Miscellany
public text v1 · immutablesampler s0 : register(s0);
float4 p0 : register(c0);
#define width (p0[0])
#define height (p0[1])
#define PI acos(-1)
float4 main(float2 tex : TEXCOORD0) : COLOR
{
float dx = 1/width;
float dy = 1/height;
float4 c0 = tex2D(s0, tex);
c0 = (c0-float4(16/255,16/255,16/255,16/255))*float4(255/219,255/219,255/219,255/219);
return c0;
}