All pastes #20856 Raw Edit

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public text v1 · immutable
#20856 ·published 2005-08-23 13:22 UTC
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/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.clientpackets;

import java.nio.ByteBuffer;
import java.util.logging.Logger;

import net.sf.l2j.gameserver.ClientThread;
import net.sf.l2j.gameserver.model.L2PcInstance;
import net.sf.l2j.gameserver.model.L2Friend;
import net.sf.l2j.gameserver.serverpackets.RequestFriendAddReply;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;

/**
 *  sample
 *  fb 
 *  01 00 00 00
 * 
 *  format  cdd
 * 
 * 
 * @version $Revision: 1.7.4.2 $ $Date: 2005/03/27 15:29:30 $
 */
public class FriendAddRequestResult extends ClientBasePacket
{
	private static final String _C__FB_FRIENDADDREQUESTRESULT = "[C] FB FriendAddRequestResult";
	private static Logger _log = Logger.getLogger(FriendAddRequestResult.class.getName());
	
	private final int _response;
	
	public FriendAddRequestResult(ByteBuffer buf, ClientThread client)
	{
		super(buf, client);
		_response = readD();
	}

	void runImpl()
	{
		L2PcInstance player = getClient().getActiveChar();
		String playerName = getClient().getActiveChar().getName();
		L2PcInstance requestor = player.getTransactionRequester();
		
		RequestFriendAddReply join = new RequestFriendAddReply(_response);
		player.sendPacket(join);
		
		L2Friend friend = new L2Friend();
			
		if (_response == 1) {
			friend.friendAdd(requestor, playerName);
		} else {
			SystemMessage msg = new SystemMessage(SystemMessage.YOU_HAVE_FAILED_TO_INVITE_A_FRIEND);
			requestor.sendPacket(msg);
		}
		
		player.setTransactionRequester(null);
		requestor.setTransactionRequester(null);
	}

	/* (non-Javadoc)
	 * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
	 */
	public String getType()
	{
		return _C__FB_FRIENDADDREQUESTRESULT ;
	}
}