Someone
public text v1 · immutablepublic void SetDefaults(int Type)
{
if (Main.netMode == 1 || Main.netMode == 2)
{
this.owner = 8;
}
else
{
this.owner = Main.myPlayer;
}
this.mana = 0;
this.wet = false;
this.wetCount = 0;
this.lavaWet = false;
this.channel = false;
this.manaRegen = 0;
this.release = 0;
this.noMelee = false;
this.noUseGraphic = false;
this.lifeRegen = 0;
this.shootSpeed = 0f;
this.active = true;
this.alpha = 0;
this.ammo = 0;
this.useAmmo = 0;
this.autoReuse = false;
this.accessory = false;
this.axe = 0;
this.healMana = 0;
this.bodySlot = -1;
this.legSlot = -1;
this.headSlot = -1;
this.potion = false;
this.color = default(Color);
this.consumable = false;
this.createTile = -1;
this.createWall = -1;
this.damage = -1;
this.defense = 0;
this.hammer = 0;
this.healLife = 0;
this.holdStyle = 0;
this.knockBack = 0f;
this.maxStack = 1;
this.pick = 0;
this.rare = 0;
this.scale = 1f;
this.shoot = 0;
this.stack = 1;
this.toolTip = null;
this.tileBoost = 0;
this.type = Type;
this.useStyle = 0;
this.useSound = 0;
this.useTime = 100;
this.useAnimation = 100;
this.value = 0;
this.useTurn = false;
this.buy = false;
if (this.type == 1)
{
this.name = "Iron Pickaxe";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 20;
this.useTime = 13;
this.autoReuse = true;
this.width = 24;
this.height = 28;
this.damage = 5;
this.pick = 45;
this.useSound = 1;
this.knockBack = 2f;
this.value = 2000;
}
else
{
if (this.type == 2)
{
this.name = "Dirt Block";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 0;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 3)
{
this.name = "Stone Block";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 1;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 4)
{
this.name = "Iron Broadsword";
this.useStyle = 1;
this.useTurn = false;
this.useAnimation = 21;
this.useTime = 21;
this.width = 24;
this.height = 28;
this.damage = 10;
this.knockBack = 5f;
this.useSound = 1;
this.scale = 1f;
this.value = 1800;
}
else
{
if (this.type == 5)
{
this.name = "Mushroom";
this.useStyle = 2;
this.useSound = 2;
this.useTurn = false;
this.useAnimation = 17;
this.useTime = 17;
this.width = 16;
this.height = 18;
this.healLife = 20;
this.maxStack = 99;
this.consumable = true;
this.potion = true;
this.value = 50;
}
else
{
if (this.type == 6)
{
this.name = "Iron Shortsword";
this.useStyle = 3;
this.useTurn = false;
this.useAnimation = 12;
this.useTime = 12;
this.width = 24;
this.height = 28;
this.damage = 8;
this.knockBack = 4f;
this.scale = 0.9f;
this.useSound = 1;
this.useTurn = true;
this.value = 1400;
}
else
{
if (this.type == 7)
{
this.name = "Iron Hammer";
this.autoReuse = true;
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 30;
this.useTime = 20;
this.hammer = 45;
this.width = 24;
this.height = 28;
this.damage = 7;
this.knockBack = 5.5f;
this.scale = 1.2f;
this.useSound = 1;
this.value = 1600;
}
else
{
if (this.type == 8)
{
this.name = "Torch";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.holdStyle = 1;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 4;
this.width = 10;
this.height = 12;
this.toolTip = "Provides light";
this.value = 50;
}
else
{
if (this.type == 9)
{
this.name = "Wood";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 30;
this.width = 8;
this.height = 10;
}
else
{
if (this.type == 10)
{
this.name = "Iron Axe";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 27;
this.knockBack = 4.5f;
this.useTime = 19;
this.autoReuse = true;
this.width = 24;
this.height = 28;
this.damage = 5;
this.axe = 9;
this.scale = 1.1f;
this.useSound = 1;
this.value = 1600;
}
else
{
if (this.type == 11)
{
this.name = "Iron Ore";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 6;
this.width = 12;
this.height = 12;
this.value = 500;
}
else
{
if (this.type == 12)
{
this.name = "Copper Ore";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 7;
this.width = 12;
this.height = 12;
this.value = 250;
}
else
{
if (this.type == 13)
{
this.name = "Gold Ore";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 8;
this.width = 12;
this.height = 12;
this.value = 2000;
}
else
{
if (this.type == 14)
{
this.name = "Silver Ore";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 9;
this.width = 12;
this.height = 12;
this.value = 1000;
}
else
{
if (this.type == 15)
{
this.name = "Copper Watch";
this.width = 24;
this.height = 28;
this.accessory = true;
this.toolTip = "Tells the time";
this.value = 1000;
}
else
{
if (this.type == 16)
{
this.name = "Silver Watch";
this.width = 24;
this.height = 28;
this.accessory = true;
this.toolTip = "Tells the time";
this.value = 5000;
}
else
{
if (this.type == 17)
{
this.name = "Gold Watch";
this.width = 24;
this.height = 28;
this.accessory = true;
this.rare = 1;
this.toolTip = "Tells the time";
this.value = 10000;
}
else
{
if (this.type == 18)
{
this.name = "Depth Meter";
this.width = 24;
this.height = 18;
this.accessory = true;
this.rare = 1;
this.toolTip = "Shows depth";
this.value = 10000;
}
else
{
if (this.type == 19)
{
this.name = "Gold Bar";
this.width = 20;
this.height = 20;
this.maxStack = 99;
this.value = 6000;
}
else
{
if (this.type == 20)
{
this.name = "Copper Bar";
this.width = 20;
this.height = 20;
this.maxStack = 99;
this.value = 750;
}
else
{
if (this.type == 21)
{
this.name = "Silver Bar";
this.width = 20;
this.height = 20;
this.maxStack = 99;
this.value = 3000;
}
else
{
if (this.type == 22)
{
this.name = "Iron Bar";
this.width = 20;
this.height = 20;
this.maxStack = 99;
this.value = 1500;
}
else
{
if (this.type == 23)
{
this.name = "Gel";
this.width = 10;
this.height = 12;
this.maxStack = 99;
this.alpha = 175;
this.color = new Color(0, 80, 255, 100);
this.toolTip = "'Both tasty and flammable'";
this.value = 5;
}
else
{
if (this.type == 24)
{
this.name = "Wooden Sword";
this.useStyle = 1;
this.useTurn = false;
this.useAnimation = 25;
this.width = 24;
this.height = 28;
this.damage = 7;
this.knockBack = 4f;
this.scale = 0.95f;
this.useSound = 1;
this.value = 100;
}
else
{
if (this.type == 25)
{
this.name = "Wooden Door";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.maxStack = 99;
this.consumable = true;
this.createTile = 10;
this.width = 14;
this.height = 28;
this.value = 200;
}
else
{
if (this.type == 26)
{
this.name = "Stone Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 1;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 27)
{
this.name = "Acorn";
this.useTurn = true;
this.useStyle = 1;
this.useAnimation = 15;
this.useTime = 10;
this.maxStack = 99;
this.consumable = true;
this.createTile = 20;
this.width = 18;
this.height = 18;
this.value = 10;
}
else
{
if (this.type == 28)
{
this.name = "Lesser Healing Potion";
this.useSound = 3;
this.healLife = 100;
this.useStyle = 2;
this.useTurn = true;
this.useAnimation = 17;
this.useTime = 17;
this.maxStack = 30;
this.consumable = true;
this.width = 14;
this.height = 24;
this.potion = true;
this.value = 200;
}
else
{
if (this.type == 29)
{
this.name = "Life Crystal";
this.maxStack = 99;
this.consumable = true;
this.width = 18;
this.height = 18;
this.useStyle = 4;
this.useTime = 30;
this.useSound = 4;
this.useAnimation = 30;
this.toolTip = "Increases maximum life";
this.rare = 2;
}
else
{
if (this.type == 30)
{
this.name = "Dirt Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 2;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 31)
{
this.name = "Bottle";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 13;
this.width = 16;
this.height = 24;
this.value = 100;
}
else
{
if (this.type == 32)
{
this.name = "Wooden Table";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 14;
this.width = 26;
this.height = 20;
this.value = 300;
}
else
{
if (this.type == 33)
{
this.name = "Furnace";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 17;
this.width = 26;
this.height = 24;
this.value = 300;
}
else
{
if (this.type == 34)
{
this.name = "Wooden Chair";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 15;
this.width = 12;
this.height = 30;
this.value = 150;
}
else
{
if (this.type == 35)
{
this.name = "Iron Anvil";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 16;
this.width = 28;
this.height = 14;
this.value = 5000;
}
else
{
if (this.type == 36)
{
this.name = "Work Bench";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 18;
this.width = 28;
this.height = 14;
this.value = 150;
}
else
{
if (this.type == 37)
{
this.name = "Goggles";
this.width = 28;
this.height = 12;
this.defense = 1;
this.headSlot = 10;
this.rare = 1;
this.value = 1000;
}
else
{
if (this.type == 38)
{
this.name = "Lens";
this.width = 12;
this.height = 20;
this.maxStack = 99;
this.value = 500;
}
else
{
if (this.type == 39)
{
this.useStyle = 5;
this.useAnimation = 30;
this.useTime = 30;
this.name = "Wooden Bow";
this.width = 12;
this.height = 28;
this.shoot = 1;
this.useAmmo = 1;
this.useSound = 5;
this.damage = 5;
this.shootSpeed = 6.1f;
this.noMelee = true;
this.value = 100;
}
else
{
if (this.type == 40)
{
this.name = "Wooden Arrow";
this.shootSpeed = 3f;
this.shoot = 1;
this.damage = 5;
this.width = 10;
this.height = 28;
this.maxStack = 250;
this.consumable = true;
this.ammo = 1;
this.knockBack = 2f;
this.value = 10;
}
else
{
if (this.type == 41)
{
this.name = "Flaming Arrow";
this.shootSpeed = 3.5f;
this.shoot = 2;
this.damage = 7;
this.width = 10;
this.height = 28;
this.maxStack = 250;
this.consumable = true;
this.ammo = 1;
this.knockBack = 2f;
this.value = 15;
}
else
{
if (this.type == 42)
{
this.useStyle = 1;
this.name = "Shuriken";
this.shootSpeed = 9f;
this.shoot = 3;
this.damage = 10;
this.width = 18;
this.height = 20;
this.maxStack = 250;
this.consumable = true;
this.useSound = 1;
this.useAnimation = 15;
this.useTime = 15;
this.noUseGraphic = true;
this.noMelee = true;
this.value = 20;
}
else
{
if (this.type == 43)
{
this.useStyle = 4;
this.name = "Suspicious Looking Eye";
this.width = 22;
this.height = 14;
this.consumable = true;
this.useAnimation = 45;
this.useTime = 45;
this.toolTip = "May cause terrible things to occur";
}
else
{
if (this.type == 44)
{
this.useStyle = 5;
this.useAnimation = 25;
this.useTime = 25;
this.name = "Demon Bow";
this.width = 12;
this.height = 28;
this.shoot = 1;
this.useAmmo = 1;
this.useSound = 5;
this.damage = 13;
this.shootSpeed = 6.7f;
this.knockBack = 1f;
this.alpha = 30;
this.rare = 1;
this.noMelee = true;
this.value = 18000;
}
else
{
if (this.type == 45)
{
this.name = "War Axe of the Night";
this.autoReuse = true;
this.useStyle = 1;
this.useAnimation = 30;
this.knockBack = 6f;
this.useTime = 15;
this.width = 24;
this.height = 28;
this.damage = 21;
this.axe = 15;
this.scale = 1.2f;
this.useSound = 1;
this.rare = 1;
this.value = 13500;
}
else
{
if (this.type == 46)
{
this.name = "Light's Bane";
this.useStyle = 1;
this.useAnimation = 20;
this.knockBack = 5f;
this.width = 24;
this.height = 28;
this.damage = 16;
this.scale = 1.1f;
this.useSound = 1;
this.rare = 1;
this.value = 13500;
}
else
{
if (this.type == 47)
{
this.name = "Unholy Arrow";
this.shootSpeed = 3.4f;
this.shoot = 4;
this.damage = 8;
this.width = 10;
this.height = 28;
this.maxStack = 250;
this.consumable = true;
this.ammo = 1;
this.knockBack = 3f;
this.alpha = 30;
this.rare = 1;
this.value = 40;
}
else
{
if (this.type == 48)
{
this.name = "Chest";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 21;
this.width = 26;
this.height = 22;
this.value = 500;
}
else
{
if (this.type == 49)
{
this.name = "Band of Regeneration";
this.width = 22;
this.height = 22;
this.accessory = true;
this.lifeRegen = 1;
this.rare = 1;
this.toolTip = "Slowly regenerates life";
this.value = 50000;
}
else
{
if (this.type == 50)
{
this.name = "Magic Mirror";
this.useTurn = true;
this.width = 20;
this.height = 20;
this.useStyle = 4;
this.useTime = 90;
this.useSound = 6;
this.useAnimation = 90;
this.toolTip = "Gaze in the mirror to return home";
this.rare = 1;
this.value = 50000;
}
else
{
if (this.type == 51)
{
this.name = "Jester's Arrow";
this.shootSpeed = 0.5f;
this.shoot = 5;
this.damage = 9;
this.width = 10;
this.height = 28;
this.maxStack = 250;
this.consumable = true;
this.ammo = 1;
this.knockBack = 4f;
this.rare = 1;
this.value = 100;
}
else
{
if (this.type == 52)
{
this.name = "Angel Statue";
this.width = 24;
this.height = 28;
this.toolTip = "It doesn't do anything";
this.value = 1;
}
else
{
if (this.type == 53)
{
this.name = "Cloud in a Bottle";
this.width = 16;
this.height = 24;
this.accessory = true;
this.rare = 1;
this.toolTip = "Allows the holder to double jump";
this.value = 50000;
}
else
{
if (this.type == 54)
{
this.name = "Hermes Boots";
this.width = 28;
this.height = 24;
this.accessory = true;
this.rare = 1;
this.toolTip = "The wearer can run super fast";
this.value = 50000;
}
else
{
if (this.type == 55)
{
this.noMelee = true;
this.useStyle = 1;
this.name = "Enchanted Boomerang";
this.shootSpeed = 10f;
this.shoot = 6;
this.damage = 13;
this.knockBack = 8f;
this.width = 14;
this.height = 28;
this.useSound = 1;
this.useAnimation = 15;
this.useTime = 15;
this.noUseGraphic = true;
this.rare = 1;
this.value = 50000;
}
else
{
if (this.type == 56)
{
this.name = "Demonite Ore";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 22;
this.width = 12;
this.height = 12;
this.rare = 1;
this.toolTip = "Pulsing with dark energy";
this.value = 4000;
}
else
{
if (this.type == 57)
{
this.name = "Demonite Bar";
this.width = 20;
this.height = 20;
this.maxStack = 99;
this.rare = 1;
this.toolTip = "Pulsing with dark energy";
this.value = 16000;
}
else
{
if (this.type == 58)
{
this.name = "Heart";
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 59)
{
this.name = "Corrupt Seeds";
this.useTurn = true;
this.useStyle = 1;
this.useAnimation = 15;
this.useTime = 10;
this.maxStack = 99;
this.consumable = true;
this.createTile = 23;
this.width = 14;
this.height = 14;
this.value = 500;
}
else
{
if (this.type == 60)
{
this.name = "Vile Mushroom";
this.width = 16;
this.height = 18;
this.maxStack = 99;
this.value = 50;
}
else
{
if (this.type == 61)
{
this.name = "Ebonstone Block";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 25;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 62)
{
this.name = "Grass Seeds";
this.useTurn = true;
this.useStyle = 1;
this.useAnimation = 15;
this.useTime = 10;
this.maxStack = 99;
this.consumable = true;
this.createTile = 2;
this.width = 14;
this.height = 14;
this.value = 20;
}
else
{
if (this.type == 63)
{
this.name = "Sunflower";
this.useTurn = true;
this.useStyle = 1;
this.useAnimation = 15;
this.useTime = 10;
this.maxStack = 99;
this.consumable = true;
this.createTile = 27;
this.width = 26;
this.height = 26;
this.value = 200;
}
else
{
if (this.type == 64)
{
this.mana = 5;
this.damage = 8;
this.useStyle = 1;
this.name = "Vilethorn";
this.shootSpeed = 32f;
this.shoot = 7;
this.width = 26;
this.height = 28;
this.useSound = 8;
this.useAnimation = 30;
this.useTime = 30;
this.rare = 1;
this.noMelee = true;
this.toolTip = "Summons a vile thorn";
this.value = 10000;
}
else
{
if (this.type == 65)
{
this.mana = 11;
this.knockBack = 5f;
this.alpha = 100;
this.color = new Color(150, 150, 150, 0);
this.damage = 15;
this.useStyle = 1;
this.scale = 1.15f;
this.name = "Starfury";
this.shootSpeed = 12f;
this.shoot = 9;
this.width = 14;
this.height = 28;
this.useSound = 9;
this.useAnimation = 25;
this.useTime = 10;
this.rare = 1;
this.toolTip = "Forged with the fury of heaven";
this.value = 50000;
}
else
{
if (this.type == 66)
{
this.useStyle = 1;
this.name = "Purification Powder";
this.shootSpeed = 4f;
this.shoot = 10;
this.width = 16;
this.height = 24;
this.maxStack = 99;
this.consumable = true;
this.useSound = 1;
this.useAnimation = 15;
this.useTime = 15;
this.noMelee = true;
this.toolTip = "Cleanses the corruption";
this.value = 75;
}
else
{
if (this.type == 67)
{
this.damage = 8;
this.useStyle = 1;
this.name = "Vile Powder";
this.shootSpeed = 4f;
this.shoot = 11;
this.width = 16;
this.height = 24;
this.maxStack = 99;
this.consumable = true;
this.useSound = 1;
this.useAnimation = 15;
this.useTime = 15;
this.noMelee = true;
this.value = 100;
}
else
{
if (this.type == 68)
{
this.name = "Rotten Chunk";
this.width = 18;
this.height = 20;
this.maxStack = 99;
this.toolTip = "Looks tasty!";
this.value = 10;
}
else
{
if (this.type == 69)
{
this.name = "Worm Tooth";
this.width = 8;
this.height = 20;
this.maxStack = 99;
this.value = 100;
}
else
{
if (this.type == 70)
{
this.useStyle = 4;
this.consumable = true;
this.useAnimation = 45;
this.useTime = 45;
this.name = "Worm Food";
this.width = 28;
this.height = 28;
this.toolTip = "May attract giant worms";
}
else
{
if (this.type == 71)
{
this.name = "Copper Coin";
this.width = 10;
this.height = 12;
this.maxStack = 100;
}
else
{
if (this.type == 72)
{
this.name = "Silver Coin";
this.width = 10;
this.height = 12;
this.maxStack = 100;
}
else
{
if (this.type == 73)
{
this.name = "Gold Coin";
this.width = 10;
this.height = 12;
this.maxStack = 100;
}
else
{
if (this.type == 74)
{
this.name = "Platinum Coin";
this.width = 10;
this.height = 12;
this.maxStack = 100;
}
else
{
if (this.type == 75)
{
this.name = "Fallen Star";
this.width = 18;
this.height = 20;
this.maxStack = 100;
this.alpha = 75;
this.ammo = 15;
this.toolTip = "Disappears after the sunrise";
this.value = 500;
this.useStyle = 4;
this.useSound = 4;
this.useTurn = false;
this.useAnimation = 17;
this.useTime = 17;
this.healMana = 20;
this.consumable = true;
this.rare = 1;
this.potion = true;
}
else
{
if (this.type == 76)
{
this.name = "Copper Greaves";
this.width = 18;
this.height = 28;
this.defense = 1;
this.legSlot = 1;
this.value = 750;
}
else
{
if (this.type == 77)
{
this.name = "Iron Greaves";
this.width = 18;
this.height = 28;
this.defense = 2;
this.legSlot = 2;
this.value = 3000;
}
else
{
if (this.type == 78)
{
this.name = "Silver Greaves";
this.width = 18;
this.height = 28;
this.defense = 3;
this.legSlot = 3;
this.value = 7500;
}
else
{
if (this.type == 79)
{
this.name = "Gold Greaves";
this.width = 18;
this.height = 28;
this.defense = 4;
this.legSlot = 4;
this.value = 15000;
}
else
{
if (this.type == 80)
{
this.name = "Copper Chainmail";
this.width = 26;
this.height = 28;
this.defense = 2;
this.bodySlot = 1;
this.value = 1000;
}
else
{
if (this.type == 81)
{
this.name = "Iron Chainmail";
this.width = 26;
this.height = 28;
this.defense = 3;
this.bodySlot = 2;
this.value = 4000;
}
else
{
if (this.type == 82)
{
this.name = "Silver Chainmail";
this.width = 26;
this.height = 28;
this.defense = 4;
this.bodySlot = 3;
this.value = 10000;
}
else
{
if (this.type == 83)
{
this.name = "Gold Chainmail";
this.width = 26;
this.height = 28;
this.defense = 5;
this.bodySlot = 4;
this.value = 20000;
}
else
{
if (this.type == 84)
{
this.noUseGraphic = true;
this.damage = 0;
this.knockBack = 7f;
this.useStyle = 5;
this.name = "Grappling Hook";
this.shootSpeed = 11f;
this.shoot = 13;
this.width = 18;
this.height = 28;
this.useSound = 1;
this.useAnimation = 20;
this.useTime = 20;
this.rare = 1;
this.noMelee = true;
this.value = 20000;
}
else
{
if (this.type == 85)
{
this.name = "Iron Chain";
this.width = 14;
this.height = 20;
this.maxStack = 99;
this.value = 1000;
}
else
{
if (this.type == 86)
{
this.name = "Shadow Scale";
this.width = 14;
this.height = 18;
this.maxStack = 99;
this.rare = 1;
this.value = 500;
}
else
{
if (this.type == 87)
{
this.name = "Piggy Bank";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 29;
this.width = 20;
this.height = 12;
this.value = 10000;
}
else
{
if (this.type == 88)
{
this.name = "Mining Helmet";
this.width = 22;
this.height = 16;
this.defense = 1;
this.headSlot = 11;
this.rare = 1;
this.value = 80000;
this.toolTip = "Provides light when worn";
}
else
{
if (this.type == 89)
{
this.name = "Copper Helmet";
this.width = 22;
this.height = 22;
this.defense = 1;
this.headSlot = 1;
this.value = 1250;
}
else
{
if (this.type == 90)
{
this.name = "Iron Helmet";
this.width = 22;
this.height = 22;
this.defense = 2;
this.headSlot = 2;
this.value = 5000;
}
else
{
if (this.type == 91)
{
this.name = "Silver Helmet";
this.width = 22;
this.height = 22;
this.defense = 3;
this.headSlot = 3;
this.value = 12500;
}
else
{
if (this.type == 92)
{
this.name = "Gold Helmet";
this.width = 22;
this.height = 22;
this.defense = 4;
this.headSlot = 4;
this.value = 25000;
}
else
{
if (this.type == 93)
{
this.name = "Wood Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 4;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 94)
{
this.name = "Wood Platform";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 19;
this.width = 8;
this.height = 10;
}
else
{
if (this.type == 95)
{
this.useStyle = 5;
this.useAnimation = 20;
this.useTime = 20;
this.name = "Flintlock Pistol";
this.width = 24;
this.height = 28;
this.shoot = 14;
this.useAmmo = 14;
this.useSound = 11;
this.damage = 7;
this.shootSpeed = 5f;
this.noMelee = true;
this.value = 50000;
this.scale = 0.9f;
this.rare = 1;
}
else
{
if (this.type == 96)
{
this.useStyle = 5;
this.autoReuse = true;
this.useAnimation = 45;
this.useTime = 45;
this.name = "Musket";
this.width = 44;
this.height = 14;
this.shoot = 10;
this.useAmmo = 14;
this.useSound = 11;
this.damage = 14;
this.shootSpeed = 8f;
this.noMelee = true;
this.value = 100000;
this.knockBack = 4f;
this.rare = 1;
}
else
{
if (this.type == 97)
{
this.name = "Musket Ball";
this.shootSpeed = 4f;
this.shoot = 14;
this.damage = 7;
this.width = 8;
this.height = 8;
this.maxStack = 250;
this.consumable = true;
this.ammo = 14;
this.knockBack = 2f;
this.value = 8;
}
else
{
if (this.type == 98)
{
this.useStyle = 5;
this.autoReuse = true;
this.useAnimation = 8;
this.useTime = 8;
this.name = "Minishark";
this.width = 50;
this.height = 18;
this.shoot = 10;
this.useAmmo = 14;
this.useSound = 11;
this.damage = 5;
this.shootSpeed = 7f;
this.noMelee = true;
this.value = 500000;
this.rare = 2;
this.toolTip = "Half shark, half gun, completely awesome.";
}
else
{
if (this.type == 99)
{
this.useStyle = 5;
this.useAnimation = 28;
this.useTime = 28;
this.name = "Iron Bow";
this.width = 12;
this.height = 28;
this.shoot = 1;
this.useAmmo = 1;
this.useSound = 5;
this.damage = 9;
this.shootSpeed = 6.6f;
this.noMelee = true;
this.value = 1400;
}
else
{
if (this.type == 100)
{
this.name = "Shadow Greaves";
this.width = 18;
this.height = 28;
this.defense = 6;
this.legSlot = 5;
this.rare = 1;
this.value = 22500;
}
else
{
if (this.type == 101)
{
this.name = "Shadow Scalemail";
this.width = 26;
this.height = 28;
this.defense = 7;
this.bodySlot = 5;
this.rare = 1;
this.value = 30000;
}
else
{
if (this.type == 102)
{
this.name = "Shadow Helmet";
this.width = 22;
this.height = 22;
this.defense = 6;
this.headSlot = 5;
this.rare = 1;
this.value = 37500;
}
else
{
if (this.type == 103)
{
this.name = "Nightmare Pickaxe";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 20;
this.useTime = 15;
this.autoReuse = true;
this.width = 24;
this.height = 28;
this.damage = 11;
this.pick = 65;
this.useSound = 1;
this.knockBack = 3f;
this.rare = 1;
this.value = 18000;
this.scale = 1.15f;
}
else
{
if (this.type == 104)
{
this.name = "The Breaker";
this.autoReuse = true;
this.useStyle = 1;
this.useAnimation = 40;
this.useTime = 19;
this.hammer = 55;
this.width = 24;
this.height = 28;
this.damage = 28;
this.knockBack = 6.5f;
this.scale = 1.3f;
this.useSound = 1;
this.rare = 1;
this.value = 15000;
}
else
{
if (this.type == 105)
{
this.name = "Candle";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 33;
this.width = 8;
this.height = 18;
this.holdStyle = 1;
}
else
{
if (this.type == 106)
{
this.name = "Copper Chandelier";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 34;
this.width = 26;
this.height = 26;
}
else
{
if (this.type == 107)
{
this.name = "Silver Chandelier";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 35;
this.width = 26;
this.height = 26;
}
else
{
if (this.type == 108)
{
this.name = "Gold Chandelier";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 36;
this.width = 26;
this.height = 26;
}
else
{
if (this.type == 109)
{
this.name = "Mana Crystal";
this.maxStack = 99;
this.consumable = true;
this.width = 18;
this.height = 18;
this.useStyle = 4;
this.useTime = 30;
this.useSound = 4;
this.useAnimation = 30;
this.toolTip = "Increases maximum mana";
this.rare = 2;
}
else
{
if (this.type == 110)
{
this.name = "Lesser Mana Potion";
this.useSound = 3;
this.healMana = 100;
this.useStyle = 2;
this.useTurn = true;
this.useAnimation = 17;
this.useTime = 17;
this.maxStack = 30;
this.consumable = true;
this.width = 14;
this.height = 24;
this.potion = true;
this.value = 1000;
}
else
{
if (this.type == 111)
{
this.name = "Band of Starpower";
this.width = 22;
this.height = 22;
this.accessory = true;
this.manaRegen = 3;
this.rare = 1;
this.toolTip = "Slowly regenerates mana";
this.value = 50000;
}
else
{
if (this.type == 112)
{
this.mana = 10;
this.damage = 30;
this.useStyle = 1;
this.name = "Flower of Fire";
this.shootSpeed = 6f;
this.shoot = 15;
this.width = 26;
this.height = 28;
this.useSound = 8;
this.useAnimation = 30;
this.useTime = 30;
this.rare = 3;
this.noMelee = true;
this.knockBack = 5f;
this.toolTip = "Throws balls of fire";
this.value = 10000;
}
else
{
if (this.type == 113)
{
this.mana = 18;
this.channel = true;
this.damage = 30;
this.useStyle = 1;
this.name = "Magic Missile";
this.shootSpeed = 6f;
this.shoot = 16;
this.width = 26;
this.height = 28;
this.useSound = 9;
this.useAnimation = 20;
this.useTime = 20;
this.rare = 2;
this.noMelee = true;
this.knockBack = 5f;
this.toolTip = "Casts a controllable missile";
this.value = 10000;
}
else
{
if (this.type == 114)
{
this.mana = 5;
this.channel = true;
this.damage = 0;
this.useStyle = 1;
this.name = "Dirt Rod";
this.shoot = 17;
this.width = 26;
this.height = 28;
this.useSound = 8;
this.useAnimation = 20;
this.useTime = 20;
this.rare = 1;
this.noMelee = true;
this.knockBack = 5f;
this.toolTip = "Magically move dirt";
this.value = 200000;
}
else
{
if (this.type == 115)
{
this.mana = 40;
this.channel = true;
this.damage = 0;
this.useStyle = 4;
this.name = "Orb of Light";
this.shoot = 18;
this.width = 24;
this.height = 24;
this.useSound = 8;
this.useAnimation = 20;
this.useTime = 20;
this.rare = 1;
this.noMelee = true;
this.toolTip = "Creates a magical orb of light";
this.value = 10000;
}
else
{
if (this.type == 116)
{
this.name = "Meteorite";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 37;
this.width = 12;
this.height = 12;
this.value = 1000;
}
else
{
if (this.type == 117)
{
this.name = "Meteorite Bar";
this.width = 20;
this.height = 20;
this.maxStack = 99;
this.rare = 1;
this.toolTip = "Warm to the touch";
this.value = 7000;
}
else
{
if (this.type == 118)
{
this.name = "Hook";
this.maxStack = 99;
this.width = 18;
this.height = 18;
this.value = 1000;
this.toolTip = "Combine with chains to making a grappling hook";
}
else
{
if (this.type == 119)
{
this.noMelee = true;
this.useStyle = 1;
this.name = "Flamarang";
this.shootSpeed = 11f;
this.shoot = 19;
this.damage = 32;
this.knockBack = 8f;
this.width = 14;
this.height = 28;
this.useSound = 1;
this.useAnimation = 15;
this.useTime = 15;
this.noUseGraphic = true;
this.rare = 3;
this.value = 100000;
}
else
{
if (this.type == 120)
{
this.useStyle = 5;
this.useAnimation = 25;
this.useTime = 25;
this.name = "Molten Fury";
this.width = 14;
this.height = 32;
this.shoot = 1;
this.useAmmo = 1;
this.useSound = 5;
this.damage = 29;
this.shootSpeed = 8f;
this.knockBack = 2f;
this.alpha = 30;
this.rare = 3;
this.noMelee = true;
this.scale = 1.1f;
this.value = 27000;
this.toolTip = "Lights wooden arrows ablaze";
}
else
{
if (this.type == 121)
{
this.name = "Fiery Greatsword";
this.useStyle = 1;
this.useAnimation = 35;
this.knockBack = 6.5f;
this.width = 24;
this.height = 28;
this.damage = 34;
this.scale = 1.3f;
this.useSound = 1;
this.rare = 3;
this.value = 27000;
this.toolTip = "It's made out of fire!";
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
if (this.type == 122)
{
this.name = "Molten Pickaxe";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 25;
this.useTime = 25;
this.autoReuse = true;
this.width = 24;
this.height = 28;
this.damage = 18;
this.pick = 100;
this.scale = 1.15f;
this.useSound = 1;
this.knockBack = 2f;
this.rare = 3;
this.value = 27000;
}
else
{
if (this.type == 123)
{
this.name = "Meteor Helmet";
this.width = 22;
this.height = 22;
this.defense = 4;
this.headSlot = 6;
this.rare = 1;
this.value = 45000;
this.manaRegen = 3;
this.toolTip = "Slowly regenerates mana";
}
else
{
if (this.type == 124)
{
this.name = "Meteor Suit";
this.width = 26;
this.height = 28;
this.defense = 5;
this.bodySlot = 6;
this.rare = 1;
this.value = 30000;
this.manaRegen = 3;
this.toolTip = "Slowly regenerates mana";
}
else
{
if (this.type == 125)
{
this.name = "Meteor Leggings";
this.width = 18;
this.height = 28;
this.defense = 4;
this.legSlot = 6;
this.rare = 1;
this.manaRegen = 3;
this.value = 30000;
this.toolTip = "Slowly regenerates mana";
}
else
{
if (this.type == 126)
{
this.name = "Angel Statue";
this.width = 24;
this.height = 28;
this.toolTip = "It doesn't do anything";
this.value = 1;
}
else
{
if (this.type == 127)
{
this.autoReuse = true;
this.useStyle = 5;
this.useAnimation = 18;
this.useTime = 18;
this.name = "Space Gun";
this.width = 24;
this.height = 28;
this.shoot = 20;
this.mana = 9;
this.useSound = 12;
this.knockBack = 1f;
this.damage = 15;
this.shootSpeed = 10f;
this.noMelee = true;
this.scale = 0.8f;
this.rare = 1;
}
else
{
if (this.type == 128)
{
this.mana = 7;
this.name = "Rocket Boots";
this.width = 28;
this.height = 24;
this.accessory = true;
this.rare = 3;
this.toolTip = "Allows flight";
this.value = 50000;
}
else
{
if (this.type == 129)
{
this.name = "Gray Brick";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 38;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 130)
{
this.name = "Gray Brick Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 5;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 131)
{
this.name = "Red Brick";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 39;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 132)
{
this.name = "Red Brick Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 6;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 133)
{
this.name = "Clay Block";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 40;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 134)
{
this.name = "Blue Brick";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 41;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 135)
{
this.name = "Blue Brick Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 7;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 136)
{
this.name = "Chain Lantern";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 42;
this.width = 12;
this.height = 28;
}
else
{
if (this.type == 137)
{
this.name = "Green Brick";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 43;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 138)
{
this.name = "Green Brick Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 8;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 139)
{
this.name = "Pink Brick";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 44;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 140)
{
this.name = "Pink Brick Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 9;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 141)
{
this.name = "Gold Brick";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 45;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 142)
{
this.name = "Gold Brick Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 10;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 143)
{
this.name = "Silver Brick";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 46;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 144)
{
this.name = "Silver Brick Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 11;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 145)
{
this.name = "Copper Brick";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 47;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 146)
{
this.name = "Copper Brick Wall";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createWall = 12;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 147)
{
this.name = "Spike";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 48;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 148)
{
this.name = "Water Candle";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 49;
this.width = 8;
this.height = 18;
this.holdStyle = 1;
this.toolTip = "Holding this may attract unwanted attention";
}
else
{
if (this.type == 149)
{
this.name = "Book";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 50;
this.width = 24;
this.height = 28;
this.toolTip = "It contains strange symbols";
}
else
{
if (this.type == 150)
{
this.name = "Cobweb";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 51;
this.width = 20;
this.height = 24;
this.alpha = 100;
}
else
{
if (this.type == 151)
{
this.name = "Necro Helmet";
this.width = 22;
this.height = 22;
this.defense = 6;
this.headSlot = 7;
this.rare = 2;
this.value = 45000;
}
else
{
if (this.type == 152)
{
this.name = "Necro Breastplate";
this.width = 26;
this.height = 28;
this.defense = 7;
this.bodySlot = 7;
this.rare = 2;
this.value = 30000;
}
else
{
if (this.type == 153)
{
this.name = "Necro Greaves";
this.width = 18;
this.height = 28;
this.defense = 6;
this.legSlot = 7;
this.rare = 2;
this.value = 30000;
}
else
{
if (this.type == 154)
{
this.name = "Bone";
this.maxStack = 99;
this.consumable = true;
this.width = 12;
this.height = 14;
this.value = 50;
this.useAnimation = 12;
this.useTime = 12;
this.useStyle = 1;
this.useSound = 1;
this.shootSpeed = 8f;
this.noUseGraphic = true;
this.damage = 22;
this.knockBack = 4f;
this.shoot = 21;
}
else
{
if (this.type == 155)
{
this.autoReuse = true;
this.useTurn = true;
this.name = "Muramasa";
this.useStyle = 1;
this.useAnimation = 20;
this.knockBack = 3f;
this.width = 40;
this.height = 40;
this.damage = 22;
this.scale = 1.2f;
this.useSound = 1;
this.rare = 2;
this.value = 27000;
}
else
{
if (this.type == 156)
{
this.name = "Cobalt Shield";
this.width = 24;
this.height = 28;
this.rare = 2;
this.value = 27000;
this.accessory = true;
this.defense = 2;
this.toolTip = "Grants immunity to knockback";
}
else
{
if (this.type == 157)
{
this.mana = 12;
this.autoReuse = true;
this.name = "Aqua Scepter";
this.useStyle = 5;
this.useAnimation = 30;
this.useTime = 5;
this.knockBack = 3f;
this.width = 38;
this.height = 10;
this.damage = 15;
this.scale = 1f;
this.shoot = 22;
this.shootSpeed = 10f;
this.useSound = 13;
this.rare = 2;
this.value = 27000;
this.toolTip = "Sprays out a shower of water";
}
else
{
if (this.type == 158)
{
this.name = "Lucky Horseshoe";
this.width = 20;
this.height = 22;
this.rare = 1;
this.value = 27000;
this.accessory = true;
this.toolTip = "Negate fall damage";
}
else
{
if (this.type == 159)
{
this.name = "Shiny Red Balloon";
this.width = 14;
this.height = 28;
this.rare = 1;
this.value = 27000;
this.accessory = true;
this.toolTip = "Increases jump height";
}
else
{
if (this.type == 160)
{
this.autoReuse = true;
this.name = "Harpoon";
this.useStyle = 5;
this.useAnimation = 30;
this.useTime = 30;
this.knockBack = 6f;
this.width = 30;
this.height = 10;
this.damage = 15;
this.scale = 1.1f;
this.shoot = 23;
this.shootSpeed = 10f;
this.useSound = 10;
this.rare = 2;
this.value = 27000;
}
else
{
if (this.type == 161)
{
this.useStyle = 1;
this.name = "Spiky Ball";
this.shootSpeed = 5f;
this.shoot = 24;
this.knockBack = 1f;
this.damage = 12;
this.width = 10;
this.height = 10;
this.maxStack = 250;
this.consumable = true;
this.useSound = 1;
this.useAnimation = 15;
this.useTime = 15;
this.noUseGraphic = true;
this.noMelee = true;
this.value = 20;
}
else
{
if (this.type == 162)
{
this.name = "Ball 'O Hurt";
this.useStyle = 5;
this.useAnimation = 30;
this.useTime = 30;
this.knockBack = 7f;
this.width = 30;
this.height = 10;
this.damage = 15;
this.scale = 1.1f;
this.noUseGraphic = true;
this.shoot = 25;
this.shootSpeed = 12f;
this.useSound = 1;
this.rare = 1;
this.value = 27000;
}
else
{
if (this.type == 163)
{
this.name = "Blue Moon";
this.useStyle = 5;
this.useAnimation = 30;
this.useTime = 30;
this.knockBack = 7f;
this.width = 30;
this.height = 10;
this.damage = 30;
this.scale = 1.1f;
this.noUseGraphic = true;
this.shoot = 26;
this.shootSpeed = 12f;
this.useSound = 1;
this.rare = 2;
this.value = 27000;
}
else
{
if (this.type == 164)
{
this.autoReuse = false;
this.useStyle = 5;
this.useAnimation = 10;
this.useTime = 10;
this.name = "Handgun";
this.width = 24;
this.height = 28;
this.shoot = 14;
this.knockBack = 3f;
this.useAmmo = 14;
this.useSound = 11;
this.damage = 12;
this.shootSpeed = 10f;
this.noMelee = true;
this.value = 50000;
this.scale = 0.8f;
this.rare = 2;
}
else
{
if (this.type == 165)
{
this.rare = 2;
this.mana = 20;
this.useSound = 8;
this.name = "Water Bolt";
this.useStyle = 5;
this.damage = 15;
this.useAnimation = 20;
this.useTime = 20;
this.width = 24;
this.height = 28;
this.shoot = 27;
this.scale = 0.8f;
this.shootSpeed = 4f;
this.knockBack = 5f;
this.toolTip = "Casts a slow moving bolt of water";
}
else
{
if (this.type == 166)
{
this.useStyle = 1;
this.name = "Bomb";
this.shootSpeed = 5f;
this.shoot = 28;
this.width = 20;
this.height = 20;
this.maxStack = 20;
this.consumable = true;
this.useSound = 1;
this.useAnimation = 25;
this.useTime = 25;
this.noUseGraphic = true;
this.noMelee = true;
this.value = 500;
this.damage = 0;
this.toolTip = "A small explosion that will destroy some tiles";
}
else
{
if (this.type == 167)
{
this.useStyle = 1;
this.name = "Dynamite";
this.shootSpeed = 4f;
this.shoot = 29;
this.width = 8;
this.height = 28;
this.maxStack = 3;
this.consumable = true;
this.useSound = 1;
this.useAnimation = 40;
this.useTime = 40;
this.noUseGraphic = true;
this.noMelee = true;
this.value = 5000;
this.rare = 1;
this.toolTip = "A large explosion that will destroy most tiles";
}
else
{
if (this.type == 168)
{
this.useStyle = 1;
this.name = "Grenade";
this.shootSpeed = 5.5f;
this.shoot = 30;
this.width = 20;
this.height = 20;
this.maxStack = 20;
this.consumable = true;
this.useSound = 1;
this.useAnimation = 60;
this.useTime = 60;
this.noUseGraphic = true;
this.noMelee = true;
this.value = 500;
this.damage = 60;
this.knockBack = 8f;
this.toolTip = "A small explosion that will not destroy tiles";
}
else
{
if (this.type == 169)
{
this.name = "Sand Block";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 53;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 170)
{
this.name = "Glass";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 54;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 171)
{
this.name = "Sign";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 55;
this.width = 28;
this.height = 28;
}
else
{
if (this.type == 172)
{
this.name = "Ash Block";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 57;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 173)
{
this.name = "Obsidian";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 56;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 174)
{
this.name = "Hellstone";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 58;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 175)
{
this.name = "Hellstone Bar";
this.width = 20;
this.height = 20;
this.maxStack = 99;
this.rare = 2;
this.toolTip = "Hot to the touch";
this.value = 20000;
}
else
{
if (this.type == 176)
{
this.name = "Mud Block";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 59;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 177)
{
this.name = "Sapphire";
this.maxStack = 99;
this.alpha = 50;
this.width = 10;
this.height = 14;
this.value = 7000;
}
else
{
if (this.type == 178)
{
this.name = "Ruby";
this.maxStack = 99;
this.alpha = 50;
this.width = 10;
this.height = 14;
this.value = 20000;
}
else
{
if (this.type == 179)
{
this.name = "Emerald";
this.maxStack = 99;
this.alpha = 50;
this.width = 10;
this.height = 14;
this.value = 15000;
}
else
{
if (this.type == 180)
{
this.name = "Topaz";
this.maxStack = 99;
this.alpha = 50;
this.width = 10;
this.height = 14;
this.value = 5000;
}
else
{
if (this.type == 181)
{
this.name = "Amethyst";
this.maxStack = 99;
this.alpha = 50;
this.width = 10;
this.height = 14;
this.value = 2500;
}
else
{
if (this.type == 182)
{
this.name = "Diamond";
this.maxStack = 99;
this.alpha = 50;
this.width = 10;
this.height = 14;
this.value = 40000;
}
else
{
if (this.type == 183)
{
this.name = "Glowing Mushroom";
this.useStyle = 2;
this.useSound = 2;
this.useTurn = false;
this.useAnimation = 17;
this.useTime = 17;
this.width = 16;
this.height = 18;
this.healLife = 50;
this.maxStack = 99;
this.consumable = true;
this.potion = true;
this.value = 50;
}
else
{
if (this.type == 184)
{
this.name = "Star";
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 185)
{
this.noUseGraphic = true;
this.damage = 0;
this.knockBack = 7f;
this.useStyle = 5;
this.name = "Ivy Whip";
this.shootSpeed = 13f;
this.shoot = 32;
this.width = 18;
this.height = 28;
this.useSound = 1;
this.useAnimation = 20;
this.useTime = 20;
this.rare = 3;
this.noMelee = true;
this.value = 20000;
}
else
{
if (this.type == 186)
{
this.name = "Breathing Reed";
this.width = 44;
this.height = 44;
this.rare = 1;
this.value = 10000;
this.holdStyle = 2;
}
else
{
if (this.type == 187)
{
this.name = "Flipper";
this.width = 28;
this.height = 28;
this.rare = 1;
this.value = 10000;
this.accessory = true;
this.toolTip = "Grants the ability to swim";
}
else
{
if (this.type == 188)
{
this.name = "Healing Potion";
this.useSound = 3;
this.healLife = 200;
this.useStyle = 2;
this.useTurn = true;
this.useAnimation = 17;
this.useTime = 17;
this.maxStack = 30;
this.consumable = true;
this.width = 14;
this.height = 24;
this.rare = 1;
this.potion = true;
this.value = 1000;
}
else
{
if (this.type == 189)
{
this.name = "Mana Potion";
this.useSound = 3;
this.healMana = 200;
this.useStyle = 2;
this.useTurn = true;
this.useAnimation = 17;
this.useTime = 17;
this.maxStack = 30;
this.consumable = true;
this.width = 14;
this.height = 24;
this.rare = 1;
this.potion = true;
this.value = 1000;
}
else
{
if (this.type == 190)
{
this.name = "Blade of Grass";
this.useStyle = 1;
this.useAnimation = 30;
this.knockBack = 3f;
this.width = 40;
this.height = 40;
this.damage = 28;
this.scale = 1.4f;
this.useSound = 1;
this.rare = 3;
this.value = 27000;
}
else
{
if (this.type == 191)
{
this.noMelee = true;
this.useStyle = 1;
this.name = "Thorn Chakrum";
this.shootSpeed = 11f;
this.shoot = 33;
this.damage = 25;
this.knockBack = 8f;
this.width = 14;
this.height = 28;
this.useSound = 1;
this.useAnimation = 15;
this.useTime = 15;
this.noUseGraphic = true;
this.rare = 3;
this.value = 50000;
}
else
{
if (this.type == 192)
{
this.name = "Obsidian Brick";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 75;
this.width = 12;
this.height = 12;
}
else
{
if (this.type == 193)
{
this.name = "Obsidian Skull";
this.width = 20;
this.height = 22;
this.rare = 2;
this.value = 27000;
this.accessory = true;
this.defense = 2;
this.toolTip = "Grants immunity to fire blocks";
}
else
{
if (this.type == 194)
{
this.name = "Mushroom Grass Seeds";
this.useTurn = true;
this.useStyle = 1;
this.useAnimation = 15;
this.useTime = 10;
this.maxStack = 99;
this.consumable = true;
this.createTile = 70;
this.width = 14;
this.height = 14;
this.value = 150;
}
else
{
if (this.type == 195)
{
this.name = "Jungle Grass Seeds";
this.useTurn = true;
this.useStyle = 1;
this.useAnimation = 15;
this.useTime = 10;
this.maxStack = 99;
this.consumable = true;
this.createTile = 60;
this.width = 14;
this.height = 14;
this.value = 150;
}
else
{
if (this.type == 196)
{
this.name = "Wooden Hammer";
this.autoReuse = true;
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 37;
this.useTime = 25;
this.hammer = 25;
this.width = 24;
this.height = 28;
this.damage = 2;
this.knockBack = 5.5f;
this.scale = 1.2f;
this.useSound = 1;
this.tileBoost = -1;
this.value = 50;
}
else
{
if (this.type == 197)
{
this.autoReuse = true;
this.useStyle = 5;
this.useAnimation = 12;
this.useTime = 12;
this.name = "Star Cannon";
this.width = 50;
this.height = 18;
this.shoot = 12;
this.useAmmo = 15;
this.useSound = 9;
this.damage = 75;
this.shootSpeed = 14f;
this.noMelee = true;
this.value = 500000;
this.rare = 2;
this.toolTip = "Shoots fallen stars";
}
else
{
if (this.type == 198)
{
this.name = "Blue Phaseblade";
this.useStyle = 1;
this.useAnimation = 25;
this.knockBack = 3f;
this.width = 40;
this.height = 40;
this.damage = 21;
this.scale = 1f;
this.useSound = 15;
this.rare = 1;
this.value = 27000;
}
else
{
if (this.type == 199)
{
this.name = "Red Phaseblade";
this.useStyle = 1;
this.useAnimation = 25;
this.knockBack = 3f;
this.width = 40;
this.height = 40;
this.damage = 21;
this.scale = 1f;
this.useSound = 15;
this.rare = 1;
this.value = 27000;
}
else
{
if (this.type == 200)
{
this.name = "Green Phaseblade";
this.useStyle = 1;
this.useAnimation = 25;
this.knockBack = 3f;
this.width = 40;
this.height = 40;
this.damage = 21;
this.scale = 1f;
this.useSound = 15;
this.rare = 1;
this.value = 27000;
}
else
{
if (this.type == 201)
{
this.name = "Purple Phaseblade";
this.useStyle = 1;
this.useAnimation = 25;
this.knockBack = 3f;
this.width = 40;
this.height = 40;
this.damage = 21;
this.scale = 1f;
this.useSound = 15;
this.rare = 1;
this.value = 27000;
}
else
{
if (this.type == 202)
{
this.name = "White Phaseblade";
this.useStyle = 1;
this.useAnimation = 25;
this.knockBack = 3f;
this.width = 40;
this.height = 40;
this.damage = 21;
this.scale = 1f;
this.useSound = 15;
this.rare = 1;
this.value = 27000;
}
else
{
if (this.type == 203)
{
this.name = "Yellow Phaseblade";
this.useStyle = 1;
this.useAnimation = 25;
this.knockBack = 3f;
this.width = 40;
this.height = 40;
this.damage = 21;
this.scale = 1f;
this.useSound = 15;
this.rare = 1;
this.value = 27000;
}
else
{
if (this.type == 204)
{
this.name = "Meteor Hamaxe";
this.useTurn = true;
this.autoReuse = true;
this.useStyle = 1;
this.useAnimation = 30;
this.useTime = 16;
this.hammer = 60;
this.axe = 20;
this.width = 24;
this.height = 28;
this.damage = 20;
this.knockBack = 7f;
this.scale = 1.2f;
this.useSound = 1;
this.rare = 1;
this.value = 15000;
}
else
{
if (this.type == 205)
{
this.name = "Empty Bucket";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.width = 20;
this.height = 20;
}
else
{
if (this.type == 206)
{
this.name = "Water Bucket";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.width = 20;
this.height = 20;
}
else
{
if (this.type == 207)
{
this.name = "Lava Bucket";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.width = 20;
this.height = 20;
}
else
{
if (this.type == 208)
{
this.name = "Jungle Rose";
this.width = 20;
this.height = 20;
this.maxStack = 99;
this.value = 100;
}
else
{
if (this.type == 209)
{
this.name = "Stinger";
this.width = 16;
this.height = 18;
this.maxStack = 99;
this.value = 200;
}
else
{
if (this.type == 210)
{
this.name = "Vine";
this.width = 14;
this.height = 20;
this.maxStack = 99;
this.value = 1000;
}
else
{
if (this.type == 211)
{
this.name = "Feral Claws";
this.width = 20;
this.height = 20;
this.accessory = true;
this.rare = 3;
this.toolTip = "10 % increased melee speed";
this.value = 50000;
}
else
{
if (this.type == 212)
{
this.name = "Anklet of the Wind";
this.width = 20;
this.height = 20;
this.accessory = true;
this.rare = 3;
this.toolTip = "10% increased movement speed";
this.value = 50000;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
if (this.type == 213)
{
this.name = "Staff of Regrowth";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 20;
this.useTime = 13;
this.autoReuse = true;
this.width = 24;
this.height = 28;
this.damage = 20;
this.createTile = 2;
this.scale = 1.2f;
this.useSound = 1;
this.knockBack = 3f;
this.rare = 3;
this.value = 2000;
this.toolTip = "Creates grass on dirt";
return;
}
if (this.type == 214)
{
this.name = "Hellstone Brick";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 250;
this.consumable = true;
this.createTile = 76;
this.width = 12;
this.height = 12;
return;
}
if (this.type == 215)
{
this.name = "Whoopie Cushion";
this.width = 18;
this.height = 18;
this.useTurn = true;
this.useTime = 30;
this.useAnimation = 30;
this.noUseGraphic = true;
this.useStyle = 10;
this.useSound = 16;
this.rare = 2;
this.toolTip = "May annoy others";
this.value = 100;
return;
}
if (this.type == 216)
{
this.name = "Shackle";
this.width = 20;
this.height = 20;
this.rare = 1;
this.value = 1500;
this.accessory = true;
this.defense = 1;
return;
}
if (this.type == 217)
{
this.name = "Molten Hamaxe";
this.useTurn = true;
this.autoReuse = true;
this.useStyle = 1;
this.useAnimation = 27;
this.useTime = 14;
this.hammer = 70;
this.axe = 30;
this.width = 24;
this.height = 28;
this.damage = 20;
this.knockBack = 7f;
this.scale = 1.4f;
this.useSound = 1;
this.rare = 3;
this.value = 15000;
return;
}
if (this.type == 218)
{
this.mana = 20;
this.channel = true;
this.damage = 35;
this.useStyle = 1;
this.name = "Flamelash";
this.shootSpeed = 6f;
this.shoot = 34;
this.width = 26;
this.height = 28;
this.useSound = 8;
this.useAnimation = 20;
this.useTime = 20;
this.rare = 3;
this.noMelee = true;
this.knockBack = 5f;
this.toolTip = "Summons a controllable ball of fire";
this.value = 10000;
return;
}
if (this.type == 219)
{
this.autoReuse = false;
this.useStyle = 5;
this.useAnimation = 10;
this.useTime = 10;
this.name = "Phoenix Blaster";
this.width = 24;
this.height = 28;
this.shoot = 14;
this.knockBack = 4f;
this.useAmmo = 14;
this.useSound = 11;
this.damage = 28;
this.shootSpeed = 13f;
this.noMelee = true;
this.value = 50000;
this.scale = 0.9f;
this.rare = 3;
return;
}
if (this.type == 220)
{
this.name = "Sunfury";
this.useStyle = 5;
this.useAnimation = 30;
this.useTime = 30;
this.knockBack = 7f;
this.width = 30;
this.height = 10;
this.damage = 40;
this.scale = 1.1f;
this.noUseGraphic = true;
this.shoot = 35;
this.shootSpeed = 12f;
this.useSound = 1;
this.rare = 3;
this.value = 27000;
return;
}
if (this.type == 221)
{
this.name = "Hellforge";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 77;
this.width = 26;
this.height = 24;
this.value = 3000;
return;
}
if (this.type == 222)
{
this.name = "Clay Pot";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.autoReuse = true;
this.maxStack = 99;
this.consumable = true;
this.createTile = 78;
this.width = 14;
this.height = 14;
this.value = 100;
return;
}
if (this.type == 223)
{
this.name = "Nature's Gift";
this.width = 20;
this.height = 22;
this.rare = 3;
this.value = 27000;
this.accessory = true;
this.toolTip = "Spawn with max life and mana after death";
return;
}
if (this.type == 224)
{
this.name = "Bed";
this.useStyle = 1;
this.useTurn = true;
this.useAnimation = 15;
this.useTime = 10;
this.maxStack = 99;
this.consumable = true;
this.createTile = 79;
this.width = 28;
this.height = 20;
this.value = 2000;
return;
}
if (this.type == 225)
{
this.name = "Silk";
this.maxStack = 99;
this.width = 22;
this.height = 22;
this.value = 1000;
return;
}
if (this.type == 226)
{
this.name = "Lesser Restoration Potion";
this.useSound = 3;
this.healMana = 100;
this.healLife = 100;
this.useStyle = 2;
this.useTurn = true;
this.useAnimation = 17;
this.useTime = 17;
this.maxStack = 20;
this.consumable = true;
this.width = 14;
this.height = 24;
this.potion = true;
this.value = 2000;
return;
}
if (this.type == 227)
{
this.name = "Restoration Potion";
this.useSound = 3;
this.healMana = 200;
this.healLife = 200;
this.useStyle = 2;
this.useTurn = true;
this.useAnimation = 17;
this.useTime = 17;
this.maxStack = 20;
this.consumable = true;
this.width = 14;
this.height = 24;
this.potion = true;
this.value = 4000;
return;
}
if (this.type == 228)
{
this.name = "Cobalt Helmet";
this.width = 22;
this.height = 22;
this.defense = 6;
this.headSlot = 8;
this.rare = 3;
this.value = 45000;
this.toolTip = "Slowly regenerates mana";
this.manaRegen = 4;
return;
}
if (this.type == 229)
{
this.name = "Cobalt Breastplate";
this.width = 26;
this.height = 28;
this.defense = 7;
this.bodySlot = 8;
this.rare = 3;
this.value = 30000;
this.toolTip = "Slowly regenerates mana";
this.manaRegen = 4;
return;
}
if (this.type == 230)
{
this.name = "Cobalt Greaves";
this.width = 18;
this.height = 28;
this.defense = 6;
this.legSlot = 8;
this.rare = 3;
this.value = 30000;
this.toolTip = "Slowly regenerates mana";
this.manaRegen = 3;
return;
}
if (this.type == 231)
{
this.name = "Molten Helmet";
this.width = 22;
this.height = 22;
this.defense = 9;
this.headSlot = 9;
this.rare = 3;
this.value = 45000;
return;
}
if (this.type == 232)
{
this.name = "Molten Breastplate";
this.width = 26;
this.height = 28;
this.defense = 10;
this.bodySlot = 9;
this.rare = 3;
this.value = 30000;
return;
}
if (this.type == 233)
{
this.name = "Molten Greaves";
this.width = 18;
this.height = 28;
this.defense = 9;
this.legSlot = 9;
this.rare = 3;
this.value = 30000;
return;
}
if (this.type == 234)
{
this.name = "Meteor Shot";
this.shootSpeed = 3f;
this.shoot = 36;
this.damage = 9;
this.width = 8;
this.height = 8;
this.maxStack = 250;
this.consumable = true;
this.ammo = 14;
this.knockBack = 1f;
this.value = 8;
this.rare = 1;
return;
}
if (this.type == 235)
{
this.useStyle = 1;
this.name = "Sticky Bomb";
this.shootSpeed = 5f;
this.shoot = 37;
this.width = 20;
this.height = 20;
this.maxStack = 20;
this.consumable = true;
this.useSound = 1;
this.useAnimation = 25;
this.useTime = 25;
this.noUseGraphic = true;
this.noMelee = true;
this.value = 500;
this.damage = 0;
this.toolTip = "Tossing may be difficult.";
}
}