Miscellany
public javascript v1 · immutablevar SojCount = -1;var SojWait = false;addEventListener("gameevent", eventHandler);function eventHandler(mode, param1, param2, name1, name2){ switch(mode) { case 0x11: //soj sell beep(); if(SojCount == -1) SojCount[0] = param1; else if (param1 - SojCount >= 10) SojWait = true; break; case 0x12: //dia walks //reset soj counter SojCount = -1 SojWait = false; //start clone killing function //... break; }}