local function createFireInAreaByTimer() local nz = math.random(1, 2) local pX, pY, pZ = getElementPosition(localPlayer) local createdFire = false if nz == 1 then for i = 0, 150 do local x = pX - 100 + i local ground = getGroundPosition (x, pY, pZ + 500) if ground ~= 0 then createFireForServer(x, pY, ground) createdFire = true break end end else for i = 0, 150 do local y = pX - 100 + i local ground = getGroundPosition (pX, y, pZ + 500) if ground ~= 0 then createFireForServer(pX, y, ground) createFire = true break end end end --Wenn kein Feuer erstellt worden konnte --setzen wir die Zeit niedriger if not createFire then timerCheck = 500 endendaddCommandHandler("debugfire", createFireInAreaByTimer)