All pastes #2073148 Raw Edit

Anonymous

public text v1 · immutable
#2073148 ·published 2011-06-01 09:02 UTC
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R&D Agents - 
    You need datacores. You can buy them. The ones you need to invent are
	Gallentean Starship 65-80k
	Mechanical Engineering 150-200k
    BUT the most worthwhile datacores are
	Nuclear Physics 350k a piece
If your going to get your own datacores ( passive income ), you want to (currently, but prices change) get 5.0 standing with
	Roden Shipyards, Boundless Creation, and Core Complexion
	- and sell these, and then buy more of the cheaper cores you really want

To use the R&D agents to get the cores you need 4 in the datacores skill ( ie L4 Nuclear Physics skill )

Each covetor BPC you want to attempt to turn into a hulk bpc via invention ( 24% chance with skills ) requires
	8x Gallentean Starship cores & 8x Mechanical Engineering
You also need ONE Incognito Ship Data Interface, which is usable multiple times

Invention Skills:
	Gallente Encryption Methods 4
	Gallentean Starship Engineering 4
	Mechanical Engineering 4


That will get you hulk bpcs. To build hulks you need the following bpos perfectly ME researched:
Crystalline Carbonide Armor Plate
Fusion Reactor Unit
Ion Thruster
Magnetometric Sensor Cluster
Oscillator Capacitor Unit
Photon Microprocessor
Pulse Shield Emitter
R.A.M. - Starship Tech

To ME research these you need Metallurgy 5, and mech engineering/gallentean starship II, but should have 4 already from invention

Skills to build the hulk Indy 5, and mech engineering/gallentean starship 1, but should have 4 for invention already.

Hulk component manufacturer skills:
Molecular Engineering III
High Energy Physics III
Plasma Physics III
Electronic Engineering III
Electromagnetic Physics III
Hydromagnetic Physics III


Other Required skills
	Production Efficiency V - no profit otherwise
Recommended Skills
	Advanced Mass Production IV, lets you manu multiple components/ships at once
	Laboratory Operation V / Advanced Laboratory Operation IV - Lets you invent 10 items at once
	Research Project Managment IV/V 5/6 R&D agents at once. More isk/cores to invent with. Passive income.
	Metallurgy V - the component bpos are 4.5m. A full set already researched runs around 80m. You can train metallurgy 5 and do your own, or pay it once and get the bpos already done.




TL:DR> The full skill plan ( in no particular order ) WITH YOUR CURRENT IMPLANTS / ATTRIBUTES

Electronics Upgrades III (5 hours, 42 minutes, 6 seconds)
Hacking I (19 minutes, 28 seconds)
Hacking II (1 hour, 30 minutes, 43 seconds)
Gallente Encryption Methods I (32 minutes, 28 seconds)
Gallente Encryption Methods II (2 hours, 31 minutes, 13 seconds)
Gallente Encryption Methods III (14 hours, 15 minutes, 16 seconds)
Gallente Encryption Methods IV (3 days, 8 hours, 38 minutes, 18 seconds)
Gallentean Starship Engineering I (32 minutes, 28 seconds)
Gallentean Starship Engineering II (2 hours, 31 minutes, 13 seconds)
Gallentean Starship Engineering III (14 hours, 15 minutes, 16 seconds)
Gallentean Starship Engineering IV (3 days, 8 hours, 38 minutes, 18 seconds)
Mechanical Engineering I (32 minutes, 28 seconds)
Mechanical Engineering II (2 hours, 31 minutes, 13 seconds)
Mechanical Engineering III (14 hours, 15 minutes, 16 seconds)
Mechanical Engineering IV (3 days, 8 hours, 38 minutes, 18 seconds)
Molecular Engineering I (32 minutes, 28 seconds)
Molecular Engineering II (2 hours, 31 minutes, 13 seconds)
Molecular Engineering III (14 hours, 15 minutes, 16 seconds)
Engineering IV (16 hours, 5 minutes, 8 seconds)
Engineering V (3 days, 19 hours, 13 minutes, 53 seconds)
High Energy Physics I (32 minutes, 28 seconds)
High Energy Physics II (2 hours, 31 minutes, 13 seconds)
High Energy Physics III (14 hours, 15 minutes, 16 seconds)
Plasma Physics I (32 minutes, 28 seconds)
Plasma Physics II (2 hours, 31 minutes, 13 seconds)
Plasma Physics III (14 hours, 15 minutes, 16 seconds)
Electronic Engineering I (32 minutes, 28 seconds)
Electronic Engineering II (2 hours, 31 minutes, 13 seconds)
Electronic Engineering III (14 hours, 15 minutes, 16 seconds)
Electromagnetic Physics I (32 minutes, 28 seconds)
Electromagnetic Physics II (2 hours, 31 minutes, 13 seconds)
Electromagnetic Physics III (14 hours, 15 minutes, 16 seconds)
Hydromagnetic Physics I (32 minutes, 28 seconds)
Hydromagnetic Physics II (2 hours, 31 minutes, 13 seconds)
Hydromagnetic Physics III (14 hours, 15 minutes, 16 seconds)
Laboratory Operation IV (16 hours, 7 minutes, 39 seconds)
Laboratory Operation V (3 days, 19 hours, 13 minutes, 53 seconds)
Research I (6 minutes, 29 seconds)
Research II (30 minutes, 15 seconds)
Research III (2 hours, 51 minutes, 2 seconds)
Research IV (16 hours, 7 minutes, 39 seconds)
Research V (3 days, 19 hours, 13 minutes, 53 seconds)
Research Project Management I (57 minutes, 58 seconds)
Research Project Management II (4 hours, 29 minutes, 58 seconds)
Research Project Management III (1 day, 1 hour, 27 minutes, 7 seconds)
Research Project Management IV (5 days, 23 hours, 58 minutes, 48 seconds)
Advanced Laboratory Operation I (51 minutes, 56 seconds)
Advanced Laboratory Operation II (4 hours, 1 minute, 55 seconds)
Advanced Laboratory Operation III (22 hours, 48 minutes, 28 seconds)
Advanced Laboratory Operation IV (5 days, 9 hours, 1 minute, 16 seconds)
Advanced Mass Production I (50 minutes, 37 seconds)
Advanced Mass Production II (3 hours, 55 minutes, 47 seconds)
Advanced Mass Production III (22 hours, 13 minutes, 49 seconds)
Advanced Mass Production IV (5 days, 5 hours, 45 minutes, 17 seconds)


54 skills; Total time: 50 days, 15 hours, 10 minutes, 52 seconds; Cost: 161,300,000
N.B. Skill costs are based on CCP's database and are indicative only