rendered paste bodyE: aoemobs
V: AoeRange
L Assign AoERange = 200
L MobFunctor aoemobs (alive and attackable and distance < AoERange)
?autoshock T(500) (skillCoolTime($ShockStomp) == 0) and (pmp(me) > 20) and (mobsCount(aoemobs) >= 2) and not isFlagged(me) : Cast $ShockStomp
?autorush T(500) (skillCoolTime(995) == 0) and distance(target(me)) >= 400 : Cast $RushImpact2 ; stepBack(target(me)) 60
?autorush T(500) (skillCoolTime(994) == 0) and distance(target(me)) >= 400 : Cast $Rush2 ; stepBack(target(me)) 60