rendered paste bodyif (strcmp(cmd, "/cveh", true) == 0) {
// if(PlayerIsL2A(playerid)) {
new Float:pos[4];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
GetPlayerFacingAngle(playerid, pos[3]);
new VehID = AddStaticVehicleEx(cmdtext[6], pos[0], pos[1], pos[2], pos[3], 0, 0, -1);
SetVehicleToRespawn(VehID);
VehicleInfo[VehID][vID] = VehID;
VehicleInfo[VehID][vVIN] = 0;
VehicleInfo[VehID][vModel] = cmdtext[6];
VehicleInfo[VehID][vCordX] = pos[0];
VehicleInfo[VehID][vCordY] = pos[1];
VehicleInfo[VehID][vCordZ] = pos[2];
VehicleInfo[VehID][vCordA] = pos[3];
VehicleInfo[VehID][vLocked] = 0;
VehicleInfo[VehID][vEngine] = 0;
VehicleInfo[VehID][vHealth] = 1000;
VehicleInfo[VehID][vReg] = 123456;
VehicleInfo[VehID][vMilage] = 0;
VehicleInfo[VehID][vOwner] = 0;
VehicleInfo[VehID][vFaction] = 0;
VehicleInfo[VehID][vPolLights] = 0;
new vFile[128];
format(vFile, sizeof(vFile), VEHICLE_FILE, VehID);
new INI:dat = INI_Open(vFile);
INI_SetTag(dat, "Vehicle");
INI_WriteInt(dat, "ID", VehID);
INI_WriteInt(dat, "VIN", 0);
INI_WriteInt(dat, "Model", cmdtext[3]);
INI_WriteFloat(dat, "CordX", pos[0]);
INI_WriteFloat(dat, "CordY", pos[1]);
INI_WriteFloat(dat, "CordZ", pos[2]);
INI_WriteFloat(dat, "CordA", pos[3]);
INI_WriteInt(dat, "Locked", 0);
INI_WriteInt(dat, "Engine", 0);
INI_WriteInt(dat, "Health", 1000);
INI_WriteInt(dat, "Reg", 123456);
INI_WriteInt(dat, "Milage", 0);
INI_WriteInt(dat, "Owner", 0);
INI_WriteInt(dat, "Faction", 0);
INI_WriteInt(dat, "PolLights", 0);
INI_Close(dat);
return 1;
// }
}