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#2087464 ·published 2011-10-06 21:23 UTC
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STRINGY_ENUM(State, STATE_COUNT,
	STATE_UNCONNECTED,	/**< not yet connected */
	STATE_LISTENING,	/**< not yet connected, but listening for connections */
	STATE_CONNECTED,	/**< established a connection and sent (or expecting) handshake */
	STATE_NEGOTIATED,	/**< compatible protocols have been negotiated (via handshake) */
	STATE_INITIALIZED,	/**< has received game settings (still in lobby) */
	STATE_LAUNCH_READY,	/**< client is ready to launch game (when given the O.K.) */
	STATE_LAUNCHING,	/**< launching game */
	STATE_READY,		/**< ready to begin play */
	STATE_PLAY,		/**< game started (normal play state) */
	STATE_PAUSED,		/**< game paused */
	STATE_QUIT,		/**< quit game requested/initiated */
	STATE_END		/**< game terminated */
);