All pastes #2096487 Raw Edit

Untitled

public text v1 · immutable
#2096487 ·published 2011-12-26 18:53 UTC
rendered paste body
unbindall

//                  P E R S O N A L _ S E T T I N G S
//                =×=================================×=
set 	hostname 	"REZNICTVI!"
set 	name 		"b"
bind a 	set name 	"Bobek"


set 	gender 	"female"
set 	skin 	"female/athena"
set crosshair	"2"	//zaměřovací kříž
set fov 	"120"


//                  N O C H E A T _ S E T T I N G S
//                =×===============================×=
set m_xp	"1"
alias neton 	"set netgraph 1; alias sw_netgraph netoff"
alias netoff	"set netgraph 0; alias sw_netgraph neton"
netoff
bind 	c       "sw_netgraph"	//graf průběhu připojení

set cl_drawchathud  "1"
set cl_drawtime     "0"
set cl_drawfps      "0"
set cl_drawrate     "0"
set cl_drawping     "1"
set cl_draw_x       "0"
set cl_draw_y       "0.1"

set cl_railtrail_color "0"
set cl_railtrail       "225"


//                  O T H E R S
//                =×===========×=
set cl_stereo_separation "0.4"
set cl_vwep		"1"
set cl_run 		"1"
set gender_auto		"1"
set in_joystick		"0"
set in_mouse		"1"
set rate		"10000"
set freelook		"1"
set cl_highlight	"1"
set sw_stipplealpha	"1"
set sw_allow_modex	"1"
set s_khz		"22"
set s_primary		"0"
set s_mixahead		"0.14"
set s_loadas8bit	"0"
set cd_nocd		"0"
set lookstrafe		"0"
set lookspring		"1"
set m_pitch		"0.022"
set m_forward           "1"
set m_side              "0.8"
set hand		"2"	//zobrazení zbraně
set sensitivity         "4.5"
set vid_flip_on_switch  "1"

//set sw_mode		"1"	//rozlišení 640
set vid_ref 		"r1gl"	//nastavení grafiky
set msg			"0"
set g_select_empty	"1"    // nepřepínání na prázdnou zbraň 
set win_noalttab	"0"
set vid_fullscreen	"1"
set viewsize "100"

set cl_maxfps		"160"		//wision
set cl_async		"1"
set cl_maxpackets       "20"
set cl_particles 	"1"	//zobrazení střel
set intensity 		"2"
set cl_forwardspeed     "200" 			
set cl_sidespeed        "200"
set cl_upspeed	        "400"



//                  G L
//                =×===×=
set gl_coloredlightmaps "0" // bylo tam 1
set gl_3dlabs_broken "1"
set gl_driver "opengl32"
set gl_dynamic "0"
set gl_ext_compiled_vertex_array "1"
set gl_ext_multitexture "1"
set gl_ext_palettedtexture "1"
set gl_ext_pointparameters "1"
set gl_ext_swapinterval "0"
set gl_finish "0"
set gl_flashblend "0"
set gl_ignorearb_multitexture "0"
set gl_keeptjunctions "0"
set gl_mode "4"
set gl_modulate "99"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_particle_max_size "1.5"
set gl_particle_min_size "1.5"
set gl_particle_size "1.5"
set gl_picmip "0"
set gl_playermip "2"
set gl_polyblend "0"
set gl_round_down "0"
set gl_saturatelighting "0"
set gl_shadows "0"
set gl_swapinterval "0"
set gl_texturealphamode "default"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_texturesolidmode "default"
set gl_vertex_arrays "0"
set gl_ztrick "0"
set gl_ext_nv_multisample_filter_hint "fastest"


//                  B R I G H T N E S S
//                =×===================×=
set vid_gamma "0.450000" //bylo 0.650000


//                  V I D
//                =×=====×=
set viewsize    "100"
set vid_ypos    "78"
set vid_xpos    "166"

//                  C E N T R A L _ W E A P O N S
//                =×=============================×=

alias 	kp_insoff   	"use super shotgun;use Chaingun"
alias 	kp_inson    	"use shotgun;use machinegun"
bind	kp_ins		"kp_ins$end"

alias	enteroff    	"use rocket launcher"
alias	enteron    	"use hyperblaster"
bind	enter		"enter$end"

bind    del     	"use railgun" 
bind	pgdn		"use grenades;use grenade launcher"
bind 	TAB      	"inven"

//                  D R O P _ W E A P O N S
//                =×=======================×

alias 	kp_5off 		"drop_chain"
alias	kp_pgupoff		"drop_rail"
alias	kp_pgdnoff		"drop_ssg"
alias	kp_homeoff		"drop_rl"
alias	kp_rightarrowoff	"drop_gl"
alias	kp_uparrowoff		"drop_hb"

alias	kp_5on			"drop_bullets"
alias	kp_pgupon		"drop_slugs"
alias	kp_pgdnon		"drop_shells"
alias	kp_homeon		"drop_rockets"
alias	kp_rightarrowon		"drop_grenades"
alias	kp_uparrowon		"drop_cells"

bind	kp_5			"kp_5$end"
bind	kp_pgup			"kp_pgup$end"
bind 	kp_pgdn			"kp_pgdn$end"
bind	kp_home			"kp_home$end"
bind	kp_rightarrow		"kp_rightarrow$end"
bind	kp_uparrow		"kp_uparrow$end"
	
bind 	mouse5			"+chend"
alias 	+chend 			"set end on"
alias 	-chend 			"set end off"
set	end			"off"

set	grn		"[ŚŚ]"	//green
set	mis		"[……]"	//white/grey
set	blu		"[‡‡]"  //blue
set	orn		"[„„]"  //orange
set	gry		"[‹‹]"  //grey
set	yel		"[ˆˆ]"  //yellow
set	red		"[ŠŠ]"  //red
set 	arw		"[ŤŤ]"  //arrows

//dropy zbrane
bind KP_HOME 		"say_team [}}]Dropped RocketL[%n] [ $$loc_here ] [}}]; drop rocket launcher; drop rockets"
bind KP_UPARROW 	"say_team [}}]Dropped HyperB [%n] [ $$loc_here ] [}}]; drop HyperBlaster; drop cells; drop bfg10k"
bind KP_PGUP 		"say_team [}}]Dropped Rail [%n] [ $$loc_here ] [}}]; drop railgun; drop slugs"
bind KP_5 		"say_team [}}]Dropped Chain [%n] [ $$loc_here ] [}}]; drop chaingun; drop machinegun; drop bullets; drop bullets"
bind KP_RIGHTARROW 	"say_team [}}]Dropped GrenadeL [%n] [ $loc_here ] [}}]; drop Grenade Launcher; drop grenades"
bind KP_PGDN 		"say_team [}}]Dropped GrenadeL [%n] [ $loc_here ] [}}]; drop super shotgun; drop shells"


//                  M O V E M E N T _ M O U S E
//                =×===========================×=
bind 	mouse1		"+attack"
bind	mouse2		"weapnext"
bind 	shift		"+moveup"
bind 	uparrow		"+forward"
bind 	downarrow	"+back"
bind    rightarrow	"+moveright"
bind 	leftarrow	"+moveleft"
bind 	ctrl		"+movedown"
bind 	space		"invuse"
bind 	[ 		"invprev"
bind 	] 		"invnext"




//                  R E A D Y
//                =×=========×=
alias	yre	"ready;alias rdy_sw nre"
alias	nre	"noready;alias rdy_sw yre"
alias	rdy_sw	"yre"




//                  R E C O R D
//                =×===========×=
alias	stp	"stop;echo STOP"

alias	rec1	"stp;record tp1;alias sw_stp1 stp;echo REC TP1"
alias	sw_stp1	"rec1"
bind	q	"sw_stp1"

//---------------------------------------------
alias	rec2	"stp;record tp2;alias sw_stp2 stp;echo REC TP2"
alias	sw_stp2	"rec2"
bind	w	"sw_stp2"

//                  C O N S O L E
//                =×=====================================×=
bind 	`	"toggleconsole"
bind 	ESCAPE	"togglemenu"
bind 	x	"score"



//                  M E S S A G E S
//                =×===============×=
bind F1 	"messagemode"
bind F2 	"GL&HF"
//bind F3 	!nocheatsay
//bind F4 	!!version
bind F5		"rdy_sw"
bind F7		"messagemode2"
bind F8 	"say !)"
bind F9 	"say *)"
bind F10 	"say lol"
//bind F11 	"ATTACK HERE :D"

//                  L O C A T I O N
//                =×===============×=
bind PGUP 		"say_team $yel OK [ $$loc_there ] [%h] $yel"
bind HOME 		"say_team $mis DEFEND [ $$loc_there ] $mis"
bind END 		"say_team $gry [MEGA TAKEN] $gry"
bind KP_END 		"say_team $red ENEMY MH $red"
bind KP_DOWNARROW 	"say_team $red No/negative [ $$loc_there ] $red"
bind KP_ENTER 		"say_team $red ENEMY WATER $red"
bind KP_DEL 		"say_team $red ENEMY LIFT $red"
bind KP_LEFTARROW 	"say_team $orn [NEED JUMP TO 666!] $orn"
bind MWHEELUP 		"echo $gry WEAPON 30sec $gry ;play weapon30"
bind MWHEELDOWN 	"echo $gry ARMOR 20sec $gry ;play armor"
bind mouse4	 	"say_team $gry ARMOR  20sec $gry ;play armor"
bind mouse3 		"say_team $gry QUAD 60sec $gry ;play quad60"

// - = O P E N A L = -
//s_initsound 2
//snd_restart


//		     ADRESS BOOK
set adr0 	"62.24.64.23:27910" // Parba
set adr1 	"62.146.6.232:27921" // MHS   
set adr2 	"195.122.217.19:27920" // CZ ProGamers-Q2-Battle#2
set adr3 	"195.122.217.19:27910" // CZ ProGamers-Q2-Battle#1
set adr4 	"217.115.155.120:27912" // DE [quake.de] Battle #2
set adr7 	"193.33.34.15:28010" // POL 
set adr5    	"194.187.43.244:27920" // POL ASTER TDM #2
set adr6    	"213.215.194.158:27911" // IT Cyber Games
set adr7	"83.233.92.64:27920" // SE #play.q2 - PLAYGROUNDS - Battle server
set adr8	"217.153.59.106:27910" // POL KUBUS: TDM (anticheat) 
set adr9	"193.189.160.34:27920" // SLO SiOL Quake2 PLUS+ OSP TP/FFA/[INSTAGIB]

//Wave
bind 4 "wave 4"
bind 3 "wave 3"
bind 2 "wave 2"
bind 1 "wave 1"
bind 0 "wave 0"

bind j screenshot