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#2097098 ·published 2011-12-29 01:35 UTC
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UnityException: Failed assemblies stripper: C:/Program Files (x86)/Unity/Editor/Data/Mono/bin\mono.exe "C:/Program Files (x86)/Unity/Editor/Data/Tools/UnusedBytecodeStripper.exe" -l none -c link -a "Assembly-CSharp-firstpass.dll" -a "Assembly-CSharp.dll" -a "Assembly-UnityScript-firstpass.dll" -a "Assembly-UnityScript.dll" -out output -x "C:/Program Files (x86)/Unity/Editor/Data/Tools\link.xml" -d "Temp/StagingArea/Data/Managed" -x "tmplink.xml" current dir : Temp/StagingArea/Data/Managed
 result file exists: False
stdout: 
stderr: 
Unhandled Exception: Mono.Linker.ResolutionException: Can not resolve reference: System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)

  at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference, System.Object markedby) [0x00000] in <filename unknown>:0 

  at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction, Mono.Cecil.MethodDefinition markedby) [0x00000] in <filename unknown>:0 

  at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in <filename unknown>:0 

  at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0 

  at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0 

  at Mono.Linker.Steps.MarkStep.Process () [0x00000] in <filename unknown>:0 

  at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0 

  at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0 

  at UnusedBytecodeStripper.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0 

UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile)
UnityEditor.MonoAssemblyStripping.MonoLink (BuildTarget buildTarget, System.String managedLibrariesDirectory, System.String[] input, System.String[] allAssemblies, UnityEditor.RuntimeClassRegistry usedClasses)
UnityEditor.HostView:OnGUI()