*** code/renderer/tr_shade.cpp 2011-11-13 03:44:52.204329896 +0400
--- code/renderer/tr_shade.cpp.orig 2011-11-13 03:35:12.337652005 +0400
***************
*** 23,32 ****
#include "tr_local.h"
- #ifndef WIN32
- #include <inttypes.h>
- #endif
-
/*
THIS ENTIRE FILE IS BACK END
--- 23,28 ----
***************
*** 128,138 ****
// it is necessary to do this messy calc to make sure animations line up
// exactly with waveforms of the same frequency
double v = tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE;
- #ifndef WIN32
- int64_t index = v;
- #else
__int64 index = v; //myftol( tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE );
- #endif
index >>= FUNCTABLE_SHIFT;
if ( index < 0 ) // may happen with shader time offsets
--- 124,130 ----