rendered paste body===============================================================================
GLIntercept version 0.5 Log generated on: Sat Sep 24 11:26:14 2011
===============================================================================
wglChoosePixelFormat(0x55010fad,0x404000)=2
wglSetPixelFormat(0x55010fad,2,0x404000)=true
wglCreateContext(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglDescribePixelFormat(0x55010fad,2,40,0x28fc74)=60
----->wglGetPixelFormat(0x55010fad)=2 =0x10000
wglMakeCurrent(0x55010fad,0x10000)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glViewport(0,0,500,500)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0.000000,15.000000,15.000000,0.000000,0.000000,1.100000)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glShadeModel(GL_SMOOTH)
glClearColor(0.000000,0.000000,0.000000,0.500000)
glClearDepth(1.000000)
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LEQUAL)
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,8.020000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,8.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.880000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,6.600000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,7.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,6.500000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,8.260000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,6.660000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,6.620000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.980000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,8.320000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,6.660000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.820000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,7.860000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.440000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,7.940000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,7.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,6.660000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.580000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.820000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.960000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,6.620000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,6.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.360000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,7.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.280000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.520000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.160000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.260000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,7.740000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.760000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.940000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,8.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.220000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,8.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,6.960000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,8.320000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,7.220000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,6.640000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.760000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,8.020000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.900000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,6.740000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,8.420000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,8.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,7.700000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,6.920000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,8.320000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.600000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.420000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,8.220000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,7.060000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,8.420000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.160000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,6.780000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.040000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,6.640000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,6.660000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,6.560000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,6.820000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,6.980000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.080000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,7.940000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.180000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,8.020000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,6.740000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,6.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.740000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.680000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,7.780000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,6.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.780000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,8.240000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.380000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,8.120000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,7.620000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,8.340000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,8.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,8.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,7.800000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,7.940000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,6.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,6.560000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,8.240000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,7.980000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.800000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,8.060000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,8.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,8.320000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,6.780000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,7.520000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,7.060000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,7.160000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,7.740000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,8.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,7.560000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,8.000000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,6.860000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,8.040000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.780000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,8.140000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.180000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,6.720000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.160000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,7.200000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,6.780000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.100000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,8.220000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,8.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,6.880000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,8.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,6.940000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,7.140000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,8.280000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,8.240000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,8.080000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,6.680000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,6.620000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,7.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.100000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,7.480000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.960000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,6.600000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,8.180000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,6.640000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.600000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.280000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,8.240000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,7.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,7.820000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,8.240000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,8.300000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.080000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,8.080000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,8.080000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,7.140000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,6.620000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.760000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.240000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,8.380000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,7.140000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,8.140000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.840000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,7.260000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,6.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,6.640000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.580000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,6.660000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,6.940000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,6.900000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,8.260000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,6.880000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.360000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.260000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,8.360000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,7.140000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,8.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.640000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,6.680000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,7.060000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,7.520000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,6.780000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.600000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,8.080000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,6.740000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,6.660000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,6.980000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,7.920000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,6.800000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,7.660000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.340000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.500000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,6.760000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.520000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,8.240000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,8.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,6.800000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.900000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,6.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,8.080000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.020000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,7.620000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,8.220000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.420000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.360000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,6.520000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,6.600000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,7.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.260000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,6.940000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,8.180000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,8.440000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,7.400000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,8.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,8.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.560000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,8.080000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,6.760000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.240000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.080000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,6.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.380000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,7.980000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,8.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,8.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,8.040000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,8.140000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,8.080000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.940000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,6.800000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,7.480000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,8.340000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,6.780000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.160000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,7.100000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,8.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,6.580000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.920000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,8.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,6.680000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.760000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,7.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,8.400000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,7.980000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.380000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,8.220000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,8.000000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,6.620000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,6.880000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,6.800000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,7.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,6.800000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,7.260000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,6.780000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,7.900000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,8.380000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,8.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,6.540000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,6.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,8.120000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,7.920000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,7.660000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.260000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.400000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,8.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.900000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,8.060000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,6.780000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,6.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,6.660000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,8.340000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,6.960000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,6.900000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.500000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,6.860000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,6.780000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.640000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.080000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.540000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,8.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,7.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,6.920000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,8.360000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.860000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,7.740000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,6.600000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,6.900000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,7.020000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.300000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,7.460000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,6.880000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.740000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,7.780000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,8.160000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,6.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,6.820000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.080000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.260000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.760000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,8.120000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,8.120000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,7.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,7.960000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,7.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,7.480000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.400000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,8.320000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,8.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,7.040000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,7.960000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.080000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.740000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.900000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,7.620000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.380000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,8.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.420000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,6.560000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,8.000000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,6.920000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.980000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,7.260000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,7.880000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.820000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.800000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.020000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,6.960000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.260000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.680000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,8.120000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,6.780000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,7.920000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.240000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,8.380000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,7.440000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,6.560000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,6.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,8.360000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,6.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,6.820000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,6.720000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,8.180000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,6.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,7.300000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,6.640000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,8.320000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.640000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,6.820000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.720000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,8.320000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,6.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,8.160000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,7.020000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.260000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,6.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,6.720000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,8.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,7.220000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,6.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.980000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,7.960000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,7.020000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.140000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,6.940000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,8.380000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,7.360000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,6.880000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,6.720000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.220000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.820000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,7.000000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.320000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.300000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.800000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,6.740000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,7.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,7.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.060000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,6.940000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.240000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.180000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.800000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,8.240000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,6.600000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,8.240000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,8.060000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,8.260000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,8.140000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,8.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,7.520000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.140000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,6.640000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,6.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,8.420000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,7.160000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,6.940000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,7.040000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.360000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,7.860000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,7.100000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,8.280000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,8.080000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,8.120000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,8.200000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,7.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,8.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,8.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,6.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,6.560000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.300000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.300000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,8.360000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,6.600000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,6.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,6.920000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.740000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.920000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.660000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,6.540000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,6.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,6.620000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.000000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,8.380000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,7.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,6.600000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.380000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.680000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,7.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,7.520000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,6.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,8.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,8.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,6.960000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,6.520000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,7.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.460000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.920000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,8.200000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,7.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,8.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.420000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.660000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.780000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,7.260000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,6.860000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,6.640000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.320000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,7.880000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.440000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,8.320000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.100000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,8.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,7.640000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.620000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,6.780000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.900000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.580000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,8.200000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,8.440000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.120000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,7.660000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.700000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,8.280000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.380000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,6.780000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,7.640000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,6.640000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,6.740000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,7.180000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,6.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.060000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,7.080000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.020000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.300000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,8.100000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.840000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,8.020000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.040000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,8.280000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.400000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,8.220000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,7.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,6.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.140000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,8.460000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,7.660000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,7.700000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,6.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,6.900000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,8.020000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.960000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,7.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.920000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.460000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,6.860000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,6.680000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.620000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,6.580000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.540000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,6.920000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.540000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,6.780000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,8.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.440000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.780000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.120000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,7.960000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.960000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,7.740000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,7.520000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.060000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,6.660000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,6.920000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,6.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,7.580000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,8.160000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,6.560000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,7.840000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,8.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,6.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,6.540000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,8.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,6.760000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,6.760000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,6.600000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.100000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,8.200000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,8.160000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.220000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,7.520000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,8.040000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,8.160000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,6.720000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.180000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.120000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,7.100000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,7.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,6.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.980000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,6.880000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,6.540000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.400000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.560000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,8.320000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,6.620000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,7.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,8.280000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,8.080000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,8.320000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.680000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,8.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,8.460000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,7.960000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,6.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,6.820000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,7.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.380000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,6.600000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.580000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.220000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.080000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.540000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,7.520000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,6.820000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,7.020000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,8.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,6.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.100000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.040000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.020000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.760000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,6.540000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,7.300000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,6.980000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.980000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,7.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,8.220000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,6.800000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,7.920000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.800000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,7.420000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,8.340000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.100000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,7.380000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,8.360000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,8.320000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,7.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.740000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,6.520000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,6.540000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.900000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,6.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,7.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,6.980000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,6.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.620000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,7.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.600000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,6.540000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.180000,8.300000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,7.680000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,8.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,8.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.260000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,8.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,8.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,8.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,6.620000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,6.620000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,7.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,7.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,8.020000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.220000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.340000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.960000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.280000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,6.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,7.800000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,8.160000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,7.260000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,6.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,7.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.980000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,7.960000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,6.640000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.440000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.900000,7.240000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.580000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,7.520000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,7.100000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,8.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,8.020000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,7.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,6.860000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,8.320000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,6.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,7.320000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,6.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,7.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,7.740000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.680000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,8.020000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,8.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,7.760000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,6.720000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,6.920000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.000000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.360000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.480000,7.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.720000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,7.360000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.820000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,6.500000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.620000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.580000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,8.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,8.460000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.080000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,8.280000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.940000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,7.580000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,6.620000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,6.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.600000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,8.180000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,8.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.220000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,8.400000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.260000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.960000,7.760000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,7.240000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,6.620000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.340000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.780000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,7.060000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.520000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,8.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,8.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.200000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.920000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,7.100000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.180000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.200000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,7.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.600000,7.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.760000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.000000,6.920000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.660000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,6.540000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,6.980000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.800000,7.940000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.380000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.280000,7.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.360000,6.600000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,6.860000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,8.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,8.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,8.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.900000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,7.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.020000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.980000,6.760000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,7.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,6.880000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,7.200000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.740000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.860000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.060000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,6.940000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.660000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.320000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.440000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,8.180000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.060000,7.880000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.220000,7.880000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.520000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.120000,6.560000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.680000,6.700000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.380000,6.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.780000,6.860000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,6.560000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,6.980000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.260000,7.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.620000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.300000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.720000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,8.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,7.680000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.800000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,6.800000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,6.560000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,6.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.440000,7.720000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.140000,7.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,8.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,7.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.420000,7.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,8.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.540000,7.680000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.340000,8.420000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.580000,6.600000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.780000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.820000,6.840000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.680000,6.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.020000,8.140000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,7.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.740000,7.540000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.080000,8.380000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.160000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.040000,8.240000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,6.520000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.580000,7.700000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.140000,8.440000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,8.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,8.400000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,8.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,7.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.020000,7.460000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.040000,6.940000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,8.460000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.640000,6.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.100000,8.420000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.660000,6.920000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.560000,7.180000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.360000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,8.040000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.720000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,8.300000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.840000,8.200000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.500000,8.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.180000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,8.420000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,7.480000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.980000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.880000,6.500000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,8.220000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.240000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.520000,6.520000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.880000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.500000,7.740000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,8.120000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.400000,6.900000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.400000,7.180000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,8.260000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,7.420000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.280000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.460000,7.960000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,6.660000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.760000,7.260000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,6.640000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.160000,8.100000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.200000,7.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.280000,7.420000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,7.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.300000,6.700000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.860000,6.800000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.420000,8.280000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.860000,6.680000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.940000,6.600000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.840000,6.820000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.940000,8.240000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,7.080000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.060000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.560000,7.220000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.480000,8.160000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.440000,8.260000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.700000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.260000,6.680000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.540000,6.740000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.640000,7.840000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glColor4f(0.000000,0.000000,0.000000,0.000000)
glPushMatrix()
glTranslatef(1.000000,1.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glTranslatef(0.750000,0.000000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.120000,6.780000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.240000,6.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(8.460000,8.000000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.920000,7.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.333333,-0.500000)
glVertex3f(0.000000,0.666667,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.166667,0.000000,-0.500000)
glVertex3f(0.166667,1.000000,-0.500000)
glVertex3f(0.333333,0.000000,-0.500000)
glVertex3f(0.333333,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.220000,8.040000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.100000,7.340000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.333333,-0.500000)
glVertex3f(0.500000,0.666667,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.820000,8.480000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.920000,7.580000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.250000,1.000000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.000000,0.250000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,6.620000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.320000,7.320000,0.000000)
glBegin(GL_LINE_STRIP)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.250000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.500000,0.750000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.620000,8.200000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(7.700000,7.700000,0.000000)
glBegin(GL_LINES)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.500000,0.500000,-0.500000)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glVertex3f(0.250000,0.000000,-0.500000)
glVertex3f(0.250000,0.500000,-0.500000)
glEnd()
glPopMatrix()
glPushMatrix()
glTranslatef(6.800000,8.080000,0.000000)
glBegin(GL_LINE_LOOP)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glVertex3f(0.500000,1.000000,-0.500000)
glEnd()
glBegin(GL_LINES)
glVertex3f(0.500000,0.000000,-0.500000)
glVertex3f(0.000000,1.000000,-0.500000)
glEnd()
glPopMatrix()
glColor3f(1.000000,1.000000,1.000000)
glBegin(GL_QUADS)
glVertex3f(0.000000,15.000000,-0.400000)
glVertex3f(15.000000,15.000000,-0.400000)
glVertex3f(15.000000,0.000000,-0.400000)
glVertex3f(0.000000,0.000000,-0.400000)
glVertex3f(0.000000,15.000000,-0.600000)
glVertex3f(15.000000,15.000000,-0.600000)
glVertex3f(15.000000,0.000000,-0.600000)
glVertex3f(0.000000,0.000000,-0.600000)
glEnd()
wglSwapBuffers(0x55010fad)
----->wglGetPixelFormat(0x55010fad)=2
----->wglGetPixelFormat(0x55010fad)=2 =true
wglMakeCurrent(0x0000,0x0000)=true
wglDeleteContext(0x10000)=true