rendered paste body//r1*=10.0;
r0.w=abs(_c79.w);
r3=_c4; //-0.5, -1.5, 1.5, 0.5
float2 center;
float distance;
float focus;
float farblur;
float dof;
distance=r0.z * r0.x - _c78.w; //dofDist.w
distance+=_c78.y * -r3.w; //dofDist.y
distance+=120;//offset
center.x=_v0.x-0.5;
center.y=0.5-_v0.y;
focus=length(center.xy)*1.41421;
focus=pow(focus,5)*3;
focus=max(focus,0.5);
farblur=clamp(distance*0.05,0.2,0.999);
if(distance*0.1>2)dof=0.999;
else dof=0.0;
//TEMP decrease bluriness for edge smoothing
//float2 off_c76=_c76.xy*(farblur);
float2 off_c76=_c76.xy*min(focus+farblur+dof,0.999);//1.0 is total maximum blur amount