Anonymous
public lua v1 · immutable-- Server uses this code: umsg.Start( "NetworkMessage", player ) umsg.Short( 123 ) umsg.String( "Hello" ) umsg.Short( 456 ) umsg.End()-- Client uses this code:function NetworkMessageFn(m) m:ReadShort() m:ReadString() m:ReadShort() ....endusermessage.Hook( "NetworkMessage", NetworkMessageFn )