Someone
public text v1 · immutable case MessageType.shoot:
{
int ProjectileNumber = message.GetInteger(7);
int step = message.GetInteger(8);
var speed = weapons[player.primaryWeapon].speed;
long now = long.Parse(getTime());
if (player.lastShot[ProjectileNumber] != 0)
{
var timeis = "Delay: " + (now - player.lastShot[ProjectileNumber]);
Console.WriteLine("Delay:" + timeis);
if (player.shotStep == 0)
{
player.shotStep = step;
}
if (step > player.shotStep)
{
player.shotStep++;
if (weapons != null)
{
var math = now - (player.lastShot[ProjectileNumber]);
if (math <= speed/1.1)
{
Console.WriteLine("disconnected" + math);
player.Send(MessageType.disconnect.ToString("D"), "You have been kicked, out of sync " + math + "ms ws" + speed);
player.Disconnect();
}
else
{
var playerX = message.GetInteger(2);
var playerY = message.GetInteger(3);
var bulletX = message.GetInteger(5);
var bulletY = message.GetInteger(6);
Console.WriteLine("shot");
Broadcast(MessageType.shoot.ToString("D"), player.Id, player.angle, player.X, player.Y, player.primaryWeapon, message.GetInteger(5), message.GetInteger(6));
}
}
}
}
player.lastShot[ProjectileNumber] = now;
break;
}