All pastes #2071133 Raw Edit

Someone

public text v1 · immutable
#2071133 ·published 2011-05-28 15:01 UTC
rendered paste body
public void SetDefaults(int Type)
		{
			if (Main.netMode == 1 || Main.netMode == 2)
			{
				this.owner = 8;
			}
			else
			{
				this.owner = Main.myPlayer;
			}
			this.mana = 0;
			this.wet = false;
			this.wetCount = 0;
			this.lavaWet = false;
			this.channel = false;
			this.manaRegen = 0;
			this.release = 0;
			this.noMelee = false;
			this.noUseGraphic = false;
			this.lifeRegen = 0;
			this.shootSpeed = 0f;
			this.active = true;
			this.alpha = 0;
			this.ammo = 0;
			this.useAmmo = 0;
			this.autoReuse = false;
			this.accessory = false;
			this.axe = 0;
			this.healMana = 0;
			this.bodySlot = -1;
			this.legSlot = -1;
			this.headSlot = -1;
			this.potion = false;
			this.color = default(Color);
			this.consumable = false;
			this.createTile = -1;
			this.createWall = -1;
			this.damage = -1;
			this.defense = 0;
			this.hammer = 0;
			this.healLife = 0;
			this.holdStyle = 0;
			this.knockBack = 0f;
			this.maxStack = 1;
			this.pick = 0;
			this.rare = 0;
			this.scale = 1f;
			this.shoot = 0;
			this.stack = 1;
			this.toolTip = null;
			this.tileBoost = 0;
			this.type = Type;
			this.useStyle = 0;
			this.useSound = 0;
			this.useTime = 100;
			this.useAnimation = 100;
			this.value = 0;
			this.useTurn = false;
			this.buy = false;
			if (this.type == 1)
			{
				this.name = "Iron Pickaxe";
				this.useStyle = 1;
				this.useTurn = true;
				this.useAnimation = 20;
				this.useTime = 13;
				this.autoReuse = true;
				this.width = 24;
				this.height = 28;
				this.damage = 5;
				this.pick = 45;
				this.useSound = 1;
				this.knockBack = 2f;
				this.value = 2000;
			}
			else
			{
				if (this.type == 2)
				{
					this.name = "Dirt Block";
					this.useStyle = 1;
					this.useTurn = true;
					this.useAnimation = 15;
					this.useTime = 10;
					this.autoReuse = true;
					this.maxStack = 250;
					this.consumable = true;
					this.createTile = 0;
					this.width = 12;
					this.height = 12;
				}
				else
				{
					if (this.type == 3)
					{
						this.name = "Stone Block";
						this.useStyle = 1;
						this.useTurn = true;
						this.useAnimation = 15;
						this.useTime = 10;
						this.autoReuse = true;
						this.maxStack = 250;
						this.consumable = true;
						this.createTile = 1;
						this.width = 12;
						this.height = 12;
					}
					else
					{
						if (this.type == 4)
						{
							this.name = "Iron Broadsword";
							this.useStyle = 1;
							this.useTurn = false;
							this.useAnimation = 21;
							this.useTime = 21;
							this.width = 24;
							this.height = 28;
							this.damage = 10;
							this.knockBack = 5f;
							this.useSound = 1;
							this.scale = 1f;
							this.value = 1800;
						}
						else
						{
							if (this.type == 5)
							{
								this.name = "Mushroom";
								this.useStyle = 2;
								this.useSound = 2;
								this.useTurn = false;
								this.useAnimation = 17;
								this.useTime = 17;
								this.width = 16;
								this.height = 18;
								this.healLife = 20;
								this.maxStack = 99;
								this.consumable = true;
								this.potion = true;
								this.value = 50;
							}
							else
							{
								if (this.type == 6)
								{
									this.name = "Iron Shortsword";
									this.useStyle = 3;
									this.useTurn = false;
									this.useAnimation = 12;
									this.useTime = 12;
									this.width = 24;
									this.height = 28;
									this.damage = 8;
									this.knockBack = 4f;
									this.scale = 0.9f;
									this.useSound = 1;
									this.useTurn = true;
									this.value = 1400;
								}
								else
								{
									if (this.type == 7)
									{
										this.name = "Iron Hammer";
										this.autoReuse = true;
										this.useStyle = 1;
										this.useTurn = true;
										this.useAnimation = 30;
										this.useTime = 20;
										this.hammer = 45;
										this.width = 24;
										this.height = 28;
										this.damage = 7;
										this.knockBack = 5.5f;
										this.scale = 1.2f;
										this.useSound = 1;
										this.value = 1600;
									}
									else
									{
										if (this.type == 8)
										{
											this.name = "Torch";
											this.useStyle = 1;
											this.useTurn = true;
											this.useAnimation = 15;
											this.useTime = 10;
											this.holdStyle = 1;
											this.autoReuse = true;
											this.maxStack = 99;
											this.consumable = true;
											this.createTile = 4;
											this.width = 10;
											this.height = 12;
											this.toolTip = "Provides light";
											this.value = 50;
										}
										else
										{
											if (this.type == 9)
											{
												this.name = "Wood";
												this.useStyle = 1;
												this.useTurn = true;
												this.useAnimation = 15;
												this.useTime = 10;
												this.autoReuse = true;
												this.maxStack = 250;
												this.consumable = true;
												this.createTile = 30;
												this.width = 8;
												this.height = 10;
											}
											else
											{
												if (this.type == 10)
												{
													this.name = "Iron Axe";
													this.useStyle = 1;
													this.useTurn = true;
													this.useAnimation = 27;
													this.knockBack = 4.5f;
													this.useTime = 19;
													this.autoReuse = true;
													this.width = 24;
													this.height = 28;
													this.damage = 5;
													this.axe = 9;
													this.scale = 1.1f;
													this.useSound = 1;
													this.value = 1600;
												}
												else
												{
													if (this.type == 11)
													{
														this.name = "Iron Ore";
														this.useStyle = 1;
														this.useTurn = true;
														this.useAnimation = 15;
														this.useTime = 10;
														this.autoReuse = true;
														this.maxStack = 99;
														this.consumable = true;
														this.createTile = 6;
														this.width = 12;
														this.height = 12;
														this.value = 500;
													}
													else
													{
														if (this.type == 12)
														{
															this.name = "Copper Ore";
															this.useStyle = 1;
															this.useTurn = true;
															this.useAnimation = 15;
															this.useTime = 10;
															this.autoReuse = true;
															this.maxStack = 99;
															this.consumable = true;
															this.createTile = 7;
															this.width = 12;
															this.height = 12;
															this.value = 250;
														}
														else
														{
															if (this.type == 13)
															{
																this.name = "Gold Ore";
																this.useStyle = 1;
																this.useTurn = true;
																this.useAnimation = 15;
																this.useTime = 10;
																this.autoReuse = true;
																this.maxStack = 99;
																this.consumable = true;
																this.createTile = 8;
																this.width = 12;
																this.height = 12;
																this.value = 2000;
															}
															else
															{
																if (this.type == 14)
																{
																	this.name = "Silver Ore";
																	this.useStyle = 1;
																	this.useTurn = true;
																	this.useAnimation = 15;
																	this.useTime = 10;
																	this.autoReuse = true;
																	this.maxStack = 99;
																	this.consumable = true;
																	this.createTile = 9;
																	this.width = 12;
																	this.height = 12;
																	this.value = 1000;
																}
																else
																{
																	if (this.type == 15)
																	{
																		this.name = "Copper Watch";
																		this.width = 24;
																		this.height = 28;
																		this.accessory = true;
																		this.toolTip = "Tells the time";
																		this.value = 1000;
																	}
																	else
																	{
																		if (this.type == 16)
																		{
																			this.name = "Silver Watch";
																			this.width = 24;
																			this.height = 28;
																			this.accessory = true;
																			this.toolTip = "Tells the time";
																			this.value = 5000;
																		}
																		else
																		{
																			if (this.type == 17)
																			{
																				this.name = "Gold Watch";
																				this.width = 24;
																				this.height = 28;
																				this.accessory = true;
																				this.rare = 1;
																				this.toolTip = "Tells the time";
																				this.value = 10000;
																			}
																			else
																			{
																				if (this.type == 18)
																				{
																					this.name = "Depth Meter";
																					this.width = 24;
																					this.height = 18;
																					this.accessory = true;
																					this.rare = 1;
																					this.toolTip = "Shows depth";
																					this.value = 10000;
																				}
																				else
																				{
																					if (this.type == 19)
																					{
																						this.name = "Gold Bar";
																						this.width = 20;
																						this.height = 20;
																						this.maxStack = 99;
																						this.value = 6000;
																					}
																					else
																					{
																						if (this.type == 20)
																						{
																							this.name = "Copper Bar";
																							this.width = 20;
																							this.height = 20;
																							this.maxStack = 99;
																							this.value = 750;
																						}
																						else
																						{
																							if (this.type == 21)
																							{
																								this.name = "Silver Bar";
																								this.width = 20;
																								this.height = 20;
																								this.maxStack = 99;
																								this.value = 3000;
																							}
																							else
																							{
																								if (this.type == 22)
																								{
																									this.name = "Iron Bar";
																									this.width = 20;
																									this.height = 20;
																									this.maxStack = 99;
																									this.value = 1500;
																								}
																								else
																								{
																									if (this.type == 23)
																									{
																										this.name = "Gel";
																										this.width = 10;
																										this.height = 12;
																										this.maxStack = 99;
																										this.alpha = 175;
																										this.color = new Color(0, 80, 255, 100);
																										this.toolTip = "'Both tasty and flammable'";
																										this.value = 5;
																									}
																									else
																									{
																										if (this.type == 24)
																										{
																											this.name = "Wooden Sword";
																											this.useStyle = 1;
																											this.useTurn = false;
																											this.useAnimation = 25;
																											this.width = 24;
																											this.height = 28;
																											this.damage = 7;
																											this.knockBack = 4f;
																											this.scale = 0.95f;
																											this.useSound = 1;
																											this.value = 100;
																										}
																										else
																										{
																											if (this.type == 25)
																											{
																												this.name = "Wooden Door";
																												this.useStyle = 1;
																												this.useTurn = true;
																												this.useAnimation = 15;
																												this.useTime = 10;
																												this.maxStack = 99;
																												this.consumable = true;
																												this.createTile = 10;
																												this.width = 14;
																												this.height = 28;
																												this.value = 200;
																											}
																											else
																											{
																												if (this.type == 26)
																												{
																													this.name = "Stone Wall";
																													this.useStyle = 1;
																													this.useTurn = true;
																													this.useAnimation = 15;
																													this.useTime = 10;
																													this.autoReuse = true;
																													this.maxStack = 250;
																													this.consumable = true;
																													this.createWall = 1;
																													this.width = 12;
																													this.height = 12;
																												}
																												else
																												{
																													if (this.type == 27)
																													{
																														this.name = "Acorn";
																														this.useTurn = true;
																														this.useStyle = 1;
																														this.useAnimation = 15;
																														this.useTime = 10;
																														this.maxStack = 99;
																														this.consumable = true;
																														this.createTile = 20;
																														this.width = 18;
																														this.height = 18;
																														this.value = 10;
																													}
																													else
																													{
																														if (this.type == 28)
																														{
																															this.name = "Lesser Healing Potion";
																															this.useSound = 3;
																															this.healLife = 100;
																															this.useStyle = 2;
																															this.useTurn = true;
																															this.useAnimation = 17;
																															this.useTime = 17;
																															this.maxStack = 30;
																															this.consumable = true;
																															this.width = 14;
																															this.height = 24;
																															this.potion = true;
																															this.value = 200;
																														}
																														else
																														{
																															if (this.type == 29)
																															{
																																this.name = "Life Crystal";
																																this.maxStack = 99;
																																this.consumable = true;
																																this.width = 18;
																																this.height = 18;
																																this.useStyle = 4;
																																this.useTime = 30;
																																this.useSound = 4;
																																this.useAnimation = 30;
																																this.toolTip = "Increases maximum life";
																																this.rare = 2;
																															}
																															else
																															{
																																if (this.type == 30)
																																{
																																	this.name = "Dirt Wall";
																																	this.useStyle = 1;
																																	this.useTurn = true;
																																	this.useAnimation = 15;
																																	this.useTime = 10;
																																	this.autoReuse = true;
																																	this.maxStack = 250;
																																	this.consumable = true;
																																	this.createWall = 2;
																																	this.width = 12;
																																	this.height = 12;
																																}
																																else
																																{
																																	if (this.type == 31)
																																	{
																																		this.name = "Bottle";
																																		this.useStyle = 1;
																																		this.useTurn = true;
																																		this.useAnimation = 15;
																																		this.useTime = 10;
																																		this.autoReuse = true;
																																		this.maxStack = 99;
																																		this.consumable = true;
																																		this.createTile = 13;
																																		this.width = 16;
																																		this.height = 24;
																																		this.value = 100;
																																	}
																																	else
																																	{
																																		if (this.type == 32)
																																		{
																																			this.name = "Wooden Table";
																																			this.useStyle = 1;
																																			this.useTurn = true;
																																			this.useAnimation = 15;
																																			this.useTime = 10;
																																			this.autoReuse = true;
																																			this.maxStack = 99;
																																			this.consumable = true;
																																			this.createTile = 14;
																																			this.width = 26;
																																			this.height = 20;
																																			this.value = 300;
																																		}
																																		else
																																		{
																																			if (this.type == 33)
																																			{
																																				this.name = "Furnace";
																																				this.useStyle = 1;
																																				this.useTurn = true;
																																				this.useAnimation = 15;
																																				this.useTime = 10;
																																				this.autoReuse = true;
																																				this.maxStack = 99;
																																				this.consumable = true;
																																				this.createTile = 17;
																																				this.width = 26;
																																				this.height = 24;
																																				this.value = 300;
																																			}
																																			else
																																			{
																																				if (this.type == 34)
																																				{
																																					this.name = "Wooden Chair";
																																					this.useStyle = 1;
																																					this.useTurn = true;
																																					this.useAnimation = 15;
																																					this.useTime = 10;
																																					this.autoReuse = true;
																																					this.maxStack = 99;
																																					this.consumable = true;
																																					this.createTile = 15;
																																					this.width = 12;
																																					this.height = 30;
																																					this.value = 150;
																																				}
																																				else
																																				{
																																					if (this.type == 35)
																																					{
																																						this.name = "Iron Anvil";
																																						this.useStyle = 1;
																																						this.useTurn = true;
																																						this.useAnimation = 15;
																																						this.useTime = 10;
																																						this.autoReuse = true;
																																						this.maxStack = 99;
																																						this.consumable = true;
																																						this.createTile = 16;
																																						this.width = 28;
																																						this.height = 14;
																																						this.value = 5000;
																																					}
																																					else
																																					{
																																						if (this.type == 36)
																																						{
																																							this.name = "Work Bench";
																																							this.useStyle = 1;
																																							this.useTurn = true;
																																							this.useAnimation = 15;
																																							this.useTime = 10;
																																							this.autoReuse = true;
																																							this.maxStack = 99;
																																							this.consumable = true;
																																							this.createTile = 18;
																																							this.width = 28;
																																							this.height = 14;
																																							this.value = 150;
																																						}
																																						else
																																						{
																																							if (this.type == 37)
																																							{
																																								this.name = "Goggles";
																																								this.width = 28;
																																								this.height = 12;
																																								this.defense = 1;
																																								this.headSlot = 10;
																																								this.rare = 1;
																																								this.value = 1000;
																																							}
																																							else
																																							{
																																								if (this.type == 38)
																																								{
																																									this.name = "Lens";
																																									this.width = 12;
																																									this.height = 20;
																																									this.maxStack = 99;
																																									this.value = 500;
																																								}
																																								else
																																								{
																																									if (this.type == 39)
																																									{
																																										this.useStyle = 5;
																																										this.useAnimation = 30;
																																										this.useTime = 30;
																																										this.name = "Wooden Bow";
																																										this.width = 12;
																																										this.height = 28;
																																										this.shoot = 1;
																																										this.useAmmo = 1;
																																										this.useSound = 5;
																																										this.damage = 5;
																																										this.shootSpeed = 6.1f;
																																										this.noMelee = true;
																																										this.value = 100;
																																									}
																																									else
																																									{
																																										if (this.type == 40)
																																										{
																																											this.name = "Wooden Arrow";
																																											this.shootSpeed = 3f;
																																											this.shoot = 1;
																																											this.damage = 5;
																																											this.width = 10;
																																											this.height = 28;
																																											this.maxStack = 250;
																																											this.consumable = true;
																																											this.ammo = 1;
																																											this.knockBack = 2f;
																																											this.value = 10;
																																										}
																																										else
																																										{
																																											if (this.type == 41)
																																											{
																																												this.name = "Flaming Arrow";
																																												this.shootSpeed = 3.5f;
																																												this.shoot = 2;
																																												this.damage = 7;
																																												this.width = 10;
																																												this.height = 28;
																																												this.maxStack = 250;
																																												this.consumable = true;
																																												this.ammo = 1;
																																												this.knockBack = 2f;
																																												this.value = 15;
																																											}
																																											else
																																											{
																																												if (this.type == 42)
																																												{
																																													this.useStyle = 1;
																																													this.name = "Shuriken";
																																													this.shootSpeed = 9f;
																																													this.shoot = 3;
																																													this.damage = 10;
																																													this.width = 18;
																																													this.height = 20;
																																													this.maxStack = 250;
																																													this.consumable = true;
																																													this.useSound = 1;
																																													this.useAnimation = 15;
																																													this.useTime = 15;
																																													this.noUseGraphic = true;
																																													this.noMelee = true;
																																													this.value = 20;
																																												}
																																												else
																																												{
																																													if (this.type == 43)
																																													{
																																														this.useStyle = 4;
																																														this.name = "Suspicious Looking Eye";
																																														this.width = 22;
																																														this.height = 14;
																																														this.consumable = true;
																																														this.useAnimation = 45;
																																														this.useTime = 45;
																																														this.toolTip = "May cause terrible things to occur";
																																													}
																																													else
																																													{
																																														if (this.type == 44)
																																														{
																																															this.useStyle = 5;
																																															this.useAnimation = 25;
																																															this.useTime = 25;
																																															this.name = "Demon Bow";
																																															this.width = 12;
																																															this.height = 28;
																																															this.shoot = 1;
																																															this.useAmmo = 1;
																																															this.useSound = 5;
																																															this.damage = 13;
																																															this.shootSpeed = 6.7f;
																																															this.knockBack = 1f;
																																															this.alpha = 30;
																																															this.rare = 1;
																																															this.noMelee = true;
																																															this.value = 18000;
																																														}
																																														else
																																														{
																																															if (this.type == 45)
																																															{
																																																this.name = "War Axe of the Night";
																																																this.autoReuse = true;
																																																this.useStyle = 1;
																																																this.useAnimation = 30;
																																																this.knockBack = 6f;
																																																this.useTime = 15;
																																																this.width = 24;
																																																this.height = 28;
																																																this.damage = 21;
																																																this.axe = 15;
																																																this.scale = 1.2f;
																																																this.useSound = 1;
																																																this.rare = 1;
																																																this.value = 13500;
																																															}
																																															else
																																															{
																																																if (this.type == 46)
																																																{
																																																	this.name = "Light's Bane";
																																																	this.useStyle = 1;
																																																	this.useAnimation = 20;
																																																	this.knockBack = 5f;
																																																	this.width = 24;
																																																	this.height = 28;
																																																	this.damage = 16;
																																																	this.scale = 1.1f;
																																																	this.useSound = 1;
																																																	this.rare = 1;
																																																	this.value = 13500;
																																																}
																																																else
																																																{
																																																	if (this.type == 47)
																																																	{
																																																		this.name = "Unholy Arrow";
																																																		this.shootSpeed = 3.4f;
																																																		this.shoot = 4;
																																																		this.damage = 8;
																																																		this.width = 10;
																																																		this.height = 28;
																																																		this.maxStack = 250;
																																																		this.consumable = true;
																																																		this.ammo = 1;
																																																		this.knockBack = 3f;
																																																		this.alpha = 30;
																																																		this.rare = 1;
																																																		this.value = 40;
																																																	}
																																																	else
																																																	{
																																																		if (this.type == 48)
																																																		{
																																																			this.name = "Chest";
																																																			this.useStyle = 1;
																																																			this.useTurn = true;
																																																			this.useAnimation = 15;
																																																			this.useTime = 10;
																																																			this.autoReuse = true;
																																																			this.maxStack = 99;
																																																			this.consumable = true;
																																																			this.createTile = 21;
																																																			this.width = 26;
																																																			this.height = 22;
																																																			this.value = 500;
																																																		}
																																																		else
																																																		{
																																																			if (this.type == 49)
																																																			{
																																																				this.name = "Band of Regeneration";
																																																				this.width = 22;
																																																				this.height = 22;
																																																				this.accessory = true;
																																																				this.lifeRegen = 1;
																																																				this.rare = 1;
																																																				this.toolTip = "Slowly regenerates life";
																																																				this.value = 50000;
																																																			}
																																																			else
																																																			{
																																																				if (this.type == 50)
																																																				{
																																																					this.name = "Magic Mirror";
																																																					this.useTurn = true;
																																																					this.width = 20;
																																																					this.height = 20;
																																																					this.useStyle = 4;
																																																					this.useTime = 90;
																																																					this.useSound = 6;
																																																					this.useAnimation = 90;
																																																					this.toolTip = "Gaze in the mirror to return home";
																																																					this.rare = 1;
																																																					this.value = 50000;
																																																				}
																																																				else
																																																				{
																																																					if (this.type == 51)
																																																					{
																																																						this.name = "Jester's Arrow";
																																																						this.shootSpeed = 0.5f;
																																																						this.shoot = 5;
																																																						this.damage = 9;
																																																						this.width = 10;
																																																						this.height = 28;
																																																						this.maxStack = 250;
																																																						this.consumable = true;
																																																						this.ammo = 1;
																																																						this.knockBack = 4f;
																																																						this.rare = 1;
																																																						this.value = 100;
																																																					}
																																																					else
																																																					{
																																																						if (this.type == 52)
																																																						{
																																																							this.name = "Angel Statue";
																																																							this.width = 24;
																																																							this.height = 28;
																																																							this.toolTip = "It doesn't do anything";
																																																							this.value = 1;
																																																						}
																																																						else
																																																						{
																																																							if (this.type == 53)
																																																							{
																																																								this.name = "Cloud in a Bottle";
																																																								this.width = 16;
																																																								this.height = 24;
																																																								this.accessory = true;
																																																								this.rare = 1;
																																																								this.toolTip = "Allows the holder to double jump";
																																																								this.value = 50000;
																																																							}
																																																							else
																																																							{
																																																								if (this.type == 54)
																																																								{
																																																									this.name = "Hermes Boots";
																																																									this.width = 28;
																																																									this.height = 24;
																																																									this.accessory = true;
																																																									this.rare = 1;
																																																									this.toolTip = "The wearer can run super fast";
																																																									this.value = 50000;
																																																								}
																																																								else
																																																								{
																																																									if (this.type == 55)
																																																									{
																																																										this.noMelee = true;
																																																										this.useStyle = 1;
																																																										this.name = "Enchanted Boomerang";
																																																										this.shootSpeed = 10f;
																																																										this.shoot = 6;
																																																										this.damage = 13;
																																																										this.knockBack = 8f;
																																																										this.width = 14;
																																																										this.height = 28;
																																																										this.useSound = 1;
																																																										this.useAnimation = 15;
																																																										this.useTime = 15;
																																																										this.noUseGraphic = true;
																																																										this.rare = 1;
																																																										this.value = 50000;
																																																									}
																																																									else
																																																									{
																																																										if (this.type == 56)
																																																										{
																																																											this.name = "Demonite Ore";
																																																											this.useStyle = 1;
																																																											this.useTurn = true;
																																																											this.useAnimation = 15;
																																																											this.useTime = 10;
																																																											this.autoReuse = true;
																																																											this.maxStack = 99;
																																																											this.consumable = true;
																																																											this.createTile = 22;
																																																											this.width = 12;
																																																											this.height = 12;
																																																											this.rare = 1;
																																																											this.toolTip = "Pulsing with dark energy";
																																																											this.value = 4000;
																																																										}
																																																										else
																																																										{
																																																											if (this.type == 57)
																																																											{
																																																												this.name = "Demonite Bar";
																																																												this.width = 20;
																																																												this.height = 20;
																																																												this.maxStack = 99;
																																																												this.rare = 1;
																																																												this.toolTip = "Pulsing with dark energy";
																																																												this.value = 16000;
																																																											}
																																																											else
																																																											{
																																																												if (this.type == 58)
																																																												{
																																																													this.name = "Heart";
																																																													this.width = 12;
																																																													this.height = 12;
																																																												}
																																																												else
																																																												{
																																																													if (this.type == 59)
																																																													{
																																																														this.name = "Corrupt Seeds";
																																																														this.useTurn = true;
																																																														this.useStyle = 1;
																																																														this.useAnimation = 15;
																																																														this.useTime = 10;
																																																														this.maxStack = 99;
																																																														this.consumable = true;
																																																														this.createTile = 23;
																																																														this.width = 14;
																																																														this.height = 14;
																																																														this.value = 500;
																																																													}
																																																													else
																																																													{
																																																														if (this.type == 60)
																																																														{
																																																															this.name = "Vile Mushroom";
																																																															this.width = 16;
																																																															this.height = 18;
																																																															this.maxStack = 99;
																																																															this.value = 50;
																																																														}
																																																														else
																																																														{
																																																															if (this.type == 61)
																																																															{
																																																																this.name = "Ebonstone Block";
																																																																this.useStyle = 1;
																																																																this.useTurn = true;
																																																																this.useAnimation = 15;
																																																																this.useTime = 10;
																																																																this.autoReuse = true;
																																																																this.maxStack = 250;
																																																																this.consumable = true;
																																																																this.createTile = 25;
																																																																this.width = 12;
																																																																this.height = 12;
																																																															}
																																																															else
																																																															{
																																																																if (this.type == 62)
																																																																{
																																																																	this.name = "Grass Seeds";
																																																																	this.useTurn = true;
																																																																	this.useStyle = 1;
																																																																	this.useAnimation = 15;
																																																																	this.useTime = 10;
																																																																	this.maxStack = 99;
																																																																	this.consumable = true;
																																																																	this.createTile = 2;
																																																																	this.width = 14;
																																																																	this.height = 14;
																																																																	this.value = 20;
																																																																}
																																																																else
																																																																{
																																																																	if (this.type == 63)
																																																																	{
																																																																		this.name = "Sunflower";
																																																																		this.useTurn = true;
																																																																		this.useStyle = 1;
																																																																		this.useAnimation = 15;
																																																																		this.useTime = 10;
																																																																		this.maxStack = 99;
																																																																		this.consumable = true;
																																																																		this.createTile = 27;
																																																																		this.width = 26;
																																																																		this.height = 26;
																																																																		this.value = 200;
																																																																	}
																																																																	else
																																																																	{
																																																																		if (this.type == 64)
																																																																		{
																																																																			this.mana = 5;
																																																																			this.damage = 8;
																																																																			this.useStyle = 1;
																																																																			this.name = "Vilethorn";
																																																																			this.shootSpeed = 32f;
																																																																			this.shoot = 7;
																																																																			this.width = 26;
																																																																			this.height = 28;
																																																																			this.useSound = 8;
																																																																			this.useAnimation = 30;
																																																																			this.useTime = 30;
																																																																			this.rare = 1;
																																																																			this.noMelee = true;
																																																																			this.toolTip = "Summons a vile thorn";
																																																																			this.value = 10000;
																																																																		}
																																																																		else
																																																																		{
																																																																			if (this.type == 65)
																																																																			{
																																																																				this.mana = 11;
																																																																				this.knockBack = 5f;
																																																																				this.alpha = 100;
																																																																				this.color = new Color(150, 150, 150, 0);
																																																																				this.damage = 15;
																																																																				this.useStyle = 1;
																																																																				this.scale = 1.15f;
																																																																				this.name = "Starfury";
																																																																				this.shootSpeed = 12f;
																																																																				this.shoot = 9;
																																																																				this.width = 14;
																																																																				this.height = 28;
																																																																				this.useSound = 9;
																																																																				this.useAnimation = 25;
																																																																				this.useTime = 10;
																																																																				this.rare = 1;
																																																																				this.toolTip = "Forged with the fury of heaven";
																																																																				this.value = 50000;
																																																																			}
																																																																			else
																																																																			{
																																																																				if (this.type == 66)
																																																																				{
																																																																					this.useStyle = 1;
																																																																					this.name = "Purification Powder";
																																																																					this.shootSpeed = 4f;
																																																																					this.shoot = 10;
																																																																					this.width = 16;
																																																																					this.height = 24;
																																																																					this.maxStack = 99;
																																																																					this.consumable = true;
																																																																					this.useSound = 1;
																																																																					this.useAnimation = 15;
																																																																					this.useTime = 15;
																																																																					this.noMelee = true;
																																																																					this.toolTip = "Cleanses the corruption";
																																																																					this.value = 75;
																																																																				}
																																																																				else
																																																																				{
																																																																					if (this.type == 67)
																																																																					{
																																																																						this.damage = 8;
																																																																						this.useStyle = 1;
																																																																						this.name = "Vile Powder";
																																																																						this.shootSpeed = 4f;
																																																																						this.shoot = 11;
																																																																						this.width = 16;
																																																																						this.height = 24;
																																																																						this.maxStack = 99;
																																																																						this.consumable = true;
																																																																						this.useSound = 1;
																																																																						this.useAnimation = 15;
																																																																						this.useTime = 15;
																																																																						this.noMelee = true;
																																																																						this.value = 100;
																																																																					}
																																																																					else
																																																																					{
																																																																						if (this.type == 68)
																																																																						{
																																																																							this.name = "Rotten Chunk";
																																																																							this.width = 18;
																																																																							this.height = 20;
																																																																							this.maxStack = 99;
																																																																							this.toolTip = "Looks tasty!";
																																																																							this.value = 10;
																																																																						}
																																																																						else
																																																																						{
																																																																							if (this.type == 69)
																																																																							{
																																																																								this.name = "Worm Tooth";
																																																																								this.width = 8;
																																																																								this.height = 20;
																																																																								this.maxStack = 99;
																																																																								this.value = 100;
																																																																							}
																																																																							else
																																																																							{
																																																																								if (this.type == 70)
																																																																								{
																																																																									this.useStyle = 4;
																																																																									this.consumable = true;
																																																																									this.useAnimation = 45;
																																																																									this.useTime = 45;
																																																																									this.name = "Worm Food";
																																																																									this.width = 28;
																																																																									this.height = 28;
																																																																									this.toolTip = "May attract giant worms";
																																																																								}
																																																																								else
																																																																								{
																																																																									if (this.type == 71)
																																																																									{
																																																																										this.name = "Copper Coin";
																																																																										this.width = 10;
																																																																										this.height = 12;
																																																																										this.maxStack = 100;
																																																																									}
																																																																									else
																																																																									{
																																																																										if (this.type == 72)
																																																																										{
																																																																											this.name = "Silver Coin";
																																																																											this.width = 10;
																																																																											this.height = 12;
																																																																											this.maxStack = 100;
																																																																										}
																																																																										else
																																																																										{
																																																																											if (this.type == 73)
																																																																											{
																																																																												this.name = "Gold Coin";
																																																																												this.width = 10;
																																																																												this.height = 12;
																																																																												this.maxStack = 100;
																																																																											}
																																																																											else
																																																																											{
																																																																												if (this.type == 74)
																																																																												{
																																																																													this.name = "Platinum Coin";
																																																																													this.width = 10;
																																																																													this.height = 12;
																																																																													this.maxStack = 100;
																																																																												}
																																																																												else
																																																																												{
																																																																													if (this.type == 75)
																																																																													{
																																																																														this.name = "Fallen Star";
																																																																														this.width = 18;
																																																																														this.height = 20;
																																																																														this.maxStack = 100;
																																																																														this.alpha = 75;
																																																																														this.ammo = 15;
																																																																														this.toolTip = "Disappears after the sunrise";
																																																																														this.value = 500;
																																																																														this.useStyle = 4;
																																																																														this.useSound = 4;
																																																																														this.useTurn = false;
																																																																														this.useAnimation = 17;
																																																																														this.useTime = 17;
																																																																														this.healMana = 20;
																																																																														this.consumable = true;
																																																																														this.rare = 1;
																																																																														this.potion = true;
																																																																													}
																																																																													else
																																																																													{
																																																																														if (this.type == 76)
																																																																														{
																																																																															this.name = "Copper Greaves";
																																																																															this.width = 18;
																																																																															this.height = 28;
																																																																															this.defense = 1;
																																																																															this.legSlot = 1;
																																																																															this.value = 750;
																																																																														}
																																																																														else
																																																																														{
																																																																															if (this.type == 77)
																																																																															{
																																																																																this.name = "Iron Greaves";
																																																																																this.width = 18;
																																																																																this.height = 28;
																																																																																this.defense = 2;
																																																																																this.legSlot = 2;
																																																																																this.value = 3000;
																																																																															}
																																																																															else
																																																																															{
																																																																																if (this.type == 78)
																																																																																{
																																																																																	this.name = "Silver Greaves";
																																																																																	this.width = 18;
																																																																																	this.height = 28;
																																																																																	this.defense = 3;
																																																																																	this.legSlot = 3;
																																																																																	this.value = 7500;
																																																																																}
																																																																																else
																																																																																{
																																																																																	if (this.type == 79)
																																																																																	{
																																																																																		this.name = "Gold Greaves";
																																																																																		this.width = 18;
																																																																																		this.height = 28;
																																																																																		this.defense = 4;
																																																																																		this.legSlot = 4;
																																																																																		this.value = 15000;
																																																																																	}
																																																																																	else
																																																																																	{
																																																																																		if (this.type == 80)
																																																																																		{
																																																																																			this.name = "Copper Chainmail";
																																																																																			this.width = 26;
																																																																																			this.height = 28;
																																																																																			this.defense = 2;
																																																																																			this.bodySlot = 1;
																																																																																			this.value = 1000;
																																																																																		}
																																																																																		else
																																																																																		{
																																																																																			if (this.type == 81)
																																																																																			{
																																																																																				this.name = "Iron Chainmail";
																																																																																				this.width = 26;
																																																																																				this.height = 28;
																																																																																				this.defense = 3;
																																																																																				this.bodySlot = 2;
																																																																																				this.value = 4000;
																																																																																			}
																																																																																			else
																																																																																			{
																																																																																				if (this.type == 82)
																																																																																				{
																																																																																					this.name = "Silver Chainmail";
																																																																																					this.width = 26;
																																																																																					this.height = 28;
																																																																																					this.defense = 4;
																																																																																					this.bodySlot = 3;
																																																																																					this.value = 10000;
																																																																																				}
																																																																																				else
																																																																																				{
																																																																																					if (this.type == 83)
																																																																																					{
																																																																																						this.name = "Gold Chainmail";
																																																																																						this.width = 26;
																																																																																						this.height = 28;
																																																																																						this.defense = 5;
																																																																																						this.bodySlot = 4;
																																																																																						this.value = 20000;
																																																																																					}
																																																																																					else
																																																																																					{
																																																																																						if (this.type == 84)
																																																																																						{
																																																																																							this.noUseGraphic = true;
																																																																																							this.damage = 0;
																																																																																							this.knockBack = 7f;
																																																																																							this.useStyle = 5;
																																																																																							this.name = "Grappling Hook";
																																																																																							this.shootSpeed = 11f;
																																																																																							this.shoot = 13;
																																																																																							this.width = 18;
																																																																																							this.height = 28;
																																																																																							this.useSound = 1;
																																																																																							this.useAnimation = 20;
																																																																																							this.useTime = 20;
																																																																																							this.rare = 1;
																																																																																							this.noMelee = true;
																																																																																							this.value = 20000;
																																																																																						}
																																																																																						else
																																																																																						{
																																																																																							if (this.type == 85)
																																																																																							{
																																																																																								this.name = "Iron Chain";
																																																																																								this.width = 14;
																																																																																								this.height = 20;
																																																																																								this.maxStack = 99;
																																																																																								this.value = 1000;
																																																																																							}
																																																																																							else
																																																																																							{
																																																																																								if (this.type == 86)
																																																																																								{
																																																																																									this.name = "Shadow Scale";
																																																																																									this.width = 14;
																																																																																									this.height = 18;
																																																																																									this.maxStack = 99;
																																																																																									this.rare = 1;
																																																																																									this.value = 500;
																																																																																								}
																																																																																								else
																																																																																								{
																																																																																									if (this.type == 87)
																																																																																									{
																																																																																										this.name = "Piggy Bank";
																																																																																										this.useStyle = 1;
																																																																																										this.useTurn = true;
																																																																																										this.useAnimation = 15;
																																																																																										this.useTime = 10;
																																																																																										this.autoReuse = true;
																																																																																										this.maxStack = 99;
																																																																																										this.consumable = true;
																																																																																										this.createTile = 29;
																																																																																										this.width = 20;
																																																																																										this.height = 12;
																																																																																										this.value = 10000;
																																																																																									}
																																																																																									else
																																																																																									{
																																																																																										if (this.type == 88)
																																																																																										{
																																																																																											this.name = "Mining Helmet";
																																																																																											this.width = 22;
																																																																																											this.height = 16;
																																																																																											this.defense = 1;
																																																																																											this.headSlot = 11;
																																																																																											this.rare = 1;
																																																																																											this.value = 80000;
																																																																																											this.toolTip = "Provides light when worn";
																																																																																										}
																																																																																										else
																																																																																										{
																																																																																											if (this.type == 89)
																																																																																											{
																																																																																												this.name = "Copper Helmet";
																																																																																												this.width = 22;
																																																																																												this.height = 22;
																																																																																												this.defense = 1;
																																																																																												this.headSlot = 1;
																																																																																												this.value = 1250;
																																																																																											}
																																																																																											else
																																																																																											{
																																																																																												if (this.type == 90)
																																																																																												{
																																																																																													this.name = "Iron Helmet";
																																																																																													this.width = 22;
																																																																																													this.height = 22;
																																																																																													this.defense = 2;
																																																																																													this.headSlot = 2;
																																																																																													this.value = 5000;
																																																																																												}
																																																																																												else
																																																																																												{
																																																																																													if (this.type == 91)
																																																																																													{
																																																																																														this.name = "Silver Helmet";
																																																																																														this.width = 22;
																																																																																														this.height = 22;
																																																																																														this.defense = 3;
																																																																																														this.headSlot = 3;
																																																																																														this.value = 12500;
																																																																																													}
																																																																																													else
																																																																																													{
																																																																																														if (this.type == 92)
																																																																																														{
																																																																																															this.name = "Gold Helmet";
																																																																																															this.width = 22;
																																																																																															this.height = 22;
																																																																																															this.defense = 4;
																																																																																															this.headSlot = 4;
																																																																																															this.value = 25000;
																																																																																														}
																																																																																														else
																																																																																														{
																																																																																															if (this.type == 93)
																																																																																															{
																																																																																																this.name = "Wood Wall";
																																																																																																this.useStyle = 1;
																																																																																																this.useTurn = true;
																																																																																																this.useAnimation = 15;
																																																																																																this.useTime = 10;
																																																																																																this.autoReuse = true;
																																																																																																this.maxStack = 250;
																																																																																																this.consumable = true;
																																																																																																this.createWall = 4;
																																																																																																this.width = 12;
																																																																																																this.height = 12;
																																																																																															}
																																																																																															else
																																																																																															{
																																																																																																if (this.type == 94)
																																																																																																{
																																																																																																	this.name = "Wood Platform";
																																																																																																	this.useStyle = 1;
																																																																																																	this.useTurn = true;
																																																																																																	this.useAnimation = 15;
																																																																																																	this.useTime = 10;
																																																																																																	this.autoReuse = true;
																																																																																																	this.maxStack = 99;
																																																																																																	this.consumable = true;
																																																																																																	this.createTile = 19;
																																																																																																	this.width = 8;
																																																																																																	this.height = 10;
																																																																																																}
																																																																																																else
																																																																																																{
																																																																																																	if (this.type == 95)
																																																																																																	{
																																																																																																		this.useStyle = 5;
																																																																																																		this.useAnimation = 20;
																																																																																																		this.useTime = 20;
																																																																																																		this.name = "Flintlock Pistol";
																																																																																																		this.width = 24;
																																																																																																		this.height = 28;
																																																																																																		this.shoot = 14;
																																																																																																		this.useAmmo = 14;
																																																																																																		this.useSound = 11;
																																																																																																		this.damage = 7;
																																																																																																		this.shootSpeed = 5f;
																																																																																																		this.noMelee = true;
																																																																																																		this.value = 50000;
																																																																																																		this.scale = 0.9f;
																																																																																																		this.rare = 1;
																																																																																																	}
																																																																																																	else
																																																																																																	{
																																																																																																		if (this.type == 96)
																																																																																																		{
																																																																																																			this.useStyle = 5;
																																																																																																			this.autoReuse = true;
																																																																																																			this.useAnimation = 45;
																																																																																																			this.useTime = 45;
																																																																																																			this.name = "Musket";
																																																																																																			this.width = 44;
																																																																																																			this.height = 14;
																																																																																																			this.shoot = 10;
																																																																																																			this.useAmmo = 14;
																																																																																																			this.useSound = 11;
																																																																																																			this.damage = 14;
																																																																																																			this.shootSpeed = 8f;
																																																																																																			this.noMelee = true;
																																																																																																			this.value = 100000;
																																																																																																			this.knockBack = 4f;
																																																																																																			this.rare = 1;
																																																																																																		}
																																																																																																		else
																																																																																																		{
																																																																																																			if (this.type == 97)
																																																																																																			{
																																																																																																				this.name = "Musket Ball";
																																																																																																				this.shootSpeed = 4f;
																																																																																																				this.shoot = 14;
																																																																																																				this.damage = 7;
																																																																																																				this.width = 8;
																																																																																																				this.height = 8;
																																																																																																				this.maxStack = 250;
																																																																																																				this.consumable = true;
																																																																																																				this.ammo = 14;
																																																																																																				this.knockBack = 2f;
																																																																																																				this.value = 8;
																																																																																																			}
																																																																																																			else
																																																																																																			{
																																																																																																				if (this.type == 98)
																																																																																																				{
																																																																																																					this.useStyle = 5;
																																																																																																					this.autoReuse = true;
																																																																																																					this.useAnimation = 8;
																																																																																																					this.useTime = 8;
																																																																																																					this.name = "Minishark";
																																																																																																					this.width = 50;
																																																																																																					this.height = 18;
																																																																																																					this.shoot = 10;
																																																																																																					this.useAmmo = 14;
																																																																																																					this.useSound = 11;
																																																																																																					this.damage = 5;
																																																																																																					this.shootSpeed = 7f;
																																																																																																					this.noMelee = true;
																																																																																																					this.value = 500000;
																																																																																																					this.rare = 2;
																																																																																																					this.toolTip = "Half shark, half gun, completely awesome.";
																																																																																																				}
																																																																																																				else
																																																																																																				{
																																																																																																					if (this.type == 99)
																																																																																																					{
																																																																																																						this.useStyle = 5;
																																																																																																						this.useAnimation = 28;
																																																																																																						this.useTime = 28;
																																																																																																						this.name = "Iron Bow";
																																																																																																						this.width = 12;
																																																																																																						this.height = 28;
																																																																																																						this.shoot = 1;
																																																																																																						this.useAmmo = 1;
																																																																																																						this.useSound = 5;
																																																																																																						this.damage = 9;
																																																																																																						this.shootSpeed = 6.6f;
																																																																																																						this.noMelee = true;
																																																																																																						this.value = 1400;
																																																																																																					}
																																																																																																					else
																																																																																																					{
																																																																																																						if (this.type == 100)
																																																																																																						{
																																																																																																							this.name = "Shadow Greaves";
																																																																																																							this.width = 18;
																																																																																																							this.height = 28;
																																																																																																							this.defense = 6;
																																																																																																							this.legSlot = 5;
																																																																																																							this.rare = 1;
																																																																																																							this.value = 22500;
																																																																																																						}
																																																																																																						else
																																																																																																						{
																																																																																																							if (this.type == 101)
																																																																																																							{
																																																																																																								this.name = "Shadow Scalemail";
																																																																																																								this.width = 26;
																																																																																																								this.height = 28;
																																																																																																								this.defense = 7;
																																																																																																								this.bodySlot = 5;
																																																																																																								this.rare = 1;
																																																																																																								this.value = 30000;
																																																																																																							}
																																																																																																							else
																																																																																																							{
																																																																																																								if (this.type == 102)
																																																																																																								{
																																																																																																									this.name = "Shadow Helmet";
																																																																																																									this.width = 22;
																																																																																																									this.height = 22;
																																																																																																									this.defense = 6;
																																																																																																									this.headSlot = 5;
																																																																																																									this.rare = 1;
																																																																																																									this.value = 37500;
																																																																																																								}
																																																																																																								else
																																																																																																								{
																																																																																																									if (this.type == 103)
																																																																																																									{
																																																																																																										this.name = "Nightmare Pickaxe";
																																																																																																										this.useStyle = 1;
																																																																																																										this.useTurn = true;
																																																																																																										this.useAnimation = 20;
																																																																																																										this.useTime = 15;
																																																																																																										this.autoReuse = true;
																																																																																																										this.width = 24;
																																																																																																										this.height = 28;
																																																																																																										this.damage = 11;
																																																																																																										this.pick = 65;
																																																																																																										this.useSound = 1;
																																																																																																										this.knockBack = 3f;
																																																																																																										this.rare = 1;
																																																																																																										this.value = 18000;
																																																																																																										this.scale = 1.15f;
																																																																																																									}
																																																																																																									else
																																																																																																									{
																																																																																																										if (this.type == 104)
																																																																																																										{
																																																																																																											this.name = "The Breaker";
																																																																																																											this.autoReuse = true;
																																																																																																											this.useStyle = 1;
																																																																																																											this.useAnimation = 40;
																																																																																																											this.useTime = 19;
																																																																																																											this.hammer = 55;
																																																																																																											this.width = 24;
																																																																																																											this.height = 28;
																																																																																																											this.damage = 28;
																																																																																																											this.knockBack = 6.5f;
																																																																																																											this.scale = 1.3f;
																																																																																																											this.useSound = 1;
																																																																																																											this.rare = 1;
																																																																																																											this.value = 15000;
																																																																																																										}
																																																																																																										else
																																																																																																										{
																																																																																																											if (this.type == 105)
																																																																																																											{
																																																																																																												this.name = "Candle";
																																																																																																												this.useStyle = 1;
																																																																																																												this.useTurn = true;
																																																																																																												this.useAnimation = 15;
																																																																																																												this.useTime = 10;
																																																																																																												this.autoReuse = true;
																																																																																																												this.maxStack = 99;
																																																																																																												this.consumable = true;
																																																																																																												this.createTile = 33;
																																																																																																												this.width = 8;
																																																																																																												this.height = 18;
																																																																																																												this.holdStyle = 1;
																																																																																																											}
																																																																																																											else
																																																																																																											{
																																																																																																												if (this.type == 106)
																																																																																																												{
																																																																																																													this.name = "Copper Chandelier";
																																																																																																													this.useStyle = 1;
																																																																																																													this.useTurn = true;
																																																																																																													this.useAnimation = 15;
																																																																																																													this.useTime = 10;
																																																																																																													this.autoReuse = true;
																																																																																																													this.maxStack = 99;
																																																																																																													this.consumable = true;
																																																																																																													this.createTile = 34;
																																																																																																													this.width = 26;
																																																																																																													this.height = 26;
																																																																																																												}
																																																																																																												else
																																																																																																												{
																																																																																																													if (this.type == 107)
																																																																																																													{
																																																																																																														this.name = "Silver Chandelier";
																																																																																																														this.useStyle = 1;
																																																																																																														this.useTurn = true;
																																																																																																														this.useAnimation = 15;
																																																																																																														this.useTime = 10;
																																																																																																														this.autoReuse = true;
																																																																																																														this.maxStack = 99;
																																																																																																														this.consumable = true;
																																																																																																														this.createTile = 35;
																																																																																																														this.width = 26;
																																																																																																														this.height = 26;
																																																																																																													}
																																																																																																													else
																																																																																																													{
																																																																																																														if (this.type == 108)
																																																																																																														{
																																																																																																															this.name = "Gold Chandelier";
																																																																																																															this.useStyle = 1;
																																																																																																															this.useTurn = true;
																																																																																																															this.useAnimation = 15;
																																																																																																															this.useTime = 10;
																																																																																																															this.autoReuse = true;
																																																																																																															this.maxStack = 99;
																																																																																																															this.consumable = true;
																																																																																																															this.createTile = 36;
																																																																																																															this.width = 26;
																																																																																																															this.height = 26;
																																																																																																														}
																																																																																																														else
																																																																																																														{
																																																																																																															if (this.type == 109)
																																																																																																															{
																																																																																																																this.name = "Mana Crystal";
																																																																																																																this.maxStack = 99;
																																																																																																																this.consumable = true;
																																																																																																																this.width = 18;
																																																																																																																this.height = 18;
																																																																																																																this.useStyle = 4;
																																																																																																																this.useTime = 30;
																																																																																																																this.useSound = 4;
																																																																																																																this.useAnimation = 30;
																																																																																																																this.toolTip = "Increases maximum mana";
																																																																																																																this.rare = 2;
																																																																																																															}
																																																																																																															else
																																																																																																															{
																																																																																																																if (this.type == 110)
																																																																																																																{
																																																																																																																	this.name = "Lesser Mana Potion";
																																																																																																																	this.useSound = 3;
																																																																																																																	this.healMana = 100;
																																																																																																																	this.useStyle = 2;
																																																																																																																	this.useTurn = true;
																																																																																																																	this.useAnimation = 17;
																																																																																																																	this.useTime = 17;
																																																																																																																	this.maxStack = 30;
																																																																																																																	this.consumable = true;
																																																																																																																	this.width = 14;
																																																																																																																	this.height = 24;
																																																																																																																	this.potion = true;
																																																																																																																	this.value = 1000;
																																																																																																																}
																																																																																																																else
																																																																																																																{
																																																																																																																	if (this.type == 111)
																																																																																																																	{
																																																																																																																		this.name = "Band of Starpower";
																																																																																																																		this.width = 22;
																																																																																																																		this.height = 22;
																																																																																																																		this.accessory = true;
																																																																																																																		this.manaRegen = 3;
																																																																																																																		this.rare = 1;
																																																																																																																		this.toolTip = "Slowly regenerates mana";
																																																																																																																		this.value = 50000;
																																																																																																																	}
																																																																																																																	else
																																																																																																																	{
																																																																																																																		if (this.type == 112)
																																																																																																																		{
																																																																																																																			this.mana = 10;
																																																																																																																			this.damage = 30;
																																																																																																																			this.useStyle = 1;
																																																																																																																			this.name = "Flower of Fire";
																																																																																																																			this.shootSpeed = 6f;
																																																																																																																			this.shoot = 15;
																																																																																																																			this.width = 26;
																																																																																																																			this.height = 28;
																																																																																																																			this.useSound = 8;
																																																																																																																			this.useAnimation = 30;
																																																																																																																			this.useTime = 30;
																																																																																																																			this.rare = 3;
																																																																																																																			this.noMelee = true;
																																																																																																																			this.knockBack = 5f;
																																																																																																																			this.toolTip = "Throws balls of fire";
																																																																																																																			this.value = 10000;
																																																																																																																		}
																																																																																																																		else
																																																																																																																		{
																																																																																																																			if (this.type == 113)
																																																																																																																			{
																																																																																																																				this.mana = 18;
																																																																																																																				this.channel = true;
																																																																																																																				this.damage = 30;
																																																																																																																				this.useStyle = 1;
																																																																																																																				this.name = "Magic Missile";
																																																																																																																				this.shootSpeed = 6f;
																																																																																																																				this.shoot = 16;
																																																																																																																				this.width = 26;
																																																																																																																				this.height = 28;
																																																																																																																				this.useSound = 9;
																																																																																																																				this.useAnimation = 20;
																																																																																																																				this.useTime = 20;
																																																																																																																				this.rare = 2;
																																																																																																																				this.noMelee = true;
																																																																																																																				this.knockBack = 5f;
																																																																																																																				this.toolTip = "Casts a controllable missile";
																																																																																																																				this.value = 10000;
																																																																																																																			}
																																																																																																																			else
																																																																																																																			{
																																																																																																																				if (this.type == 114)
																																																																																																																				{
																																																																																																																					this.mana = 5;
																																																																																																																					this.channel = true;
																																																																																																																					this.damage = 0;
																																																																																																																					this.useStyle = 1;
																																																																																																																					this.name = "Dirt Rod";
																																																																																																																					this.shoot = 17;
																																																																																																																					this.width = 26;
																																																																																																																					this.height = 28;
																																																																																																																					this.useSound = 8;
																																																																																																																					this.useAnimation = 20;
																																																																																																																					this.useTime = 20;
																																																																																																																					this.rare = 1;
																																																																																																																					this.noMelee = true;
																																																																																																																					this.knockBack = 5f;
																																																																																																																					this.toolTip = "Magically move dirt";
																																																																																																																					this.value = 200000;
																																																																																																																				}
																																																																																																																				else
																																																																																																																				{
																																																																																																																					if (this.type == 115)
																																																																																																																					{
																																																																																																																						this.mana = 40;
																																																																																																																						this.channel = true;
																																																																																																																						this.damage = 0;
																																																																																																																						this.useStyle = 4;
																																																																																																																						this.name = "Orb of Light";
																																																																																																																						this.shoot = 18;
																																																																																																																						this.width = 24;
																																																																																																																						this.height = 24;
																																																																																																																						this.useSound = 8;
																																																																																																																						this.useAnimation = 20;
																																																																																																																						this.useTime = 20;
																																																																																																																						this.rare = 1;
																																																																																																																						this.noMelee = true;
																																																																																																																						this.toolTip = "Creates a magical orb of light";
																																																																																																																						this.value = 10000;
																																																																																																																					}
																																																																																																																					else
																																																																																																																					{
																																																																																																																						if (this.type == 116)
																																																																																																																						{
																																																																																																																							this.name = "Meteorite";
																																																																																																																							this.useStyle = 1;
																																																																																																																							this.useTurn = true;
																																																																																																																							this.useAnimation = 15;
																																																																																																																							this.useTime = 10;
																																																																																																																							this.autoReuse = true;
																																																																																																																							this.maxStack = 250;
																																																																																																																							this.consumable = true;
																																																																																																																							this.createTile = 37;
																																																																																																																							this.width = 12;
																																																																																																																							this.height = 12;
																																																																																																																							this.value = 1000;
																																																																																																																						}
																																																																																																																						else
																																																																																																																						{
																																																																																																																							if (this.type == 117)
																																																																																																																							{
																																																																																																																								this.name = "Meteorite Bar";
																																																																																																																								this.width = 20;
																																																																																																																								this.height = 20;
																																																																																																																								this.maxStack = 99;
																																																																																																																								this.rare = 1;
																																																																																																																								this.toolTip = "Warm to the touch";
																																																																																																																								this.value = 7000;
																																																																																																																							}
																																																																																																																							else
																																																																																																																							{
																																																																																																																								if (this.type == 118)
																																																																																																																								{
																																																																																																																									this.name = "Hook";
																																																																																																																									this.maxStack = 99;
																																																																																																																									this.width = 18;
																																																																																																																									this.height = 18;
																																																																																																																									this.value = 1000;
																																																																																																																									this.toolTip = "Combine with chains to making a grappling hook";
																																																																																																																								}
																																																																																																																								else
																																																																																																																								{
																																																																																																																									if (this.type == 119)
																																																																																																																									{
																																																																																																																										this.noMelee = true;
																																																																																																																										this.useStyle = 1;
																																																																																																																										this.name = "Flamarang";
																																																																																																																										this.shootSpeed = 11f;
																																																																																																																										this.shoot = 19;
																																																																																																																										this.damage = 32;
																																																																																																																										this.knockBack = 8f;
																																																																																																																										this.width = 14;
																																																																																																																										this.height = 28;
																																																																																																																										this.useSound = 1;
																																																																																																																										this.useAnimation = 15;
																																																																																																																										this.useTime = 15;
																																																																																																																										this.noUseGraphic = true;
																																																																																																																										this.rare = 3;
																																																																																																																										this.value = 100000;
																																																																																																																									}
																																																																																																																									else
																																																																																																																									{
																																																																																																																										if (this.type == 120)
																																																																																																																										{
																																																																																																																											this.useStyle = 5;
																																																																																																																											this.useAnimation = 25;
																																																																																																																											this.useTime = 25;
																																																																																																																											this.name = "Molten Fury";
																																																																																																																											this.width = 14;
																																																																																																																											this.height = 32;
																																																																																																																											this.shoot = 1;
																																																																																																																											this.useAmmo = 1;
																																																																																																																											this.useSound = 5;
																																																																																																																											this.damage = 29;
																																																																																																																											this.shootSpeed = 8f;
																																																																																																																											this.knockBack = 2f;
																																																																																																																											this.alpha = 30;
																																																																																																																											this.rare = 3;
																																																																																																																											this.noMelee = true;
																																																																																																																											this.scale = 1.1f;
																																																																																																																											this.value = 27000;
																																																																																																																											this.toolTip = "Lights wooden arrows ablaze";
																																																																																																																										}
																																																																																																																										else
																																																																																																																										{
																																																																																																																											if (this.type == 121)
																																																																																																																											{
																																																																																																																												this.name = "Fiery Greatsword";
																																																																																																																												this.useStyle = 1;
																																																																																																																												this.useAnimation = 35;
																																																																																																																												this.knockBack = 6.5f;
																																																																																																																												this.width = 24;
																																																																																																																												this.height = 28;
																																																																																																																												this.damage = 34;
																																																																																																																												this.scale = 1.3f;
																																																																																																																												this.useSound = 1;
																																																																																																																												this.rare = 3;
																																																																																																																												this.value = 27000;
																																																																																																																												this.toolTip = "It's made out of fire!";
																																																																																																																											}
																																																																																																																										}
																																																																																																																									}
																																																																																																																								}
																																																																																																																							}
																																																																																																																						}
																																																																																																																					}
																																																																																																																				}
																																																																																																																			}
																																																																																																																		}
																																																																																																																	}
																																																																																																																}
																																																																																																															}
																																																																																																														}
																																																																																																													}
																																																																																																												}
																																																																																																											}
																																																																																																										}
																																																																																																									}
																																																																																																								}
																																																																																																							}
																																																																																																						}
																																																																																																					}
																																																																																																				}
																																																																																																			}
																																																																																																		}
																																																																																																	}
																																																																																																}
																																																																																															}
																																																																																														}
																																																																																													}
																																																																																												}
																																																																																											}
																																																																																										}
																																																																																									}
																																																																																								}
																																																																																							}
																																																																																						}
																																																																																					}
																																																																																				}
																																																																																			}
																																																																																		}
																																																																																	}
																																																																																}
																																																																															}
																																																																														}
																																																																													}
																																																																												}
																																																																											}
																																																																										}
																																																																									}
																																																																								}
																																																																							}
																																																																						}
																																																																					}
																																																																				}
																																																																			}
																																																																		}
																																																																	}
																																																																}
																																																															}
																																																														}
																																																													}
																																																												}
																																																											}
																																																										}
																																																									}
																																																								}
																																																							}
																																																						}
																																																					}
																																																				}
																																																			}
																																																		}
																																																	}
																																																}
																																															}
																																														}
																																													}
																																												}
																																											}
																																										}
																																									}
																																								}
																																							}
																																						}
																																					}
																																				}
																																			}
																																		}
																																	}
																																}
																															}
																														}
																													}
																												}
																											}
																										}
																									}
																								}
																							}
																						}
																					}
																				}
																			}
																		}
																	}
																}
															}
														}
													}
												}
											}
										}
									}
								}
							}
						}
					}
				}
			}
			if (this.type == 122)
			{
				this.name = "Molten Pickaxe";
				this.useStyle = 1;
				this.useTurn = true;
				this.useAnimation = 25;
				this.useTime = 25;
				this.autoReuse = true;
				this.width = 24;
				this.height = 28;
				this.damage = 18;
				this.pick = 100;
				this.scale = 1.15f;
				this.useSound = 1;
				this.knockBack = 2f;
				this.rare = 3;
				this.value = 27000;
			}
			else
			{
				if (this.type == 123)
				{
					this.name = "Meteor Helmet";
					this.width = 22;
					this.height = 22;
					this.defense = 4;
					this.headSlot = 6;
					this.rare = 1;
					this.value = 45000;
					this.manaRegen = 3;
					this.toolTip = "Slowly regenerates mana";
				}
				else
				{
					if (this.type == 124)
					{
						this.name = "Meteor Suit";
						this.width = 26;
						this.height = 28;
						this.defense = 5;
						this.bodySlot = 6;
						this.rare = 1;
						this.value = 30000;
						this.manaRegen = 3;
						this.toolTip = "Slowly regenerates mana";
					}
					else
					{
						if (this.type == 125)
						{
							this.name = "Meteor Leggings";
							this.width = 18;
							this.height = 28;
							this.defense = 4;
							this.legSlot = 6;
							this.rare = 1;
							this.manaRegen = 3;
							this.value = 30000;
							this.toolTip = "Slowly regenerates mana";
						}
						else
						{
							if (this.type == 126)
							{
								this.name = "Angel Statue";
								this.width = 24;
								this.height = 28;
								this.toolTip = "It doesn't do anything";
								this.value = 1;
							}
							else
							{
								if (this.type == 127)
								{
									this.autoReuse = true;
									this.useStyle = 5;
									this.useAnimation = 18;
									this.useTime = 18;
									this.name = "Space Gun";
									this.width = 24;
									this.height = 28;
									this.shoot = 20;
									this.mana = 9;
									this.useSound = 12;
									this.knockBack = 1f;
									this.damage = 15;
									this.shootSpeed = 10f;
									this.noMelee = true;
									this.scale = 0.8f;
									this.rare = 1;
								}
								else
								{
									if (this.type == 128)
									{
										this.mana = 7;
										this.name = "Rocket Boots";
										this.width = 28;
										this.height = 24;
										this.accessory = true;
										this.rare = 3;
										this.toolTip = "Allows flight";
										this.value = 50000;
									}
									else
									{
										if (this.type == 129)
										{
											this.name = "Gray Brick";
											this.useStyle = 1;
											this.useTurn = true;
											this.useAnimation = 15;
											this.useTime = 10;
											this.autoReuse = true;
											this.maxStack = 250;
											this.consumable = true;
											this.createTile = 38;
											this.width = 12;
											this.height = 12;
										}
										else
										{
											if (this.type == 130)
											{
												this.name = "Gray Brick Wall";
												this.useStyle = 1;
												this.useTurn = true;
												this.useAnimation = 15;
												this.useTime = 10;
												this.autoReuse = true;
												this.maxStack = 250;
												this.consumable = true;
												this.createWall = 5;
												this.width = 12;
												this.height = 12;
											}
											else
											{
												if (this.type == 131)
												{
													this.name = "Red Brick";
													this.useStyle = 1;
													this.useTurn = true;
													this.useAnimation = 15;
													this.useTime = 10;
													this.autoReuse = true;
													this.maxStack = 250;
													this.consumable = true;
													this.createTile = 39;
													this.width = 12;
													this.height = 12;
												}
												else
												{
													if (this.type == 132)
													{
														this.name = "Red Brick Wall";
														this.useStyle = 1;
														this.useTurn = true;
														this.useAnimation = 15;
														this.useTime = 10;
														this.autoReuse = true;
														this.maxStack = 250;
														this.consumable = true;
														this.createWall = 6;
														this.width = 12;
														this.height = 12;
													}
													else
													{
														if (this.type == 133)
														{
															this.name = "Clay Block";
															this.useStyle = 1;
															this.useTurn = true;
															this.useAnimation = 15;
															this.useTime = 10;
															this.autoReuse = true;
															this.maxStack = 250;
															this.consumable = true;
															this.createTile = 40;
															this.width = 12;
															this.height = 12;
														}
														else
														{
															if (this.type == 134)
															{
																this.name = "Blue Brick";
																this.useStyle = 1;
																this.useTurn = true;
																this.useAnimation = 15;
																this.useTime = 10;
																this.autoReuse = true;
																this.maxStack = 250;
																this.consumable = true;
																this.createTile = 41;
																this.width = 12;
																this.height = 12;
															}
															else
															{
																if (this.type == 135)
																{
																	this.name = "Blue Brick Wall";
																	this.useStyle = 1;
																	this.useTurn = true;
																	this.useAnimation = 15;
																	this.useTime = 10;
																	this.autoReuse = true;
																	this.maxStack = 250;
																	this.consumable = true;
																	this.createWall = 7;
																	this.width = 12;
																	this.height = 12;
																}
																else
																{
																	if (this.type == 136)
																	{
																		this.name = "Chain Lantern";
																		this.useStyle = 1;
																		this.useTurn = true;
																		this.useAnimation = 15;
																		this.useTime = 10;
																		this.autoReuse = true;
																		this.maxStack = 250;
																		this.consumable = true;
																		this.createTile = 42;
																		this.width = 12;
																		this.height = 28;
																	}
																	else
																	{
																		if (this.type == 137)
																		{
																			this.name = "Green Brick";
																			this.useStyle = 1;
																			this.useTurn = true;
																			this.useAnimation = 15;
																			this.useTime = 10;
																			this.autoReuse = true;
																			this.maxStack = 250;
																			this.consumable = true;
																			this.createTile = 43;
																			this.width = 12;
																			this.height = 12;
																		}
																		else
																		{
																			if (this.type == 138)
																			{
																				this.name = "Green Brick Wall";
																				this.useStyle = 1;
																				this.useTurn = true;
																				this.useAnimation = 15;
																				this.useTime = 10;
																				this.autoReuse = true;
																				this.maxStack = 250;
																				this.consumable = true;
																				this.createWall = 8;
																				this.width = 12;
																				this.height = 12;
																			}
																			else
																			{
																				if (this.type == 139)
																				{
																					this.name = "Pink Brick";
																					this.useStyle = 1;
																					this.useTurn = true;
																					this.useAnimation = 15;
																					this.useTime = 10;
																					this.autoReuse = true;
																					this.maxStack = 250;
																					this.consumable = true;
																					this.createTile = 44;
																					this.width = 12;
																					this.height = 12;
																				}
																				else
																				{
																					if (this.type == 140)
																					{
																						this.name = "Pink Brick Wall";
																						this.useStyle = 1;
																						this.useTurn = true;
																						this.useAnimation = 15;
																						this.useTime = 10;
																						this.autoReuse = true;
																						this.maxStack = 250;
																						this.consumable = true;
																						this.createWall = 9;
																						this.width = 12;
																						this.height = 12;
																					}
																					else
																					{
																						if (this.type == 141)
																						{
																							this.name = "Gold Brick";
																							this.useStyle = 1;
																							this.useTurn = true;
																							this.useAnimation = 15;
																							this.useTime = 10;
																							this.autoReuse = true;
																							this.maxStack = 250;
																							this.consumable = true;
																							this.createTile = 45;
																							this.width = 12;
																							this.height = 12;
																						}
																						else
																						{
																							if (this.type == 142)
																							{
																								this.name = "Gold Brick Wall";
																								this.useStyle = 1;
																								this.useTurn = true;
																								this.useAnimation = 15;
																								this.useTime = 10;
																								this.autoReuse = true;
																								this.maxStack = 250;
																								this.consumable = true;
																								this.createWall = 10;
																								this.width = 12;
																								this.height = 12;
																							}
																							else
																							{
																								if (this.type == 143)
																								{
																									this.name = "Silver Brick";
																									this.useStyle = 1;
																									this.useTurn = true;
																									this.useAnimation = 15;
																									this.useTime = 10;
																									this.autoReuse = true;
																									this.maxStack = 250;
																									this.consumable = true;
																									this.createTile = 46;
																									this.width = 12;
																									this.height = 12;
																								}
																								else
																								{
																									if (this.type == 144)
																									{
																										this.name = "Silver Brick Wall";
																										this.useStyle = 1;
																										this.useTurn = true;
																										this.useAnimation = 15;
																										this.useTime = 10;
																										this.autoReuse = true;
																										this.maxStack = 250;
																										this.consumable = true;
																										this.createWall = 11;
																										this.width = 12;
																										this.height = 12;
																									}
																									else
																									{
																										if (this.type == 145)
																										{
																											this.name = "Copper Brick";
																											this.useStyle = 1;
																											this.useTurn = true;
																											this.useAnimation = 15;
																											this.useTime = 10;
																											this.autoReuse = true;
																											this.maxStack = 250;
																											this.consumable = true;
																											this.createTile = 47;
																											this.width = 12;
																											this.height = 12;
																										}
																										else
																										{
																											if (this.type == 146)
																											{
																												this.name = "Copper Brick Wall";
																												this.useStyle = 1;
																												this.useTurn = true;
																												this.useAnimation = 15;
																												this.useTime = 10;
																												this.autoReuse = true;
																												this.maxStack = 250;
																												this.consumable = true;
																												this.createWall = 12;
																												this.width = 12;
																												this.height = 12;
																											}
																											else
																											{
																												if (this.type == 147)
																												{
																													this.name = "Spike";
																													this.useStyle = 1;
																													this.useTurn = true;
																													this.useAnimation = 15;
																													this.useTime = 10;
																													this.autoReuse = true;
																													this.maxStack = 250;
																													this.consumable = true;
																													this.createTile = 48;
																													this.width = 12;
																													this.height = 12;
																												}
																												else
																												{
																													if (this.type == 148)
																													{
																														this.name = "Water Candle";
																														this.useStyle = 1;
																														this.useTurn = true;
																														this.useAnimation = 15;
																														this.useTime = 10;
																														this.autoReuse = true;
																														this.maxStack = 99;
																														this.consumable = true;
																														this.createTile = 49;
																														this.width = 8;
																														this.height = 18;
																														this.holdStyle = 1;
																														this.toolTip = "Holding this may attract unwanted attention";
																													}
																													else
																													{
																														if (this.type == 149)
																														{
																															this.name = "Book";
																															this.useStyle = 1;
																															this.useTurn = true;
																															this.useAnimation = 15;
																															this.useTime = 10;
																															this.autoReuse = true;
																															this.maxStack = 99;
																															this.consumable = true;
																															this.createTile = 50;
																															this.width = 24;
																															this.height = 28;
																															this.toolTip = "It contains strange symbols";
																														}
																														else
																														{
																															if (this.type == 150)
																															{
																																this.name = "Cobweb";
																																this.useStyle = 1;
																																this.useTurn = true;
																																this.useAnimation = 15;
																																this.useTime = 10;
																																this.autoReuse = true;
																																this.maxStack = 250;
																																this.consumable = true;
																																this.createTile = 51;
																																this.width = 20;
																																this.height = 24;
																																this.alpha = 100;
																															}
																															else
																															{
																																if (this.type == 151)
																																{
																																	this.name = "Necro Helmet";
																																	this.width = 22;
																																	this.height = 22;
																																	this.defense = 6;
																																	this.headSlot = 7;
																																	this.rare = 2;
																																	this.value = 45000;
																																}
																																else
																																{
																																	if (this.type == 152)
																																	{
																																		this.name = "Necro Breastplate";
																																		this.width = 26;
																																		this.height = 28;
																																		this.defense = 7;
																																		this.bodySlot = 7;
																																		this.rare = 2;
																																		this.value = 30000;
																																	}
																																	else
																																	{
																																		if (this.type == 153)
																																		{
																																			this.name = "Necro Greaves";
																																			this.width = 18;
																																			this.height = 28;
																																			this.defense = 6;
																																			this.legSlot = 7;
																																			this.rare = 2;
																																			this.value = 30000;
																																		}
																																		else
																																		{
																																			if (this.type == 154)
																																			{
																																				this.name = "Bone";
																																				this.maxStack = 99;
																																				this.consumable = true;
																																				this.width = 12;
																																				this.height = 14;
																																				this.value = 50;
																																				this.useAnimation = 12;
																																				this.useTime = 12;
																																				this.useStyle = 1;
																																				this.useSound = 1;
																																				this.shootSpeed = 8f;
																																				this.noUseGraphic = true;
																																				this.damage = 22;
																																				this.knockBack = 4f;
																																				this.shoot = 21;
																																			}
																																			else
																																			{
																																				if (this.type == 155)
																																				{
																																					this.autoReuse = true;
																																					this.useTurn = true;
																																					this.name = "Muramasa";
																																					this.useStyle = 1;
																																					this.useAnimation = 20;
																																					this.knockBack = 3f;
																																					this.width = 40;
																																					this.height = 40;
																																					this.damage = 22;
																																					this.scale = 1.2f;
																																					this.useSound = 1;
																																					this.rare = 2;
																																					this.value = 27000;
																																				}
																																				else
																																				{
																																					if (this.type == 156)
																																					{
																																						this.name = "Cobalt Shield";
																																						this.width = 24;
																																						this.height = 28;
																																						this.rare = 2;
																																						this.value = 27000;
																																						this.accessory = true;
																																						this.defense = 2;
																																						this.toolTip = "Grants immunity to knockback";
																																					}
																																					else
																																					{
																																						if (this.type == 157)
																																						{
																																							this.mana = 12;
																																							this.autoReuse = true;
																																							this.name = "Aqua Scepter";
																																							this.useStyle = 5;
																																							this.useAnimation = 30;
																																							this.useTime = 5;
																																							this.knockBack = 3f;
																																							this.width = 38;
																																							this.height = 10;
																																							this.damage = 15;
																																							this.scale = 1f;
																																							this.shoot = 22;
																																							this.shootSpeed = 10f;
																																							this.useSound = 13;
																																							this.rare = 2;
																																							this.value = 27000;
																																							this.toolTip = "Sprays out a shower of water";
																																						}
																																						else
																																						{
																																							if (this.type == 158)
																																							{
																																								this.name = "Lucky Horseshoe";
																																								this.width = 20;
																																								this.height = 22;
																																								this.rare = 1;
																																								this.value = 27000;
																																								this.accessory = true;
																																								this.toolTip = "Negate fall damage";
																																							}
																																							else
																																							{
																																								if (this.type == 159)
																																								{
																																									this.name = "Shiny Red Balloon";
																																									this.width = 14;
																																									this.height = 28;
																																									this.rare = 1;
																																									this.value = 27000;
																																									this.accessory = true;
																																									this.toolTip = "Increases jump height";
																																								}
																																								else
																																								{
																																									if (this.type == 160)
																																									{
																																										this.autoReuse = true;
																																										this.name = "Harpoon";
																																										this.useStyle = 5;
																																										this.useAnimation = 30;
																																										this.useTime = 30;
																																										this.knockBack = 6f;
																																										this.width = 30;
																																										this.height = 10;
																																										this.damage = 15;
																																										this.scale = 1.1f;
																																										this.shoot = 23;
																																										this.shootSpeed = 10f;
																																										this.useSound = 10;
																																										this.rare = 2;
																																										this.value = 27000;
																																									}
																																									else
																																									{
																																										if (this.type == 161)
																																										{
																																											this.useStyle = 1;
																																											this.name = "Spiky Ball";
																																											this.shootSpeed = 5f;
																																											this.shoot = 24;
																																											this.knockBack = 1f;
																																											this.damage = 12;
																																											this.width = 10;
																																											this.height = 10;
																																											this.maxStack = 250;
																																											this.consumable = true;
																																											this.useSound = 1;
																																											this.useAnimation = 15;
																																											this.useTime = 15;
																																											this.noUseGraphic = true;
																																											this.noMelee = true;
																																											this.value = 20;
																																										}
																																										else
																																										{
																																											if (this.type == 162)
																																											{
																																												this.name = "Ball 'O Hurt";
																																												this.useStyle = 5;
																																												this.useAnimation = 30;
																																												this.useTime = 30;
																																												this.knockBack = 7f;
																																												this.width = 30;
																																												this.height = 10;
																																												this.damage = 15;
																																												this.scale = 1.1f;
																																												this.noUseGraphic = true;
																																												this.shoot = 25;
																																												this.shootSpeed = 12f;
																																												this.useSound = 1;
																																												this.rare = 1;
																																												this.value = 27000;
																																											}
																																											else
																																											{
																																												if (this.type == 163)
																																												{
																																													this.name = "Blue Moon";
																																													this.useStyle = 5;
																																													this.useAnimation = 30;
																																													this.useTime = 30;
																																													this.knockBack = 7f;
																																													this.width = 30;
																																													this.height = 10;
																																													this.damage = 30;
																																													this.scale = 1.1f;
																																													this.noUseGraphic = true;
																																													this.shoot = 26;
																																													this.shootSpeed = 12f;
																																													this.useSound = 1;
																																													this.rare = 2;
																																													this.value = 27000;
																																												}
																																												else
																																												{
																																													if (this.type == 164)
																																													{
																																														this.autoReuse = false;
																																														this.useStyle = 5;
																																														this.useAnimation = 10;
																																														this.useTime = 10;
																																														this.name = "Handgun";
																																														this.width = 24;
																																														this.height = 28;
																																														this.shoot = 14;
																																														this.knockBack = 3f;
																																														this.useAmmo = 14;
																																														this.useSound = 11;
																																														this.damage = 12;
																																														this.shootSpeed = 10f;
																																														this.noMelee = true;
																																														this.value = 50000;
																																														this.scale = 0.8f;
																																														this.rare = 2;
																																													}
																																													else
																																													{
																																														if (this.type == 165)
																																														{
																																															this.rare = 2;
																																															this.mana = 20;
																																															this.useSound = 8;
																																															this.name = "Water Bolt";
																																															this.useStyle = 5;
																																															this.damage = 15;
																																															this.useAnimation = 20;
																																															this.useTime = 20;
																																															this.width = 24;
																																															this.height = 28;
																																															this.shoot = 27;
																																															this.scale = 0.8f;
																																															this.shootSpeed = 4f;
																																															this.knockBack = 5f;
																																															this.toolTip = "Casts a slow moving bolt of water";
																																														}
																																														else
																																														{
																																															if (this.type == 166)
																																															{
																																																this.useStyle = 1;
																																																this.name = "Bomb";
																																																this.shootSpeed = 5f;
																																																this.shoot = 28;
																																																this.width = 20;
																																																this.height = 20;
																																																this.maxStack = 20;
																																																this.consumable = true;
																																																this.useSound = 1;
																																																this.useAnimation = 25;
																																																this.useTime = 25;
																																																this.noUseGraphic = true;
																																																this.noMelee = true;
																																																this.value = 500;
																																																this.damage = 0;
																																																this.toolTip = "A small explosion that will destroy some tiles";
																																															}
																																															else
																																															{
																																																if (this.type == 167)
																																																{
																																																	this.useStyle = 1;
																																																	this.name = "Dynamite";
																																																	this.shootSpeed = 4f;
																																																	this.shoot = 29;
																																																	this.width = 8;
																																																	this.height = 28;
																																																	this.maxStack = 3;
																																																	this.consumable = true;
																																																	this.useSound = 1;
																																																	this.useAnimation = 40;
																																																	this.useTime = 40;
																																																	this.noUseGraphic = true;
																																																	this.noMelee = true;
																																																	this.value = 5000;
																																																	this.rare = 1;
																																																	this.toolTip = "A large explosion that will destroy most tiles";
																																																}
																																																else
																																																{
																																																	if (this.type == 168)
																																																	{
																																																		this.useStyle = 1;
																																																		this.name = "Grenade";
																																																		this.shootSpeed = 5.5f;
																																																		this.shoot = 30;
																																																		this.width = 20;
																																																		this.height = 20;
																																																		this.maxStack = 20;
																																																		this.consumable = true;
																																																		this.useSound = 1;
																																																		this.useAnimation = 60;
																																																		this.useTime = 60;
																																																		this.noUseGraphic = true;
																																																		this.noMelee = true;
																																																		this.value = 500;
																																																		this.damage = 60;
																																																		this.knockBack = 8f;
																																																		this.toolTip = "A small explosion that will not destroy tiles";
																																																	}
																																																	else
																																																	{
																																																		if (this.type == 169)
																																																		{
																																																			this.name = "Sand Block";
																																																			this.useStyle = 1;
																																																			this.useTurn = true;
																																																			this.useAnimation = 15;
																																																			this.useTime = 10;
																																																			this.autoReuse = true;
																																																			this.maxStack = 250;
																																																			this.consumable = true;
																																																			this.createTile = 53;
																																																			this.width = 12;
																																																			this.height = 12;
																																																		}
																																																		else
																																																		{
																																																			if (this.type == 170)
																																																			{
																																																				this.name = "Glass";
																																																				this.useStyle = 1;
																																																				this.useTurn = true;
																																																				this.useAnimation = 15;
																																																				this.useTime = 10;
																																																				this.autoReuse = true;
																																																				this.maxStack = 250;
																																																				this.consumable = true;
																																																				this.createTile = 54;
																																																				this.width = 12;
																																																				this.height = 12;
																																																			}
																																																			else
																																																			{
																																																				if (this.type == 171)
																																																				{
																																																					this.name = "Sign";
																																																					this.useStyle = 1;
																																																					this.useTurn = true;
																																																					this.useAnimation = 15;
																																																					this.useTime = 10;
																																																					this.autoReuse = true;
																																																					this.maxStack = 250;
																																																					this.consumable = true;
																																																					this.createTile = 55;
																																																					this.width = 28;
																																																					this.height = 28;
																																																				}
																																																				else
																																																				{
																																																					if (this.type == 172)
																																																					{
																																																						this.name = "Ash Block";
																																																						this.useStyle = 1;
																																																						this.useTurn = true;
																																																						this.useAnimation = 15;
																																																						this.useTime = 10;
																																																						this.autoReuse = true;
																																																						this.maxStack = 250;
																																																						this.consumable = true;
																																																						this.createTile = 57;
																																																						this.width = 12;
																																																						this.height = 12;
																																																					}
																																																					else
																																																					{
																																																						if (this.type == 173)
																																																						{
																																																							this.name = "Obsidian";
																																																							this.useStyle = 1;
																																																							this.useTurn = true;
																																																							this.useAnimation = 15;
																																																							this.useTime = 10;
																																																							this.autoReuse = true;
																																																							this.maxStack = 250;
																																																							this.consumable = true;
																																																							this.createTile = 56;
																																																							this.width = 12;
																																																							this.height = 12;
																																																						}
																																																						else
																																																						{
																																																							if (this.type == 174)
																																																							{
																																																								this.name = "Hellstone";
																																																								this.useStyle = 1;
																																																								this.useTurn = true;
																																																								this.useAnimation = 15;
																																																								this.useTime = 10;
																																																								this.autoReuse = true;
																																																								this.maxStack = 250;
																																																								this.consumable = true;
																																																								this.createTile = 58;
																																																								this.width = 12;
																																																								this.height = 12;
																																																							}
																																																							else
																																																							{
																																																								if (this.type == 175)
																																																								{
																																																									this.name = "Hellstone Bar";
																																																									this.width = 20;
																																																									this.height = 20;
																																																									this.maxStack = 99;
																																																									this.rare = 2;
																																																									this.toolTip = "Hot to the touch";
																																																									this.value = 20000;
																																																								}
																																																								else
																																																								{
																																																									if (this.type == 176)
																																																									{
																																																										this.name = "Mud Block";
																																																										this.useStyle = 1;
																																																										this.useTurn = true;
																																																										this.useAnimation = 15;
																																																										this.useTime = 10;
																																																										this.autoReuse = true;
																																																										this.maxStack = 250;
																																																										this.consumable = true;
																																																										this.createTile = 59;
																																																										this.width = 12;
																																																										this.height = 12;
																																																									}
																																																									else
																																																									{
																																																										if (this.type == 177)
																																																										{
																																																											this.name = "Sapphire";
																																																											this.maxStack = 99;
																																																											this.alpha = 50;
																																																											this.width = 10;
																																																											this.height = 14;
																																																											this.value = 7000;
																																																										}
																																																										else
																																																										{
																																																											if (this.type == 178)
																																																											{
																																																												this.name = "Ruby";
																																																												this.maxStack = 99;
																																																												this.alpha = 50;
																																																												this.width = 10;
																																																												this.height = 14;
																																																												this.value = 20000;
																																																											}
																																																											else
																																																											{
																																																												if (this.type == 179)
																																																												{
																																																													this.name = "Emerald";
																																																													this.maxStack = 99;
																																																													this.alpha = 50;
																																																													this.width = 10;
																																																													this.height = 14;
																																																													this.value = 15000;
																																																												}
																																																												else
																																																												{
																																																													if (this.type == 180)
																																																													{
																																																														this.name = "Topaz";
																																																														this.maxStack = 99;
																																																														this.alpha = 50;
																																																														this.width = 10;
																																																														this.height = 14;
																																																														this.value = 5000;
																																																													}
																																																													else
																																																													{
																																																														if (this.type == 181)
																																																														{
																																																															this.name = "Amethyst";
																																																															this.maxStack = 99;
																																																															this.alpha = 50;
																																																															this.width = 10;
																																																															this.height = 14;
																																																															this.value = 2500;
																																																														}
																																																														else
																																																														{
																																																															if (this.type == 182)
																																																															{
																																																																this.name = "Diamond";
																																																																this.maxStack = 99;
																																																																this.alpha = 50;
																																																																this.width = 10;
																																																																this.height = 14;
																																																																this.value = 40000;
																																																															}
																																																															else
																																																															{
																																																																if (this.type == 183)
																																																																{
																																																																	this.name = "Glowing Mushroom";
																																																																	this.useStyle = 2;
																																																																	this.useSound = 2;
																																																																	this.useTurn = false;
																																																																	this.useAnimation = 17;
																																																																	this.useTime = 17;
																																																																	this.width = 16;
																																																																	this.height = 18;
																																																																	this.healLife = 50;
																																																																	this.maxStack = 99;
																																																																	this.consumable = true;
																																																																	this.potion = true;
																																																																	this.value = 50;
																																																																}
																																																																else
																																																																{
																																																																	if (this.type == 184)
																																																																	{
																																																																		this.name = "Star";
																																																																		this.width = 12;
																																																																		this.height = 12;
																																																																	}
																																																																	else
																																																																	{
																																																																		if (this.type == 185)
																																																																		{
																																																																			this.noUseGraphic = true;
																																																																			this.damage = 0;
																																																																			this.knockBack = 7f;
																																																																			this.useStyle = 5;
																																																																			this.name = "Ivy Whip";
																																																																			this.shootSpeed = 13f;
																																																																			this.shoot = 32;
																																																																			this.width = 18;
																																																																			this.height = 28;
																																																																			this.useSound = 1;
																																																																			this.useAnimation = 20;
																																																																			this.useTime = 20;
																																																																			this.rare = 3;
																																																																			this.noMelee = true;
																																																																			this.value = 20000;
																																																																		}
																																																																		else
																																																																		{
																																																																			if (this.type == 186)
																																																																			{
																																																																				this.name = "Breathing Reed";
																																																																				this.width = 44;
																																																																				this.height = 44;
																																																																				this.rare = 1;
																																																																				this.value = 10000;
																																																																				this.holdStyle = 2;
																																																																			}
																																																																			else
																																																																			{
																																																																				if (this.type == 187)
																																																																				{
																																																																					this.name = "Flipper";
																																																																					this.width = 28;
																																																																					this.height = 28;
																																																																					this.rare = 1;
																																																																					this.value = 10000;
																																																																					this.accessory = true;
																																																																					this.toolTip = "Grants the ability to swim";
																																																																				}
																																																																				else
																																																																				{
																																																																					if (this.type == 188)
																																																																					{
																																																																						this.name = "Healing Potion";
																																																																						this.useSound = 3;
																																																																						this.healLife = 200;
																																																																						this.useStyle = 2;
																																																																						this.useTurn = true;
																																																																						this.useAnimation = 17;
																																																																						this.useTime = 17;
																																																																						this.maxStack = 30;
																																																																						this.consumable = true;
																																																																						this.width = 14;
																																																																						this.height = 24;
																																																																						this.rare = 1;
																																																																						this.potion = true;
																																																																						this.value = 1000;
																																																																					}
																																																																					else
																																																																					{
																																																																						if (this.type == 189)
																																																																						{
																																																																							this.name = "Mana Potion";
																																																																							this.useSound = 3;
																																																																							this.healMana = 200;
																																																																							this.useStyle = 2;
																																																																							this.useTurn = true;
																																																																							this.useAnimation = 17;
																																																																							this.useTime = 17;
																																																																							this.maxStack = 30;
																																																																							this.consumable = true;
																																																																							this.width = 14;
																																																																							this.height = 24;
																																																																							this.rare = 1;
																																																																							this.potion = true;
																																																																							this.value = 1000;
																																																																						}
																																																																						else
																																																																						{
																																																																							if (this.type == 190)
																																																																							{
																																																																								this.name = "Blade of Grass";
																																																																								this.useStyle = 1;
																																																																								this.useAnimation = 30;
																																																																								this.knockBack = 3f;
																																																																								this.width = 40;
																																																																								this.height = 40;
																																																																								this.damage = 28;
																																																																								this.scale = 1.4f;
																																																																								this.useSound = 1;
																																																																								this.rare = 3;
																																																																								this.value = 27000;
																																																																							}
																																																																							else
																																																																							{
																																																																								if (this.type == 191)
																																																																								{
																																																																									this.noMelee = true;
																																																																									this.useStyle = 1;
																																																																									this.name = "Thorn Chakrum";
																																																																									this.shootSpeed = 11f;
																																																																									this.shoot = 33;
																																																																									this.damage = 25;
																																																																									this.knockBack = 8f;
																																																																									this.width = 14;
																																																																									this.height = 28;
																																																																									this.useSound = 1;
																																																																									this.useAnimation = 15;
																																																																									this.useTime = 15;
																																																																									this.noUseGraphic = true;
																																																																									this.rare = 3;
																																																																									this.value = 50000;
																																																																								}
																																																																								else
																																																																								{
																																																																									if (this.type == 192)
																																																																									{
																																																																										this.name = "Obsidian Brick";
																																																																										this.useStyle = 1;
																																																																										this.useTurn = true;
																																																																										this.useAnimation = 15;
																																																																										this.useTime = 10;
																																																																										this.autoReuse = true;
																																																																										this.maxStack = 250;
																																																																										this.consumable = true;
																																																																										this.createTile = 75;
																																																																										this.width = 12;
																																																																										this.height = 12;
																																																																									}
																																																																									else
																																																																									{
																																																																										if (this.type == 193)
																																																																										{
																																																																											this.name = "Obsidian Skull";
																																																																											this.width = 20;
																																																																											this.height = 22;
																																																																											this.rare = 2;
																																																																											this.value = 27000;
																																																																											this.accessory = true;
																																																																											this.defense = 2;
																																																																											this.toolTip = "Grants immunity to fire blocks";
																																																																										}
																																																																										else
																																																																										{
																																																																											if (this.type == 194)
																																																																											{
																																																																												this.name = "Mushroom Grass Seeds";
																																																																												this.useTurn = true;
																																																																												this.useStyle = 1;
																																																																												this.useAnimation = 15;
																																																																												this.useTime = 10;
																																																																												this.maxStack = 99;
																																																																												this.consumable = true;
																																																																												this.createTile = 70;
																																																																												this.width = 14;
																																																																												this.height = 14;
																																																																												this.value = 150;
																																																																											}
																																																																											else
																																																																											{
																																																																												if (this.type == 195)
																																																																												{
																																																																													this.name = "Jungle Grass Seeds";
																																																																													this.useTurn = true;
																																																																													this.useStyle = 1;
																																																																													this.useAnimation = 15;
																																																																													this.useTime = 10;
																																																																													this.maxStack = 99;
																																																																													this.consumable = true;
																																																																													this.createTile = 60;
																																																																													this.width = 14;
																																																																													this.height = 14;
																																																																													this.value = 150;
																																																																												}
																																																																												else
																																																																												{
																																																																													if (this.type == 196)
																																																																													{
																																																																														this.name = "Wooden Hammer";
																																																																														this.autoReuse = true;
																																																																														this.useStyle = 1;
																																																																														this.useTurn = true;
																																																																														this.useAnimation = 37;
																																																																														this.useTime = 25;
																																																																														this.hammer = 25;
																																																																														this.width = 24;
																																																																														this.height = 28;
																																																																														this.damage = 2;
																																																																														this.knockBack = 5.5f;
																																																																														this.scale = 1.2f;
																																																																														this.useSound = 1;
																																																																														this.tileBoost = -1;
																																																																														this.value = 50;
																																																																													}
																																																																													else
																																																																													{
																																																																														if (this.type == 197)
																																																																														{
																																																																															this.autoReuse = true;
																																																																															this.useStyle = 5;
																																																																															this.useAnimation = 12;
																																																																															this.useTime = 12;
																																																																															this.name = "Star Cannon";
																																																																															this.width = 50;
																																																																															this.height = 18;
																																																																															this.shoot = 12;
																																																																															this.useAmmo = 15;
																																																																															this.useSound = 9;
																																																																															this.damage = 75;
																																																																															this.shootSpeed = 14f;
																																																																															this.noMelee = true;
																																																																															this.value = 500000;
																																																																															this.rare = 2;
																																																																															this.toolTip = "Shoots fallen stars";
																																																																														}
																																																																														else
																																																																														{
																																																																															if (this.type == 198)
																																																																															{
																																																																																this.name = "Blue Phaseblade";
																																																																																this.useStyle = 1;
																																																																																this.useAnimation = 25;
																																																																																this.knockBack = 3f;
																																																																																this.width = 40;
																																																																																this.height = 40;
																																																																																this.damage = 21;
																																																																																this.scale = 1f;
																																																																																this.useSound = 15;
																																																																																this.rare = 1;
																																																																																this.value = 27000;
																																																																															}
																																																																															else
																																																																															{
																																																																																if (this.type == 199)
																																																																																{
																																																																																	this.name = "Red Phaseblade";
																																																																																	this.useStyle = 1;
																																																																																	this.useAnimation = 25;
																																																																																	this.knockBack = 3f;
																																																																																	this.width = 40;
																																																																																	this.height = 40;
																																																																																	this.damage = 21;
																																																																																	this.scale = 1f;
																																																																																	this.useSound = 15;
																																																																																	this.rare = 1;
																																																																																	this.value = 27000;
																																																																																}
																																																																																else
																																																																																{
																																																																																	if (this.type == 200)
																																																																																	{
																																																																																		this.name = "Green Phaseblade";
																																																																																		this.useStyle = 1;
																																																																																		this.useAnimation = 25;
																																																																																		this.knockBack = 3f;
																																																																																		this.width = 40;
																																																																																		this.height = 40;
																																																																																		this.damage = 21;
																																																																																		this.scale = 1f;
																																																																																		this.useSound = 15;
																																																																																		this.rare = 1;
																																																																																		this.value = 27000;
																																																																																	}
																																																																																	else
																																																																																	{
																																																																																		if (this.type == 201)
																																																																																		{
																																																																																			this.name = "Purple Phaseblade";
																																																																																			this.useStyle = 1;
																																																																																			this.useAnimation = 25;
																																																																																			this.knockBack = 3f;
																																																																																			this.width = 40;
																																																																																			this.height = 40;
																																																																																			this.damage = 21;
																																																																																			this.scale = 1f;
																																																																																			this.useSound = 15;
																																																																																			this.rare = 1;
																																																																																			this.value = 27000;
																																																																																		}
																																																																																		else
																																																																																		{
																																																																																			if (this.type == 202)
																																																																																			{
																																																																																				this.name = "White Phaseblade";
																																																																																				this.useStyle = 1;
																																																																																				this.useAnimation = 25;
																																																																																				this.knockBack = 3f;
																																																																																				this.width = 40;
																																																																																				this.height = 40;
																																																																																				this.damage = 21;
																																																																																				this.scale = 1f;
																																																																																				this.useSound = 15;
																																																																																				this.rare = 1;
																																																																																				this.value = 27000;
																																																																																			}
																																																																																			else
																																																																																			{
																																																																																				if (this.type == 203)
																																																																																				{
																																																																																					this.name = "Yellow Phaseblade";
																																																																																					this.useStyle = 1;
																																																																																					this.useAnimation = 25;
																																																																																					this.knockBack = 3f;
																																																																																					this.width = 40;
																																																																																					this.height = 40;
																																																																																					this.damage = 21;
																																																																																					this.scale = 1f;
																																																																																					this.useSound = 15;
																																																																																					this.rare = 1;
																																																																																					this.value = 27000;
																																																																																				}
																																																																																				else
																																																																																				{
																																																																																					if (this.type == 204)
																																																																																					{
																																																																																						this.name = "Meteor Hamaxe";
																																																																																						this.useTurn = true;
																																																																																						this.autoReuse = true;
																																																																																						this.useStyle = 1;
																																																																																						this.useAnimation = 30;
																																																																																						this.useTime = 16;
																																																																																						this.hammer = 60;
																																																																																						this.axe = 20;
																																																																																						this.width = 24;
																																																																																						this.height = 28;
																																																																																						this.damage = 20;
																																																																																						this.knockBack = 7f;
																																																																																						this.scale = 1.2f;
																																																																																						this.useSound = 1;
																																																																																						this.rare = 1;
																																																																																						this.value = 15000;
																																																																																					}
																																																																																					else
																																																																																					{
																																																																																						if (this.type == 205)
																																																																																						{
																																																																																							this.name = "Empty Bucket";
																																																																																							this.useStyle = 1;
																																																																																							this.useTurn = true;
																																																																																							this.useAnimation = 15;
																																																																																							this.useTime = 10;
																																																																																							this.width = 20;
																																																																																							this.height = 20;
																																																																																						}
																																																																																						else
																																																																																						{
																																																																																							if (this.type == 206)
																																																																																							{
																																																																																								this.name = "Water Bucket";
																																																																																								this.useStyle = 1;
																																																																																								this.useTurn = true;
																																																																																								this.useAnimation = 15;
																																																																																								this.useTime = 10;
																																																																																								this.width = 20;
																																																																																								this.height = 20;
																																																																																							}
																																																																																							else
																																																																																							{
																																																																																								if (this.type == 207)
																																																																																								{
																																																																																									this.name = "Lava Bucket";
																																																																																									this.useStyle = 1;
																																																																																									this.useTurn = true;
																																																																																									this.useAnimation = 15;
																																																																																									this.useTime = 10;
																																																																																									this.width = 20;
																																																																																									this.height = 20;
																																																																																								}
																																																																																								else
																																																																																								{
																																																																																									if (this.type == 208)
																																																																																									{
																																																																																										this.name = "Jungle Rose";
																																																																																										this.width = 20;
																																																																																										this.height = 20;
																																																																																										this.maxStack = 99;
																																																																																										this.value = 100;
																																																																																									}
																																																																																									else
																																																																																									{
																																																																																										if (this.type == 209)
																																																																																										{
																																																																																											this.name = "Stinger";
																																																																																											this.width = 16;
																																																																																											this.height = 18;
																																																																																											this.maxStack = 99;
																																																																																											this.value = 200;
																																																																																										}
																																																																																										else
																																																																																										{
																																																																																											if (this.type == 210)
																																																																																											{
																																																																																												this.name = "Vine";
																																																																																												this.width = 14;
																																																																																												this.height = 20;
																																																																																												this.maxStack = 99;
																																																																																												this.value = 1000;
																																																																																											}
																																																																																											else
																																																																																											{
																																																																																												if (this.type == 211)
																																																																																												{
																																																																																													this.name = "Feral Claws";
																																																																																													this.width = 20;
																																																																																													this.height = 20;
																																																																																													this.accessory = true;
																																																																																													this.rare = 3;
																																																																																													this.toolTip = "10 % increased melee speed";
																																																																																													this.value = 50000;
																																																																																												}
																																																																																												else
																																																																																												{
																																																																																													if (this.type == 212)
																																																																																													{
																																																																																														this.name = "Anklet of the Wind";
																																																																																														this.width = 20;
																																																																																														this.height = 20;
																																																																																														this.accessory = true;
																																																																																														this.rare = 3;
																																																																																														this.toolTip = "10% increased movement speed";
																																																																																														this.value = 50000;
																																																																																													}
																																																																																												}
																																																																																											}
																																																																																										}
																																																																																									}
																																																																																								}
																																																																																							}
																																																																																						}
																																																																																					}
																																																																																				}
																																																																																			}
																																																																																		}
																																																																																	}
																																																																																}
																																																																															}
																																																																														}
																																																																													}
																																																																												}
																																																																											}
																																																																										}
																																																																									}
																																																																								}
																																																																							}
																																																																						}
																																																																					}
																																																																				}
																																																																			}
																																																																		}
																																																																	}
																																																																}
																																																															}
																																																														}
																																																													}
																																																												}
																																																											}
																																																										}
																																																									}
																																																								}
																																																							}
																																																						}
																																																					}
																																																				}
																																																			}
																																																		}
																																																	}
																																																}
																																															}
																																														}
																																													}
																																												}
																																											}
																																										}
																																									}
																																								}
																																							}
																																						}
																																					}
																																				}
																																			}
																																		}
																																	}
																																}
																															}
																														}
																													}
																												}
																											}
																										}
																									}
																								}
																							}
																						}
																					}
																				}
																			}
																		}
																	}
																}
															}
														}
													}
												}
											}
										}
									}
								}
							}
						}
					}
				}
			}
			if (this.type == 213)
			{
				this.name = "Staff of Regrowth";
				this.useStyle = 1;
				this.useTurn = true;
				this.useAnimation = 20;
				this.useTime = 13;
				this.autoReuse = true;
				this.width = 24;
				this.height = 28;
				this.damage = 20;
				this.createTile = 2;
				this.scale = 1.2f;
				this.useSound = 1;
				this.knockBack = 3f;
				this.rare = 3;
				this.value = 2000;
				this.toolTip = "Creates grass on dirt";
				return;
			}
			if (this.type == 214)
			{
				this.name = "Hellstone Brick";
				this.useStyle = 1;
				this.useTurn = true;
				this.useAnimation = 15;
				this.useTime = 10;
				this.autoReuse = true;
				this.maxStack = 250;
				this.consumable = true;
				this.createTile = 76;
				this.width = 12;
				this.height = 12;
				return;
			}
			if (this.type == 215)
			{
				this.name = "Whoopie Cushion";
				this.width = 18;
				this.height = 18;
				this.useTurn = true;
				this.useTime = 30;
				this.useAnimation = 30;
				this.noUseGraphic = true;
				this.useStyle = 10;
				this.useSound = 16;
				this.rare = 2;
				this.toolTip = "May annoy others";
				this.value = 100;
				return;
			}
			if (this.type == 216)
			{
				this.name = "Shackle";
				this.width = 20;
				this.height = 20;
				this.rare = 1;
				this.value = 1500;
				this.accessory = true;
				this.defense = 1;
				return;
			}
			if (this.type == 217)
			{
				this.name = "Molten Hamaxe";
				this.useTurn = true;
				this.autoReuse = true;
				this.useStyle = 1;
				this.useAnimation = 27;
				this.useTime = 14;
				this.hammer = 70;
				this.axe = 30;
				this.width = 24;
				this.height = 28;
				this.damage = 20;
				this.knockBack = 7f;
				this.scale = 1.4f;
				this.useSound = 1;
				this.rare = 3;
				this.value = 15000;
				return;
			}
			if (this.type == 218)
			{
				this.mana = 20;
				this.channel = true;
				this.damage = 35;
				this.useStyle = 1;
				this.name = "Flamelash";
				this.shootSpeed = 6f;
				this.shoot = 34;
				this.width = 26;
				this.height = 28;
				this.useSound = 8;
				this.useAnimation = 20;
				this.useTime = 20;
				this.rare = 3;
				this.noMelee = true;
				this.knockBack = 5f;
				this.toolTip = "Summons a controllable ball of fire";
				this.value = 10000;
				return;
			}
			if (this.type == 219)
			{
				this.autoReuse = false;
				this.useStyle = 5;
				this.useAnimation = 10;
				this.useTime = 10;
				this.name = "Phoenix Blaster";
				this.width = 24;
				this.height = 28;
				this.shoot = 14;
				this.knockBack = 4f;
				this.useAmmo = 14;
				this.useSound = 11;
				this.damage = 28;
				this.shootSpeed = 13f;
				this.noMelee = true;
				this.value = 50000;
				this.scale = 0.9f;
				this.rare = 3;
				return;
			}
			if (this.type == 220)
			{
				this.name = "Sunfury";
				this.useStyle = 5;
				this.useAnimation = 30;
				this.useTime = 30;
				this.knockBack = 7f;
				this.width = 30;
				this.height = 10;
				this.damage = 40;
				this.scale = 1.1f;
				this.noUseGraphic = true;
				this.shoot = 35;
				this.shootSpeed = 12f;
				this.useSound = 1;
				this.rare = 3;
				this.value = 27000;
				return;
			}
			if (this.type == 221)
			{
				this.name = "Hellforge";
				this.useStyle = 1;
				this.useTurn = true;
				this.useAnimation = 15;
				this.useTime = 10;
				this.autoReuse = true;
				this.maxStack = 99;
				this.consumable = true;
				this.createTile = 77;
				this.width = 26;
				this.height = 24;
				this.value = 3000;
				return;
			}
			if (this.type == 222)
			{
				this.name = "Clay Pot";
				this.useStyle = 1;
				this.useTurn = true;
				this.useAnimation = 15;
				this.useTime = 10;
				this.autoReuse = true;
				this.maxStack = 99;
				this.consumable = true;
				this.createTile = 78;
				this.width = 14;
				this.height = 14;
				this.value = 100;
				return;
			}
			if (this.type == 223)
			{
				this.name = "Nature's Gift";
				this.width = 20;
				this.height = 22;
				this.rare = 3;
				this.value = 27000;
				this.accessory = true;
				this.toolTip = "Spawn with max life and mana after death";
				return;
			}
			if (this.type == 224)
			{
				this.name = "Bed";
				this.useStyle = 1;
				this.useTurn = true;
				this.useAnimation = 15;
				this.useTime = 10;
				this.maxStack = 99;
				this.consumable = true;
				this.createTile = 79;
				this.width = 28;
				this.height = 20;
				this.value = 2000;
				return;
			}
			if (this.type == 225)
			{
				this.name = "Silk";
				this.maxStack = 99;
				this.width = 22;
				this.height = 22;
				this.value = 1000;
				return;
			}
			if (this.type == 226)
			{
				this.name = "Lesser Restoration Potion";
				this.useSound = 3;
				this.healMana = 100;
				this.healLife = 100;
				this.useStyle = 2;
				this.useTurn = true;
				this.useAnimation = 17;
				this.useTime = 17;
				this.maxStack = 20;
				this.consumable = true;
				this.width = 14;
				this.height = 24;
				this.potion = true;
				this.value = 2000;
				return;
			}
			if (this.type == 227)
			{
				this.name = "Restoration Potion";
				this.useSound = 3;
				this.healMana = 200;
				this.healLife = 200;
				this.useStyle = 2;
				this.useTurn = true;
				this.useAnimation = 17;
				this.useTime = 17;
				this.maxStack = 20;
				this.consumable = true;
				this.width = 14;
				this.height = 24;
				this.potion = true;
				this.value = 4000;
				return;
			}
			if (this.type == 228)
			{
				this.name = "Cobalt Helmet";
				this.width = 22;
				this.height = 22;
				this.defense = 6;
				this.headSlot = 8;
				this.rare = 3;
				this.value = 45000;
				this.toolTip = "Slowly regenerates mana";
				this.manaRegen = 4;
				return;
			}
			if (this.type == 229)
			{
				this.name = "Cobalt Breastplate";
				this.width = 26;
				this.height = 28;
				this.defense = 7;
				this.bodySlot = 8;
				this.rare = 3;
				this.value = 30000;
				this.toolTip = "Slowly regenerates mana";
				this.manaRegen = 4;
				return;
			}
			if (this.type == 230)
			{
				this.name = "Cobalt Greaves";
				this.width = 18;
				this.height = 28;
				this.defense = 6;
				this.legSlot = 8;
				this.rare = 3;
				this.value = 30000;
				this.toolTip = "Slowly regenerates mana";
				this.manaRegen = 3;
				return;
			}
			if (this.type == 231)
			{
				this.name = "Molten Helmet";
				this.width = 22;
				this.height = 22;
				this.defense = 9;
				this.headSlot = 9;
				this.rare = 3;
				this.value = 45000;
				return;
			}
			if (this.type == 232)
			{
				this.name = "Molten Breastplate";
				this.width = 26;
				this.height = 28;
				this.defense = 10;
				this.bodySlot = 9;
				this.rare = 3;
				this.value = 30000;
				return;
			}
			if (this.type == 233)
			{
				this.name = "Molten Greaves";
				this.width = 18;
				this.height = 28;
				this.defense = 9;
				this.legSlot = 9;
				this.rare = 3;
				this.value = 30000;
				return;
			}
			if (this.type == 234)
			{
				this.name = "Meteor Shot";
				this.shootSpeed = 3f;
				this.shoot = 36;
				this.damage = 9;
				this.width = 8;
				this.height = 8;
				this.maxStack = 250;
				this.consumable = true;
				this.ammo = 14;
				this.knockBack = 1f;
				this.value = 8;
				this.rare = 1;
				return;
			}
			if (this.type == 235)
			{
				this.useStyle = 1;
				this.name = "Sticky Bomb";
				this.shootSpeed = 5f;
				this.shoot = 37;
				this.width = 20;
				this.height = 20;
				this.maxStack = 20;
				this.consumable = true;
				this.useSound = 1;
				this.useAnimation = 25;
				this.useTime = 25;
				this.noUseGraphic = true;
				this.noMelee = true;
				this.value = 500;
				this.damage = 0;
				this.toolTip = "Tossing may be difficult.";
			}
		}