All pastes #2080414 Raw Edit

Mine

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#2080414 ·published 2011-09-08 22:48 UTC
rendered paste body
Bowser
Weight 130->220
Size 1.0->1.2
Air jump height 1->1.3
"Global" heavy armor lowered to 5%. Flash overlays on armored moves. 

Dash HA 10%, run HA 10%
Second jump HA 10%
SA on specialfall

After invincibility ends on Airdodge, speed x2 (it's a CRAPPY airdodge), heavy armor 10%
Spotdodge HA 10 after frame 24, speed x1.3 after frame 20 (shitty dodge...)
Froll, Broll HA 10 after frame 20, speed x1.5 after frame 20 (God bowser has awful dodges/rolls)

10% HA on jabs 
15% HA on Dash attack; first hit BKB 78->38, KBG 1E->5A; second hit trajectory 50->20, BKB 50->20, can cancel into grab on frame 19 onward

10% HA on ftilt
15% HA on utilt startup, damage C->F, after hitbox 5% HA
15% HA on dtilt startup, 5% on cooldown. Trip rate on hit 1 0.3->1, can grab cancel only between hits (guaranteed link on hit)

SA on Fsmash startup, No HA on Fsmash charge, SA on Fsmash release until last hit is over
Fsmash first hit shield damage 0->10 (hex; dec: 16), SDI 1->0.5

Usmash startup 5% HA, Speed x2
Usmash invincible until end of first hit (Frame 12), strong hit damage 25/20->18/18, KBG 50/5A->60/60. Second hitbox removed; speed after frame 18  x2

Dsmash invincible from first hit to last hit. 5% HA on charge and on startup; no HA on endlag/releaselag. Linking hits damage 3->2, Hitlag/SDI 1->0.5
Dsmash last hit damage 10->8 (total output 28->20), KBG 8C->7C, BKB 28->38

Nair windbox ends frame 7 (used to last most of the move)
10% HA on Nair startup, main hitbox damage D->A, second hitbox angle 169->10, Autocancel frame 23, HA after frame 36 = 5%

15% HA on bair startup, 5% on cooldown

SA on uair until first hitbox, afterwards 5% HA; autocancel frame 20

Dair loses first 4 hitboxes (and all their frames); looping hitboxes damage 4->1, trajectory 104->16D, BKB 0->30, JC on frame 49, Autocancel moved from frame 69->77. 15 HA from 12 frames before first hitbox to end of last hitbox.

Dair landing hitbox trajectory 10E->12E, lag 30->12

Nair landing lag 12->8, IASA frame 47->23

Invincible startup on grabs, including grounded sideB
If B button is pressed/held 4 frames after grab starts, it cancels into a pivot grab


Pummel can cancel into grounded special, damage 4->5, Angle 50->70, type fire->stun in an attempt to make pummel->sideB work...
Fthrow KBG 32->12, Trajectory 3C->4A, Speed x2
Uthrow WKB 78->0, KBG 64->50, BKB 0->80, Angle 46->10E, IASA frame 58
Dthrow now knocks down (like snake), does 15 damage total, and has 4x speed on cooldown after throw collision
Specialfall landing autocancels
Firebreath startup 2->1.5 speed
Firebreath can be canceled into a grab 
UpB can cancel into grab after the last hit 
DownB (until landing) HA 15%

SideB grab collisions param 2 6->10/4->8