unbindall
// P E R S O N A L _ S E T T I N G S
// =×=================================×=
set hostname "REZNICTVI!"
set name "b"
bind a set name "Bobek"
set gender "female"
set skin "female/athena"
set crosshair "2" //zaměřovací kříž
set fov "120"
// N O C H E A T _ S E T T I N G S
// =×===============================×=
set m_xp "1"
alias neton "set netgraph 1; alias sw_netgraph netoff"
alias netoff "set netgraph 0; alias sw_netgraph neton"
netoff
bind c "sw_netgraph" //graf průběhu připojení
set cl_drawchathud "1"
set cl_drawtime "0"
set cl_drawfps "0"
set cl_drawrate "0"
set cl_drawping "1"
set cl_draw_x "0"
set cl_draw_y "0.1"
set cl_railtrail_color "0"
set cl_railtrail "225"
// O T H E R S
// =×===========×=
set cl_stereo_separation "0.4"
set cl_vwep "1"
set cl_run "1"
set gender_auto "1"
set in_joystick "0"
set in_mouse "1"
set rate "10000"
set freelook "1"
set cl_highlight "1"
set sw_stipplealpha "1"
set sw_allow_modex "1"
set s_khz "22"
set s_primary "0"
set s_mixahead "0.14"
set s_loadas8bit "0"
set cd_nocd "0"
set lookstrafe "0"
set lookspring "1"
set m_pitch "0.022"
set m_forward "1"
set m_side "0.8"
set hand "2" //zobrazení zbraně
set sensitivity "4.5"
set vid_flip_on_switch "1"
//set sw_mode "1" //rozlišení 640
set vid_ref "r1gl" //nastavení grafiky
set msg "0"
set g_select_empty "1" // nepřepínání na prázdnou zbraň
set win_noalttab "0"
set vid_fullscreen "1"
set viewsize "100"
set cl_maxfps "160" //wision
set cl_async "1"
set cl_maxpackets "20"
set cl_particles "1" //zobrazení střel
set intensity "2"
set cl_forwardspeed "200"
set cl_sidespeed "200"
set cl_upspeed "400"
// G L
// =×===×=
set gl_coloredlightmaps "0" // bylo tam 1
set gl_3dlabs_broken "1"
set gl_driver "opengl32"
set gl_dynamic "0"
set gl_ext_compiled_vertex_array "1"
set gl_ext_multitexture "1"
set gl_ext_palettedtexture "1"
set gl_ext_pointparameters "1"
set gl_ext_swapinterval "0"
set gl_finish "0"
set gl_flashblend "0"
set gl_ignorearb_multitexture "0"
set gl_keeptjunctions "0"
set gl_mode "4"
set gl_modulate "99"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_particle_max_size "1.5"
set gl_particle_min_size "1.5"
set gl_particle_size "1.5"
set gl_picmip "0"
set gl_playermip "2"
set gl_polyblend "0"
set gl_round_down "0"
set gl_saturatelighting "0"
set gl_shadows "0"
set gl_swapinterval "0"
set gl_texturealphamode "default"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_texturesolidmode "default"
set gl_vertex_arrays "0"
set gl_ztrick "0"
set gl_ext_nv_multisample_filter_hint "fastest"
// B R I G H T N E S S
// =×===================×=
set vid_gamma "0.450000" //bylo 0.650000
// V I D
// =×=====×=
set viewsize "100"
set vid_ypos "78"
set vid_xpos "166"
// C E N T R A L _ W E A P O N S
// =×=============================×=
alias kp_insoff "use super shotgun;use Chaingun"
alias kp_inson "use shotgun;use machinegun"
bind kp_ins "kp_ins$end"
alias enteroff "use rocket launcher"
alias enteron "use hyperblaster"
bind enter "enter$end"
bind del "use railgun"
bind pgdn "use grenades;use grenade launcher"
bind TAB "inven"
// D R O P _ W E A P O N S
// =×=======================×
alias kp_5off "drop_chain"
alias kp_pgupoff "drop_rail"
alias kp_pgdnoff "drop_ssg"
alias kp_homeoff "drop_rl"
alias kp_rightarrowoff "drop_gl"
alias kp_uparrowoff "drop_hb"
alias kp_5on "drop_bullets"
alias kp_pgupon "drop_slugs"
alias kp_pgdnon "drop_shells"
alias kp_homeon "drop_rockets"
alias kp_rightarrowon "drop_grenades"
alias kp_uparrowon "drop_cells"
bind kp_5 "kp_5$end"
bind kp_pgup "kp_pgup$end"
bind kp_pgdn "kp_pgdn$end"
bind kp_home "kp_home$end"
bind kp_rightarrow "kp_rightarrow$end"
bind kp_uparrow "kp_uparrow$end"
bind mouse5 "+chend"
alias +chend "set end on"
alias -chend "set end off"
set end "off"
set grn "[ŚŚ]" //green
set mis "[……]" //white/grey
set blu "[‡‡]" //blue
set orn "[„„]" //orange
set gry "[‹‹]" //grey
set yel "[]" //yellow
set red "[ŠŠ]" //red
set arw "[ŤŤ]" //arrows
//dropy zbrane
bind KP_HOME "say_team [}}]Dropped RocketL[%n] [ $$loc_here ] [}}]; drop rocket launcher; drop rockets"
bind KP_UPARROW "say_team [}}]Dropped HyperB [%n] [ $$loc_here ] [}}]; drop HyperBlaster; drop cells; drop bfg10k"
bind KP_PGUP "say_team [}}]Dropped Rail [%n] [ $$loc_here ] [}}]; drop railgun; drop slugs"
bind KP_5 "say_team [}}]Dropped Chain [%n] [ $$loc_here ] [}}]; drop chaingun; drop machinegun; drop bullets; drop bullets"
bind KP_RIGHTARROW "say_team [}}]Dropped GrenadeL [%n] [ $loc_here ] [}}]; drop Grenade Launcher; drop grenades"
bind KP_PGDN "say_team [}}]Dropped GrenadeL [%n] [ $loc_here ] [}}]; drop super shotgun; drop shells"
// M O V E M E N T _ M O U S E
// =×===========================×=
bind mouse1 "+attack"
bind mouse2 "weapnext"
bind shift "+moveup"
bind uparrow "+forward"
bind downarrow "+back"
bind rightarrow "+moveright"
bind leftarrow "+moveleft"
bind ctrl "+movedown"
bind space "invuse"
bind [ "invprev"
bind ] "invnext"
// R E A D Y
// =×=========×=
alias yre "ready;alias rdy_sw nre"
alias nre "noready;alias rdy_sw yre"
alias rdy_sw "yre"
// R E C O R D
// =×===========×=
alias stp "stop;echo STOP"
alias rec1 "stp;record tp1;alias sw_stp1 stp;echo REC TP1"
alias sw_stp1 "rec1"
bind q "sw_stp1"
//---------------------------------------------
alias rec2 "stp;record tp2;alias sw_stp2 stp;echo REC TP2"
alias sw_stp2 "rec2"
bind w "sw_stp2"
// C O N S O L E
// =×=====================================×=
bind ` "toggleconsole"
bind ESCAPE "togglemenu"
bind x "score"
// M E S S A G E S
// =×===============×=
bind F1 "messagemode"
bind F2 "GL&HF"
//bind F3 !nocheatsay
//bind F4 !!version
bind F5 "rdy_sw"
bind F7 "messagemode2"
bind F8 "say !)"
bind F9 "say *)"
bind F10 "say lol"
//bind F11 "ATTACK HERE :D"
// L O C A T I O N
// =×===============×=
bind PGUP "say_team $yel OK [ $$loc_there ] [%h] $yel"
bind HOME "say_team $mis DEFEND [ $$loc_there ] $mis"
bind END "say_team $gry [MEGA TAKEN] $gry"
bind KP_END "say_team $red ENEMY MH $red"
bind KP_DOWNARROW "say_team $red No/negative [ $$loc_there ] $red"
bind KP_ENTER "say_team $red ENEMY WATER $red"
bind KP_DEL "say_team $red ENEMY LIFT $red"
bind KP_LEFTARROW "say_team $orn [NEED JUMP TO 666!] $orn"
bind MWHEELUP "echo $gry WEAPON 30sec $gry ;play weapon30"
bind MWHEELDOWN "echo $gry ARMOR 20sec $gry ;play armor"
bind mouse4 "say_team $gry ARMOR 20sec $gry ;play armor"
bind mouse3 "say_team $gry QUAD 60sec $gry ;play quad60"
// - = O P E N A L = -
//s_initsound 2
//snd_restart
// ADRESS BOOK
set adr0 "62.24.64.23:27910" // Parba
set adr1 "62.146.6.232:27921" // MHS
set adr2 "195.122.217.19:27920" // CZ ProGamers-Q2-Battle#2
set adr3 "195.122.217.19:27910" // CZ ProGamers-Q2-Battle#1
set adr4 "217.115.155.120:27912" // DE [quake.de] Battle #2
set adr7 "193.33.34.15:28010" // POL
set adr5 "194.187.43.244:27920" // POL ASTER TDM #2
set adr6 "213.215.194.158:27911" // IT Cyber Games
set adr7 "83.233.92.64:27920" // SE #play.q2 - PLAYGROUNDS - Battle server
set adr8 "217.153.59.106:27910" // POL KUBUS: TDM (anticheat)
set adr9 "193.189.160.34:27920" // SLO SiOL Quake2 PLUS+ OSP TP/FFA/[INSTAGIB]
//Wave
bind 4 "wave 4"
bind 3 "wave 3"
bind 2 "wave 2"
bind 1 "wave 1"
bind 0 "wave 0"
bind j screenshot