All pastes #2095075 Raw Edit

Miscellany

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#2095075 ·published 2011-11-23 21:24 UTC
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Mappack reviews for packs on the old forums. 

[border=blue]False Ending :: [url=http://pastebin.com/D5wqVGGD]Demos[/url]
[list][*]An Another After Image >> [color=#cc00cc]It reminded me of that Napalm map you made.[/color]
[*]Another Attack >> [color=#cc00cc]Interesting use of teleporters.[/color]
[*]Dash and Blast >> [color=#cc00cc]This right here is Yahoozy before he was Yahoozy.[/color]
[*]de Peras >> [color=#cc00cc]Looks like a novice version of Slither and Gourd.[/color]
[*]Grand Green >> [color=#cc00cc]What an awesome puzzle/concept. [size=150]Userlevel'd.[/size][/color]
[*]Granny Diner >> [color=#cc00cc]While there was an influx of gold, finding a route was fun.[/color]
[*]Lost In Bass >> [color=#cc00cc]I remember this one. Excellent design.[/color]
[*]Radar Maker >> [color=#cc00cc]I speedran it. I really liked speedrunning it.[/color]
[*]The Brooklyn Belt Way >> [color=#cc00cc]I got an amazing run on this one. [size=150]Userlevel'd.[/size][/color]
[*]Widescreen >> [color=#cc00cc]Quite simply my favorite highscoring map. [size=150]Userlevel'd.[/size][/color][/list][/border]

[border=purple]San Diego State University :: [url=http://pastebin.com/E3wSWke3]Demos[/url]
[list][*][color=#cc0000]A faggy New England art student wants his cock in my ass (Moon).[/color] >> Completely unrefined and stupid.
[*][color=#cc0000]Bleeping or some shit[/color] >> Skipped.
[*][color=#cc0000]California Games[/color] >> Strange little map. Not sure if I enjoyed it though.
[*][color=#cc0000]COLOR FINGER[/color] >> Ahaha, how did I manage to beat this... Didn't see that coming.
[*][color=#cc0000]dance behind da camera[/color] >> The gold could've been better laid out, but pretty fun.
[*][color=#cc0000]Drop of Honey[/color] >> The topright gold were the only bad thing about this map.
[*][color=#cc0000]Drug Withdrawal[/color] >> Meh, neither fun nor exiting nor innovative.
[*][color=#cc0000]Flash of Silver[/color] >> Incomplete.
[*][color=#cc0000]Grizzly Bear[/color] >> If it's named after the band, awesome. If it's not, why isn't it named after the band?
[*][color=#cc0000]Gunfight at Ghost Town in the Sky[/color] >> While there was too much gold, and the thwumps were bothersome, I liked it.
[*][color=#cc0000]Prince of Stars[/color] >> Damn, too hard for me. Maybe without the middle gauss it would be good.
[*][color=#cc0000]skeleton[/color] >> Dumb level design. Really awful.
[*][color=#cc0000]someone flies... someone dies...[/color] >> Nothing special about this either. Kinda stupid.
[*][color=#cc0000]Son of a Gun (Not the Amlt one)[/color] >> Not that good either.
[*][color=#cc0000]Speeding Bullet![/color] >> I remember this from NUMA. It was difficult until I trapped the chasers in the topleft.
[*][color=#cc0000]Staying fat (in Japan)[/color] >> I don't think AGD is possible, which peeves me.
[*][color=#cc0000]That girl[/color] >> I liked this one. It wasn't very inspired, but it played well.
[*][color=#cc0000]the jungle map[/color] >> Tacky use of everthing, really. Didn't like it at all.
[*][color=#cc0000]Wake Up[/color] >> The triple lasers were fine, but nothing else really was.
[*][color=#cc0000]Yeah, we know.[/color] >> The top two gold were not necessary. Fun map otherwise.[/list][/border]

[border=gray]Vampirism :: [url=http://pastebin.com/idVib4SG]Demos[/url] ((It's very rare that I get demos for every level in a mappack, but I did*.))
[list][*]-Unreal Corporation- >> [color=#4424BC]Really nice flow. The gauss weren't very threatening, but they kept me moving.[/color]
[*]49531 >> [color=#4424BC]A plain map. The chainguns were probably not the right enemy.[/color]
[*]A Hate Map >> [color=#4424BC]Too sporadic. I couldn't get a good route.[/color]
[*]Advice >> [color=#4424BC]Simple and good-looking.[/color]
[*]And I'll Miss You >> [color=#4424BC]Minimal. I like the bottom gold a lot.[/color]
[*]Camille's Letter >> [color=#4424BC]Beautiful use of lasers.[/color]
[*]Dream Cut Scene (Ex Nightmare) >> [color=#4424BC]The left side could've used one or two more bounceblocks, but otherwise it was a fantastic map.[/color]
[*]Homeless >> [color=#4424BC]Another great map. The thwumps work perfectly. [size=150]Userlevel'd.[/size][/color]
[*]Hudieu >> [color=#4424BC]Funky little map. I liked the floorguards.[/color]
[*]Hurray for Pizza Day! >> [color=#4424BC](Aquabats reference.) I vaguely recall this map. Was it on NUMA?[/color]
[*]Jacob >> [color=#4424BC]Bland map. Not much to it.[/color]
[*]My Friend >> [color=#4424BC]The gold could've been spruced up, but I liked getting to the exit switch.[/color]
[*]Pastrami on the Strami >> [color=#4424BC]I didn't like this one very much. The locked door setup was tacky.[/color]
[*]Penelope >> [color=#4424BC]The oneway area was cool, but the gauss and rocket weren't.[/color]
[*]Rhombencephalon >> [color=#4424BC]I remember this one too. The chainguns are hella hard, but it's a really well-made map.[/color]
[*]Shrine >> [color=#4424BC]Awesome map. The mine placement ticked me off a bit, but it was still really fun.[/color]
[*]Struggle >> [color=#4424BC]The chaingun clashed with the lasers, but it was a decent map otherwise.[/color]
[*]The Sad Skinhead >> [color=#4424BC]I dunno, this wasn't a very good map. The drones look bad and the gauss was poorly-placed.[/color]
[*]The Tragic Prince >> [color=#4424BC]I definitely remember this one. The oneways by the gauss are the only bad part.[/color]
[*]The Tripoli Mechanism >> [color=#4424BC]*Bullshit map. Doesn't count.[/color]
[*]Waves of Namibia >> [color=#4424BC]It took me a while to get a route, but once I did I really liked the map.[/color][/list][/border]