rendered paste body[21:24:15] <Blacky> {
[21:24:15] <Blacky> _asm {
[21:24:15] <Blacky> mov ebx, 0x006C8F20
[21:24:15] <Blacky> mov ecx, o
[21:24:15] <Blacky> push speed
[21:24:15] <Blacky> call ebx
[21:24:15] <Blacky> }
[21:24:15] <Blacky> }
[21:24:15] <Blacky> float GetMaxSpeed(GameObject *o)
[21:24:15] <Blacky> {
[21:24:17] <Blacky> float r;
[21:24:18] <Blacky> _asm {
[21:24:18] <Blacky> mov ebx, 0x006C8F00
[21:24:19] <Blacky> mov ecx, o
[21:24:20] <Blacky> call ebx
[21:24:21] <Blacky> fst r
[21:24:23] <Blacky> }
[21:24:23] <Blacky> return r;
[21:24:24] <Blacky> }