CodeWeavers Ticket System wrote:
> CX Version: CXG-20110528-unstripped.bin
> Application: Dead Space
> Operating System: Debian Testing (Wheezy)
Dead Space Crash: CXG-20110528-1 (Bin)
System Report Summary
User: Remco
Report Type: Problem
Distribution: Debian Testing (Wheezy)
Graphics Platform: ATI Radeon 4850
Graphics Driver: Manufacturers (Fglrx)
Game Graphics:
Game Patch Level:
Desktop UI: KDE
Desktop Effects: Off
Gnome Libs: None(Qt only)
Sound Driver: Alsa
Pulseaudio: Not Installed
Bug Type: New
Bug Severity: Blocker
Bug Cause: CXG
Bug Status: N/A
Consistently Reproduceable: Yes
Description:
Remco reports that Dead Space crashes at the start of the game, when going for the fusion weapon, and the monster turns around to attack. It always occurs in the same place.
Specific System Profile:
Processor: AMD Phenom(tm) II X4 955 Processor (3200.000 MHz, Total Cores: 4)
Motherboard: Gigabyte MA770T-UD3P
Chipset: AMD 770 + SB710
System Memory: 12GB (2x4 + 2x2)
Disk: 1TB SAMSUNG HD103SJ (system, CXG data) 2x 2TB SAMSUNG HD204UI
Graphics: ATI Radeon 4850
Monitor: Samsung 2494HM (hdmi)
Screen Dimensions: 1920x1080 pixels
Resolution: 96 x 96 dpi
OS: Debian Testing (Wheezy)
Kernel: 2.6.38-2-amd64
Catalyst: 8.85.6 x86_64
Sound: alsa-base 1.0.23+dfsg-4
Desktop: KDE 4.4.5
Display Server: X.Org Server 1.10.1-1
OpenGL: 3.3.10750 Compatibility Profile Context
Compiler: gcc (Debian 4.5.3-1) 4.5.3
File-System: ext3 (system), ext4 (other)
Type: Client Followup
Date: 2011-05-30 09:53 Reply
Additional information:
1) Remco is using the nointz option active in 10220528 to get the graphics properly displayed
2) The game crash can be circumvented by lowering graphics quality to "Low". Medium and High quality settings result in crash.