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#2071434 ·published 2011-05-29 02:03 UTC
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;;//////////////////////////Simplified

;;///////////////Unique Armor
Type = armor : Quality = unique : flag = Eth
Name = Chain Gloves       : Quality = Unique
Name = Ogre Gauntlets : Quality = Unique ;  Steelrend
Name = Vampirebone Gloves    : Quality = Unique ; Dracul's Grasp
Name = Light Gauntlets    : Quality = Unique : Enhanced Defense = 30 ; Perfect  Magefists
Name = Gauntlets       : Quality = Unique : Enhanced Defense = 20 ; Perfect Frostburn
Name = Demonhide Sash       : Quality = Unique
Name = War Belt       : Quality = Unique
Name = Spiderweb Sash       : Quality = Unique ; Unid Arachnid Mesh
Name = Mithril Coil       : Quality = Unique ; Verdungo's Hearty Cord
Name = Vambraces : Quality = Unique
Name = War Belt : Quality = Unique : Flag != Eth : Enhanced Defense = 200
Name = Vampirefang Belt : Flag != Eth : Quality = Unique
Name = Sharkskin Boots       : Quality = Unique : MaxHP >= 60 ; Waterwalk
Name = Battle Boots       : Quality = Unique ;  War Traveler
Name = War Boots       : Quality = Unique ; Gore Rider
Name = Scarabshell Boots    : Quality = Unique ; Sandstorm Trek
Name = Boneweave Boots : Quality = Unique : skillskeletonmastery = 2
Name = Myrmidon Greaves    : Quality = Unique ; Unid Shadow Dancer
Name = Shako : Quality = Unique ; Unid Harlequin Crest
Name = Grim Helm : Quality = Unique
Name = Spired Helm : Quality = Unique   ; Nightwing's Veil
Name = Demonhead : Quality = Unique ; Unid Andariel's Visage
Name = Bone Visage : Quality = Unique ;  Giant Skull
Name = Tiara : Quality = Unique ;
Name = Diadem : Quality = Unique ; Unid Griffon's Eye
Name = Corona : Quality = Unique ; Unid Crown of ages
Name = Grand Crown : Quality = Unique : Flag = Eth
Name = Ornate Plate	: Quality = Unique :   Flag = Eth ;
Name = Cuirass	: Quality = Unique :   Flag = Eth ;Cuirass
Name = Sharktooth Armor	: Quality = Unique :   Flag = Eth ;
Name = Mage Plate	: Quality = Unique :   Flag = Eth ;
Name = Chaos Armor 	: Quality = Unique :   Flag = Eth ;
Name = Wire Fleece 	: Quality = Unique :   Flag = Eth ; The Gladiator's Bane
Name = Dusk Shroud       : Quality = Unique 
Name = Balrog Skin       : Quality = Unique : itemallskills = 2 : Flag != Eth ;  Arkaine's Valor
Name = Balrog Skin       : Quality = Unique : Flag = Eth ;  Arkaine's Valor
Name = Kraken Shell       : Quality = Unique
Name = Shadow Plate       : Quality = Unique
Name = Mesh Armor : Quality = Unique ;
Name = Templar Coat 	: Quality = Unique ;  Guardian Angel
Name = Sacred Armor       : Quality = Unique ; Unid Templars Or Tyraels
Name = Tigulated Mail       : Quality = Unique :   Flag = Eth
Name = Demonhide Armor       : Quality = Unique :   Flag = Eth
Name = Tigulated Mail       : Quality = Unique :   Flag = Eth
Name = Gothic Plate    : Quality = Unique :   Flag = Eth
Name = Serpentskin Armor    : Quality = Unique :   Flag = Eth
Name = Russet Armor : Quality = Unique
Name = Round Shield       : Quality = Unique ; Unid Moser's Blessed Circle
Name = Troll Nest         : Quality = Unique
Name = Monarch : Quality = Unique ;  Stormshield
Name = Barbed Shield : Quality = Unique
;Name = Spiked Shield : Quality = Unique
Name = Grim Shield : Quality = Unique : Flag = Eth
Name = Blade Barrier : Quality = Unique : Flag = Eth
Name = Aegis : Quality = Unique : Flag = Eth
Name = Ward : Quality = Unique : Flag = Eth
Name = Luna : Quality = Unique : Flag = Eth

;;///////////////Unique Weapons
Name = Champion Sword       : Quality = Unique : Enhanced Damage = 250 : Mana Leech = 7 ; DoomBringer
Name = Colossus Blade       : Quality = Unique : Enhanced Damage > 230 ; Grandfather
Name = Phase Blade       : Quality = Unique 

Name = Ettin Axe       : Quality = Unique : Sockets = 5: Flag = Eth ; Rune Master
Name = Berserker Axe       : Quality = Unique
Name = Decapitator : Quality = Unique : Flag = Eth;  Hellslayer
Name = Champion Axe : Quality = Unique : Flag = Eth;  Messerschmidt's Reaver
Name = Glorious Axe : Quality = Unique : Flag = Eth;  Executioner's Justice
Name = Hydra Bow : Quality = Unique ;  Windforce
Name = Devil Star : Quality = Unique ;  Baranar's Star
Name = Scourge : Quality = Unique
Name = Legendary Mallet : Quality = Unique
Name = Thunder Maul : Quality = Unique

Name = Ogre axe : Quality = Unique : Flag = Eth 
Name = Thresher : Quality = Unique : Flag = Eth 
Name = Cryptic Axe : Quality = Unique : Flag = Eth ;  Tomb Reaver
Name = Cryptic Axe : Quality = Unique : Sockets = 3 ;  Tomb Reaver
Name = Giant Thresher : Quality = Unique : Flag = Eth ; Stormspire

Name = Caduceus : Quality = Unique ;  Astreon's Iron Ward
Name = Mighty Scepter : Quality = Unique

Name = Yari : Quality = Unique : Flag = Eth
Name = War Pike : Quality = Unique ;  Steel Pillar
Name = Fuscina : Quality = Unique ;  Kelpie Snare
Name = Lance : Quality = Unique : Flag = Eth;  Spire of Honor
Name = Hyperion Spear : Quality = Unique: Flag = Eth ;  Arioc's Needle
Name = Mancatcher : Quality = Unique: Flag = Eth ;  Viperfork
Name = War Pike : Quality = Unique ;  Steel Pillar

Name = Elder Staff : Quality = Unique ; Ondal's Wisdom
Name = Archon Staff : Quality = Unique ;  Mang Song's Lesson
Name = Quarterstaff : Quality = Unique ; Ribcrackah

Name = Winged Knife : Quality = Unique : Flag = Eth  ;  Warshrike
Name = Winged Axe : Quality = Unique : Flag = Eth ;  Lacerator
Name = Balrog Spear : Quality = Unique : Flag = Eth ;  Lacerator
Name = Winged Harpoon : Quality = Unique : Flag = Eth ;  Lacerator

;// Class specific
Name = Lich Wand : Quality = Unique ;  Boneshade
Name = Unearthed Wand : Quality = Unique ; Unid Death's Web

Name = Ceremonial Javelin : Quality = Unique : Flag = Eth ;  Titan's Revenge
Name = Matriarchal Javelin : Quality = Unique : Flag = Eth ; Thunderstroke's
Name = Matriarchal Javelin : Quality = Unique : Enhanced Damage = 200 ; Thunderstroke's
;Name = Matriarchal Javelin : Quality = Unique ;  Thunderstroke
Name = Matriarchal Spear : Quality = Unique : Flag = Eth;  Stoneraven
Name = Ceremonial Pike : Quality = Unique : Flag = Eth;  Lycander's Flank

Name = Greater Talons : Quality = Unique : Enhanced Damage >= 190 : Flag != Eth ;
Name = Greater Talons : Quality = Unique : Flag = Eth ;

Name = Hierophant Trophy : Quality = Unique : Enhanced Defense = 190 : Flag != Eth ;
Name = Bloodlord Skull : Quality = Unique
Name = Succubus Skull : Quality = Unique 

Name = Slayer Guard : Quality = Unique 
Name = Conqueror Crown : Quality = Unique : Enhanced Defense >= 160 : skillbattleorders = 2
Name = Fury Visor : Quality = Unique

Name = Eldritch Orb : Quality = Unique
Name = Swirling Crystal : Quality = Unique ; Oculus
Name = Dimensional Shard : Quality = Unique ;  Death's Fathom


Name = Totemic Mask : Quality = Unique
Name = Blood Spirit : Quality = Unique
Name = Sky Spirit : Quality = Unique
Name = Earth Spirit : Quality = Unique

Name = Gilded Shield : Quality = Unique ;  Herald Of Zakarum
Name = Gilded Shield : Quality = Unique : Flag = Eth ;  Herald Of Zakarum
Name = Zakarum Shield : Quality = Unique e
Name = Sacred Rondache : Quality = Unique ;
Name = Gilded Shield : Quality = Unique ;
Name = Zakarum Shield : Quality = Unique ;

;// set items
Name = Lacquered Plate    : Quality = set ; Tal Rasha's Guardianship
Type = Amulet : Quality = set : sorceressskills = 2 ; Tal Rasha's Adjucation
Name = Mesh Belt       : Quality = set : itemmagicbonus = 15 ; Tal Rasha's Fine-Spun Cloth

Name = Corona          : Quality = set : itemmagicbonus = 30 ; 30% MF Griswold's Valor
Name = Caduceus       : Quality = set : sockets = 4 ; 4 socket Griz Caddy
Name = Vortex Shield       : Quality = set ; Griswold's Honor

Name = Sacred Armor       : Quality = set ; Immortal King's Soul Cage

Name = Heavy Boots       : Quality = set : 2 = 20 : 80 = 25 ; Cow King's Hooves

;//Fools

Type = Sword : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Type = Sword : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Type = Sword : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Runic Talons : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Feral Claws : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Runic Talons : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Feral Claws : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Wrist Sword : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Battle Cestus : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Wrist Sword : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Battle Cestus : Quality = Rare : 225 >= 1 : Ias >= 20

;//Charms

;Gheeds close to perf
;Name = grandcharm : Quality = Unique : itemgoldbonus >= 150
;Name = grandcharm : Quality = Unique : 80 = 40
Name = GrandCharm : Quality = Magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ;
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12: Frw = 7 ;
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12: Fhr = 12 ;
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12: MaxHP >= 30 ;
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14: Frw = 7 ;
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14: FHR = 12 ;
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14: MaxHP >= 30 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : MaxHP >= 15 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : toHit >= 50 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : toHit >= 50 : MaxHP >= 20 ;
Name = grandcharm : Quality = Magic : Max Damage = 10 : MaxHP >= 15 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Strength >= 1 ;
Name = grandcharm : Quality = Magic : Max Damage = 10 : Strength >= 1 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Dexterity >= 1 ;
Name = grandcharm : Quality = Magic : Max Damage = 10 : Dexterity >= 1 ;
Name = grandcharm : Quality = Magic : Max Damage >= 8 : FHR = 12 ;
Name = grandcharm : Quality = Magic : Max Damage >= 8 : FRW = 7 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : toHit >= 20 : FHR = 12 ;
Name = GrandCharm : Quality = Magic : MaxHP >= 40 : mana >= 35 ;
Name = GrandCharm : Quality = Magic : Item Gold Bonus = 40 ;

Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : MaxHP >= 25 ;
Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : MaxHP >= 25 ;
Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 : MaxHP>= 25 ;
Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FHR=8 ;

Name = Small Charm : Quality = Magic : MaxMana = 17 ;
Name = Small Charm : Quality = Magic : MaxHP >= 15 ;
Name = Small Charm : Quality = Magic : 80 >= 3 ;
Name = Small Charm : Quality = Magic : Item Gold Bonus = 10 : 39 >= 5 ;
Name = Small Charm : Quality = Magic : Item Gold Bonus = 10 : 41 >= 5 ;
Name = Small Charm : Quality = Magic : Item Gold Bonus = 10 : 43 >= 5 ;
Name = Small Charm : Quality = Magic : Item Gold Bonus = 10 : MaxHP >= 10 ;
Name = Small Charm : Quality = Magic : Item Gold Bonus = 10 : MaxMana >= 9 ;
Name = Small Charm : Quality = Magic : Item Gold Bonus = 10 : FRW = 3 ;
Name = Small Charm : Quality = Magic : Item Gold Bonus = 10 : FHR = 5 ;
Name = Small Charm : Quality = Magic : Item Gold Bonus = 10 : 22 >= 2 : toHit >= 20 ;
Name = Small Charm : Quality = Magic : Item Gold Bonus = 10 : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 ;
Name = Small Charm : Quality = Magic : Item Gold Bonus = 10 : Defense >= 10 ;
Name = Small Charm : Quality = Magic : 39 >= 1 : FRW = 3 ;
Name = Small Charm : Quality = Magic : 39 >= 1 : FHR = 5 ;
Name = Small Charm : Quality = Magic : 41 >= 1 : FRW = 3 ;
Name = Small Charm : Quality = Magic : 41 >= 1 : FHR = 5 ;
Name = Small Charm : Quality = Magic : 43 >= 1 : FRW = 3 ;
Name = Small Charm : Quality = Magic : 43 >= 1 : FHR = 5 ;
Name = Small Charm : Quality = Magic : 45 >= 1 : FRW = 3 ;
Name = Small Charm : Quality = Magic : 45 >= 3 : FHR = 5 ;
Name = Small Charm : Quality = Magic : MaxMana >= 1 : FRW = 3 ;
Name = Small Charm : Quality = Magic : Defense >= 1 : FHR = 5 ;
Name = Small Charm : Quality = Magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 ;
Name = Small Charm : Quality = Magic : 22 >= 3 : tohit >= 20 ;
Name = Small Charm : Quality = Magic : 22 >= 1 : tohit >= 10 : FHR = 5 ;
Name = Small Charm : Quality = Magic : 22 >= 1 : tohit >= 10 : MaxHP >= 10 ;
Name = Small Charm : Quality = Magic : 22 >= 1 : tohit >= 10 : FRW = 3 ;


;SKILLERS
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1
Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 
Name = grandcharm : Quality = magic : itemaddfireskilltab= 1
Name = grandcharm : Quality = magic : itemaddlightningskilltab = 1		 
Name = grandcharm : Quality = magic : itemaddcoldskilltab = 1
Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab =  1
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1
Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1
Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1
Name = grandcharm : Quality = magic : itemaddpalicombatskilltab = 1 

; RESIST GCS
Name = GrandCharm : Quality = Magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ;
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Frw = 7
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Fhr = 12
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : MaxHP >= 30
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : Frw = 7
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : FHR = 12
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : MaxHP >= 30

;MAX DAMAGE GCS
Name = grandcharm : Quality = magic : Max Damage >= 9 : MaxHP >= 15
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50 : MaxHP >= 20
Name = grandcharm : Quality = Magic : Max Damage = 10 : MaxHP >= 15
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Strength >= 1
Name = grandcharm : Quality = Magic : Max Damage = 10 : Strength >= 1
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Dexterity >= 1
Name = grandcharm : Quality = Magic : Max Damage = 10 : Dexterity >= 1
Name = grandcharm : Quality = Magic : Max Damage >= 8 : FHR = 12
Name = grandcharm : Quality = Magic : Max Damage >= 8 : FRW = 7
Name = grandcharm : Quality = Magic : Max Damage >= 9 : tohit >= 20 : FHR = 12

;LIFE/MANA GCS
Name = GrandCharm : Quality = Magic : MaxHP >= 40 : mana >= 35
Name = GrandCharm : Quality = Magic : itemgoldbonus = 40

; ** LARGE CHARMS **

; RESIST LCS
Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FHR = 8 

; MAX DAMAGE LCS
Name = Largecharm : Quality = Magic : Max Damage >= 5 : MaxHP >= 30
Name = Largecharm : Quality = Magic : Max Damage = 6 : MaxHP >= 25
Name = Largecharm : Quality = Magic : Max Damage >= 5 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage = 6 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : MaxHP >= 20
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FRW = 5
Name = Largecharm : Quality = Magic : 58 >= 101

; ** SMALL CHARMS **

;MISC LIFE/STATS SCS
Name = smallcharm : Quality = magic : MaxMana >= 16
Name = smallcharm : Quality = magic : MaxHP >= 16
Name = smallcharm : Quality = magic : MaxHP >= 18
Name = smallcharm : Quality = magic : 80 >= 5 ; +7 % mf small charm
Name = smallcharm : Quality = magic : MaxHP >= 10 : 9 >= 9
Name = Smallcharm : Quality = Magic : itemgoldbonus = 10

;FRW / FHR SCS
Name = smallcharm : Quality = magic : 39 >= 1 : FRW = 3
Name = smallcharm : Quality = magic : 39 >= 1 : FHR = 5
Name = smallcharm : Quality = magic : 41 >= 1 : FRW = 3
Name = smallcharm : Quality = magic : 41 >= 1 : FHR = 5
Name = smallcharm : Quality = magic : 43 >= 1 : FRW = 3
Name = smallcharm : Quality = magic : 43 >= 1 : FHR = 5
Name = smallcharm : Quality = magic : 45 >= 1 : FRW = 3
Name = smallcharm : Quality = magic : 45 >= 3 : FHR = 5
Name = smallcharm : Quality = magic : MaxMana >= 1 : FRW = 3
Name = smallcharm : Quality = magic : Defense >= 1 : FHR = 5

;RESIST SCS
Name = smallcharm : Quality = magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : MaxHP >= 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FRW = 3
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FHR = 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 :  80 >= 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : Strength = 2 

;MAX DAMAGE SCS
Name = smallcharm : Quality = magic : 22 >= 3 : tohit = 20
Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : FHR = 5
Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : MaxHP >= 10
Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : FRW = 3

;POISON SCS
Name = smallcharm : Quality = Magic : 58 >= 101

;--Jewel-- (JO1)

Name = jewel : Quality = magic : enhanceddamage = 40           
Name = jewel : Quality = magic : maxdamage >= 28       
Name = jewel : Quality = magic : mindamage >= 18   
Name = jewel : Quality = magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15
Name = jewel : Quality = magic : 39 = 30       
Name = jewel : Quality = magic : 41 = 30           
Name = jewel : Quality = magic : 43 = 30     
Name = jewel : Quality = magic : 45 = 30         
Name = jewel : Quality = magic : enhanceddamage >= 38 : strength >= 8            ;8+str       38+ed
Name = jewel : Quality = magic : enhanceddamage >= 38 : dexterity >= 8                ;8+dex       38+ed
Name = jewel : Quality = magic : enhanceddamage >= 35 : maxdamage >= 12            ;12+max   35+ed
Name = jewel : Quality = magic : enhanceddamage >= 39 : mindamage >= 8                ;8+min       38+ed
Name = jewel : Quality = magic : enhanceddamage >= 39 : fhr = 7                ;7fhr       39+ed
Name = jewel : Quality = magic : 91 = -15 : enhanceddamage >= 39                ;-15%req   39+ed
Name = jewel : Quality = magic : IAS > 15 : enhanceddamage >= 30                ;15ias       30+ed
Name = jewel : Quality = magic : IAS >= 15 : maxdamage >= 15                    ;15ias     15+max
Name = jewel : Quality = magic : IAS >= 15 : mindamage >= 10                    ;15ias     10+min
Name = jewel : Quality = magic : 91 = -15 : maxdamage >= 15                    ;-15%req 15max
Name = jewel : Quality = magic : 91 = -15 : mindamage >= 10                    ;-15%req 10min
Name = jewel : Quality = magic : 91 = -15 : dexterity >= 9                    ;-15%req 9+dex
Name = jewel : Quality = magic : 91 = -15 : strength >= 9                    ;-15%req 9+str
Name = jewel : Quality = magic : 91 = -15 : fhr = 7                        ;-15%req 7fhr

;rare Jewel (RJ1)

Name = jewel : Quality = rare : 39 >= 27 : strength >= 8       
Name = jewel : Quality = rare : 41 >= 27 : strength >= 8     
Name = jewel : Quality = rare : 43 >= 27 : strength >= 8
Name = jewel : Quality = rare : 39 >= 27 : dexterity >= 8
Name = jewel : Quality = rare : 41 >= 27 : dexterity >= 8
Name = jewel : Quality = rare : 43 >= 27 : dexterity >= 8
Name = jewel : Quality = rare : 39 >= 27 : fhr = 7
Name = jewel : Quality = rare : 41 >= 27 : fhr = 7
Name = jewel : Quality = rare : 43 >= 27 : fhr = 7
Name = jewel : Quality = rare : 45 >= 27 : fhr = 7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 25 : 43 >=8 : 45 >= 8
Name = jewel : Quality = rare : 39 >= 25 : 41 >= 8 : 43 >=8 : 45 >= 8
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=25 : 45 >= 8
Name = jewel : Quality = rare : 39 >= 9 : 41 >= 9 : 43 >=9 : 45 >= 25
Name = jewel : Quality = rare : 39 >= 12 : 41 >= 12 : 43 >=12 : 45 >= 12
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : fhr = 7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : strength >= 8
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : dexterity >= 8
Name = jewel : Quality = rare : maxdamage >= 25
Name = jewel : Quality = rare : mindamage >= 16
Name = jewel : Quality = rare : strength >= 7 : dexterity >= 7
Name = jewel : Quality = rare : strength >= 8 : dexterity >= 5
Name = jewel : Quality = rare : strength >= 5 : dexterity >= 9
Name = jewel : Quality = rare : strength >= 8 : fhr = 7
Name = jewel : Quality = rare : dexterity >= 8 : fhr = 7
Name = jewel : Quality = rare : enhanceddamage >= 25 : strength >= 8
Name = jewel : Quality = rare : enhanceddamage >= 25 : dexterity >= 8   
Name = jewel : Quality = rare : enhanceddamage >= 28 : fhr = 7
Name = jewel : Quality = rare : itemmagicbonus >= 14   
Name = jewel : Quality = rare : 91 = -15 : enhanceddamage >= 29
Name = jewel : Quality = rare : 91 = -15 : 39 >= 25
Name = jewel : Quality = rare : 91 = -15 : 41 >= 25
Name = jewel : Quality = rare : 91 = -15 : 43 >= 26
Name = jewel : Quality = rare : 91 = -15 : 45 >= 29
Name = jewel : Quality = rare : 91 = -15 : 39 >= 10 : 41 >= 10 : 43 >= 10 : 45 >= 10
Name = jewel : Quality = rare : 91 = -15 : maxdamage >= 10
Name = jewel : Quality = rare : 91 = -15 : mindamage >= 9
Name = jewel : Quality = rare : 91 = -15 : strength >= 8
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 8
Name = jewel : Quality = rare : 91 = -15 : fhr = 7   
Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : dexterity >= 5
Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : 39 >= 10
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 39 >= 10
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 19 >= 50
Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : strength >= 5
Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : dexterity >= 5

;Unique Jewel (UJ1)

Name = jewel : Quality = Unique : 329 >= 5 : 333 >= 5           
Name = jewel : Quality = Unique : 332 >= 5 : 336 >= 5           
Name = jewel : Quality = Unique : 330 >= 5 : 334 >= 5         
Name = jewel : Quality = Unique : 331 >= 5 : 335 >= 5 

;Rare Rings (RR1)

Type = Ring : Quality = rare : 80 > 30 ; rare Ring With 30+ MF
Type = Ring    : Quality = rare    : FCR >= 10    : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 ; fcr 10% +7 all res
Type = Ring    : Quality = rare    : FCR >= 10    : Fireresist >= 25 ; fcr 10% +25 fire res
Type = Ring    : Quality = rare    : FCR >= 10    : Coldresist >= 25 ; fcr 10% +25 cold res
Type = Ring    : Quality = rare    : FCR >= 10    : lightresist >= 25 ; fcr 10% +25 light res
Type = Ring    : Quality = rare    : FCR >= 10    : maxmana >= 50      : Fireresist >= 15 ; 15% fire res +50 mana
Type = Ring    : Quality = rare    : FCR >= 10    : maxmana >= 50      : Coldresist >= 15 ; 15% cold res +50 mana
Type = Ring    : Quality = rare    : FCR >= 10    : maxmana >= 50    : lightresist >= 15 ; 15% light res +50 mana
Type = Ring    : Quality = rare    : manaleech >= 5   : lifeleech > 5 ; dual leech ring
Type = Ring    : Quality = rare    : FCR >= 10    : maxhp >= 20      : Fireresist >= 15 ; 15% fire res +20 hp
Type = Ring    : Quality = rare    : FCR >= 10    : maxhp >= 20      : Coldresist >= 15 ; 15% cold res +20 hp
Type = Ring    : Quality = rare    : FCR >= 10    : maxhp >= 20    : lightresist >= 15 ; 15% light res +20 hp
Type = Ring : Quality = rare : Dexterity >= 5 : Strength >= 10
Type = Ring   : Quality = Rare : FCR     = 10 : MaxHP   >= 30        ;10fcr        30+life
Type = Ring   : Quality = Rare : FCR     = 10 : Strength >= 15        ;10fcr        15+str
Type = Ring   : Quality = Rare : FCR     = 10 : Dexterity >= 10        ;10fcr        10+dex
Type = Ring   : Quality = Rare : Dexterity >= 15 : Strength >= 15        ;15+dex        15+str
Type = Ring   : Quality = Rare : Dexterity >= 15 : MaxHP   >= 30        ;15+dex        10+dex
Type = Ring   : Quality = Rare : Dexterity >= 15 : 60     >= 6        ;15+dex        6ll
Type = Ring   : Quality = Rare : 60     >= 6 : 62     >= 5        ;6+ll        5+ml

;+2 CHAR SPECIFIC
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25

;+2 TREE SPECIFIC

Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25

;MF/GF AMULETs
Type = Amulet : Quality = magic : 80 >= 40
Type = Amulet : Quality = Rare  : LifeLeech >= 6 : ManaLeech >= 6 : 80 >= 30
Type = Amulet : Quality = rare  : sorceress skills = 2 : 80 >= 30
Type = Amulet : Quality = rare  : sorceress skills = 2 : 80 >= 20 : FCR = 10
Type = Amulet : Quality = rare  : barbarian skills = 2 : 80 >= 30
Type = Amulet : Quality = rare  : barbarian skills = 2 : 80 >= 20 : Lifeleech >= 6
Type = Amulet : Quality = rare  : barbarian skills = 2 : itemgoldbonus = 80
Type = Amulet : Quality = rare  : barbarian skills = 2 : itemgoldbonus >= 60 : 80 >= 20
Type = Amulet : Quality = rare  : barbarian skills = 2 : itemgoldbonus >= 60 : 80 >= 10 : Lifeleech >= 6
Type = Amulet : Quality = rare  : barbarian skills = 2 : itemgoldbonus >= 70 : Lifeleech >= 6
Type = Amulet : Quality = rare  : barbarian skills = 2 : itemgoldbonus >= 70 : FCR = 10
Type = Amulet : Quality = rare  : paladin skills = 2   : 80 >= 30
Type = Amulet : Quality = rare  : paladin skills = 2   : 80 >= 20 : FCR = 10

;** RARE CIRCLETS SECTION **

;+2 CLASS SKILL/20 FCR CIRCLET
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Druid skills = 2 : FRW >= 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Druid skills = 2 : FRW >= 20 : Sockets = 2
Type = Circlet : Quality = Rare : Druid skills = 2 : FRW >= 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : MaxMana >= 20
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 30 : Sockets = 2

;+2 TREE SKILLS/20 FCR CIRCLET
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : MaxMana >= 20
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : MaxMana >= 20
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : MaxMana >= 20
Type = Circlet : Quality = Rare : poisonandBoneskilltab   = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : poisonandBoneskilltab   = 2 : FCR = 20  : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : poisonandBoneskilltab   = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10

;VISIONARY CIRCLET
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : Strength >= 10
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : Dexterity >= 10
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20
Type = Circlet : Quality = Rare : 225 > 1 : barbarianskills = 2
Type = Circlet : Quality = Rare : 225 > 1 : assassinskills = 2
Type = Circlet : Quality = Rare : 225 > 1 : paladinskills = 2

;** RARE ARMOR SECTION ** (RAS1)

;RARE VISIONARY PRIMAL HELM
Name = Jawbone Cap : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Fanged helm : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Horned Helm : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Assault Helmet : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Avenger guard : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Jawbone Visor : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Lion helm : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Rage Mask : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Savage Helmet : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Slayer Guard : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Carnage Helm : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Fury Visor : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Destroyer Helm : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Conqueror Crown : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Guardian Crown : Quality <= Rare : barbarianskills = 2 : 225 > 1


;RARE SHIELDS
Type = Shield : Quality = Rare : FHR >= 17 : Sockets = 2 : toblock = 20 : 102 = 30

;RARE HELMETS
Type = Helm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2
Type = Circlet : Quality = Rare : MaxHP >= 30 : 225 > 1 : Strength >= 15 : Dexterity >= 15 : Sockets = 2 

;RARE GLOVES
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 8 : Dexterity >= 14
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : MaxMana >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Fireresist >= 25 : Coldresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Lightresist >= 25 : Coldresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Fireresist >= 25 : Lightresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddmartialartsskilltab >= 1 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab >= 1 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Strength >= 10 : Dexterity >= 10 
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Strength >= 10 : Dexterity >= 10 
Type = Gloves : Flag = Eth : Quality = Rare : : 252 >= 1 : Enhanced Defense >= 190
     
;RARE BOOTS

Type = Boots : Flag != Eth : Quality = Rare : 43 >= 25 : 39 >= 25 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : FHR >= 10 : 41 >= 20 : 43 >= 20 : 39 >= 20
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 20 : 43 >= 20 : 39 >= 20 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 30 : 43 >= 30 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 43 >= 30 : 39 >= 30 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 30 : 39 >= 30 : FRW >= 10
Type = Boots : Flag = Eth : Quality = Rare : : 252 >= 1 : Enhanced Defense >= 190

;RARE BELTS
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : strength >= 25 : MaxHP >= 40
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : MaxHP >= 55 : 39 >=10
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : MaxHP >= 55 : 41 >=10
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : MaxHP >= 55 : 43 >=10
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 27 : MaxHP >= 40
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 39 >=25
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 41 >=25
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 43 >=28
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 39 >=15 : 41 >=15
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 39 >=15 : 43 >=20
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 43 >=20 : 41 >=15
Type = Belt : Flag = Eth : Quality = Rare : : 252 >= 1 : Enhanced Defense >= 190 : FHR = 24

;RARE ARMOR 
Type = Armor : Flag = Eth : Quality = Rare : Enhanced Defense >= 180 : 252 >= 1
Type = Armor : Flag = Eth : Quality = Rare : Enhanced Defense >= 180 : Sockets = 2

;Rares

Type = Circlet :        Quality = Rare : Assassinskills       = 2 : FCR = 20   
Type = Circlet :        Quality = Rare : Druid skills           = 2 : FCR = 20   
Type = Circlet :        Quality = Rare : Sorceress skills     = 2 : FCR = 20   
Type = Circlet :        Quality = Rare : Necromancer skills     = 2 : FCR = 20     
Type = Circlet :        Quality = Rare : Paladin skills     = 2 : FCR = 20   
Type = Circlet :        Quality = Rare : Amazon skills         = 2 : FRW = 30   
Type = Circlet :        Quality = Rare : lightningskilltab     = 2 : FCR = 20   
Type = Circlet :        Quality = Rare : coldskilltab         = 2 : FCR = 20   
Type = Circlet :        Quality = Rare : fireskilltab         = 2 : FCR = 20     
Type = Circlet :        Quality = Rare : poisonandBoneskilltab   = 2 : FCR = 20   

Type = Gloves : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10     
Type = Gloves : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2     
Type = Gloves : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2       
Type = Gloves : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2         

Type = 67 : Quality = Rare : Assassin Skills = 2 : Enhanced Damage >= 300   
Type = 67 : Quality = Rare : trapsskilltab   = 2 : Enhanced Damage >= 300       

Type = Boots : Quality = Rare : FRW >=20 : 41 >= 25 : 43 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : FRW >=20 : 41 >= 25 : 39 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : FRW >=20 : 43 >= 25 : 39 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 25 : 39 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : 41 >= 25 : 39 >= 25 : 45 >= 28 : Flag != Eth
Type = Boots : Quality = Rare : 39 >= 25 : 43 >= 25 : 45 >= 28 : Flag != Eth
Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 25 : 45 >= 28 : Flag != Eth
Type = Boots : Quality = Rare : itemmagicbonus >= 19 : 41 >= 25 : 43 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : itemmagicbonus >= 19 : 41 >= 25 : 39 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : itemmagicbonus >= 19 : 43 >= 25 : 39 >= 25 : Flag != Eth

Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 380 : IAS >= 10
Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 380 : IAS >= 10
Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20

Type = Belt : Quality = Rare : FHR = 24 : strength >= 20 : MaxHP >= 48 : Flag != Eth
Type = Belt : Quality = Rare : FHR = 24 : strength >= 25 : MaxHP >= 42 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 28 : MaxHP >= 50 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=25 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 41 >=25 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 43 >=28 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=15 : 41 >=15 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=15 : 43 >=20 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 43 >=20 : 41 >=15 : Flag != Eth

Type = Sword     : Quality = Rare : Enhanced Damage >= 320 : IAS >= 10
Type = Bow       : Quality = Rare : Enhanced Damage >= 360 : IAS >= 10
Type = Javelin : Quality = Rare : Enhanced Damage >= 370 : IAS >= 10
Type = Weapon   : Quality = Rare : Enhanced Damage >= 390 : IAS >= 20

Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 ;
Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 ;
Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 ;
Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 ;
Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 ;
Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 ;

; Magic Rings (MR1)

Type = Ring   : Quality = Magic : 80 >= 31
Type = Ring   : Quality = Magic : FCR = 10 : MaxMana >= 80

; Magic Ammy

Type = Amulet : Quality = Magic : 80 > 40                    ;45+mf

Type = Amulet : Quality = Magic : Assassin skills   = 2 : MaxHP >= 90 
Type = Amulet : Quality = Magic : Druid skills     = 2 : MaxHP >= 90   
Type = Amulet : Quality = Magic : Necromancer skills = 2 : MaxHP >= 90 
Type = Amulet : Quality = Magic : Paladin skills   = 2 : 80     >= 20   
Type = Amulet : Quality = Magic : Paladin skills   = 2 : MaxHP >= 90 
Type = Amulet : Quality = Magic : palicombatskilltab   = 3 : FCR   >= 10
Type = Amulet : Quality = Magic : palicombatskilltab   = 3 : MaxHP >= 90   
Type = Amulet : Quality = Magic : offensiveaurasskilltab = 3   
Type = Amulet : Quality = Magic : palicombatskilltab   = 3 : 80   >= 20   
Type = Amulet : Quality = Magic : trapsskilltab = 3 : FCR   >= 10   
Type = Amulet : Quality = Magic : trapsskilltab = 3 : MaxHP >= 90   
Type = Amulet : Quality = Magic : fireskilltab     = 3 : FCR   >= 10     
Type = Amulet : Quality = Magic : fireskilltab     = 3 : MaxHP >= 90 
Type = Amulet : Quality = Magic : coldskilltab     = 3 : FCR   >= 10     
Type = Amulet : Quality = Magic : coldskilltab     = 3 : MaxHP >= 90   
Type = Amulet : Quality = Magic : lightningskilltab = 3 : FCR   >= 10   
Type = Amulet : Quality = Magic : lightningskilltab = 3 : MaxHP >= 90   
Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : FCR   >= 10   
Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : elementalskilltab = 3 : FCR   >= 10 
Type = Amulet : Quality = Magic : elementalskilltab = 3 : MaxHP >= 90 
Type = Amulet : Quality = Magic : warcriesskilltab = 3 : FCR   >= 10       

;Magics

Type = Circlet : Quality = Magic : Amazon skills = 2 : FRW = 30   
Type = Circlet : Quality = Magic : Sockets = 3     : FRW = 30   
Type = Circlet : Quality = Magic : Sockets = 3     : maxhp >= 85 
Type = Circlet : Quality = Magic : Sockets = 3     : Dexterity >= 20
Type = Circlet : Quality = Magic : Sockets = 3     : Strength >= 20     

Type = Circlet : Quality = Magic : Assassin skills = 2 : FCR = 20       
Type = Circlet : Quality = Magic : trapsskilltab = 3   : FCR = 20

Type = Circlet : Quality = Magic : Sorceress skills = 2 : FCR = 20 
Type = Circlet : Quality = Magic : fireskilltab = 3     : FCR = 20   
Type = Circlet : Quality = Magic : fireskilltab = 3     : maxhp >= 85   
Type = Circlet : Quality = Magic : coldskilltab = 3     : FCR = 20   
Type = Circlet : Quality = Magic : coldskilltab = 3     : maxhp >= 85 
Type = Circlet : Quality = Magic : lightningskilltab = 3 : FCR = 20   
Type = Circlet : Quality = Magic : lightningskilltab = 3 : maxhp >= 85 

Type = Circlet : Quality = Magic : Druid skills = 2     : FCR = 20 
Type = Circlet : Quality = Magic : elementalskilltab = 3 : FCR = 20   
Type = Circlet : Quality = Magic : elementalskilltab = 3 : maxhp >= 85   

Type = Circlet : Quality = Magic : Necromancer skills = 2   : FCR = 20   
Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : FCR = 20 
Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : maxhp >= 85   

Type = Circlet : Quality = Magic : Paladin skills = 2   : FCR = 20   
Type = Circlet : Quality = Magic : palicombatskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : palicombatskilltab = 3 : maxhp >= 85   

Type = Circlet     : Quality = Magic : offensiveaurasskilltab = 3   
Type = Shield     : Quality = Magic : offensiveaurasskilltab = 3   
Type = auricshields : Quality = Magic : offensiveaurasskilltab = 3   
Name = Monarch : Quality = Magic : Sockets = 4 : 91 >= 20   
Name = Monarch : Quality = Magic : Sockets = 4 : 99 >= 17   
Name = Monarch : Quality = Magic : Sockets = 4 : 102 = 30         

Name = Dusk Shroud   : Quality = Magic : Sockets = 4 : 99 = 24       
Name = Wyrmhide     : Quality = Magic : Sockets = 4 : 99 = 24     
Name = Scarab Husk   : Quality = Magic : Sockets = 4 : 99 = 24     
Name = Archon Plate : Quality = Magic : Sockets = 4 : 99 = 24   
Name = Wirefleece   : Quality = Magic : Sockets = 4 : 99 = 24     
Name = Great Hauberk : Quality = Magic : Sockets = 4 : 99 = 24     

Name = Jawbone Cap : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Jawbone Cap : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Jawbone Cap : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Fanged helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Fanged helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Fanged helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Horned Helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Horned Helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Horned Helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Assault Helmet : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Assault Helmet : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Assault Helmet : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Avenger guard : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Avenger guard : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Avenger guard : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Jawbone Visor : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Jawbone Visor : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Jawbone Visor : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Lion helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Lion helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Lion helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Rage Mask : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Rage Mask : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Rage Mask : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Savage Helmet : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Savage Helmet : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Savage Helmet : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Slayer Guard : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Slayer Guard : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Slayer Guard : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Carnage Helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Carnage Helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Carnage Helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2

;+5/+6 LS CLAWS

Type = 67 : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3
Type = 67 : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2
Type = 67 : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
Type = 67 : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3
Type = 67 : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2
Type = 67 : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3

Type = 88 : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3
Type = 88 : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2
Type = 88 : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
Type = 88 : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3
Type = 88 : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2
Type = 88 : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3

;Shields, Armors and gloves

Type = Gloves    : Quality = Magic : javelinandspearskilltab = 3 : IAS = 20 ;
Type = Gloves    : Quality = Magic : bowandcrossbowskilltab = 3 : IAS = 20 ;
Type = Gloves    : Quality = Magic : passiveandmagicskilltab = 3 : IAS = 20 ;
Type = Gloves    : Quality = Magic : MartialArtsskilltab = 3 : IAS = 20 ;

;MAGIC/RARE NECRO SHIELDS (MRN1)

Type = 69  : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3
Type = 69  : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3
Type = 69  : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3
Type = 69  : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3
Type = 69 : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2
Type = 69 : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2

;Memory Staves =(MS)
Name = Gnarled Staff : Quality <= Superior : Sockets = 0 : skillenergyshield = 3 : skillchillingarmor >=1
Name = Gnarled Staff : Quality <= Superior : Sockets = 4 : skillenergyshield = 3 : skillchillingarmor >=1
Name = Battle Staff : Quality <= Superior : Sockets = 0 : skillenergyshield = 3 : skillchillingarmor >=1
Name = Battle Staff : Quality <= Superior : Sockets = 4 : skillenergyshield = 3 : skillchillingarmor >=1
Name = War Staff : Quality <= Superior : Sockets = 0 : skillenergyshield = 3 : skillchillingarmor >=1
Name = War Staff : Quality <= Superior : Sockets = 4 : skillenergyshield = 3 : skillchillingarmor >=1
Name = Cedar Staff : Quality <= Superior : Sockets = 0 : skillenergyshield = 3 : skillchillingarmor >=1
Name = Cedar Staff : Quality <= Superior : Sockets = 4 : skillenergyshield = 3 : skillchillingarmor >=1
Name = Gothic Staff : Quality <= Superior : Sockets = 0 : skillenergyshield = 3 : skillchillingarmor >=1
Name = Gothic Staff : Quality <= Superior : Sockets = 4 : skillenergyshield = 3 : skillchillingarmor >=1
Name = Rune Staff : Quality <= Superior : Sockets = 0 : skillenergyshield = 3 : 

;Orbs (SO1)
Type = 68 : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Type = 68 : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Type = 68 : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Type = 68: Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Type = 68 : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Type = 68 : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Type = 68 : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Type = 68 : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Type = 68 : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Type = 68 : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Type = 68 : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Type = 68 : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

;ENCHANT ORBS 

Type = 68 : Quality <= Rare : skillenchant >= 2 : fireskilltab = 3
Type = 68 : Quality <= Rare : skillenchant = 3 : fireskilltab >= 2
Type = 68 : Quality <= Rare : skillenchant = 3 : sorceressskills = 2

; Uniques Rings (UR1)

Type = ring       : Quality = Unique  	              ;
Type = ring       : Quality = Unique : 80 = 30                ; 30% NagelRing
Type = ring       : Quality = Unique : 77 = 25                ; Stone of Jordan
;Type = ring       : Quality = Unique : 7 = 40                ; Dwarf Star
Type = ring       : Quality = Unique : 2 = 20 : tohit >= 200   ; 20dex 200+Ar Raven Frost
Type = ring       : Quality = Unique : 60 >= 3 : 127 = 1   ; Bul Kathos Wedding Band
Type = ring       : Quality = Unique : itemabsorblightpercent >= 10   : itemmagicbonus >= 10      ; 10/10+ Wisp Projector

; Uniques Amulets

;Type = amulet       : Quality = Unique : 0 = 12 : 39 = 25 : 41 = 25 : 43 = 25 : 46 = 25     ; Sacrens Chance
;Type = amulet       : Quality = Unique : 2 = 25                                     ; Cat's Eye
;Type = amulet       : Quality = Unique : 45 = 75                                    ; Atma's Scarab
;Type = amulet       : Quality = Unique : 74 = 10                                    ; The Rising Sun
;Type = amulet       : Quality = Unique : 41 = 35                                    ; Highlord's Wrath
;Type = amulet : Quality = Unique : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20 : 127 = 2 ; 20+ Mara's Kaleidoscope
;Type = amulet       : Quality = Unique : 19 >= 400                               ; Metalgrid
Type = amulet       : Quality = Unique	                                  ; Unid Amulet

;Runes (RUNE1)

;Name = El rune
;Name = Eld rune
;Name = Tir rune
;Name = Nef rune
;Name = Eth rune
;Name = Ith rune
;Name = Tal rune
;Name = Ral rune
;Name = Ort rune
;Name = Thul Rune
;Name = Amn rune
;Name = Sol rune
;Name = Shael rune
;Name = Dol rune
Name = Hel rune
;Name = Io rune
Name = Lum rune
Name = Ko rune
Name = Fal rune
Name = Lem rune
Name = Pul rune
Name = Um rune
Name = Mal rune
Name = Ist rune
Name = Gul rune
Name = Vex rune
Name = Ohm rune
Name = Lo rune
Name = Sur rune
Name = Ber rune
Name = Jah rune
Name = Cham rune
Name = Zod rune

;Whites (WHT1)

Name = Ghost Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth   
Name = Serpentskin Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth   
Name = Demonhide Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth     
Name = Trellised Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth       
Name = Linked Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth       
Name = Tigulated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth   
Name = Cuirass : Quality = Superior : Enhanced Defense = 15 : Flag != Eth     
Name = Mesh Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth       
Name = Russet Armor : Quality = Superior : Enhanced Defense = 15 : Flag  != Eth     
Name = Sharktooth Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth   
Name = Templar Coat : Quality = Superior : Enhanced Defense = 15 : Flag != Eth         
Name = Embossed Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth     
Name = Chaos Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth       
Name = Ornate Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth        
Name = Mage Plate : Quality <= Superior : Sockets = 0
Name = Mage Plate : Quality <= Superior : Sockets = 3  

Name = Diamond Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth     
Name = Loricated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth   
Name = Kraken Shell : Quality = Superior : Enhanced Defense = 15 : Flag != Eth     
Name = Hellforge Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth     
Name = Lacquered Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth   
Name = Shadow Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth         
Name = Boneweave : Quality = Superior : Enhanced Defense = 15 : Flag != Eth         
Name = Balrog Skin : Quality = Superior : Enhanced Defense = 15 : Flag != Eth       
Name = Dusk Shroud : Quality = Superior : Sockets = 0 : Enhanced Defense >= 10 : Flag != Eth   
Name = Dusk Shroud : Quality = Superior : Sockets = 3 : Enhanced Defense >= 10 : Flag != Eth     
Name = Dusk Shroud : Quality = Superior : Sockets = 4 : Enhanced Defense >= 10 : Flag != Eth     
Name = Wyrmhide : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth   
Name = Wyrmhide : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth   
Name = Wyrmhide : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth     
Name = Scarab Husk : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth     
Name = Scarab Husk : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth     
Name = Scarab Husk : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth     
Name = Wirefleece : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth   
Name = Wirefleece : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth   
Name = Wirefleece : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth   
Name = Great Hauberk : Quality = Superior : Sockets = 0 : Enhanced Defense >=5 : Flag != Eth   
Name = Great Hauberk : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth   
Name = Great Hauberk : Quality = Superior : Sockets = 4 : Enhanced Defense >=5 : Flag != Eth   
Name = Archon Plate : Quality = Superior : Sockets = 0 : Enhanced Defense >= 10 : Flag != Eth   
Name = Archon Plate : Quality <= Superior : Sockets = 0
Name = Archon Plate : Quality <= Superior : Sockets = 3
Name = Archon Plate : Quality <= Superior : Sockets = 4
Name = Archon Plate : Quality = Superior : Sockets = 3 : Enhanced Defense >=10 : Flag != Eth   
Name = Archon Plate : Quality = Superior : Sockets = 4 : Enhanced Defense >= 10 : Flag != Eth   
Name = Sacred Armor : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth   
Name = Sacred Armor : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth   
Name = Sacred Armor : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth   

Name = Boneweave : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 720   
Name = Balrog skin : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 735     
Name = Archon Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 745   
Name = Kraken Shell : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 745     
Name = Hellforge Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 750   
Name = Lacquered Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 765   
Name = Shadow Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 790   
Name = Sacred Armor : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 850   
Name = Archon Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 850 

Name = Berserker Axe : Quality <= Superior : Sockets = 0 : Flag = Eth   
Name = Berserker Axe : Quality <= Superior : Sockets >= 4 : Flag = Eth     
Name = Berserker Axe : Quality <= Superior : Enhanced Damage >= 5 : Sockets = 0   
Name = Berserker Axe : Quality <= Superior : Sockets = 5 : Enhanced Damage >= 5  
Name = Berserker Axe : Quality <= Superior : Sockets = 6 : Enhanced Damage >= 10
Name = Phase Blade : Quality <= Superior : Sockets = 0 : Enhanced Damage >= 5   
Name = Phase Blade : Quality <= Superior : Sockets >= 4 : Enhanced Damage >= 5     
Name = Colossus Blade : Quality <= Superior : Sockets = 6 : Enhanced Damage >=5 : Flag = Eth     
Name = Colossus Blade : Quality <= Superior : Sockets >= 4 : Enhanced Damage >= 5 : Flag = Eth   
Name = Colossus Blade : Quality <= Superior : Sockets = 5 : Enhanced Damage >= 5 : Flag != Eth   

Name = War Pike : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15       
Name = War Pike : Quality <= Superior : Sockets = 6 : Flag = Eth : Enhanced Damage = 15     
Name = Ghost Spear : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15   
Name = Ghost Spear : Quality <= Superior : Sockets = 6 : Flag = Eth : Enhanced Damage = 15   
Name = Cryptic Axe : Quality <= Superior : Sockets >= 4 : Flag = Eth
Name = Cryptic Axe : Quality <= Superior : Sockets = 0 : Flag = Eth
Name = Colossus Voulge : Quality <= Superior : Sockets = 4 : Flag = Eth
Name = Colossus Voulge : Quality <= Superior : Sockets = 0 : Flag = Eth
Name = Thresher : Quality <= Superior : Sockets >= 4 : Flag = Eth : Enhanced Damage = 15
Name = Thresher : Quality <= Superior : Sockets = 0 : Flag = Eth    : Enhanced Damage = 15     
Name = Giant Thresher   : Quality <= Superior : Sockets >= 4 : Flag = Eth
Name = Giant Thresher : Quality <= Superior : Sockets = 0 : Flag = Eth
Name = Great Poleaxe : Quality <= Superior : Sockets >= 4 : Flag = Eth
Name = Great Poleaxe : Quality <= Superior : Sockets = 0 : Flag = Eth

;Name = Crystal Sword : Quality <= Superior : Sockets = 5       

Name = Matriarchal Bow : Quality <= Superior : Sockets = 4 : bowandcrossbowskilltab = 3 : Enhanced Damage >= 5   
Name = Grand Matron Bow   : Quality <= Superior : Sockets = 4 : bowandcrossbowskilltab = 3 : Enhanced Damage >= 5
Name = Great Bow : Quality <= Superior : Sockets = 4 : Enhanced Damage >= 5
Name = Great Bow : Quality <= Superior : Sockets = 0 : Enhanced Damage = 15     

;Pal Scepter
Name = War scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3         
Name = War scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3         
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3         
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3         
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3           
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 
         
;Universal Dream
Name = Grand Crown : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 160           
Name = Grand Crown : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15     
Name = Grand Crown : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15     
Name = Demonhead : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 220           
Name = Demonhead : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15     
Name = Demonhead : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15     
Name = Bone Visage : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 225           
Name = Bone Visage : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15     
Name = Bone Visage : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15     
Name = Diadem : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 85           
Name = Troll Nest : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 250           
Name = Troll Nest : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15     
Name = Troll Nest : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15     

;Pal Exceptional Shield
Name = Akaran Targe : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 35   
Name = Akaran Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35   
Name = Akaran Rondache : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 35   
Name = Akaran Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35 
Name = Protector Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 35 
Name = Protector Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35 
Name = Gilded Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 35 
Name = Gilded Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35   
Name = Royal Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 35   
Name = Royal Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35   

;PALADIN WHITE SHIELDS
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 220         
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 220         
Name = Sacred Targe : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44           
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 44            
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220   
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220   
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 230         
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 230         
Name = Sacred Rondache : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44           
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44  
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 44          
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230   
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230   
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 240         
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 240         
Name = Kurast Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44           
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44           
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240   
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240   
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 270         
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 270         
Name = Zakarum Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44           
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44           
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270   
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270   
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 300         
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 300         
Name = Vortex Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44           
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44           
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300   
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300   
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40: 31 >= 220 ;
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40: 31 >= 220 ;
Name = Sacred Targe : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44 ;
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44 ;
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 44 ;
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220 ;
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220 ;
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >=40 : 31 >= 230 ;
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >=40 : 31 >= 230 ;
Name = Sacred Rondache : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >=44 ;
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >=44 ;
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >=44 ;
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230 ;
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230 ;
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40: 31 >= 240 ;
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40: 31 >= 240 ;
Name = Kurast Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44 ;
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44 ;
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240 ;
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240 ;
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 270 ;
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 270 ;
Name = Zakarum Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >=44 ;
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >=44 ;
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270 ;
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270 ;
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35: 31 >= 300 ;
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35: 31 >= 300 ;
Name = Vortex Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44 ;
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44 ;
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300 ;
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300 ;
;Asn Claw (ASNC1)

Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3
Type = 67 : Quality <=Superior : Sockets = 0 : skillvenom >= 3
Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3
Type = 67 : Quality <=Superior : Sockets = 0 : skillvenom >= 3
Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3

Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3
Type = 67 : Quality <=Superior : Sockets = 3 : skillvenom >= 3
Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3
Type = 67 : Quality <=Superior : Sockets = 3 : skillvenom >= 3
Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3 

Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Type = 67 : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Type = 67 : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1

Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Type = 67 : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Type = 67 : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1

Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Type = 67 : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Type = 67 : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1  : skillclawmastery >= 1

Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Type = 67 : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Type = 67 : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1  : skillclawmastery >= 1

Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 67 : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 67 : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 67 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1

Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 67 : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 67 : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 67 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1

Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3
Type = 88 : Quality <=Superior : Sockets = 0 : skillvenom >= 3
Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3
Type = 88 : Quality <=Superior : Sockets = 0 : skillvenom >= 3
Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3

Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3
Type = 88 : Quality <=Superior : Sockets = 3 : skillvenom >= 3
Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3
Type = 88 : Quality <=Superior : Sockets = 3 : skillvenom >= 3
Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3 

Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Type = 88 : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Type = 88 : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1

Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Type = 88 : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Type = 88 : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1

Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Type = 88 : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Type = 88 : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 1  : skillclawmastery >= 1

Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Type = 88 : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Type = 88 : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 1  : skillclawmastery >= 1

Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 88 : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 88 : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 88 : Quality <=Superior :  Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1

Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 88 : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 88 : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Type = 88 : Quality <=Superior :  Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1

;FOOLS CLAWS
Name = Runic Talons : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Feral Claws : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Runic Talons : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Feral Claws : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Wrist Sword : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Suwayyah : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Wrist Sword : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Suwayyah : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Scissors Suwayyah : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Scissors Suwayyah : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Greater Claws		: Quality = Rare : 224 >= 1 : Ias >= 20
Name = Greater Claws		: Quality = Rare : 225 >= 1 : Ias >= 20
Name = Greater Talons		: Quality = Rare : 224 >= 1 : Ias >= 20
Name = Greater Talons		: Quality = Rare : 225 >= 1 : Ias >= 20
Name = Scissors Quhab		: Quality = Rare : 224 >= 1 : Ias >= 20
Name = Scissors Quhab		: Quality = Rare : 225 >= 1 : Ias >= 20

;WW Claws 
Name = Katar : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Wrist Blade : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Hatchet Hands : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Cestus : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Claws : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Blade Talons : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Scissors Katar : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Quhab : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Wrist Spike : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Fascia : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Hand Scythe : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Greater Claws : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Greater Talons : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Scissors Quhab : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Wrist Sword : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Suwayyah : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = War Fist : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Battle Cestus : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Feral Claws : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Runic Talons : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250
Name = Scissors Suwayyah : Quality <= Rare : Flag = Eth : Enhanced Damage >= 250

;ASSASSIN WHITE CLAWS
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2    
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1  
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2     
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2      
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2       
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2    
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1  
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2     
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2      
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2       
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2    
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1  
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2     
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2      
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2       
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2   
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2         
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2      
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2   
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2     
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2       
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2   
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2     
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2     
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2     
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2     
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2     

;JEWELERS CIRCLETS (MGS1)
Type = Circlet : Quality = Magic : Sockets = 3 : FRW >= 20   
Type = Circlet : Quality = Magic : Sockets = 3 : FCR >= 20
Type = Circlet : Quality = Magic : Sockets = 3 : maxhp >= 35  
Type = Circlet : Quality = Magic : Sockets = 3 : maxmana >= 35  
Type = Circlet : Quality = Magic : Sockets = 3 : Dexterity >= 20
Type = Circlet : Quality = Magic : Sockets = 3 : Strength >= 20
Type = Circlet : Quality = Magic : Sockets = 3 : 79 >= 50

;SKILL/IAS MAGIC GLOVES
;Type = Gloves : Quality = Magic : javelinandspearskilltab = 3 : IAS = 20 ;
;Type = Gloves : Quality = Magic : bowandcrossbowskilltab = 3 : IAS = 20 ;
;Type = Gloves : Quality = Magic : passiveandmagicskilltab = 3 : IAS = 20 ;
;Type = Gloves : Quality = Magic : MartialArtsskilltab = 3 : IAS = 20 ;

;24 FHR 4 OS MAGIC ARMOR
Name = Dusk Shroud : Quality = Magic : Sockets = 4 : 99 = 24       
Name = Wyrmhide : Quality = Magic : Sockets = 4 : 99 = 24     
Name = Scarab Husk : Quality = Magic : Sockets = 4 : 99 = 24      
Name = Archon Plate : Quality = Magic : Sockets = 4 : 99 = 24    
Name = Wirefleece : Quality = Magic : Sockets = 4 : 99 = 24     
Name = Great Hauberk : Quality = Magic : Sockets = 4 : 99 = 24     

;81+ LIFE 3 and 4 OS MAGIC ARMOR
Name = Light Plate : Quality = Magic : Sockets = 3 : maxhp >= 79
Name = Mage Plate : Quality = Magic : Sockets = 3 : maxhp >= 79
Name = Dusk Shroud : Quality = Magic : Sockets = 4 : maxhp >= 40
Name = Wyrmhide : Quality = Magic : Sockets = 4 : maxhp >= 81    
Name = Scarab Husk : Quality = Magic : Sockets = 4 : maxhp >= 81   
Name = Archon Plate : Quality = Magic : Sockets = 4 : maxhp >= 81     
Name = Wirefleece : Quality = Magic : Sockets = 4 : maxhp >= 81     
Name = Great Hauberk : Quality = Magic : Sockets = 4 : maxhp >= 81 

;MAGIC SHIELDS
Name = Monarch : Quality = Magic : Sockets = 4 : 91 >= 20   
Name = Monarch : Quality = Magic : Sockets = 4 : 99 >= 17    
Name = Monarch : Quality = Magic : Sockets = 4 : 102 = 30 
Name = Monarch : Quality = Magic : Sockets = 4 : maxhp >= 30

Name = Aegis : Quality = Magic : Sockets = 4 : 91 >= 20   
Name = Aegis : Quality = Magic : Sockets = 4 : 99 >= 17    
Name = Aegis : Quality = Magic : Sockets = 4 : 102 = 30 
Name = Aegis : Quality = Magic : Sockets = 4 : maxhp >= 30 

Name = Ward : Quality = Magic : Sockets = 4 : 91 >= 20   
Name = Ward : Quality = Magic : Sockets = 4 : 99 >= 17    
Name = Ward : Quality = Magic : Sockets = 4 : 102 = 30 
Name = Ward : Quality = Magic : Sockets = 4 : maxhp >= 30 

Name = Tower Shield : Quality = Magic : Sockets = 3 : 91 >= 20   
Name = Tower Shield : Quality = Magic : Sockets = 3 : 99 >= 17    
Name = Tower Shield : Quality = Magic : Sockets = 3 : 102 = 30   

Name = Troll Nest : Quality = Magic : Sockets = 3 : 91 >= 20   
Name = Troll Nest : Quality = Magic : Sockets = 3 : 99 >= 17    
Name = Troll Nest : Quality = Magic : Sockets = 3 : 102 = 30 
Name = Troll Nest : Quality = Magic : Sockets = 3 : maxhp >= 30  

Name = Blade Barrier : Quality = Magic : Sockets = 3 : 91 >= 20   
Name = Blade Barrier : Quality = Magic : Sockets = 3 : 99 >= 17    
Name = Blade Barrier : Quality = Magic : Sockets = 3 : 102 = 30 
Name = Blade Barrier : Quality = Magic : Sockets = 3 : maxhp >= 30  

Name = Dragon Shield : Quality = Magic : Sockets = 3 : 91 >= 20   
Name = Dragon Shield : Quality = Magic : Sockets = 3 : 99 >= 17    
Name = Dragon Shield : Quality = Magic : Sockets = 3 : 102 = 30 
Name = Dragon Shield : Quality = Magic : Sockets = 3 : maxhp >= 30  

Name = Kite Shield : Quality = Magic : Sockets = 3 : 91 >= 20   
Name = Kite Shield : Quality = Magic : Sockets = 3 : 99 >= 17    
Name = Kite Shield : Quality = Magic : Sockets = 3 : 102 = 30 
Name = Kite Shield : Quality = Magic : Sockets = 3 : maxhp >= 30  

;Magic Paladin shields
Name = Sacred Targe : Quality = Magic : Sockets = 4 : 91 >= 20    
Name = Sacred Rondache : Quality = Magic : Sockets = 4 : 91 >= 20    
Name = Kurast Shield : Quality = Magic : Sockets = 4 : 91 >= 20    
Name = Zakarum Shield : Quality = Magic : Sockets = 4 : 91 >= 20    
Name = Vortex Shield : Quality = Magic : Sockets = 4 : 91 >= 20    
Name = Gilded Shield : Quality = Magic : Sockets = 4 : 91 >= 20 


; ** MAGIC/RARE DRUID SKILL PELTS SECTION **


;+3 Ele / +3 Tornado Pelts
Name = Wolf Head : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3    
Name = Hawk Helm : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3    
Name = Antlers : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3     
Name = Falcon Mask : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3   
Name = Spirit Mask : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3        
Name = Alpha Helm : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3     
Name = Griffon Headdress : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3       
Name = Hunter's Guise : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3        
Name = Sacred Feathers : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3        
Name = Totemic Mask : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3                 
Name = Blood Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3    
Name = Sun Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3      
Name = Earth Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3        
Name = Sky Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3      
Name = Dream Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3      

;+2 Druid / +3 Armageddon / 1+ Volcano Pelt
Name = Wolf Head : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2    
Name = Hawk Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2    
Name = Antlers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2     
Name = Falcon Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2   
Name = Spirit Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Alpha Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2     
Name = Griffon Headdress : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2       
Name = Hunter's Guise : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Sacred Feathers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Totemic Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Blood Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Sun Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Earth Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Sky Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Dream Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 

;+3 Ele /+3 Armageddon / 1+ Volcano Pelt
Name = Wolf Head : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 
Name = Hawk Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3    
Name = Antlers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3
Name = Falcon Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3   
Name = Spirit Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3       
Name = Alpha Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3    
Name = Griffon Headdress : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3       
Name = Hunter's Guise : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3     
Name = Sacred Feathers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3       
Name = Totemic Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3                         
Name = Blood Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3    
Name = Sun Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3      
Name = Earth Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3        
Name = Sky Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3      
Name = Dream Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3                

;FIRECLAW PELT
Name = Wolf Head : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Hawk Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Antlers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Falcon Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Spirit Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Alpha Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Griffon Headdress : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Hunter's Guise : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Sacred Feathers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Totemic Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Blood Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 
Name = Sun Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Earth Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Sky Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 
Name = Dream Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2

;Rare Druid Skill Helms (RDS1)

Name = Wolf Head :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 
Name = Hawk Helm :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2   
Name = Antlers :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2   
Name = Falcon Mask :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2   
Name = Spirit Mask :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2   

Name = Alpha Helm :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2   
Name = Griffon Headdress :    Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 
Name = Hunter's Guise :    Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Sacred Feathers :    Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2   
Name = Totemic Mask :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 

Name = Blood Spirit :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2   
Name = Sun Spirit :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2   
Name = Earth Spirit :        Quality  >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 
Name = Sky Spirit :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 
Name = Dream Spirit :        Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2   

Name = Wolf Head :        Quality >=Magic : skillTornado = 3 : Druid skills = 2   
Name = Hawk Helm :        Quality >=Magic : skillTornado = 3 : Druid skills = 2   
Name = Antlers :        Quality >=Magic : skillTornado = 3 : Druid skills = 2     
Name = Falcon Mask :        Quality >=Magic : skillTornado = 3 : Druid skills = 2   
Name = Spirit Mask :        Quality >=Magic : skillTornado = 3 : Druid skills = 2    
   
Name = Alpha Helm :        Quality >=Magic : skillTornado = 3 : Druid skills = 2     
Name = Griffon Headdress :    Quality >=Magic : skillTornado = 3 : Druid skills = 2       
Name = Hunter's Guise :        Quality >=Magic : skillTornado = 3 : Druid skills = 2       
Name = Sacred Feathers :    Quality >=Magic : skillTornado = 3 : Druid skills = 2       
Name = Totemic Mask :        Quality >=Magic : skillTornado = 3 : Druid skills = 2       

Name = Blood Spirit :        Quality >=Magic : skillTornado = 3 : Druid skills = 2       
Name = Sun Spirit :        Quality >=Magic : skillTornado = 3 : Druid skills = 2       
Name = Earth Spirit :        Quality >=Magic : skillTornado = 3 : Druid skills = 2       
Name = Sky Spirit :        Quality >=Magic : skillTornado = 3 : Druid skills = 2       
Name = Dream Spirit :        Quality >=Magic : skillTornado = 3 : Druid skills = 2   
              
Name = Blood Spirit :        Quality = Magic : skillTornado = 3 : elementalskilltab = 3   
Name = Sun Spirit :        Quality = Magic : skillTornado = 3 : elementalskilltab = 3     
Name = Earth Spirit :        Quality = Magic : skillTornado = 3 : elementalskilltab = 3       
Name = Sky Spirit :        Quality = Magic : skillTornado = 3 : elementalskilltab = 3     
Name = Dream Spirit :        Quality = Magic : skillTornado = 3 : elementalskilltab = 3

Name = Wolf Head : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1
Name = Hawk Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1     
Name = Antlers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1
Name = Falcon Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1   
Name = Spirit Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1    

Name = Alpha Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1   
Name = Griffon Headdress : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1  
Name = Hunter's Guise : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1   
Name = Sacred Feathers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1   
Name = Totemic Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1

Name = Blood Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1 
Name = Sun Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1 
Name = Earth Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1
Name = Sky Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1    
Name = Dream Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 1

Name = Wolf Head : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Hawk Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Antlers : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Falcon Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Spirit Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1

Name = Alpha Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Griffon Headdress : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Hunter's Guise : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Sacred Feathers : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Totemic Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1

Name = Blood Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Sun Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Earth Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Sky Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Dream Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1


;NECROMANCER WANDS WHITE RUNEWORD
Type = Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2     
Type = Wand : Quality <= Superior : skillbonespear = 3 : skillDecrepify >= 1    
Type = Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2     
Type = Wand : Quality <= Superior : skillbonespirit >= 2    
Type = Wand : Quality <= Superior  : skillbonespear = 3 : skilllowerresist >= 1   
Type = Wand : Quality <= Superior  : skillbonespirit = 3 : skilllowerresist >= 1     
Name = Bone Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2  
Name = Bone Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2   
Name = Bone Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Bone Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Bone Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1    
Name = Bone Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Grim Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2     
Name = Grim Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Grim Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Grim Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Grim Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1    
Name = Grim Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Petrified Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2  
Name = Petrified Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Petrified Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2   
Name = Petrified Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Petrified Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1    
Name = Petrified Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3  
Name = Tomb Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2    
Name = Tomb Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Tomb Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Tomb Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2    
Name = Tomb Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1    
Name = Tomb Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Grave Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2   
Name = Grave Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Grave Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2   
Name = Grave Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Grave Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1    
Name = Grave Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Polished Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2    
Name = Polished Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Polished Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Polished Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Polished Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1     
Name = Polished Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Ghost Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2     
Name = Ghost Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Ghost Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Ghost Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Ghost Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1     
Name = Ghost Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Lich Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2     
Name = Lich Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Lich Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Lich Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Lich Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1     
Name = Lich Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Unearthed Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2     
Name = Unearthed Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Unearthed Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2   
Name = Unearthed Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Unearthed Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1     
Name = Unearthed Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     

;PALADIN WHITE SCEPTORS
Name = War scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3         
Name = War scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3         
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3         
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3           
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3  
Name = War scepter : Quality <= Superior : Sockets = 5 : skillholyshield >= 1         
Name = War scepter : Quality <= Superior : Sockets = 0 : skillholyshield >= 1         
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillholyshield >= 1         
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillholyshield >= 1 
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillholyshield >= 1           
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillholyshield >= 1
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfanaticism = 3         
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfanaticism = 3 

;Universal Runewords
Name = Crystal Sword : Quality <= Superior : Sockets = 4
Name = Crystal Sword : Quality <= Superior : Sockets = 5 : Enhanced Damage = 15
Name = Monarch : Quality <= Superior : Sockets = 4 : Flag != Eth
Name = Monarch : Quality <= Superior : Flag != Eth
Name = Monarch : Quality <= Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15   
Name = Monarch : Quality >= Superior : Flag = Eth : Sockets = 0 : 31 >= 190   

;Godly Shields
Name = Monarch : Quality = magic : toblock >= 10 : itemfasterblockrate >= 10

; Chippeds gems (G1)

;Name = Chipped Amethyst;
;Name = Chipped Diamond;
;Name = Chipped Emerald;
;Name = Chipped Ruby;
;Name = Chipped Sapphire;
;Name = Chipped Skull;
;Name = Chipped Topaz;

; Flawed Gems

;Name = Flawed Amethyst;
;Name = Flawed Diamond;
;Name = Flawed Emerald;
;Name = Flawed Ruby;
;Name = Flawed Sapphire; 
;Name = Flawed Skull;
;Name = Flawed Topaz;

; Gems

;Name = Amethyst;
;Name = Diamond;
;Name = Emerald;
;Name = Ruby;
;Name = Skull;
;Name = Sapphire;
;Name = Topaz;

; Flawless Gems

;Name = Flawless Amethyst;
;Name = Flawless Diamond;
;Name = Flawless Emerald;
;Name = Flawless Ruby;
;Name = Flawless Sapphire;
;Name = Flawless Skull;
;Name = Flawless Topaz;

; Perfect Gems

;Name = Perfect Amethyst;
;Name = Perfect Diamond;
;Name = Perfect Emerald;
;Name = Perfect Ruby;
;Name = Perfect Sapphire;
;Name = Perfect Skull;
;Name = Perfect Topaz;

;potions (PT1)

; === Rejuvenation potions ===
;Name = Rejuvenation Potion
;Name = Full Rejuvenation Potion

; === Healing potions ===
;Name = Greater Healing Potion
;Name = Super Healing Potion

; === Mana potions ===
;Name = Greater Mana Potion
;Name = Super Mana Potion


;MONEY MAKING

Type = sorceressitem : Quality = magic : dexterity = 1000
Type = Necromancer Item   : Quality >= magic : dexterity = 1000
Type = sorceressitem : Quality = rare : dexterity = 1000
;name=gold : 14>=1600

;keys (KUE1)

Name = Key of Terror     
Name = Key of Hate
Name = Key of Destruction   

;uber tristram parts

;Name = Diablo's Horn       
;Name = Baal's Eye       
;Name = Mephisto's Brain    

;essences

;Name = Twisted Essence Of Suffering
;Name = Charged Essence Of Hatred
;Name = Burning Essence Of Terror
;Name = Festering Essence Of Destruction

;Runewords

;---=== Armors ===---
Type = armor : flag = runeword ;

;---=== Weapons ===---
Type = scepter : flag = runeword ;
Type = wand : flag = runeword ;
Type = staff : flag = runeword ;
Type = bow : flag = runeword ;
Type = axe : flag = runeword ;
Type = club : flag = runeword ;
Type = sword : flag = runeword ;
Type = hammer : flag = runeword ;
Type = spear : flag = runeword ;
Type = polearm : flag = runeword ;
Type = crossbow : flag = runeword ;
Type = mace : flag = runeword ;
Type = weapon : flag = runeword ;
Type = amazonbow : flag = runeword ;
Type = amazonspear : flag = runeword ;
Type = assassinclaw : flag = runeword ;

;---=== Helms ===---
Type = helm : flag = runeword ;
Type = circlet :  : flag = runeword ;
Type = primalhelm : flag = runeword ;
Type = pelt : flag = runeword ;

;---=== Shields ===---
Type = shield : flag = runeword ;
Type = auricshields : flag = runeword;

;---=== Class Specific ===---
Type = amazonitem : flag = runeword ;
Type = barbarianitem : flag = runeword ;
Type = necromanceritem : flag = runeword ;
Type = paladinitem : flag = runeword ;
Type = sorceressitem : flag = runeword ;
Type = assassinitem : flag = runeword ;
Type = druiditem : flag = runeword ;
Type = voodooheads : flag = runeword ;
Type = auricshields : flag = runeword ;
Type = primalhelm : flag = runeword ;

;Anni
Type = 82 : Quality = Unique;

;Torch
Type = 84 : Quality = Unique;