09:39:28: Spell Buttons created
09:39:28: ===== Delaying lvl/world1/level1-1/level1-1-tutorial
09:39:28: ===== Delaying hud/prelevelstory
09:39:28: ===== Loading lvl/world1/level1-1/level1-1-tutorial
09:39:28: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\lvl/world1/level1-1/level1-1-tutorial.lua
09:39:28: *** Running audioDefs script ***
09:39:28: *** audioDefs Done ***
09:39:28: Texture: menu/mainmenu/ButtonSmallSkinny.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
09:39:28: Texture: menu/mainmenu/ButtonSmallSkinnyGlow.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
09:39:28: Texture: lvl/tutorial/gabe_normal.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:28: Texture: lvl/tutorial/gabby_normal.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:28: Texture: lvl/tutorial/speech_bubble.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
09:39:28: ===== Delaying hud/prelevelstory
09:39:28: ===== Loading hud/prelevelstory
09:39:28: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\hud/prelevelstory.lua
09:39:28: *** Running audioDefs script ***
09:39:28: *** audioDefs Done ***
09:39:28: Pre Level Screen start...
09:39:28: Screen Function Complete
09:39:28: **** PreLevel Pause
09:39:28: Texture: lvl/common/prescreena.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:33: MEMORY USAGE 73 107365376 104849 102
09:39:36: ***** Audio Thread resumeMusic lock
09:39:36: ***** Audio Thread resumeMusic lock acquired
09:39:36: ******* Audio Resume
09:39:37: [C++] : (1.01) Time elapsed. Spawning (1) x (zombietutorial) in QueueID (1).
09:39:37: Texture: lvl/tutorial/gabby_happy.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:38: MEMORY USAGE 78 108413952 105873 103
09:39:43: MEMORY USAGE 83 108413952 105873 103
09:39:44: Texture: lvl/tutorial/indicator_arrow_down1.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
09:39:47: Texture: lvl/tutorial/indicator_arrow_down2.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
09:39:48: MEMORY USAGE 88 108479488 105937 103
09:39:50: Texture: lvl/tutorial/gabby_frightened.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:39:51: ***** Audio Thread resumeMusic lock
09:39:51: ***** Audio Thread resumeMusic lock acquired
09:39:51: ******* Audio Resume
09:39:53: MEMORY USAGE 93 109528064 106961 104
09:39:58: MEMORY USAGE 98 109528064 106961 104
09:39:59: seatCustomer(). Table has no matching customer type levels.  Increase Patience only.
09:39:59: [lua] TABLE RENDER 1 PHASE nil 0
09:39:59: [lua] TABLE RENDER 1 PHASE nil 0
09:39:59: *** onPointsChanges : Updated Score: ( 10.000000 ).
09:39:59: TABLE 1 Seating customers 1
09:39:59: [lua] TABLE RENDER 1 PHASE nil 0
09:40:03: MEMORY USAGE 103 109528064 106961 104
09:40:03: ***** Audio Thread resumeMusic lock
09:40:03: ***** Audio Thread resumeMusic lock acquired
09:40:03: ******* Audio Resume
09:40:08: MEMORY USAGE 108 109528064 106961 104
09:40:08: [C++] : C: (1001) at T: (1). Finished READING. Now WAITING_TO_ORDER
09:40:08: [lua] TABLE RENDER 1 PHASE nil 0
09:40:08: [lua] TABLE RENDER 1 PHASE menu 1
09:40:08: *** [lua] Table 1 2 1
09:40:08: Texture: lvl/tutorial/indicator_arrow_left1.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
09:40:12: Texture: lvl/tutorial/indicator_arrow_up2.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
09:40:13: MEMORY USAGE 113 109593600 107025 104
09:40:14: ***** Audio Thread resumeMusic lock
09:40:14: ***** Audio Thread resumeMusic lock acquired
09:40:14: ******* Audio Resume
09:40:16: [lua] TABLE RENDER 1 PHASE menu 1
09:40:16: *** [lua] Table 1 2 1
09:40:16: [C++] : [** WAITER ORDER TAKEN **] C: (1001) at T: (1).
09:40:16: *** onPointsChanges : Updated Score: ( 30.000000 ).
09:40:18: MEMORY USAGE 118 109593600 107025 104
09:40:19: [C++] : [** ORDER SUBMITTED TO KITCHEN **] C: (1001) at T: (1).
09:40:22: [C++] : [** KITCHEN ORDER UP **] C: (1001) at T: (1).
09:40:22: Texture: lvl/tutorial/indicator_arrow_up1.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
09:40:22: Texture: lvl/tutorial/indicator_arrow_left2.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
09:40:23: MEMORY USAGE 123 109659136 107089 104
09:40:27: ***** Audio Thread resumeMusic lock
09:40:27: ***** Audio Thread resumeMusic lock acquired
09:40:27: ******* Audio Resume
09:40:28: MEMORY USAGE 128 109659136 107089 104
09:40:28: [C++] : [** ORDER COLLECTED FROM KITCHEN **] C: (1001) at T: (1).
09:40:30: [lua] TABLE RENDER 1 PHASE plate_Full 3
09:40:30: *** [lua] Table 1 2 1
09:40:30: [lua] TABLE RENDER 1 PHASE plate_Full 3
09:40:30: *** [lua] Table 1 2 1
09:40:30: [** WARN **]: Customer ID: ( 1001 ), Satisfaction > 100. Value trying to apply: ( 10.000000 ). Clamping to 100.
09:40:30: [lua] TABLE RENDER 1 PHASE plate_Full 3
09:40:30: *** [lua] Table 1 2 1
09:40:30: [** INFO **]: CID: ( 1001 ), Satisfaction: ( 100.000000 ), Value trying to apply: ( 10.000000 ).
09:40:30: [C++] : [** ORDER DELIVERED **] C: (1001) at T: (1).
09:40:30: *** onPointsChanges : Updated Score: ( 60.000000 ).
09:40:31: ***** Audio Thread resumeMusic lock
09:40:31: ***** Audio Thread resumeMusic lock acquired
09:40:31: ******* Audio Resume
09:40:32: [lua] TABLE RENDER 1 PHASE plate_Full 3
09:40:32: *** [lua] Table 1 2 1
09:40:33: MEMORY USAGE 133 109659136 107089 104
09:40:33: [C++] : C: ( 1001 ) at T: ( 1 ) Halfway through EATING...
09:40:33: [lua] TABLE RENDER 1 PHASE plate_Half 4
09:40:33: *** [lua] Table 1 2 1
09:40:36: [C++] : C: ( 1001 ) at T: ( 1 ) Finished EATING --> WAITING_TO_PAY
09:40:36: [lua] TABLE RENDER 1 PHASE plate_Half 4
09:40:36: *** [lua] Table 1 2 1
09:40:36: [lua] TABLE RENDER 1 PHASE plate_Done 5
09:40:36: *** [lua] Table 1 2 1
09:40:36: Texture: lvl/tutorial/indicator_arrow_v.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
09:40:38: MEMORY USAGE 138 109691904 107121 104
09:40:42: ***** Audio Thread resumeMusic lock
09:40:42: ***** Audio Thread resumeMusic lock acquired
09:40:42: ******* Audio Resume
09:40:43: [C++] : [** CUSTOMER PAYING **] C: (1001) at T: (1).
09:40:43: *** onPointsChanges : Updated Score: ( 100.000000 ).
09:40:43: [C++] : [** CUSTOMER PAYING - FULLY HAPPY - TIP BONUS **] C: (1001) at T: (1).
09:40:43: *** onPointsChanges : Updated Score: ( 200.000000 ).
09:40:43: *** startLeaveCustomer() C: ( 1001 )
09:40:43: *** onCustomerLeaving. isGrabbed = false
09:40:43: CUSTOMER ABOUT TO LEAVE 1001 4
09:40:43: [lua] TABLE RENDER 1 PHASE plate_Done 6
09:40:43: *** [lua] Table 1 2 1
09:40:43: MEMORY USAGE 143 109691904 107121 104
09:40:44: **** Customer 1001 left 4
09:40:44: *** onCustomerLeft() C: ( 1001 )
09:40:44: *** (BMG::Level::removeCustomerFromTable)
09:40:44: *** *** onCustomerLeft - There are NO customers remaining to be seated or served.
09:40:44: *** Lua: onCustomersFinished. CustomerID: 1001
09:40:45: Texture: lvl/tutorial/gabe_happy.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:40:47: Texture: lvl/tutorial/gabby_angry.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:40:48: MEMORY USAGE 148 111789056 109169 106
09:40:52: ***** Audio Thread resumeMusic lock
09:40:52: ***** Audio Thread resumeMusic lock acquired
09:40:52: ******* Audio Resume
09:40:53: Cleaning table 1
09:40:53: [C++] : [** CLEANING TABLE **] T: (1).
09:40:53: *** onPointsChanges : Updated Score: ( 230.000000 ).
09:40:53: [lua] TABLE RENDER 1 PHASE plate_Done 7
09:40:53: *** [lua] Table 1 2 1
09:40:53: MEMORY USAGE 153 111789056 109169 106
09:40:55: Table 1 is clean
09:40:55: TABLE 1 is cleaned
09:40:55: [lua] TABLE RENDER 1 PHASE nil 0
09:40:55: *** Level::onTablesFinished. Last TABLE was (1). Customers are all gone. Level is done.
09:40:55: *** [C++] Level::onLevelEnded. TASKS ALL COMPLETE CASE.
09:40:55: *** Lua: Level::onLevelEnded. TASKS ALL COMPLETE CASE.
09:40:55: *** Lua: onTablesFinished. TableID: 1
09:40:55: ===== Loading hud/receiptstory
09:40:55: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\hud/receiptstory.lua
09:40:55: *** Running audioDefs script ***
09:40:55: *** audioDefs Done ***
09:40:55: Receipt layer start...
09:40:55: Pass Amount :80
09:40:55: Expert Amount :160
09:40:55: Master Amount :220
09:40:55: Printing Scores
09:40:55: Total: 230
09:40:55: Service: 130
09:40:55: Table Match: 0
09:40:55: Streak: 0
09:40:55: Tips: 100
09:40:55: Loss: 0
09:40:55: Finished importing scores
09:40:55: Texture: lvl/common/receiptspreadsheet.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:40:55: Font tutorial64 using texture size 1024x1024
09:40:55: Info: Freetype returned null for character 160 in font tutorial64
09:40:55: Texture: tutorial64Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
09:40:55: Font tutorial24 using texture size 512x256
09:40:55: Info: Freetype returned null for character 160 in font tutorial24
09:40:55: Texture: tutorial24Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
09:40:55: Set Receipt Sig to Gabe
09:40:55: Total 230 Actual 80
09:40:55: Texture: menu/mainmenu/retry.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:40:55: Receipt Layer Initialization Complete
09:40:55: ***** Audio Thread being signaled stop lock
09:40:55: ***** Audio Thread being signaled stop lock acquired
09:40:55: ***** Audio Thread being signaled stop
09:40:55: ***** Audio Thread being waited for
09:40:55: ***** Audio Thread leaving
09:40:55: ***** Audio Thread returns
09:40:55: Playing Commence Receipt Sound
09:40:55: Playing Counting Loop
09:40:58: POSTSCOREUPDATE
09:40:58: Playing Master Sounds
09:40:58: Post Score Update Complete
09:40:58: MEMORY USAGE 158 115262464 112561 109
09:41:03: MEMORY USAGE 163 115262464 112561 109
09:41:07: *** Send generic retrylevel
09:41:07: *** Received generic retrylevel
09:41:07: *** Layer deleted
09:41:07: Deleting GUI layer
09:41:07: ===== Loading splash/loading
09:41:07: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\splash/loading.lua
09:41:07: ***** Loading Screen
09:41:07: Loading level lvl/world1/level1-1/level1-1
09:41:07: ===== Loading lvl/world1/level1-1/level1-1
09:41:07: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\lvl/world1/level1-1/level1-1.lua
09:41:07: *** Running audioDefs script ***
09:41:07: *** audioDefs Done ***
09:41:07: *** LOADING SPRITE char/zombie/zombieSprite.lua
09:41:07: Error: Can't find type 'mrgrimm' in setAttraction!
09:41:07: Error: Can't find type 'werewolf' in setAttraction!
09:41:07: Error: Can't find type 'vampire' in setAttraction!
09:41:07: Error: Can't find type 'ogre' in setAttraction!
09:41:07: Error: Can't find type 'mrgrimm' in setAttraction!
09:41:07: Error: Can't find type 'werewolf' in setAttraction!
09:41:07: Error: Can't find type 'vampire' in setAttraction!
09:41:07: Error: Can't find type 'ogre' in setAttraction!
09:41:07: *** LOADING SPRITE char/zombietutorial/zombietutorialSprite.lua
09:41:07: ==> Reading user file 'C:\Documents and Settings\Duncan\Local Settings\Application Data\BlackMarketGames\DeadHungryDiner\s1.sav'
09:41:07: Save file written s1.sav
09:41:07: ***** Loading Screen Done
09:41:07: *** Received generic loadingdone
09:41:07: ***** Audio Thread being signaled stop lock
09:41:07: ***** Audio Thread being signaled stop lock acquired
09:41:07: ***** Audio Thread being signaled stop
09:41:07: ***** Audio Thread being waited for
09:41:07: ***** Audio Thread returns
09:41:07: ===== Loading hud/hudstory
09:41:07: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\hud/hudstory.lua
09:41:07: *** Running audioDefs script ***
09:41:07: *** audioDefs Done ***
09:41:07: GUI layer start...
09:41:07: GUI layer start...
09:41:07: GUI layer load finished...
09:41:07: ===== Delaying lvl/world1/level1-1/level1-1-tutorial
09:41:07: ===== Loading lvl/pause
09:41:07: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\lvl/pause.lua
09:41:07: *** Running audioDefs script ***
09:41:07: *** audioDefs Done ***
09:41:07: ===== Delaying hud/prelevelstory
09:41:07: ***** Creating Buttons
09:41:07: **** Buttons created
09:41:07: Spell Buttons created
09:41:07: ===== Delaying lvl/world1/level1-1/level1-1-tutorial
09:41:07: ===== Delaying hud/prelevelstory
09:41:07: **** Audio thread coming up
09:41:07: **** Audio thread acquired lock
09:41:07: ===== Loading lvl/world1/level1-1/level1-1-tutorial
09:41:07: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\lvl/world1/level1-1/level1-1-tutorial.lua
09:41:07: *** Running audioDefs script ***
09:41:07: *** audioDefs Done ***
09:41:07: ===== Delaying hud/prelevelstory
09:41:07: ===== Loading hud/prelevelstory
09:41:07: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\hud/prelevelstory.lua
09:41:07: *** Running audioDefs script ***
09:41:07: *** audioDefs Done ***
09:41:07: Pre Level Screen start...
09:41:07: Screen Function Complete
09:41:07: **** PreLevel Pause
09:41:08: MEMORY USAGE 168 115262464 112561 109
09:41:10: ***** Audio Thread resumeMusic lock
09:41:10: ***** Audio Thread resumeMusic lock acquired
09:41:10: ******* Audio Resume
09:41:11: [C++] : (1.01) Time elapsed. Spawning (1) x (zombietutorial) in QueueID (1).
09:41:13: MEMORY USAGE 173 115262464 112561 109
09:41:14: ***** Audio Thread resumeMusic lock
09:41:14: ***** Audio Thread resumeMusic lock acquired
09:41:14: ******* Audio Resume
09:41:17: seatCustomer(). Table has no matching customer type levels.  Increase Patience only.
09:41:17: [lua] TABLE RENDER 1 PHASE nil 0
09:41:17: [lua] TABLE RENDER 1 PHASE nil 0
09:41:17: *** onPointsChanges : Updated Score: ( 10.000000 ).
09:41:17: TABLE 1 Seating customers 1
09:41:17: [lua] TABLE RENDER 1 PHASE nil 0
09:41:18: MEMORY USAGE 178 115262464 112561 109
09:41:19: ***** Audio Thread resumeMusic lock
09:41:19: ***** Audio Thread resumeMusic lock acquired
09:41:19: ******* Audio Resume
09:41:23: MEMORY USAGE 183 115262464 112561 109
09:41:24: [C++] : C: (1001) at T: (1). Finished READING. Now WAITING_TO_ORDER
09:41:24: [lua] TABLE RENDER 1 PHASE nil 0
09:41:24: [lua] TABLE RENDER 1 PHASE menu 1
09:41:24: *** [lua] Table 1 2 1
09:41:28: MEMORY USAGE 188 115262464 112561 109
09:41:29: ***** Audio Thread resumeMusic lock
09:41:29: ***** Audio Thread resumeMusic lock acquired
09:41:29: ******* Audio Resume
09:41:30: [lua] TABLE RENDER 1 PHASE menu 1
09:41:30: *** [lua] Table 1 2 1
09:41:30: [C++] : [** WAITER ORDER TAKEN **] C: (1001) at T: (1).
09:41:30: *** onPointsChanges : Updated Score: ( 30.000000 ).
09:41:31: [C++] : [** ORDER SUBMITTED TO KITCHEN **] C: (1001) at T: (1).
09:41:33: MEMORY USAGE 193 115262464 112561 109
09:41:34: [C++] : [** KITCHEN ORDER UP **] C: (1001) at T: (1).
09:41:36: ***** Audio Thread resumeMusic lock
09:41:36: ***** Audio Thread resumeMusic lock acquired
09:41:36: ******* Audio Resume
09:41:38: MEMORY USAGE 198 115262464 112561 109
09:41:39: [C++] : [** ORDER COLLECTED FROM KITCHEN **] C: (1001) at T: (1).
09:41:40: [lua] TABLE RENDER 1 PHASE plate_Full 3
09:41:40: *** [lua] Table 1 2 1
09:41:40: [lua] TABLE RENDER 1 PHASE plate_Full 3
09:41:40: *** [lua] Table 1 2 1
09:41:40: [** WARN **]: Customer ID: ( 1001 ), Satisfaction > 100. Value trying to apply: ( 10.000000 ). Clamping to 100.
09:41:40: [lua] TABLE RENDER 1 PHASE plate_Full 3
09:41:40: *** [lua] Table 1 2 1
09:41:40: [** INFO **]: CID: ( 1001 ), Satisfaction: ( 100.000000 ), Value trying to apply: ( 10.000000 ).
09:41:40: [C++] : [** ORDER DELIVERED **] C: (1001) at T: (1).
09:41:40: *** onPointsChanges : Updated Score: ( 60.000000 ).
09:41:41: ***** Audio Thread resumeMusic lock
09:41:41: ***** Audio Thread resumeMusic lock acquired
09:41:41: ******* Audio Resume
09:41:42: [lua] TABLE RENDER 1 PHASE plate_Full 3
09:41:42: *** [lua] Table 1 2 1
09:41:43: MEMORY USAGE 203 115262464 112561 109
09:41:43: [C++] : C: ( 1001 ) at T: ( 1 ) Halfway through EATING...
09:41:43: [lua] TABLE RENDER 1 PHASE plate_Half 4
09:41:43: *** [lua] Table 1 2 1
09:41:46: [C++] : C: ( 1001 ) at T: ( 1 ) Finished EATING --> WAITING_TO_PAY
09:41:46: [lua] TABLE RENDER 1 PHASE plate_Half 4
09:41:46: *** [lua] Table 1 2 1
09:41:46: [lua] TABLE RENDER 1 PHASE plate_Done 5
09:41:46: *** [lua] Table 1 2 1
09:41:48: MEMORY USAGE 208 115262464 112561 109
09:41:49: ***** Audio Thread resumeMusic lock
09:41:49: ***** Audio Thread resumeMusic lock acquired
09:41:49: ******* Audio Resume
09:41:49: [C++] : [** CUSTOMER PAYING **] C: (1001) at T: (1).
09:41:49: *** onPointsChanges : Updated Score: ( 100.000000 ).
09:41:49: [C++] : [** CUSTOMER PAYING - FULLY HAPPY - TIP BONUS **] C: (1001) at T: (1).
09:41:49: *** onPointsChanges : Updated Score: ( 200.000000 ).
09:41:49: *** startLeaveCustomer() C: ( 1001 )
09:41:49: *** onCustomerLeaving. isGrabbed = false
09:41:49: CUSTOMER ABOUT TO LEAVE 1001 9
09:41:49: [lua] TABLE RENDER 1 PHASE plate_Done 6
09:41:49: *** [lua] Table 1 2 1
09:41:51: **** Customer 1001 left 9
09:41:51: *** onCustomerLeft() C: ( 1001 )
09:41:51: *** (BMG::Level::removeCustomerFromTable)
09:41:51: *** *** onCustomerLeft - There are NO customers remaining to be seated or served.
09:41:51: *** Lua: onCustomersFinished. CustomerID: 1001
09:41:53: MEMORY USAGE 213 115262464 112561 109
09:41:53: ***** Audio Thread resumeMusic lock
09:41:53: ***** Audio Thread resumeMusic lock acquired
09:41:53: ******* Audio Resume
09:41:54: Cleaning table 1
09:41:54: [C++] : [** CLEANING TABLE **] T: (1).
09:41:54: *** onPointsChanges : Updated Score: ( 230.000000 ).
09:41:54: [lua] TABLE RENDER 1 PHASE plate_Done 7
09:41:54: *** [lua] Table 1 2 1
09:41:56: Table 1 is clean
09:41:56: TABLE 1 is cleaned
09:41:56: [lua] TABLE RENDER 1 PHASE nil 0
09:41:56: *** Level::onTablesFinished. Last TABLE was (1). Customers are all gone. Level is done.
09:41:56: *** [C++] Level::onLevelEnded. TASKS ALL COMPLETE CASE.
09:41:56: *** Lua: Level::onLevelEnded. TASKS ALL COMPLETE CASE.
09:41:56: *** Lua: onTablesFinished. TableID: 1
09:41:56: ===== Loading hud/receiptstory
09:41:56: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\hud/receiptstory.lua
09:41:56: *** Running audioDefs script ***
09:41:56: *** audioDefs Done ***
09:41:56: Receipt layer start...
09:41:56: Pass Amount :80
09:41:56: Expert Amount :160
09:41:56: Master Amount :220
09:41:56: Printing Scores
09:41:56: Total: 230
09:41:56: Service: 130
09:41:56: Table Match: 0
09:41:56: Streak: 0
09:41:56: Tips: 100
09:41:56: Loss: 0
09:41:56: Finished importing scores
09:41:56: Set Receipt Sig to Gabe
09:41:56: Total 230 Actual 80
09:41:56: Receipt Layer Initialization Complete
09:41:56: ***** Audio Thread being signaled stop lock
09:41:56: ***** Audio Thread being signaled stop lock acquired
09:41:56: ***** Audio Thread leaving
09:41:56: ***** Audio Thread being signaled stop
09:41:56: ***** Audio Thread being waited for
09:41:56: ***** Audio Thread returns
09:41:56: Playing Commence Receipt Sound
09:41:56: Playing Counting Loop
09:41:58: MEMORY USAGE 218 115262464 112561 109
09:41:59: POSTSCOREUPDATE
09:41:59: Playing Master Sounds
09:41:59: Post Score Update Complete
09:42:03: MEMORY USAGE 223 115262464 112561 109
09:42:08: MEMORY USAGE 228 115262464 112561 109
09:42:09: *** Send generic nextlevel
09:42:09: *** Received generic nextlevel
09:42:09: *** Layer deleted
09:42:09: Deleting GUI layer
09:42:09: ===== Loading splash/loading
09:42:09: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\splash/loading.lua
09:42:09: ***** Loading Screen
09:42:09: Loading level lvl/world1/level1-2/level1-2
09:42:09: ===== Loading lvl/world1/level1-2/level1-2
09:42:09: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\lvl/world1/level1-2/level1-2.lua
09:42:09: *** Running audioDefs script ***
09:42:09: *** audioDefs Done ***
09:42:09: *** LOADING SPRITE char/zombie/zombieSprite.lua
09:42:09: Error: Can't find type 'mrgrimm' in setAttraction!
09:42:09: Error: Can't find type 'werewolf' in setAttraction!
09:42:09: Error: Can't find type 'vampire' in setAttraction!
09:42:09: Error: Can't find type 'ogre' in setAttraction!
09:42:09: ==> Reading user file 'C:\Documents and Settings\Duncan\Local Settings\Application Data\BlackMarketGames\DeadHungryDiner\s1.sav'
09:42:09: Save file written s1.sav
09:42:09: ***** Loading Screen Done
09:42:09: *** Received generic loadingdone
09:42:09: ***** Audio Thread being signaled stop lock
09:42:09: ***** Audio Thread being signaled stop lock acquired
09:42:09: ***** Audio Thread being signaled stop
09:42:09: ***** Audio Thread being waited for
09:42:09: ***** Audio Thread returns
09:42:09: ===== Loading hud/hudstory
09:42:09: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\hud/hudstory.lua
09:42:09: *** Running audioDefs script ***
09:42:09: *** audioDefs Done ***
09:42:09: GUI layer start...
09:42:09: GUI layer start...
09:42:09: GUI layer load finished...
09:42:09: ===== Delaying lvl/world1/level1-2/level1-2-tutorial
09:42:09: ===== Loading lvl/pause
09:42:09: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\lvl/pause.lua
09:42:09: *** Running audioDefs script ***
09:42:09: *** audioDefs Done ***
09:42:09: ===== Delaying hud/prelevelstory
09:42:09: ***** Creating Buttons
09:42:09: **** Audio thread coming up
09:42:09: **** Audio thread acquired lock
09:42:09: Texture: lvl/common/highlights/4seater.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
09:42:09: **** Buttons created
09:42:09: Spell Buttons created
09:42:09: ===== Delaying lvl/world1/level1-2/level1-2-tutorial
09:42:09: ===== Delaying hud/prelevelstory
09:42:09: ===== Loading lvl/world1/level1-2/level1-2-tutorial
09:42:09: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\lvl/world1/level1-2/level1-2-tutorial.lua
09:42:09: *** Running audioDefs script ***
09:42:09: *** audioDefs Done ***
09:42:09: ===== Delaying hud/prelevelstory
09:42:09: ===== Loading hud/prelevelstory
09:42:09: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\hud/prelevelstory.lua
09:42:09: *** Running audioDefs script ***
09:42:09: *** audioDefs Done ***
09:42:09: Pre Level Screen start...
09:42:09: Screen Function Complete
09:42:09: **** PreLevel Pause
09:42:11: ***** Audio Thread resumeMusic lock
09:42:11: ***** Audio Thread resumeMusic lock acquired
09:42:11: ===== Loading menu/mainmenu/mainMenu
09:42:11: *** Layer deleted
09:42:11: ** Loading script C:\Program Files\Dead Hungry Diner\scripts\menu/mainmenu/mainMenu.lua
09:42:11: *** Running audioDefs script ***
09:42:11: *** audioDefs Done ***
09:42:11: ScreenStart
09:42:11: ******* Audio Resume
09:42:11: ==> Writing user file 'C:\Documents and Settings\Duncan\Local Settings\Application Data\BlackMarketGames\DeadHungryDiner\game.dat'
09:42:11: **** settings loaded
09:42:11: Build Version: 1.0.1854 Preview build for Duncan McFadzean
09:42:11: Copyright Notice: Black Market Games (c) 2012, Dead Hungry Diner (c) 2012.  All rights reserved.
09:42:11: ERROR: trying to cache unknown material 
09:42:11: ERROR: trying to cache unknown material 
09:42:11: ERROR: trying to cache unknown material 
09:42:11: ERROR: trying to cache unknown material 
09:42:11: ***** Audio Thread being signaled stop lock
09:42:11: ***** Audio Thread being signaled stop lock acquired
09:42:11: ***** Audio Thread being signaled stop
09:42:11: ***** Audio Thread being waited for
09:42:11: ***** Audio Thread leaving
09:42:11: ***** Audio Thread returns
09:42:11: Deleting GUI layer
09:42:11: **** Audio thread coming up
09:42:11: **** Audio thread acquired lock
09:42:12: [C++] : (1.00) Time elapsed. Spawning (2) x (zombie) in QueueID (1).
09:42:12: [C++] : (1.00) Time elapsed. Spawning (2) x (zombie) in QueueID (1).
09:42:13: MEMORY USAGE 233 115393536 112689 110
09:42:16: ==> Reading user file 'C:\Documents and Settings\Duncan\Local Settings\Application Data\BlackMarketGames\DeadHungryDiner\prefs.txt'
09:42:16: ***** Audio Thread being signaled stop lock
09:42:16: ***** Audio Thread being signaled stop lock acquired
09:42:16: ***** Audio Thread being signaled stop
09:42:16: ***** Audio Thread being waited for
09:42:16: ***** Audio Thread leaving
09:42:16: ***** Audio Thread returns
09:42:16: DefaultWorkQueue('Root') shutting down on thread 00057E10.
09:42:16: DefaultWorkQueue('Root')::WorkerFunc - thread 00054080 stopped.
09:42:16: *-*-* OGRE Shutdown
09:42:16: Unregistering ResourceManager for type Compositor
09:42:16: Unregistering ResourceManager for type Font
09:42:16: Unregistering ResourceManager for type Skeleton
09:42:16: Unregistering ResourceManager for type Mesh
09:42:16: Unregistering ResourceManager for type HighLevelGpuProgram
09:42:16: Uninstalling plugin: ParticleFX
09:42:16: Plugin successfully uninstalled
09:42:16: Unloading library Plugin_ParticleFX
09:42:16: Uninstalling plugin: Octree Scene Manager
09:42:16: Plugin successfully uninstalled
09:42:16: Unloading library Plugin_OctreeSceneManager
09:42:16: Uninstalling plugin: GL RenderSystem
09:42:18: OGRE EXCEPTION(2:InvalidParametersException): Attribute not found. in RenderTarget::getCustomAttribute at ..\..\OgreMain\src\OgreRenderTarget.cpp (line 379)