teamchat
public text v1 · immutableOnPlayerText(playerid, text[])
{
if(text[0] = '!')
{
for(new i; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && gTeam[i] == gTeam[playerid]) SendClientMessage(i, 0xFFFF0000, text);
return false;
}
return true;
}