All pastes #2100400 Raw Edit

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public text v1 · immutable
#2100400 ·published 2012-01-06 13:54 UTC
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bool Dice::IsHit(int x, int y) //Dice.cpp
{
	if (x >= m_Left && x <= m_Left + m_Width)
	{
		if (y >= m_Top && y <= m_Top + m_Height);

		Throw();
		return true;
	}
	else
	{
		return false;
	}
	return true;
}


void DiceGame::MouseButtonAction(bool isLeft, bool isDown, int x, int y, WPARAM wParam) //DiceGame.cpp
{	
	// Insert the code that needs to be executed when the game registers a mouse button action

	if (isLeft == true && isDown == true) // is it a left mouse click?
	{	
		m_Dice1->IsHit(x, y);
		m_Dice2->IsHit(x, y);

		GAME_ENGINE->Repaint();
	}
}