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Mky

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#2075398 ·published 2011-06-06 05:54 UTC
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In hopes of becoming a better team, we're going to become more strategic and organized. Most of the time, we make up our game-plan during the game, which leads to confusion and lack of attention. By having a pregame strategy like this, we'll be more cooperative and helpful for each other, improving both our KDR and our wins column. 

The first section of each division will tell about the class type and when we will use it, followed by the preferred setup. I'll also list who will have what job so we can know who is best for which position. Remember that anyone can change positions, we don't have to do what is listed. If this guide says Nick Willis is a rusher, that doesn't mean he won't play as a camper sometimes. Also, just because a person is listed doesn't mean someone else can't take their spot. If Joey is on and Tyler Gardner isn't, Joey can take his spot; This was written with the most active players in mind. But still, be sure to come back to this post in case you're given a new position, that way you can change your class to match this format.


This is our Black Ops Bible. We don't have to do EXACTLY what it says, but try to model your gameplay based on this guide.

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NUKETOWN:
Nuketown deserves it's own class because it is a weird type of gameplay. Strategy goes out the window and it's all about how organized you are. 
RUSHER: Nick Willis
RUSHER: Tyler Gardner
DEFENDER: Mikey Calvert
CAMPER: Nick Ashby


Nuketown Class (RUSHER):
Objective: Plant the bomb, capture the flag, or do anything that involves a lot of running. Your job will be to go behind enemy lines and do the dirty work for the team.
-SMG
-Dual pistols
-Smoke
-Tactical Insertion
-Lightweight
-Sleight of Hand
-Marathon

Nuketown Class (DEFENDER):
Objective: Help the rushers get to what they need to get to. Provide cover fire and help carve out a path for them to use when running to and from where they need to go.
-Assault Rifle w/ Grenade Launcher
-Crossbow
-Smoke/Concussion
-Claymore
-Sleight of Hand
-Marathon

Nuketown Class (CAMPER): 
Objective: Camp the house or backyard of our spawn. Your job is to make it easy for the rushers and defenders to capture the lead. A good defense is the best offense.
-Primary weapon you're comfortable with, preferably an assault rifle with a scope.
-Crossbow or something to shoot down aircraft.
-Smoke/Concussion
-Claymore/Motion Sensor
-Sleight of Hand
-Hardline/Ghost


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DEMOLITION:
Demolition is all about strategy. If we don't work together, we won't win. We need to have two guys who will try to plant and two guys who will try to cover. When it comes down to it, the best way to win a demolition match is to make sure you have guys covering while people try to plant. Common sense, bro.
RUSHER: Nick Willis
RUSHER: Tyler Gardner
DEFENDER: Mikey Calvert
DEFENDER: Nick Ashby


Demolition (RUSHER):
Objective: Plant the bombs. Use speed and a decent primary weapon to help you get to the targets.
-SMG/Famas
-Dual Pistols
-Concussion/Flash
-Tactical Insertion
-Lightweight
-Sleight of Hand
-Marathon/Flak Jacket

Demolition (DEFENDER): 
Objective: Cover the rushers while they plant or defuse a bomb. You will be in charge of helping them get to the bomb site and providing cover fire while they plant. Occassionally, you'll be responsible for planting too, in case a rusher dies. In which case, the rushers will cover you while you plant.
-Assault Rifle
-Pistol you like OR Crossbow
-Smoke
-Tactical Insertion
-Sleight of Hand
-Flak Jacket


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DOMINATION
Since domination involves a lot of running around the map, we'll be running these matches with a 3 rusher and 1 defender setup. Strategic, pre-planned actions will win the match for us.
RUSHER: Nick Willis
RUSHER: Tyler Gardner
RUSHER: Mikey Calvert/Nick Ashby
DEFENDER: Nick Ashby/Mikey Calvert

Domination (RUSHER):
Objective: Get to the capture points and hold down the spots.
-Weapon + Attachment you like best. NO SNIPERS.
-Dual Pistols/Any Special
-Smoke
-Tactical Insertion/Claymore
-Ghost Pro (or Lightweight if you don't have Ghost Pro)
-Marathon

Domination (DEFENDER): 
Objective: You can help capture areas too, but your main job will be to defend the rushers as best as possible and make sure they have an easy route to the areas. Camping is optional, but if you're going to, make sure you camp where you can see at least 2 different areas.
-Weapon + Attachment you like best.
-Crossbow
-Smoke/Concussion/Nova
-Hardline


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CAPTURE THE FLAG
One of our specialties, but we seem to lose focus from time to time. We're really good at working together on this one, but having a class designed for this will help out a lot.
RUSHER: Nick Willis
DEFENDER: Tyler Gardner
DEFENDER: Mikey Calvert
CAMPER: Nick Ashby


Capture The Flag (RUSHER):
Objective: Get the flag safely and capture it, or hold it until the defenders kill the enemy with our flag.
-AK74u/SMG
-Dual Pistols
-Smoke/Nova/Concussion
-Tactical Insertion
-Lightweight
-Sleight of Hand
-Marathon

Capture The Flag (DEFENDER):
Objective: Invade and protect the areas the rusher goes through so they can capture the flag. Also, this will prevent the enemy from coming to our flag, in which case, the camper can step up and help the rusher with the flags.
-Weapon/Attachment you like, grenade launcher or scope preferred
-Smoke/Nova/Concussion
-Claymore
-Hardline>Ghost>Scavenger
-Sleight of Hand
-Marathon

Capture The Flag (CAMPER):
Objective: DO. NOT. LET. THEM. GET. THE. FLAG.
-A primary weapon that you are really good with.
-Crossbow or pistol w/ extended mags.
-Claymore/Motion Sensor
-Hardline
-Sleight of Hand/Warlord
-Ninja Pro/Second Chance Pro (if you don't have either, use Marathon)