All pastes #2087053 Raw Edit

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#2087053 ·published 2011-10-05 06:32 UTC
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Hooked: kernel32.dll
Hooked: kernel32.dll
Hooked: user32.dll
Hooked: user32.dll
Hooked: d3dx9_27.dll
Hooked: d3dx9_43.dll
Detoured GetRenderedSurfaceParameters(); succeeded
Replacing the built-in shaders.
Detoured GetShaderBinary(); succeeded
Detoured LoadTextureFile(); succeeded
Init: D3D9.DLL queried.
Init: D3D9.DLL loaded.
Init: Took over Direct3DCreate9.
OD3D9: Driver queried from 0x042ce462
OD3D9: Driver 0x044d63c8 constructed from 0x042ce419 (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
OD3D9: Driver 0x044d63c8 destructed from 0x042e02a7 (0 drivers left)
OD3D9: Driver queried from 0x042ce443
OD3D9: Driver 0x044d6428 constructed from 0x042ce419 (1 drivers available)
OD3D9: Supported render-targets: A8R8G8B8, X8R8G8B8, R5G6B5, X1R5G5B5, A2B10G10R10, G16R16, A2R10G10B10, A16B16G16R16, L8, L16, R16F, G16R16F, A16B16G16R16F, R32F, G32R32F, A32B32G32R32F, NULL
OD3D9: Supported depth-stencils: D24S8, D24X8, D16, D32F_LOCKABLE, INTZ
OD3D9: NULL has multi-sample support: yes
OD3D9: Fetch4 not supported.
Replaced depth-stencil by INTZ
OD3D9: Device queried from 0x0296916f
OD3D9: Queue 1, MS-type 0, MS-quality 0
OD3D9: Device 0x044d0980 constructed from 0x042e06df (1 devices available)
Loading texture (data\textures\shaders/unbound.dds)
ShaderDeveloper can't start because of "bFull Screen=1"
Pre Hook
Depth buffer texture (INTZ) (1680,1050) created OK.
Depth buffer reattached OK. 0
Init: NVCPL.dll queried.
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Loading texture (data\textures\sky/pcs/HTD_3D_ho.dds)
Loading texture (data\textures\sky/pcs/ScPh_1D.dds)
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Shader compiling messages occured in data\shaders\override\SKYTEX.pso:
(91): error X3500: asymetric returns from if statements not yet implemented

Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/HTD_3D_ho.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/ScPh_1D.dds)
Linking to existing texture.
Shader compiling messages occured in data\shaders\override\PAR2000.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2001.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2003.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2004.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2005.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2006.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2007.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2008.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2009.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2010.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2011.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2012.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2013.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2014.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2015.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2016.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2017.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2018.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2019.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2020.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2021.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2023.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2024.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2025.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2026.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2027.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2028.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Shader compiling messages occured in data\shaders\override\PAR2029.pso:
includes/Lighting.hlsl(303): error X3033: division by zero

Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture.
Loading texture (data\textures\effects\water_NRM_2D-xy.dds)
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture.
Loading texture (data\textures\effects\water_NRM_2D-xy.dds)
Linking to existing texture.
Loading texture (data\textures\effects\water_NRM_2D-c.dds)
Loading texture (data\textures\effects\water_NRM_2D-xy.dds)
Linking to existing texture.
Loading texture (data\textures\effects\water_NRM_2D-c.dds)
Linking to existing texture.
Loading texture (data\textures\effects\water_NRM_2D-xy.dds)
Linking to existing texture.
Received load game message.
Loading a game.
Creating effect vertex buffers.
Creating effect constants pool.
Effect compiling messages occured in data\shaders\Constants.fx:
includes/Depth.hlsl(162,2): warning X3206: implicit truncation of vector type
includes/Depth.hlsl(177,2): warning X3206: implicit truncation of vector type

Effect compiling messages occured in data\shaders\Constants.fx:
error X3116: Flags parameter is invalid
d:\steam\steamapps\common\oblivion\memory(40,18): ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed

Creating full screen textures.
Width = 1680, Height = 1050
Format = A8R8G8B8
Loading the effects.
Effect compiling messages occured in data\shaders\Volumetric_SSII.fx:
includes/Depth.hlsl(162,2): warning X3206: implicit truncation of vector type
includes/Depth.hlsl(177,2): warning X3206: implicit truncation of vector type
d:\steam\steamapps\common\oblivion\memory(152,7): warning X3206: implicit truncation of vector type

Found texture to load: ssao/RandomNoiseB.dds
Loading texture (data\textures\ssao/RandomNoiseB.dds)
Found texture to load: effects\smaa_areatex.dds
Loading texture (data\textures\effects\smaa_areatex.dds)
Found texture to load: effects\smaa_searchtex.dds
Loading texture (data\textures\effects\smaa_searchtex.dds)
Found texture to load: sky/pcs/Sun_025k.dds
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture.
Found texture to load: sky/pcs/OptDpta_2D.dds
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Effect compiling messages occured in data\shaders\DepthOfField.fx:
includes/Depth.hlsl(162,2): warning X3206: implicit truncation of vector type
includes/Depth.hlsl(177,2): warning X3206: implicit truncation of vector type

Found texture to load: Effects/Hexagon.dds
Loading texture (data\textures\Effects/Hexagon.dds)
Added to list OK.
Found texture to load: ssao/RandomNoiseB.dds
Loading texture (data\textures\ssao/RandomNoiseB.dds)
Linking to existing texture.
Found texture to load: effects\smaa_areatex.dds
Loading texture (data\textures\effects\smaa_areatex.dds)
Linking to existing texture.
Found texture to load: effects\smaa_searchtex.dds
Loading texture (data\textures\effects\smaa_searchtex.dds)
Linking to existing texture.
Found texture to load: sky/pcs/Sun_025k.dds
Loading texture (data\textures\sky/pcs/Sun_025k.dds)
Linking to existing texture.
Found texture to load: sky/pcs/OptDpta_2D.dds
Loading texture (data\textures\sky/pcs/OptDpta_2D.dds)
Linking to existing texture.
Found texture to load: Effects/Hexagon.dds
Loading texture (data\textures\Effects/Hexagon.dds)
Loading the effects.
Loading effect "TM_Reinhard05.fx" that already exists. Returning index "0" of existing effect.
Loading effect "Volumetric_SSII.fx" that already exists. Returning index "1" of existing effect.
Loading effect "CrysisAO.fx" that already exists. Returning index "2" of existing effect.
Loading effect "SMAA.fx" that already exists. Returning index "3" of existing effect.
Loading effect "LightShafts_PCS.fx" that already exists. Returning index "4" of existing effect.
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "5" of existing effect.
Loading effect "DepthOfField.fx" that already exists. Returning index "6" of existing effect.
Loading effect "Shaped_Bokeh_DoF.fx" that already exists. Returning index "7" of existing effect.
Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "8" of existing effect.
Loading effect "HLSLvignette.fx" that already exists. Returning index "9" of existing effect.
Save-game references to 11 textures.
Error loading texture list: too small.
No effect data in save-game.
Creating shader vertex buffers.
Effect (Water.fx) - Script refID = 76000ed5  
Effect compiling messages occured in data\shaders\Water.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'

Effect compiling messages occured in data\shaders\Water.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'

Effect compiling messages occured in data\shaders\Water.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'

Effect (MLAA.fx) - Script refID = 1d000803  
Found texture to load: effects\mlaa_area.dds
Loading texture (data\textures\effects\mlaa_area.dds)
Effect (Bokeh_Circle_DoF.fx) - Script refID = 1d000803  
Effect (Bokeh_Hexagon_DoF.fx) - Script refID = 1d000803  
Effect (Pseudo_Bokeh_DoF.fx) - Script refID = 1d000803  
Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "8" of existing effect.
Effect (Volumetric_SSAO.fx) - Script refID = 1d000803  
Effect (ColorEffects.fx) - Script refID = 1d000803  
Effect (ColorMood.fx) - Script refID = 1d000803  
Effect (ENBColorEffect.fx) - Script refID = 1d000803  
Effect (HLSLbleachbypass.fx) - Script refID = 1d000803  
Effect (HLSLColorGrading03.fx) - Script refID = 1d000803  
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "5" of existing effect.
Effect (HLSLvignette.fx) - Script refID = 1d000803  
Loading effect "HLSLvignette.fx" that already exists. Returning index "9" of existing effect.
Effect (obsharpen.fx) - Script refID = 1d000803  
Received ExitGame message.
Calling Release Device
Releasing effect vertex buffer.
Releasing effect constants pool.