rendered paste body// hardcoded cube sounds (i.e. order matters, and these must always be the first to be registered).
registersound "kaiser/jump"
registersound "kaiser/land"
registersound "kaiser/rifle" //"free/rifle1"
registersound "free/punch1"
registersound "kaiser/shotgun" //"awesund/shotgun"
registersound "kaiser/chaingun" 100 // "free/chaingun_once" //"awesund/cg2"
registersound "kaiser/rocket" 125 //"free/rocketlaunch"
registersound "kaiser/explosion" 150 //"free/rocketl"
registersound "kaiser/changeweapons"
registersound "kaiser/pickup_ammo" 150 //"aard/itempick"
registersound "kaiser/pickup_health" //"free/itempick" // 10
registersound "kaiser/pickup_armour" 150 //"free/tick"
registersound "kaiser/quadstart" 150 //"free/acid6"
registersound "kaiser/itemspawn" 70 //"free/itemback"
registersound "kaiser/teleport" 150 //"free/teleport"
registersound "kaiser/click"
registersound "kaiser/quadover" 150 //"free/acid5"
registersound "kaiser/pain1"
registersound "kaiser/pain2"
registersound "kaiser/pain3"
registersound "kaiser/pain4"
registersound "kaiser/pain5"
registersound "kaiser/pain6"
registersound "kaiser/death1"
registersound "kaiser/death2"
registersound "kaiser/grenade"
registersound "awesund/explodemini"
registersound "free/splash1"
registersound "free/splash2"
registersound "aard/grunt1" // 30
registersound "aard/grunt2"
registersound "free/rumble"
registersound "ppm/paino"
registersound "ppm/painr"
registersound "ppm/deathr"
registersound "ppm/paine"
registersound "ppm/deathe"
registersound "ppm/pains"
registersound "ppm/deaths"
registersound "ppm/painb" // 40
registersound "ppm/deathb"
registersound "ppm/painp"
registersound "free/piggrunt2"
registersound "ppm/painh"
registersound "ppm/deathh"
registersound "ppm/paind"
registersound "ppm/deathd"
registersound "free/piggrunt1"
registersound "ppm/iceball"
registersound "ppm/slimeball" // 50
registersound "kaiser/jumppad" 200 //"free/boing_x"
registersound "kaiser/pistol"
registersound "aard/voice/base_captured"
registersound "aard/voice/base_lost"
registersound "aard/voice/fight"
registersound "aard/voice/health_boost"
registersound "aard/voice/health_boost_in_10_seconds"
registersound "aard/voice/quad_damage"
registersound "aard/voice/quad_damage_in_10_seconds"
registersound "aard/voice/respawnpoint" // 60
registersound "ctf/flagpickup"
registersound "ctf/flagdrop"
registersound "ctf/flagreturn"
registersound "ctf/flagscore"
registersound "ctf/flagreturn"
registersound "soundsnap/burn"
registersound "soundsnap/chainsaw_attack" 150
registersound "soundsnap/chainsaw_idle" 230
registersound "free/hit" 35
registersound "free/chat" 75
registersound "free/chat_highlight" 75