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#2073084 ·published 2011-06-01 04:44 UTC
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# -------------------------------------
# L2JWars Balance Classes Options     -
# -------------------------------------
#
# -------------------------------
# Balance Classes L2JWars       -
# -------------------------------
# Attention! Users.
# If uses values <= 0.9 Damage --".
# If uses values => 1.1 Damage ++".
#
# Ex: value = 0.5, -50 % of damage.
# Ex: value = 1.0, damage normally.
# Ex: value = 1.5, +50% of damage.
#
# Enable Class Damages Settings
EnableClassDamagesSettings = true
EnableClassDamagesLogger = False
EnableClassDamagesSettingsInOly = true

# Damages to Fighters
Duelist__ToFighter = 1.0
DreadNought__ToFighter = 1.0
Phoenix_Knight__ToFighter = 1.0
Hell_Knight__ToFighter = 1.0
Sagittarius__ToFighter = 1.0
Adventurer__ToFighter = 1.0
Archmage__ToFighter = 1.0
Soultaker__ToFighter = 1.0
Arcana_Lord__ToFighter = 1.0
Cardinal__ToFighter = 1.0
Hierophant__ToFighter = 1.0
Eva_Templar__ToFighter = 1.0
Sword_Muse__ToFighter = 1.0
Wind_Rider__ToFighter = 1.0
Moonlight_Sentinel__ToFighter = 1.0
Mystic_Muse__ToFighter = 1.0
Elemental_Master__ToFighter = 1.0
Eva_s_Saint__ToFighter = 1.0
Shillien_Templar__ToFighter = 1.0
Spectral_Dancer__ToFighter = 1.0
Ghost_Hunter__ToFighter = 1.0
Ghost_Sentinel__ToFighter = 1.0
Storm_Screamer__ToFighter = 1.0
Spectral_Master__ToFighter = 1.0
Shillien_Saint__ToFighter = 1.0
Titan__ToFighter = 1.0
Grand_Khauatari__ToFighter = 1.0
Dominator__ToFighter = 1.0
Doomcryer__ToFighter = 1.0
Fortune_Seeker__ToFighter = 1.0
Maestro__ToFighter = 1.0

# Damages to Mage
Duelist__ToMage = 1.0
DreadNought__ToMage = 1.0
Phoenix_Knight__ToMage = 1.0
Hell_Knight__ToMage = 1.0
Sagittarius__ToMage = 1.0
Adventurer__ToMage = 1.0
Archmage__ToMage = 1.0
Soultaker__ToMage = 1.0
Arcana_Lord__ToMage = 1.0
Cardinal__ToMage = 1.0
Hierophant__ToMage = 1.0
Eva_Templar__ToMage = 1.0
Sword_Muse__ToMage = 1.0
Wind_Rider__ToMage = 1.0
Moonlight_Sentinel__ToMage = 1.0
Mystic_Muse__ToMage = 1.0
Elemental_Master__ToMage = 1.0
Eva_s_Saint__ToMage = 1.0
Shillien_Templar__ToMage = 1.0
Spectral_Dancer__ToMage = 1.0
Ghost_Hunter__ToMage = 1.0
Ghost_Sentinel__ToMage = 1.0
Storm_Screamer__ToMage = 1.0
Spectral_Master__ToMage = 1.0
Shillien_Saint__ToMage = 1.0
Titan__ToMage = 1.0
Grand_Khauatari__ToMage = 1.0
Dominator__ToMage = 1.0
Doomcryer__ToMage = 1.0
Fortune_Seeker__ToMage = 1.0
Maestro__ToMage = 1.0

# Damages By Fighters
Duelist__ByFighter = 1.0
DreadNought__ByFighter = 1.0
Phoenix_Knight__ByFighter = 1.0
Hell_Knight__ByFighter = 1.0
Sagittarius__ByFighter = 1.0
Adventurer__ByFighter = 1.0
Archmage__ByFighter = 1.0
Soultaker__ByFighter = 1.0
Arcana_Lord__ByFighter = 1.0
Cardinal__ByFighter = 1.0
Hierophant__ByFighter = 1.0
Eva_Templar__ByFighter = 1.0
Sword_Muse__ByFighter = 1.0
Wind_Rider__ByFighter = 1.0
Moonlight_Sentinel__ByFighter = 1.0
Mystic_Muse__ByFighter = 1.0
Elemental_Master__ByFighter = 1.0
Eva_s_Saint__ByFighter = 1.0
Shillien_Templar__ByFighter = 1.0
Spectral_Dancer__ByFighter = 1.0
Ghost_Hunter__ByFighter = 1.0
Ghost_Sentinel__ByFighter = 1.0
Storm_Screamer__ByFighter = 1.0
Spectral_Master__ByFighter = 1.0
Shillien_Saint__ByFighter = 1.0
Titan__ByFighter= 1.0
Grand_Khauatari__ByFighter = 1.0
Dominator__ByFighter = 1.0
Doomcryer__ByFighter = 1.0
Fortune_Seeker__ByFighter = 1.0
Maestro__ByFighter = 1.0

# Damages By Mages
Duelist__ByMage = 1.0
DreadNought__ByMage = 1.0
Phoenix_Knight__ByMage = 1.0
Hell_Knight__ByMage = 1.0
Sagittarius__ByMage = 1.0
Adventurer__ByMage = 1.0
Archmage__ByMage = 1.0
Soultaker__ByMage = 1.0
Arcana_Lord__ByMage = 1.0
Cardinal__ByMage = 1.0
Hierophant__ByMage = 1.0
Eva_Templar__ByMage = 1.0
Sword_Muse__ByMage = 1.0
Wind_Rider__ByMage = 1.0
Moonlight_Sentinel__ByMage = 1.0
Mystic_Muse__ByMage = 1.0
Elemental_Master__ByMage = 1.0
Eva_s_Saint__ByMage = 1.0
Shillien_Templar__ByMage = 1.0
Spectral_Dancer__ByMage = 1.0
Ghost_Hunter__ByMage = 1.0
Ghost_Sentinel__ByMage = 1.0
Storm_Screamer__ByMage = 1.0
Spectral_Master__ByMage = 1.0
Shillien_Saint__ByMage = 1.0
Titan__ByMage = 1.0
Grand_Khauatari__ByMage = 1.0
Dominator__ByMage = 1.0
Doomcryer__ByMage = 1.0
Fortune_Seeker__ByMage = 1.0
Maestro__ByMage = 1.0

# -----------------------------------------
# Multiples Damages for Pets and Mobs     -
# -----------------------------------------
# Damage Multipliers for Mage Characters.
AltPDamageMages = 1.0
AltMDamageMages = 1.0

# Damage Multipliers for Fighters Characters.
AltPDamageFighters = 1.0
AltMDamageFighters = 1.0

# Damage Multipliers for pets and summons.
AltPDamagePets = 1.0
AltMDamagePets = 1.0

# Damage Multipliers for NPCs (mobs).
AltPDamageNpc = 1.0
AltMDamageNpc = 1.0

# ---------------------------------
# Characters Limits               -
# ---------------------------------
# Maximum character running speed.
# Retail: 500
MaxRunSpeed = 500

# Maximum Evasion
MaxEvasion = 200

# Maximum character Magic Critical Rate. (10 = 1%)
# Config more next to the Retail 'MaxMCritRate = 60'
MaxMCritRate = 60

# Modify the Maximum Critical Cap.
# (Official Critical Cap is 500)
# (Every 100 Critical = 10% Critical, so 500 Critical Cap = 50% Critical)
MaxCritical = 500

# By defining a value below other than zero (0)
# you are putting a cap on the Maximum P.Attack Speed AND/OR M.Attack Speed.
# (official = 1800 and 2500) Not Use (= 0)
MaxPAtkSpeed = 1800
MaxMAtkSpeed = 2500

# ------------------------------------
# Dagger Skills Options              -
# ------------------------------------
# Alternative damage for dagger skills.
# If uses values = 1.00, damage normally.
# If uses values = 1.50, damage -50%.
# If uses values = 2.00, damage -100%.
DaggerReduceDmgVSRobe = 1.00
DaggerRecudeDmgVSLight = 1.00
DaggerRecuceDmgVSHeavy = 1.00

# This gives the Administrator/Owner the option to modify the blow success in percent by a dagger.
# THIS CAN CAUSE HUGE DISBALANCE IN THE GAME PLAY, USE AT YOUR OWN RISK!
# Based on L2JWars Blow Engine
FrontBlow = 50
BackBlow = 70
SideBlow = 60

# ---------------------------
# Mage Options              -
# ---------------------------
#Retail for Crit. Magic Hits Damage * 4.0.
MultipleMCrit = 4.0

# ---------------------------
# Extra Options             -
# ---------------------------
#Increase or decrease running speed of characters.
#10 adds 10 running speed, -10 removes 10.
CustomRunSpeed = 0