rendered paste body// Driver Mission Script v0.1a
// (c)1998 Reflections Software
##########################################################
# Draft mission script for Miami 1 Bank job (getaway ) #
# By Tony M Roberts and Andreas Tawn 30/01/98 #
##########################################################
//************** INITIALISATION *****************
// Make sure player cant move during startup...
StopPlayer
LoadMap "Miami_01.lev"
EventScript "Miami_19.des"
DamageBarId 194
FelonyBarId 195
//FailedMessageId
//WindowMessageId
//LoseTailMessageId
SmashedMessageId 187
//OutOfRangeMessageId
//CarGotAwayMessageId
LoadSoundBank 1
LoseTailSounds 3, 5, 6, 7
RoadBlockTrigger 2048
//Set WindowSound 1
PlayerCarType 0 //Skylark
SetMaximumCops 0
Cops_off
Set AllowCopSpeech 0
TriggerEvent 1
MaxSpeed 200000
//MaxSpeedMessage "Slow Down"
MaxSpeedMessageId 198
EnablePlayerDamage
MaxPlayerDamage 24576
//DebugInfo 1
//Motel
//SetPlayerPosition 283594, -50558 //as given by 2D department
//SetPlayerYRotation 2048 // ( 0 + 2048 )&4095
SetPlayerPosition 284813, -50302 //Parked
SetPlayerYRotation 996
AddCivCar 8,0,11,1,996,284813, -51026 //Parked
AddCivCar 9,1,10,2,996,284813, -49578 //Parked
//************** GET TO THE BANK *******************
FailedMessageId 145
MaxSpeedenable 1
Countdown 80 // timed - fairly generous
StopTimer
InformPlayerById 2,0
wait 2
ReleasePlayer
ContinueTimer
SetTarget 0,750, -16066, -42824 //Bank
EnableTarget 0
Set Objective 2
InformPlayerById 5,1
//*************** DRIVER HAS ARRIVED TOO EARLY *******
WindowRadius 6000
MissionWindow 15
WindowMessageId 146
EnableWindow
WaitForObjectiveComplete
DisableWindow
//*************** PICK UP THE ROGUES*****************
StopTimer
StopPlayer
Wait 2
#lights only work at night
//DisableLamp 0
//LampPosition 0, -19124, 1000, -41933
//LampType 0,2
//LampRange 0, 3000
//LampColor 0, 255,0,0
//Play3DSound 23,-19140, 1000,-40877 //plays bank alarm
Play3DSound 23,-14059, 1000,-41822 //plays bank alarm
MCS_DropOff 0 //0 building to car 1//Car to building
MCS_SetCameraStart 0, -15179, 250, -46507, 75
MCS_SetCameraEnd 0, -18163, 750, -51771, 150
MCS_SetDoorCoord -14059,0,-41822
MCS_SetDoorAxis 0
MCS_SetNumBadGuys 3
MCS_SetRun
//MCS_SetWalk
MCS_Activate
MCS_WaitForScene
CutToCar
MaxSpeedenable 0
PlayBankedSound 1 //Get us out of here
Set AllowCopSpeech 1
Set EnableLoseTailSounds 1
//**************** GET TO LOCKUP **********************
Cops_on
SetMaximumCops 1
ForceFelonyRating 2
//1 previous but new system doesn't activate cops at 1
//EnableLamp 0
InformPlayerById 5,2
//PlaySound 26
TimePlayer //No time limit
SetTarget 0,24000,129666,415995 //Lock up
EnableTarget 0
ReleasePlayer
SET Objective 2
WaitForObjectiveComplete
Cop_Respawn 480
LoseTailMessageId 103
// Once lose Tail area has been reached
// make cops more easy to lose
Cops_PowerScale 2500
Cops_SpeedScale 2500
MustBeHidden 1 //Must arrive at drop off point without a tail
NeedToLoseTail 1
OuterRadius 24000
MaxSpeedEnable 1
SetTarget 0,1000,129666,415995 //Lock up
EnableTarget 0
SET Objective 2
WaitForObjectiveComplete
StopTimer
StopPlayer
SetMaximumCops 0
Cops_off
wait 2
//gang walk to wall
MCS_DropOff 1 //0 building to car 1//Car to building
MCS_SetCameraStart 0, 133456, 150, 416797, 75
MCS_SetCameraEnd 0, 133456, 150, 416797, 75
MCS_SetDoorCoord 129471,0,417742
MCS_SetDoorAxis 0
MCS_SetNumBadGuys 3
MCS_SetRun
//MCS_SetWalk
MCS_Activate
MCS_WaitForScene
//CutToCar
InformPlayerById 5,3
wait 2
MissionEnd