rendered paste bodyclass Missions { class WarfareV2_070LiteCO_Chernarus { template = "WarfareV2_070LiteCO.Chernarus"; difficulty = "veteran"; class Params { //---Parameter for v2.070 //boolean = false,true aiGroupSizeAI = 10; //possible values = 2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100 aiGroupSizePlayer = 12; //possible values = 2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100 aiKeepUnits = 0; //possible values = 0,1 (boolean) aiTeams = 0; //possible values = 0,1 (boolean) artilleryCalls = 1; //possible values = 0,1 (boolean) artilleryComputer = 0; //possible values = 0,1,2 (Disabled,Enabled_Upgrade,Enabled)---ARROWHEAD/COMBINED OPERATIONS ONLY artilleryUI = 0; //possible values = 0,1 (boolean) artilleryRange = 2; //possible values = 1,2,3 (Short,Medium,Long) baseAICommander = 0; //possible values = 0,1 (boolean) baseAllies = 0; //possible values = 0,1,2,3 (Disabled,Side_West,Side_East,Both)---VANILLA/COMBINED OPERATIONS ONLY baseAAR = 1; //possible values = 0,1 (boolean) baseArea = 1; //possible values = 0,1 (boolean) baseAreaLimit = 2; //possible values = 1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,22,24 baseAutoDefenses = 30; //possible values = 0,10,20,30,40,50,60,70,80,90,100 baseAutoDefensesRange = 250; //possible values = 50,100,150,200,250,300,350,400,450,500,600,700,800,900,1000 baseBuildingsLimit = 2; //possible values = 1,2,3,4,5,6,7,8,9,10 baseConstructionMode = 0; //possible values = 0,1 (Time,HQWorkers) baseDefensePlacement = 1; //possible values = 0,1 (Collide_No,Collide) baseHQDeploycost = 200; //possible values = 100,200,300,400,500,600,700,800,900,1000,1500,2000,2500,3000,3500,4000,5000,6000,7000,8000,9000,10000 baseHQDeployRange = 130; //possible values = 50,60,70,80,90,100,110,120,130,140,150,160,170,180,190,200,220,240,260,280,300,320,340,360,380,400 basePatrols = 0; //possible values = 0,1 (boolean) baseSpawnSystemRestrict = 1; //possible values = 0,1 (boolean) baseStartingDistance = 6000; //possible values = -1,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000 (-1 = StartingLocations_Random) baseStartingLocations = 2; //possible values = 0,1,2 (StartingLocations_WestNorth,StartingLocations_WestSouth,StartingLocations_Random) economyCurrency = 0; //possible values = 0,1 (Money_Supply,Money) economyIncomeInterval = 60; //possible values = 60,120,180,240,300,360,420,480,540,600 economyIncomeSystem = 4; //possible values = 1,2,3,4 (IncomeSystem_Full,IncomeSystem_Half,Income_Sys_Param,Income_Sys_Param_Full) economyStartingFundsEast = 2400; //possible values = 800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800,409600,819200 economyStartingFundsWest = 2400; //possible values = 800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800,409600,819200 economyStartingSupplyEast = 2400; //possible values = 1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800 economyStartingSupplyWest = 2400; //possible values = 1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800 economySupplySystem = 1; //possible values = 0,1 (SupplySystem_Truck,Time) environmentFastTime = 0; //possible values = 0,1,2,3,4,5,6,7,8,9 environmentTimeOfDay = 9; //possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23 environmentWeather = 0; //possible values = 0,1,2,3 (Weather_Clear,Weather_Cloudy,Weather_Rainy,Weather_Dynamic) extensionBAF = 1; //possible values = 0,1 (boolean)---ARROWHEAD/COMBINED OPERATIONS ONLY extensionPMC = 1; //possible values = 0,1 (boolean)---ARROWHEAD/COMBINED OPERATIONS ONLY gameplayAlice = 0; //possible values = 0,1 (boolean) gameplayHangars = 0; //possible values = 0,1 (boolean) gameplayBodiesTimeout = 180; //possible values = 60,120,180,240,300,600,1200,1800,2400,3000,3600 gameplayVehiclesTimeout = 600; //possible values = 60,120,180,240,300,600,1200,1800,2400,3000,3600 gameplayExtendedInventory = 1; //possible values = 0,1 (boolean) gameplayFastTravel = 0; //possible values = 0,1,2 (Disabled,Free,Fee) gameplayFriendlyFire = 0; //possible values = 0,1 (boolean) gameplayGrass = 50; //possible values = 10,20,30,50 (Far,Medium,Short,Toggleable) gameplayKickTeamswap = 1; //possible values = 0,1 (boolean) gameplayLimitedBoundaries = 1; //possible values = 0,1 (boolean) gameplayMandoMissiles = 0; //possible values = 0,1 (boolean) gameplayMapColoration = 0; //possible values = 0,1 (Default,NATO_Coloration) gameplayMissileRange = 0; //possible values = 0,500,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000,9500,10000 gameplaySecondaryMissions = 0; //possible values = 0,1 (boolean) gameplayShowUID = 1; //possible values = 0,1 (boolean) gameplaySpecialization = 0; //possible values = 0,1,2,3 (None,Infantry,LandVehicles,Aircraft) gameplayThermalImaging = 0; //possible values = 0,1,2,3 (Disabled,Weapons,Vehicles,Enabled) gameplayTrackAI = 0; //possible values = 0,1 (boolean) gameplayTrackPlayers = 1; //possible values = 0,1 (boolean) gameplayUnitsBalancing = 1; //possible values = 0,1 (boolean) gameplayUnitsBounty = 1; //possible values = 0,1 (boolean) gameplayUpgradesEast = 1; //possible values = 0,1 (boolean) gameplayUpgradesWest = 1; //possible values = 0,1 (boolean) gameplayVictoryConditions = 2; //possible values = 0,1,2,3 (Victory_Annihilation,Victory_Assassination,Victory_Supremacy,Victory_Towns) gameplayViewDistance = 4000; //possible values = 200,500,800,1000,1500,2000,2500,3000,3500,4000,4500,5000 moduleCM = 0; //possible values = 0,1 (boolean)---VANILLA ONLY moduleEASA = 1; //possible values = 0,1 (boolean) moduleHC = 0; //possible values = 0,1 (boolean) moduleICBM = 1; //possible values = 0,1 (boolean) moduleISIS = 0; //possible values = 0,1,2 (Disabled,Leader,All) moduleUPSMON = 0; //possible values = 0,1 (boolean) moduleVC = 0; //possible values = 0,1 (boolean) respawnCamps = 2; //possible values = 0,1,2,3 (Disabled,ic,Respawn_CampsNearby,Respawn_Defender) respawnCampsRule = 1; //possible values = 0,1,2 (Disabled,Respawn_CampsRule_WestEast,Respawn_CampsRule_WestEastRes) respawnDelay = 20; //possible values = 10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90 respawnMASH = 1; //possible values = 0,1 (boolean) respawnMobile = 1; //possible values = 0,1 (boolean) respawnPenalty = 0; //possible values = 0,1,2,3,4,5 (Disabled,Respawn_Penalty_Remove,Respawn_Penalty_Full,Respawn_Penalty_OneHalf,Respawn_Penalty_OneFourth,Respawn_Penalty_Mobile) respawnTownsRange = 400; //possible values = 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1500,2000,2500,3000,3500,4000 restrictionAdvancedAir = 0; //possible values = 0,1,2 (Disabled,Restriction_Air_H,Restriction_Air_HTransport) restrictionGear = 0; //possible values = 0,1 (boolean) restrictionKamov = 0; //possible values = 0,1 (boolean)---VANILLA/COMBINED OPERATIONS ONLY townsAmount = 3; //possible values = 0,1,2,3,4 (Extra_Small,Small,Medium,Large,Full) townsStrikerMax = 0; //possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40,50,60,70,80,90,100 townsCamps = 1; //possible values = 0,1 (boolean) townsCaptureMode = 1; //possible values = 0,1,2 (ic,TownsCaptureMode_Threshold,TownsCaptureMode_AllCamps) townsCivilians = 0; //possible values = 0,1 (Disabled,Chernarus Civilians)---VANILLA //possible values = 0,1 (Disabled,Takistan Civilians)---ARROWHEAD //possible values = 0,1,2 (Disabled,Chernarus Civilians,Takistan Civilians)---COMBINED OPERATIONS townsConquestMode = 0; //possible values = 0,1 (ic,Territorial) townsOccupation = 1; //possible values = 0,1 (boolean) townsOccupDifficulty = 1; //possible values = 1,2,3,4,5 (Light,Medium,Hard,Impossible,Automatic) townsOccupationFactionEast = 1; //possible values = 0,1 (Insurgents,Russians)---VANILLA //possible values = 0 (Takistan Army)---ARROWHEAD //possible values = 0,1,2 (Insurgents,Russians,Takistan Army)---COMBINED OPERATIONS townsOccupationFactionWest = 1; //possible values = 0,1 (Chernarussian Defence Force,United States Marine Corps)---VANILLA //possible values = 0 (United States)---ARROWHEAD //possible values = 0,1,2 (Chernarussian Defence Force,United States,United States Marine Corps)---COMBINED OPERATIONS townsOccupReinforcement = 0; //possible values = 0,1 (boolean) townsMaxPatrol = 0; //possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40,50,60,70,80,90,100 townsProtectionRange = 150; //possible values = 0,50,100,150,200,250,300,350,400,450,500 townsPurchaseInfantry = 1; //possible values = 0,1 (boolean) townsResistance = 1; //possible values = 0,1 (boolean) townsResistanceDifficulty = 1; //possible values = 1,2,3,4 (Light,Medium,Hard,Impossible) townsResistanceFaction = 0; //possible values = 0 (Guerillas)---VANILLA //possible values = 0,1 (Private Military Company,Takistani Locals)---ARROWHEAD //possible values = 0,1,2 (Guerillas,Private Military Company,Takistani Locals)---COMBINED OPERATIONS townsResistanceReinforcement = 0; //possible values = 0,1 (boolean) townsResistanceVehicleLock = 0; //possible values = 0,1 (boolean) townsStartingMode = 0; //possible values = 0,1,2,3 (None,Divided_Towns,Nearby_Town,StartingLocations_Random) }; }; class WarfareV2_070LiteCO_Takistan { template = "WarfareV2_070LiteCO.Takistan"; difficulty = "veteran"; class Params { //---Parameter for v2.070 //boolean = false,true aiGroupSizeAI = 10; //possible values = 2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100 aiGroupSizePlayer = 12; //possible values = 2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100 aiKeepUnits = 0; //possible values = 0,1 (boolean) aiTeams = 0; //possible values = 0,1 (boolean) artilleryCalls = 1; //possible values = 0,1 (boolean) artilleryComputer = 0; //possible values = 0,1,2 (Disabled,Enabled_Upgrade,Enabled)---ARROWHEAD/COMBINED OPERATIONS ONLY artilleryUI = 0; //possible values = 0,1 (boolean) artilleryRange = 2; //possible values = 1,2,3 (Short,Medium,Long) baseAICommander = 0; //possible values = 0,1 (boolean) baseAllies = 0; //possible values = 0,1,2,3 (Disabled,Side_West,Side_East,Both)---VANILLA/COMBINED OPERATIONS ONLY baseAAR = 1; //possible values = 0,1 (boolean) baseArea = 1; //possible values = 0,1 (boolean) baseAreaLimit = 2; //possible values = 1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,22,24 baseAutoDefenses = 30; //possible values = 0,10,20,30,40,50,60,70,80,90,100 baseAutoDefensesRange = 250; //possible values = 50,100,150,200,250,300,350,400,450,500,600,700,800,900,1000 baseBuildingsLimit = 2; //possible values = 1,2,3,4,5,6,7,8,9,10 baseConstructionMode = 0; //possible values = 0,1 (Time,HQWorkers) baseDefensePlacement = 1; //possible values = 0,1 (Collide_No,Collide) baseHQDeploycost = 200; //possible values = 100,200,300,400,500,600,700,800,900,1000,1500,2000,2500,3000,3500,4000,5000,6000,7000,8000,9000,10000 baseHQDeployRange = 130; //possible values = 50,60,70,80,90,100,110,120,130,140,150,160,170,180,190,200,220,240,260,280,300,320,340,360,380,400 basePatrols = 0; //possible values = 0,1 (boolean) baseSpawnSystemRestrict = 1; //possible values = 0,1 (boolean) baseStartingDistance = 6000; //possible values = -1,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000 (-1 = StartingLocations_Random) baseStartingLocations = 2; //possible values = 0,1,2 (StartingLocations_WestNorth,StartingLocations_WestSouth,StartingLocations_Random) economyCurrency = 0; //possible values = 0,1 (Money_Supply,Money) economyIncomeInterval = 60; //possible values = 60,120,180,240,300,360,420,480,540,600 economyIncomeSystem = 4; //possible values = 1,2,3,4 (IncomeSystem_Full,IncomeSystem_Half,Income_Sys_Param,Income_Sys_Param_Full) economyStartingFundsEast = 2400; //possible values = 800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800,409600,819200 economyStartingFundsWest = 2400; //possible values = 800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800,409600,819200 economyStartingSupplyEast = 2400; //possible values = 1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800 economyStartingSupplyWest = 2400; //possible values = 1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800 economySupplySystem = 1; //possible values = 0,1 (SupplySystem_Truck,Time) environmentFastTime = 0; //possible values = 0,1,2,3,4,5,6,7,8,9 environmentTimeOfDay = 9; //possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23 environmentWeather = 0; //possible values = 0,1,2,3 (Weather_Clear,Weather_Cloudy,Weather_Rainy,Weather_Dynamic) extensionBAF = 1; //possible values = 0,1 (boolean)---ARROWHEAD/COMBINED OPERATIONS ONLY extensionPMC = 1; //possible values = 0,1 (boolean)---ARROWHEAD/COMBINED OPERATIONS ONLY gameplayAlice = 0; //possible values = 0,1 (boolean) gameplayHangars = 0; //possible values = 0,1 (boolean) gameplayBodiesTimeout = 180; //possible values = 60,120,180,240,300,600,1200,1800,2400,3000,3600 gameplayVehiclesTimeout = 600; //possible values = 60,120,180,240,300,600,1200,1800,2400,3000,3600 gameplayExtendedInventory = 1; //possible values = 0,1 (boolean) gameplayFastTravel = 0; //possible values = 0,1,2 (Disabled,Free,Fee) gameplayFriendlyFire = 0; //possible values = 0,1 (boolean) gameplayGrass = 50; //possible values = 10,20,30,50 (Far,Medium,Short,Toggleable) gameplayKickTeamswap = 1; //possible values = 0,1 (boolean) gameplayLimitedBoundaries = 1; //possible values = 0,1 (boolean) gameplayMandoMissiles = 0; //possible values = 0,1 (boolean) gameplayMapColoration = 0; //possible values = 0,1 (Default,NATO_Coloration) gameplayMissileRange = 0; //possible values = 0,500,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000,9500,10000 gameplaySecondaryMissions = 0; //possible values = 0,1 (boolean) gameplayShowUID = 1; //possible values = 0,1 (boolean) gameplaySpecialization = 0; //possible values = 0,1,2,3 (None,Infantry,LandVehicles,Aircraft) gameplayThermalImaging = 0; //possible values = 0,1,2,3 (Disabled,Weapons,Vehicles,Enabled) gameplayTrackAI = 0; //possible values = 0,1 (boolean) gameplayTrackPlayers = 1; //possible values = 0,1 (boolean) gameplayUnitsBalancing = 1; //possible values = 0,1 (boolean) gameplayUnitsBounty = 1; //possible values = 0,1 (boolean) gameplayUpgradesEast = 1; //possible values = 0,1 (boolean) gameplayUpgradesWest = 1; //possible values = 0,1 (boolean) gameplayVictoryConditions = 2; //possible values = 0,1,2,3 (Victory_Annihilation,Victory_Assassination,Victory_Supremacy,Victory_Towns) gameplayViewDistance = 4000; //possible values = 200,500,800,1000,1500,2000,2500,3000,3500,4000,4500,5000 moduleCM = 0; //possible values = 0,1 (boolean)---VANILLA ONLY moduleEASA = 1; //possible values = 0,1 (boolean) moduleHC = 0; //possible values = 0,1 (boolean) moduleICBM = 1; //possible values = 0,1 (boolean) moduleISIS = 0; //possible values = 0,1,2 (Disabled,Leader,All) moduleUPSMON = 0; //possible values = 0,1 (boolean) moduleVC = 0; //possible values = 0,1 (boolean) respawnCamps = 2; //possible values = 0,1,2,3 (Disabled,ic,Respawn_CampsNearby,Respawn_Defender) respawnCampsRule = 1; //possible values = 0,1,2 (Disabled,Respawn_CampsRule_WestEast,Respawn_CampsRule_WestEastRes) respawnDelay = 20; //possible values = 10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90 respawnMASH = 1; //possible values = 0,1 (boolean) respawnMobile = 1; //possible values = 0,1 (boolean) respawnPenalty = 0; //possible values = 0,1,2,3,4,5 (Disabled,Respawn_Penalty_Remove,Respawn_Penalty_Full,Respawn_Penalty_OneHalf,Respawn_Penalty_OneFourth,Respawn_Penalty_Mobile) respawnTownsRange = 400; //possible values = 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1500,2000,2500,3000,3500,4000 restrictionAdvancedAir = 0; //possible values = 0,1,2 (Disabled,Restriction_Air_H,Restriction_Air_HTransport) restrictionGear = 0; //possible values = 0,1 (boolean) restrictionKamov = 0; //possible values = 0,1 (boolean)---VANILLA/COMBINED OPERATIONS ONLY townsAmount = 3; //possible values = 0,1,2,3,4 (Extra_Small,Small,Medium,Large,Full) townsStrikerMax = 0; //possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40,50,60,70,80,90,100 townsCamps = 1; //possible values = 0,1 (boolean) townsCaptureMode = 1; //possible values = 0,1,2 (ic,TownsCaptureMode_Threshold,TownsCaptureMode_AllCamps) townsCivilians = 0; //possible values = 0,1 (Disabled,Chernarus Civilians)---VANILLA //possible values = 0,1 (Disabled,Takistan Civilians)---ARROWHEAD //possible values = 0,1,2 (Disabled,Chernarus Civilians,Takistan Civilians)---COMBINED OPERATIONS townsConquestMode = 0; //possible values = 0,1 (ic,Territorial) townsOccupation = 1; //possible values = 0,1 (boolean) townsOccupDifficulty = 1; //possible values = 1,2,3,4,5 (Light,Medium,Hard,Impossible,Automatic) townsOccupationFactionEast = 0; //possible values = 0,1 (Insurgents,Russians)---VANILLA //possible values = 0 (Takistan Army)---ARROWHEAD //possible values = 0,1,2 (Insurgents,Russians,Takistan Army)---COMBINED OPERATIONS townsOccupationFactionWest = 1; //possible values = 0,1 (Chernarussian Defence Force,United States Marine Corps)---VANILLA //possible values = 0 (United States)---ARROWHEAD //possible values = 0,1,2 (Chernarussian Defence Force,United States,United States Marine Corps)---COMBINED OPERATIONS townsOccupReinforcement = 0; //possible values = 0,1 (boolean) townsMaxPatrol = 0; //possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40,50,60,70,80,90,100 townsProtectionRange = 150; //possible values = 0,50,100,150,200,250,300,350,400,450,500 townsPurchaseInfantry = 1; //possible values = 0,1 (boolean) townsResistance = 1; //possible values = 0,1 (boolean) townsResistanceDifficulty = 1; //possible values = 1,2,3,4 (Light,Medium,Hard,Impossible) townsResistanceFaction = 0; //possible values = 0 (Guerillas)---VANILLA //possible values = 0,1 (Private Military Company,Takistani Locals)---ARROWHEAD //possible values = 0,1,2 (Guerillas,Private Military Company,Takistani Locals)---COMBINED OPERATIONS townsResistanceReinforcement = 0; //possible values = 0,1 (boolean) townsResistanceVehicleLock = 0; //possible values = 0,1 (boolean) townsStartingMode = 0; //possible values = 0,1,2,3 (None,Divided_Towns,Nearby_Town,StartingLocations_Random) }; }; };