rendered paste bodyvoid ContactListener::EndContact(b2Contact *contact) {
GameObject *o1 = (GameObject*)contact->GetFixtureA()->GetBody()->GetUserData();
GameObject *o2 = (GameObject*)contact->GetFixtureB()->GetBody()->GetUserData();
if(IS_HORIZONTALPLATFORM(o1, o2) && IS_PLAYER(o1, o2)) {
isTouchingHorizontalPlatform = NO;
isTouchingPlatform = NO;
}
if(IS_VERTICALPLATFORM(o1, o2) && IS_PLAYER(o1, o2)) {
isTouchingVerticalPlatform = NO;
isTouchingPlatform = NO;
}
if(IS_GROUND(o1, o2) && IS_PLAYER(o1, o2)) isTouchingGround = NO;
if(IS_PLATFORM(o1, o2) && IS_PLAYER(o1, o2)) isTouchingPlatform = NO;
if(IS_SWITCH1A(o1, o2) && IS_PLAYER(o1, o2)) isTouchingSwitch1A = NO;
if(IS_SWITCH1B(o1, o2) && IS_PLAYER(o1, o2)) isTouchingSwitch1B = NO;
}