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#2086465 ·published 2011-10-03 15:01 UTC
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Wilderness and Free Trade is a double-edged sword. You may have these unrestrictions, but at the cost of bots and other cheating scum. We all know this.

As a person who likes these game features, yet hates bots, I've been brainstorming way around this while restricting botting. I've come up with a few solutions but this stands out as my best. I'm going to keep this short, sweet and to the point.

Free Trade:

- Limit reinstated HOWEVER....

1) *No* limit if you have a friend added to your friends list over two months. No gold farmer can wait a month for a sale. This would delay their profits massively. Plus, this would make it harder for gold farm accounts to simply transfer gold between accounts as they would need to add each other for 2 + months, and since most of these accounts are temporary and usually throw away, they do not last two months.

This will solve the issue with friends wanting to give other friends gifts. 

2) Re-introduce the 'party mechanic' from the Ring of Kinship through some sort of in-game party interface (so peeps don't have to wear a ring). Allow players to create a party of up to ten (or more?) members. This allows players in this party to trade in boss rooms with an increased trade limit of one million coins. The trade limit would only be relaxed in these hot spots, such as the God Wars Boss Chambers themselves, Dagannoth King's lair, etc. 

This will solve the issues with PvM teams needing to help each other out. 

3) Using the party mechanic, players can select a boss, and from the drops, they can set a coinshare value. For example, if players slect Kree'arra, and make it so Armadyl Hilt is to sell for 70,000,000 coins, the game remembers that for the split. Now, when the players get the drop, they don't actually *receive* the coins right away. The hilt goes into the exchange for 70M coins. 

The party members must all agree on this price for it to set. If one person does not agree, the system does not use it. Every player will be aware of the split they would receive. This would allow PvM players to sell for the prices they want, which often include street prices. 

Let's say an item doesn't sell... After one week since the drop, the item will be coinshared automatically. It will be put in the Grand Exchange for medium price and the players will receive the split automatically (into their bank!) with the low price, just as the system currently works. This is to effectively allow players to not have items they won get stuck on GE on incorrect prices they may have set prior. 

The risk behind this is that in a week, the market can change rapidly. This is something the team has to take as a risk. It's risk vs reward, after all, and since you're gambling this item for a higher price (over time), then it's only fair the market can change. 

4) The Grand Exchange is not altered; you can set any price you want as you can right now. It is impossible to RWT through the Grand Exchange as you do not know the receptient! This will allow players to set the prices they want, allow the market to flow as the players want and not allow merchant clans to return! :)

5) Players may want to sell items for their own prices, sometimes because of street prices, and they would be selling them to players they don't know. More specifically, it is usually a person off the forums, so you *know* the receptient. 

Well firstly, the Grand Exchange already allows you to set any price you want. The advantage the GE has is that it's game-wide, no player can choose a recieptent, which severly damages RWT as they can't target specific accounts to trade.

What if I want to sell an item for a high street value? How would I know what this item is currently being traded for, or more importantly, how would I know what to offer so I get the item I want?

"Auctionable items", or "hot items" that I believe are items highly auctioned (aka, not resources but weapons, armour, rares, new items, etc) show the prices that currently being offered towards the item *MARKET*. This allows a system that is similiar to auctioning. It won't show prices offered for specific items, such as say 2 divine sigils that each have different maximum bids, but will show the bids offered on that item's market as a whole.

What's more is that you can set a certain duration of time for your item to remain in the exchange before the trade accepts. This allows you to wait and see the kind of offers you get over a certain period of time. Again, though, you cannot choose who you sell it to as it *always* goes to the highest bidder, and the buyer cannot choose who to buy it from nor will they know the receptient. 

6) Party room has no limit, can still be used in any world. You must have ten people inside the room for items to drop, however. This is to make it so RWT'ers can't easily transfer items using the party room without the risk of losing items to a legitimate player. Speaking to a banker, you can ask them what the status of a drop party on worlds are! An interface appears, showing all the worlds (with yours at the top), identifying if there is a drop party in your world, and how much, and the time left. All drop parties have to wait 10 minutes (Party Pete counts down) before items are dropped. 

The Wilderness:

Wilderness mechanics remain as it is, you kill a person, you get all their loot... however...

The Wilderness on both the members' and free game needs to be restricted to a certain number of worlds. This is to ensure RWTers have trouble using the wilderness to real world trade (as more pkers together = more risk).

The Wilderness as it is already stops rwt pretty well, as firstly, to kill your friend who's trading over the gold, you need to be in the same combat level range. This isn't always possible, and sometimes requires you to go even DEEPER into the Wilderness!

1) When you kill a player, you get their loot.

2) You cannot bring more than 100K coins into the wilderness. You don't need coins at all in the Wilderness... You cannot bring noted items (debatable!) into the wilderness. 

3) You cannot log into a wilderness area, this is to stop RWTers trekking into a location in the wildy then hopping worlds to complete a rwt transaction quicker. If they try to log into the Wilderness, they will be denied entry, or teleported to Edgeville/Varrock. They can only enter the PvP Wilderness on a pvp world after jumping the ditch!

4) You can only enter the Wilderness from jumping the ditch - no bypassing wilderness levels to allow for easy transactions through Ghorrock's Fortress, Daemonheim or Trollheim! 

5) Clans can use the new clan arenas for 'private' clan wars, but alas, the downside to stopping RWT here is to completely remove items being dropped. This means Clan Wars become the same as pre-wildy/ft return. This is so bots organisations don't create clans and RWT through clan wars. 

The advantage to this is that PKers are able to make some good money killing RWTers if they dare enter the Wilderness. There will be some daunting peeps I'm sure, but it will certainly be a bigger issue for them than it is today!

Duel Arena:

1) In the Duel Arena area itself, you can stake but there is a trade limit. Friends of 2+ months have the ability to stake normally with no limit, and you can still take your friends your fun.

2) Now... to stake freely, a new game feature comes into play, the duel tournaments, completely revamped!

Firstly, Duel Tournaments become instanced across all worlds, like Fight Pits. When you enter the Duel Tournament area, an option opens up with a black screen and disabled chat. You are able to select a 'staking mode', such as boxing, regular stake, etc. YOu will then select the items in your inventory that you are staking, and add the side, it shows the total value of the item. Once you've chosen the items for stake, you get to choose how much of it you wish to stake, in 250K,500K,1M,2M,5M,10M,20M,50M,100M,500M,1B coin worth. You must have this wealth with you, meaning, what you chose to stake earlier has to be equal to those amounts, with of course a proximity of a few hundred thousand coins as it's not easy to land *exactly* on the quantity value. Once that has been selected, you are paired up with someone of the closest combat level, same staking option and quantity stake.

Now, the interface is different. You never see your opponents name, only your name and "Opponent", their combat level and combat stats. You have no reason to see any of their other stats. At this stage, you are both able to chat (no usernames seen) and select the rules you want. You will be automatically staking the quantity you have selected, and you cannot change it. You will not be able to change the stake, as you both have staked the same quantity of worth. You will see the items the opponent is staking, and what you're staking. You cannot change the stake and both stakes are equal (with proximity of a few hundred thousand coins or so). 

Once rules are set, the fight begins as normal. The winner gets the stake!