rendered paste bodyfrom pyglet.gl import *
# Direct OpenGL commands to this window.
window = pyglet.window.Window()
#glShadeModel (GL_FLAT);
#glDepthFunc(GL_LEQUAL)
#glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
#glEnable(GL_DEPTH_TEST)
#@window.event
#def on_resize(w,h):
# glMatrixMode(GL_PROJECTION)
# glLoadIdentity()
# #gluPerspective(45, 1.0 * 800 / 600, 0.1, 100.0)
# glMatrixMode (GL_MODELVIEW)
# glViewport (0, 0, w, h)
@window.event
def on_draw():
glClearColor (0.0, 0.0, 0.0, 0.0)
glClear(GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glBegin(GL_TRIANGLES);
glColor3f(1.0, 1.0, 1.0)
glVertex2f( 0, 0)
glVertex2f( 1, 0)
glVertex2f( 1, 1)
glEnd()
glFinish()
pyglet.app.run()