All pastes #2099815 Raw Edit

Something

public javascript v1 · immutable
#2099815 ·published 2012-01-05 20:37 UTC
rendered paste body
window.onload = function() {    Crafty.init(400, 320);    Crafty.canvas.init();    Crafty.sprite(16, "sprite.png", {	grass1: [0,0],	grass2: [1,0],	grass3: [2,0],	grass4: [3,0],	flower: [0,1],	bush1: [0,2],	bush2: [1,2],	player: [0,3]    });    function generateWorld()     {	//generate the grass along the x-axis	for(var i = 0; i < 25; i++) 	{	    //generate the grass along the y-axis	    for(var j = 0; j < 20; j++) 	    {		grassType = Crafty.randRange(1, 4);		Crafty.e("2D, Canvas, grass"+grassType)			    .attr({x: i * 16, y: j * 16});		//1/50 chance of drawing a flower and only within the bushes		if(i > 0 && i < 24 && j > 0 && j < 19 && Crafty.randRange(0, 50) > 49) 		{		    Crafty.e("2D, DOM, flower, solid, SpriteAnimation")				.attr({x: i * 16, y: j * 16})			        .animate("wind", 0, 1, 3)				.bind("EnterFrame", function() 				{				    if(!this.isPlaying())					this.animate("wind", 80);				});		}	    }	}	//create the bushes along the x-axis which will form the boundaries	for(var i = 0; i < 25; i++) 	{	    Crafty.e("2D, Canvas, wall_top, solid, bush"+Crafty.randRange(1,2))		    .attr({x: i * 16, y: 0, z: 2});	    Crafty.e("2D, DOM, wall_bottom, solid, bush"+Crafty.randRange(1,2))		    .attr({x: i * 16, y: 304, z: 2});	}	//create the bushes along the y-axis	//we need to start one more and one less to not overlap the previous bushes	for(var i = 1; i < 19; i++) 	{	    Crafty.e("2D, DOM, wall_left, solid, bush"+Crafty.randRange(1,2))		    .attr({x: 0, y: i * 16, z: 2});	    Crafty.e("2D, Canvas, wall_right, solid, bush"+Crafty.randRange(1,2))		    .attr({x: 384, y: i * 16, z: 2});	}    }    Crafty.scene("loading", function()     {	Crafty.load(["sprite.png"], function() 	{	    Crafty.scene("main"); //when everything is loaded, run the main scene	});	//black background with some loading text	Crafty.background("#000");	Crafty.e("2D, DOM, Text").attr({w: 100, h: 20, x: 150, y: 120})	.text("Loading")	.css({"text-align": "center"});    });    Crafty.scene("loading");    Crafty.scene("main", function()     {	generateWorld();	player = Crafty.e("2D, Canvas, player, RightControls, Hero, Animate, Collision, WiredHitBox")					.attr({x: 160, y: 144, z: 1})			.rightControls(1);	s = Crafty.e("2D, Canvas, Shot").shot();    });};