Wintery Spirits Seeker Attack 1
With the help of the right spirit, it can be winter anywhere, anytime, even here and now.
At-Will Primal, Weapon, Cold
Standard Action Area burst 1 within weapon range
Target: All creatures in the burst
Attack: Wisdom Vs Fortitude
Hit: Wisdom modifier cold damage. Before the end of your next turn, if the creature is hit by an attack; it falls prone.
Placid Ire Seeker Utility Level 2
A moment of stillness gives you time to focus on your enemy so that you may react to their movements.
Encounter Primal
Move Action Personal
Once before the end of your next turn, when an enemy completes a turn that began or ended within 10 squares of you, you may move up to your speed or shift a distance equal to your dexterity modifier(Minimum 1) as a free action and then gain combat advantage against the triggering enemy.
Utility
Wrathful Release Seeker Attack Level 9
Your strike frees a minor spirit of nature that was trapped in the ground, in it's initial anger, it creates a mass of thorns that lash out at all those except for who you convince it to be the cause of it's release.
Daily. Poison, Primal, Zone, Weapon.
Standard Action Area Burst 2 within weapon range.
Target: Each creature in burst.
Special: Before the initial attack, select yourself or one ally in the burst; the selected creature is exempted from the following attack and all other effects of this power.
Attack: Wisdom vs. Reflex
Hit: 2[W]+Wisdom poison damage, and the target is weakened until the end of your next turn.
Effect: The burst creates a zone that lasts until the end of the encounter. The Zone is difficult terrain, and creatures that start their turn in it are slowed until the start of their next turn.
Ancient Awakening Seeker Attack Level 25
Daily. Primal, Weapon, Thunder, Cold, Lighting
You launch an arrow or blade into the ground below you, freeing a spirit of nature that has slumbered deep beneath the earth for far too long; it is grateful to you and your allies, granting you a boon and unleashing a brief furious storm to smash against your foes.
Standard Action Close burst 10
Target: Each enemy in burst.
Attack: Wisdom Vs. Fortitude
Hit: 3d8 + Wisdom modifier Thunder, Lighting and Cold damage and you may slide the target 2 squares.
Miss: Half Damage
Effect: Until the end of your next turn, whenever you or an ally who was in the burst hits with an attack, that attack deals an additional 2d6 thunder and cold damage. In addition, the attack now slides the target two squares or increases any existing slide by two squares.