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public text v1 · immutable void OnGUI() {
if (GUILayout.Button("List all bundles")) {
GameObject fetchOMatic = new GameObject();
SubmitBundleSystem derBundler = fetchOMatic.AddComponent<SubmitBundleSystem>();
derBundler.FetchList(Poit());
}
}
void Poit(IList<BundleItem> narf){
Debug.Log(narf);
}