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public lua v1 · immutable-- Server uses this code: umsg.Start( "NetworkMessage", player ) umsg.Short( 123 ) umsg.String( "Hello" ) umsg.Short( 456 ) umsg.End()-- Client uses this code:function NetworkMessage(m) m:ReadShort() m:ReadString() m:ReadShort() ....endusermessage.Hook( "NetworkHudMessage", NetworkHudMessage )