All pastes #2102080 Raw Edit

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#2102080 ·published 2012-01-11 07:35 UTC
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		sprintf(pmatrixprog, "#version %s\n"
			"#extension GL_ARB_texture_rectangle : enable\n"
			"%s\n"
			"%suniform sampler2DRect samp0;\n"
			"%s\n"
			"%svec4 "I_COLORS"[7];\n"
			"%s\n"
			"void main(){\n"
			"vec4 Temp0, Temp1;\n"
			"vec4 K0 = vec4(0.5, 0.5, 0.5, 0.5);\n"
			"Temp0 = texture2DRect(samp0, gl_TexCoord[0].xy);\n"
			"Temp0 = Temp0 * "I_COLORS"[%d];\n"
			"Temp0 = Temp0 + K0;\n"
			"Temp0 = floor(Temp0);\n"
			"Temp0 = Temp0 * "I_COLORS"[%d];\n"
			"Temp1.x = dot(Temp0, "I_COLORS"[%d]);\n"
			"Temp1.y = dot(Temp0, "I_COLORS"[%d]);\n"
			"Temp1.z = dot(Temp0, "I_COLORS"[%d]);\n"
			"Temp1.w = dot(Temp0, "I_COLORS"[%d]);\n"
			"gl_FragData[0] = Temp1 + "I_COLORS"[%d];\n"
			"}\n",
			(g_ActiveConfig.backend_info.bSupportsGLSLUBO || g_ActiveConfig.backend_info.bSupportsGLSLBinding) ? "330 compatibility" : "120",
			g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "#extension GL_ARB_shading_language_420pack : enable" : "",
			g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "layout(binding = 0) " : "",
			g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "layout(std140) uniform PSBlock {" : "",
			g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "uniform ",
			g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "};" : "",
			C_COLORS+5, C_COLORS+6, C_COLORS, C_COLORS+1, C_COLORS+2, C_COLORS+3, C_COLORS+4);