All pastes #2100374 Raw Edit

Something

public cpp v1 · immutable
#2100374 ·published 2012-01-06 13:22 UTC
rendered paste body
class Missions {    class WarfareV2_070LiteCO_Chernarus 	{        template = "WarfareV2_070LiteCO.Chernarus";        difficulty = "veteran";            class Params 			{            //---Parameter for v2.070            //boolean = false,true            aiGroupSizeAI = 10;			//possible values = 2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100            aiGroupSizePlayer = 12;			//possible values = 2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100            aiKeepUnits = 0;			//possible values = 0,1 (boolean)            aiTeams = 0;			//possible values = 0,1 (boolean)            artilleryCalls = 1;			//possible values = 0,1 (boolean)            artilleryComputer = 0;			//possible values = 0,1,2 (Disabled,Enabled_Upgrade,Enabled)---ARROWHEAD/COMBINED OPERATIONS ONLY            artilleryUI = 0;			//possible values = 0,1 (boolean)            artilleryRange = 2;			//possible values = 1,2,3 (Short,Medium,Long)            baseAICommander = 0;			//possible values = 0,1 (boolean)            baseAllies = 0;			//possible values = 0,1,2,3 (Disabled,Side_West,Side_East,Both)---VANILLA/COMBINED OPERATIONS ONLY            baseAAR = 1;			//possible values = 0,1 (boolean)            baseArea = 1;			//possible values = 0,1 (boolean)            baseAreaLimit = 2;			//possible values = 1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,22,24            baseAutoDefenses = 30;			//possible values = 0,10,20,30,40,50,60,70,80,90,100            baseAutoDefensesRange = 250;			//possible values = 50,100,150,200,250,300,350,400,450,500,600,700,800,900,1000            baseBuildingsLimit = 2;			//possible values = 1,2,3,4,5,6,7,8,9,10            baseConstructionMode = 0;			//possible values = 0,1 (Time,HQWorkers)            baseDefensePlacement = 1;			//possible values = 0,1 (Collide_No,Collide)            baseHQDeploycost = 200;			//possible values = 100,200,300,400,500,600,700,800,900,1000,1500,2000,2500,3000,3500,4000,5000,6000,7000,8000,9000,10000            baseHQDeployRange = 130;			//possible values = 50,60,70,80,90,100,110,120,130,140,150,160,170,180,190,200,220,240,260,280,300,320,340,360,380,400            basePatrols = 0;			//possible values = 0,1 (boolean)            baseSpawnSystemRestrict = 1;			//possible values = 0,1 (boolean)            baseStartingDistance = 6000;			//possible values = -1,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000 (-1 = StartingLocations_Random)            baseStartingLocations = 2;			//possible values = 0,1,2 (StartingLocations_WestNorth,StartingLocations_WestSouth,StartingLocations_Random)            economyCurrency = 0;			//possible values = 0,1 (Money_Supply,Money)            economyIncomeInterval = 60;			//possible values = 60,120,180,240,300,360,420,480,540,600            economyIncomeSystem = 4;			//possible values = 1,2,3,4 (IncomeSystem_Full,IncomeSystem_Half,Income_Sys_Param,Income_Sys_Param_Full)            economyStartingFundsEast = 2400;			//possible values = 800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800,409600,819200            economyStartingFundsWest = 2400;			//possible values = 800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800,409600,819200            economyStartingSupplyEast = 2400;			//possible values = 1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800            economyStartingSupplyWest = 2400;			//possible values = 1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800            economySupplySystem = 1;			//possible values = 0,1 (SupplySystem_Truck,Time)            environmentFastTime = 0;			//possible values = 0,1,2,3,4,5,6,7,8,9            environmentTimeOfDay = 9;			//possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23            environmentWeather = 0;			//possible values = 0,1,2,3 (Weather_Clear,Weather_Cloudy,Weather_Rainy,Weather_Dynamic)            extensionBAF = 1;			//possible values = 0,1 (boolean)---ARROWHEAD/COMBINED OPERATIONS ONLY            extensionPMC = 1;			//possible values = 0,1 (boolean)---ARROWHEAD/COMBINED OPERATIONS ONLY            gameplayAlice = 0;			//possible values = 0,1 (boolean)            gameplayHangars = 0;			//possible values = 0,1 (boolean)            gameplayBodiesTimeout = 180;			//possible values = 60,120,180,240,300,600,1200,1800,2400,3000,3600            gameplayVehiclesTimeout = 600;			//possible values = 60,120,180,240,300,600,1200,1800,2400,3000,3600            gameplayExtendedInventory = 1;			//possible values = 0,1 (boolean)            gameplayFastTravel = 0;			//possible values = 0,1,2 (Disabled,Free,Fee)            gameplayFriendlyFire = 0;			//possible values = 0,1 (boolean)            gameplayGrass = 50;			//possible values = 10,20,30,50 (Far,Medium,Short,Toggleable)            gameplayKickTeamswap = 1;			//possible values = 0,1 (boolean)            gameplayLimitedBoundaries = 1;			//possible values = 0,1 (boolean)            gameplayMandoMissiles = 0;			//possible values = 0,1 (boolean)            gameplayMapColoration = 0;			//possible values = 0,1 (Default,NATO_Coloration)            gameplayMissileRange = 0;			//possible values = 0,500,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000,9500,10000            gameplaySecondaryMissions = 0;			//possible values = 0,1 (boolean)            gameplayShowUID = 1;			//possible values = 0,1 (boolean)            gameplaySpecialization = 0;			//possible values = 0,1,2,3 (None,Infantry,LandVehicles,Aircraft)            gameplayThermalImaging = 0;			//possible values = 0,1,2,3 (Disabled,Weapons,Vehicles,Enabled)            gameplayTrackAI = 0;			//possible values = 0,1 (boolean)            gameplayTrackPlayers = 1;			//possible values = 0,1 (boolean)            gameplayUnitsBalancing = 1;			//possible values = 0,1 (boolean)            gameplayUnitsBounty = 1;			//possible values = 0,1 (boolean)            gameplayUpgradesEast = 1;			//possible values = 0,1 (boolean)            gameplayUpgradesWest = 1;			//possible values = 0,1 (boolean)            gameplayVictoryConditions = 2;			//possible values = 0,1,2,3 (Victory_Annihilation,Victory_Assassination,Victory_Supremacy,Victory_Towns)            gameplayViewDistance = 4000;			//possible values = 200,500,800,1000,1500,2000,2500,3000,3500,4000,4500,5000            moduleCM = 0;			//possible values = 0,1 (boolean)---VANILLA ONLY            moduleEASA = 1;			//possible values = 0,1 (boolean)            moduleHC = 0;			//possible values = 0,1 (boolean)            moduleICBM = 1;			//possible values = 0,1 (boolean)            moduleISIS = 0;			//possible values = 0,1,2 (Disabled,Leader,All)            moduleUPSMON = 0;			//possible values = 0,1 (boolean)            moduleVC = 0;			//possible values = 0,1 (boolean)            respawnCamps = 2;			//possible values = 0,1,2,3 (Disabled,ic,Respawn_CampsNearby,Respawn_Defender)            respawnCampsRule = 1;			//possible values = 0,1,2 (Disabled,Respawn_CampsRule_WestEast,Respawn_CampsRule_WestEastRes)            respawnDelay = 20;			//possible values = 10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90            respawnMASH = 1;			//possible values = 0,1 (boolean)            respawnMobile = 1;			//possible values = 0,1 (boolean)            respawnPenalty = 0;			//possible values = 0,1,2,3,4,5 (Disabled,Respawn_Penalty_Remove,Respawn_Penalty_Full,Respawn_Penalty_OneHalf,Respawn_Penalty_OneFourth,Respawn_Penalty_Mobile)            respawnTownsRange = 400;			//possible values = 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1500,2000,2500,3000,3500,4000            restrictionAdvancedAir = 0;			//possible values = 0,1,2 (Disabled,Restriction_Air_H,Restriction_Air_HTransport)            restrictionGear = 0;			//possible values = 0,1 (boolean)            restrictionKamov = 0;			//possible values = 0,1 (boolean)---VANILLA/COMBINED OPERATIONS ONLY            townsAmount = 3;			//possible values = 0,1,2,3,4 (Extra_Small,Small,Medium,Large,Full)            townsStrikerMax = 0;			//possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40,50,60,70,80,90,100            townsCamps = 1;			//possible values = 0,1 (boolean)            townsCaptureMode = 1;			//possible values = 0,1,2 (ic,TownsCaptureMode_Threshold,TownsCaptureMode_AllCamps)            townsCivilians = 0;			//possible values = 0,1 (Disabled,Chernarus Civilians)---VANILLA			//possible values = 0,1 (Disabled,Takistan Civilians)---ARROWHEAD			//possible values = 0,1,2 (Disabled,Chernarus Civilians,Takistan Civilians)---COMBINED OPERATIONS            townsConquestMode = 0;			//possible values = 0,1 (ic,Territorial)            townsOccupation = 1;			//possible values = 0,1 (boolean)            townsOccupDifficulty = 1;			//possible values = 1,2,3,4,5 (Light,Medium,Hard,Impossible,Automatic)            townsOccupationFactionEast = 1;			//possible values = 0,1 (Insurgents,Russians)---VANILLA			//possible values = 0 (Takistan Army)---ARROWHEAD			//possible values = 0,1,2 (Insurgents,Russians,Takistan Army)---COMBINED OPERATIONS            townsOccupationFactionWest = 1;			//possible values = 0,1 (Chernarussian Defence Force,United States Marine Corps)---VANILLA			//possible values = 0 (United States)---ARROWHEAD			//possible values = 0,1,2 (Chernarussian Defence Force,United States,United States Marine Corps)---COMBINED OPERATIONS            townsOccupReinforcement = 0;			//possible values = 0,1 (boolean)            townsMaxPatrol = 0;			//possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40,50,60,70,80,90,100            townsProtectionRange = 150;			//possible values = 0,50,100,150,200,250,300,350,400,450,500            townsPurchaseInfantry = 1;			//possible values = 0,1 (boolean)            townsResistance = 1;			//possible values = 0,1 (boolean)            townsResistanceDifficulty = 1;			//possible values = 1,2,3,4 (Light,Medium,Hard,Impossible)            townsResistanceFaction = 0;			//possible values = 0 (Guerillas)---VANILLA			//possible values = 0,1 (Private Military Company,Takistani Locals)---ARROWHEAD			//possible values = 0,1,2 (Guerillas,Private Military Company,Takistani Locals)---COMBINED OPERATIONS            townsResistanceReinforcement = 0;			//possible values = 0,1 (boolean)            townsResistanceVehicleLock = 0;			//possible values = 0,1 (boolean)            townsStartingMode = 0;			//possible values = 0,1,2,3 (None,Divided_Towns,Nearby_Town,StartingLocations_Random)		};    };		class WarfareV2_070LiteCO_Takistan	{        template = "WarfareV2_070LiteCO.Takistan";		        difficulty = "veteran";            class Params 			{            //---Parameter for v2.070            //boolean = false,true            aiGroupSizeAI = 10;			//possible values = 2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100            aiGroupSizePlayer = 12;			//possible values = 2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100            aiKeepUnits = 0;			//possible values = 0,1 (boolean)            aiTeams = 0;			//possible values = 0,1 (boolean)            artilleryCalls = 1;			//possible values = 0,1 (boolean)            artilleryComputer = 0;			//possible values = 0,1,2 (Disabled,Enabled_Upgrade,Enabled)---ARROWHEAD/COMBINED OPERATIONS ONLY            artilleryUI = 0;			//possible values = 0,1 (boolean)            artilleryRange = 2;			//possible values = 1,2,3 (Short,Medium,Long)            baseAICommander = 0;			//possible values = 0,1 (boolean)            baseAllies = 0;			//possible values = 0,1,2,3 (Disabled,Side_West,Side_East,Both)---VANILLA/COMBINED OPERATIONS ONLY            baseAAR = 1;			//possible values = 0,1 (boolean)            baseArea = 1;			//possible values = 0,1 (boolean)            baseAreaLimit = 2;			//possible values = 1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,22,24            baseAutoDefenses = 30;			//possible values = 0,10,20,30,40,50,60,70,80,90,100            baseAutoDefensesRange = 250;			//possible values = 50,100,150,200,250,300,350,400,450,500,600,700,800,900,1000            baseBuildingsLimit = 2;			//possible values = 1,2,3,4,5,6,7,8,9,10            baseConstructionMode = 0;			//possible values = 0,1 (Time,HQWorkers)            baseDefensePlacement = 1;			//possible values = 0,1 (Collide_No,Collide)            baseHQDeploycost = 200;			//possible values = 100,200,300,400,500,600,700,800,900,1000,1500,2000,2500,3000,3500,4000,5000,6000,7000,8000,9000,10000            baseHQDeployRange = 130;			//possible values = 50,60,70,80,90,100,110,120,130,140,150,160,170,180,190,200,220,240,260,280,300,320,340,360,380,400            basePatrols = 0;			//possible values = 0,1 (boolean)            baseSpawnSystemRestrict = 1;			//possible values = 0,1 (boolean)            baseStartingDistance = 6000;			//possible values = -1,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000 (-1 = StartingLocations_Random)            baseStartingLocations = 2;			//possible values = 0,1,2 (StartingLocations_WestNorth,StartingLocations_WestSouth,StartingLocations_Random)            economyCurrency = 0;			//possible values = 0,1 (Money_Supply,Money)            economyIncomeInterval = 60;			//possible values = 60,120,180,240,300,360,420,480,540,600            economyIncomeSystem = 4;			//possible values = 1,2,3,4 (IncomeSystem_Full,IncomeSystem_Half,Income_Sys_Param,Income_Sys_Param_Full)            economyStartingFundsEast = 2400;			//possible values = 800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800,409600,819200            economyStartingFundsWest = 2400;			//possible values = 800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800,409600,819200            economyStartingSupplyEast = 2400;			//possible values = 1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800            economyStartingSupplyWest = 2400;			//possible values = 1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800            economySupplySystem = 1;			//possible values = 0,1 (SupplySystem_Truck,Time)            environmentFastTime = 0;			//possible values = 0,1,2,3,4,5,6,7,8,9            environmentTimeOfDay = 9;			//possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23            environmentWeather = 0;			//possible values = 0,1,2,3 (Weather_Clear,Weather_Cloudy,Weather_Rainy,Weather_Dynamic)            extensionBAF = 1;			//possible values = 0,1 (boolean)---ARROWHEAD/COMBINED OPERATIONS ONLY            extensionPMC = 1;			//possible values = 0,1 (boolean)---ARROWHEAD/COMBINED OPERATIONS ONLY            gameplayAlice = 0;			//possible values = 0,1 (boolean)            gameplayHangars = 0;			//possible values = 0,1 (boolean)            gameplayBodiesTimeout = 180;			//possible values = 60,120,180,240,300,600,1200,1800,2400,3000,3600            gameplayVehiclesTimeout = 600;			//possible values = 60,120,180,240,300,600,1200,1800,2400,3000,3600            gameplayExtendedInventory = 1;			//possible values = 0,1 (boolean)            gameplayFastTravel = 0;			//possible values = 0,1,2 (Disabled,Free,Fee)            gameplayFriendlyFire = 0;			//possible values = 0,1 (boolean)            gameplayGrass = 50;			//possible values = 10,20,30,50 (Far,Medium,Short,Toggleable)            gameplayKickTeamswap = 1;			//possible values = 0,1 (boolean)            gameplayLimitedBoundaries = 1;			//possible values = 0,1 (boolean)            gameplayMandoMissiles = 0;			//possible values = 0,1 (boolean)            gameplayMapColoration = 0;			//possible values = 0,1 (Default,NATO_Coloration)            gameplayMissileRange = 0;			//possible values = 0,500,1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000,9500,10000            gameplaySecondaryMissions = 0;			//possible values = 0,1 (boolean)            gameplayShowUID = 1;			//possible values = 0,1 (boolean)            gameplaySpecialization = 0;			//possible values = 0,1,2,3 (None,Infantry,LandVehicles,Aircraft)            gameplayThermalImaging = 0;			//possible values = 0,1,2,3 (Disabled,Weapons,Vehicles,Enabled)            gameplayTrackAI = 0;			//possible values = 0,1 (boolean)            gameplayTrackPlayers = 1;			//possible values = 0,1 (boolean)            gameplayUnitsBalancing = 1;			//possible values = 0,1 (boolean)            gameplayUnitsBounty = 1;			//possible values = 0,1 (boolean)            gameplayUpgradesEast = 1;			//possible values = 0,1 (boolean)            gameplayUpgradesWest = 1;			//possible values = 0,1 (boolean)            gameplayVictoryConditions = 2;			//possible values = 0,1,2,3 (Victory_Annihilation,Victory_Assassination,Victory_Supremacy,Victory_Towns)            gameplayViewDistance = 4000;			//possible values = 200,500,800,1000,1500,2000,2500,3000,3500,4000,4500,5000            moduleCM = 0;			//possible values = 0,1 (boolean)---VANILLA ONLY            moduleEASA = 1;			//possible values = 0,1 (boolean)            moduleHC = 0;			//possible values = 0,1 (boolean)            moduleICBM = 1;			//possible values = 0,1 (boolean)            moduleISIS = 0;			//possible values = 0,1,2 (Disabled,Leader,All)            moduleUPSMON = 0;			//possible values = 0,1 (boolean)            moduleVC = 0;			//possible values = 0,1 (boolean)            respawnCamps = 2;			//possible values = 0,1,2,3 (Disabled,ic,Respawn_CampsNearby,Respawn_Defender)            respawnCampsRule = 1;			//possible values = 0,1,2 (Disabled,Respawn_CampsRule_WestEast,Respawn_CampsRule_WestEastRes)            respawnDelay = 20;			//possible values = 10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90            respawnMASH = 1;			//possible values = 0,1 (boolean)            respawnMobile = 1;			//possible values = 0,1 (boolean)            respawnPenalty = 0;			//possible values = 0,1,2,3,4,5 (Disabled,Respawn_Penalty_Remove,Respawn_Penalty_Full,Respawn_Penalty_OneHalf,Respawn_Penalty_OneFourth,Respawn_Penalty_Mobile)            respawnTownsRange = 400;			//possible values = 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1500,2000,2500,3000,3500,4000            restrictionAdvancedAir = 0;			//possible values = 0,1,2 (Disabled,Restriction_Air_H,Restriction_Air_HTransport)            restrictionGear = 0;			//possible values = 0,1 (boolean)            restrictionKamov = 0;			//possible values = 0,1 (boolean)---VANILLA/COMBINED OPERATIONS ONLY            townsAmount = 3;			//possible values = 0,1,2,3,4 (Extra_Small,Small,Medium,Large,Full)            townsStrikerMax = 0;			//possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40,50,60,70,80,90,100            townsCamps = 1;			//possible values = 0,1 (boolean)            townsCaptureMode = 1;			//possible values = 0,1,2 (ic,TownsCaptureMode_Threshold,TownsCaptureMode_AllCamps)            townsCivilians = 0;			//possible values = 0,1 (Disabled,Chernarus Civilians)---VANILLA			//possible values = 0,1 (Disabled,Takistan Civilians)---ARROWHEAD			//possible values = 0,1,2 (Disabled,Chernarus Civilians,Takistan Civilians)---COMBINED OPERATIONS            townsConquestMode = 0;			//possible values = 0,1 (ic,Territorial)            townsOccupation = 1;			//possible values = 0,1 (boolean)            townsOccupDifficulty = 1;			//possible values = 1,2,3,4,5 (Light,Medium,Hard,Impossible,Automatic)            townsOccupationFactionEast = 0;			//possible values = 0,1 (Insurgents,Russians)---VANILLA			//possible values = 0 (Takistan Army)---ARROWHEAD			//possible values = 0,1,2 (Insurgents,Russians,Takistan Army)---COMBINED OPERATIONS            townsOccupationFactionWest = 1;			//possible values = 0,1 (Chernarussian Defence Force,United States Marine Corps)---VANILLA			//possible values = 0 (United States)---ARROWHEAD			//possible values = 0,1,2 (Chernarussian Defence Force,United States,United States Marine Corps)---COMBINED OPERATIONS            townsOccupReinforcement = 0;			//possible values = 0,1 (boolean)            townsMaxPatrol = 0;			//possible values = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40,50,60,70,80,90,100            townsProtectionRange = 150;			//possible values = 0,50,100,150,200,250,300,350,400,450,500            townsPurchaseInfantry = 1;			//possible values = 0,1 (boolean)            townsResistance = 1;			//possible values = 0,1 (boolean)            townsResistanceDifficulty = 1;			//possible values = 1,2,3,4 (Light,Medium,Hard,Impossible)            townsResistanceFaction = 0;			//possible values = 0 (Guerillas)---VANILLA			//possible values = 0,1 (Private Military Company,Takistani Locals)---ARROWHEAD			//possible values = 0,1,2 (Guerillas,Private Military Company,Takistani Locals)---COMBINED OPERATIONS            townsResistanceReinforcement = 0;			//possible values = 0,1 (boolean)            townsResistanceVehicleLock = 0;			//possible values = 0,1 (boolean)            townsStartingMode = 0;			//possible values = 0,1,2,3 (None,Divided_Towns,Nearby_Town,StartingLocations_Random)		};    };		};