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#define ANIM_JUMP 1
#define ANIM_CROUCH 2
#define ANIM_BLOCKHIGH 3
#define ANIM_BLOCKLOW 4
#define ANIM_DAMAGEHIGH 5
#define ANIM_DAMAGELOW 6
#define ANIM_SLP 7
#define ANIM_SMP 8
#define ANIM_SHP 9
#define ANIM_SLK 10
#define ANIM_SMK 11
#define ANIM_SHK 12
#define ANIM_WALKFORWARD 13
#define ANIM_WALKBACK 14
#define ANIM_CLP 15
#define ANIM_CMP 16
#define ANIM_CHP 17
#define ANIM_CLK 18
#define ANIM_CMK 19
#define ANIM_CHK 20
#define ANIM_DAMAGECROUCH 21
#define ANIM_SPECIAL_A 22
#define ANIM_SPECIAL_B 23
#define ANIM_SPECIAL_C 24
#define ANIM_SPECIAL_D 25
#define ANIM_THROW 26
#define ANIM_JUMPFORWARD 27
#define ANIM_JUMPBACK 28
#define ANIM_JUMPPUNCH 29
#define ANIM_JUMPKICK 30