rendered paste body//===========================================
//Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueTarget FgColor "30 144 255 255" linear 0.0 0.0
RunEvent HudHealthBonusPulseLoop 0.4
}
// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
RunEvent HudHealthBonusPulse 0.0
}
event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueTarget FgColor "235 226 202 255" linear 0.0 0.0
}
//===========================================
//Health Dying Pulse
event HudHealthDyingPulse
{
Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueTarget FgColor "255 0 0 255" linear 0.0 0.0
RunEvent HudHealthDyingPulseLoop 0.25
}
// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
RunEvent HudHealthDyingPulse 0.0
}
event HudHealthDyingPulseStop
{
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueTarget fgcolor "235 226 202 255" accel 0.0 0.0
}
//==========================================