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#define GOSSIP_ITEM_STABLE "Stable"
#define GOSSIP_ITEM_NEWPET "New Pet"
#define GOSSIP_ITEM_BOAR "Boar"
#define GOSSIP_ITEM_SERPENT "Serpent"
#define GOSSIP_ITEM_SCRAB "Scrab"
#define GOSSIP_ITEM_LION "Lion"
#define GOSSIP_ITEM_WOLF "Wolf"
#define GOSSIP_ITEM_RAVAGER "Ravenger"
#define GOSSIP_ITEM_UNTRAINEPET "Restart Pet"
class Npc_Beastmaster : public CreatureScript
{
public:
Npc_Beastmaster() : CreatureScript("Npc_Beastmaster") { }
void CreatePet(Player *player, Creature * m_creature, uint32 entry) {
if(player->getClass() != CLASS_HUNTER) {
m_creature->MonsterWhisper("Vous n'tes pas un Chasseur !", player->GetGUID());
player->PlayerTalkClass->CloseGossip();
return;
}
if(player->GetPet()) {
m_creature->MonsterWhisper("Vous devez d'abord abandonnerP votre pet !", player->GetGUID());
player->PlayerTalkClass->CloseGossip();
return;
}
Creature *creatureTarget = m_creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY()+2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500);
if(!creatureTarget) return;
Pet* pet = player->CreateTamedPetFrom(creatureTarget, 0);
if(!pet) return;
// kill original creature
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
pet->SetPower(POWER_HAPPINESS, 1048000);
//pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
//pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(70))/4));
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel() - 1);
pet->GetMap()->Add((Creature*)pet);
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel());
if(!pet->InitStatsForLevel(player->getLevel()))
sLog->outError ("Pet Create fail: no init stats for entry %u", entry);
pet->UpdateAllStats();
// caster have pet now
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
pet->InitTalentForLevel();
player->PetSpellInitialize();
//end
player->PlayerTalkClass->CloseGossip();
m_creature->MonsterWhisper("Pet ajout. Pensez le nourrir et le renommer.", player->GetGUID());
}
bool OnGossipHello(Player *player, Creature * m_creature)
{
if(player->getClass() != CLASS_HUNTER)
{
m_creature->MonsterWhisper("Vous n'tes pas un chasseur !", player->GetGUID());
return true;
}
player->ADD_GOSSIP_ITEM(4, "Avoir un nouveau pet.", GOSSIP_SENDER_MAIN, 30);
if (player->CanTameExoticPets())
{
player->ADD_GOSSIP_ITEM(4, "Avoir un pet exotique.", GOSSIP_SENDER_MAIN, 50);
}
player->ADD_GOSSIP_ITEM(2, "Emmenez-moi l'curie.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);
player->ADD_GOSSIP_ITEM(6, "Vendez moi de la nourriture.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
player->ADD_GOSSIP_ITEM(5, "Close Beastmaster Window.", GOSSIP_SENDER_MAIN, 150);
player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
return true;
}
bool OnGossipSelect(Player *player, Creature * m_creature, uint32 sender, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case 100:
player->ADD_GOSSIP_ITEM(4, "Avoir un nouveau familier.", GOSSIP_SENDER_MAIN, 30);
if (player->CanTameExoticPets())
{
player->ADD_GOSSIP_ITEM(4, "Avoir un nouvel animal exotique.", GOSSIP_SENDER_MAIN, 50);
}
player->ADD_GOSSIP_ITEM(2, "Emmenez-moi l'curie.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);
player->ADD_GOSSIP_ITEM(6, "Vendez-moi de la nourriture.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
player->ADD_GOSSIP_ITEM(5, "Fermer la fentre du Matre des Pets", GOSSIP_SENDER_MAIN, 150);
player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
break;
case 150:
player->CLOSE_GOSSIP_MENU();
break;
case 30:
player->ADD_GOSSIP_ITEM(2, "<- Revenir au menu.", GOSSIP_SENDER_MAIN, 100);
player->ADD_GOSSIP_ITEM(4, "Page suivante. ->", GOSSIP_SENDER_MAIN, 31);
player->ADD_GOSSIP_ITEM(6, "Chauve-souris", GOSSIP_SENDER_MAIN, 18);
player->ADD_GOSSIP_ITEM(6, "Ours", GOSSIP_SENDER_MAIN, 1);
player->ADD_GOSSIP_ITEM(6, "Sanglier.", GOSSIP_SENDER_MAIN, 2);
player->ADD_GOSSIP_ITEM(6, "Chat.", GOSSIP_SENDER_MAIN, 4);
player->ADD_GOSSIP_ITEM(6, "Charogne.", GOSSIP_SENDER_MAIN, 5);
player->ADD_GOSSIP_ITEM(6, "Crabe.", GOSSIP_SENDER_MAIN, 6);
player->ADD_GOSSIP_ITEM(6, "Crocodile.", GOSSIP_SENDER_MAIN, 7);
player->ADD_GOSSIP_ITEM(6, "Faucon-Dragon.", GOSSIP_SENDER_MAIN, 17);
player->ADD_GOSSIP_ITEM(6, "Gorille.", GOSSIP_SENDER_MAIN, 8);
player->ADD_GOSSIP_ITEM(6, "Chien.", GOSSIP_SENDER_MAIN, 9);
player->ADD_GOSSIP_ITEM(6, "Hyene.", GOSSIP_SENDER_MAIN, 10);
player->ADD_GOSSIP_ITEM(6, "Papillon.", GOSSIP_SENDER_MAIN, 11);
player->ADD_GOSSIP_ITEM(6, "Chouette.", GOSSIP_SENDER_MAIN, 12);
player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
break;
case 31:
player->ADD_GOSSIP_ITEM(2, "<- Revenir au menu.", GOSSIP_SENDER_MAIN, 30);
player->ADD_GOSSIP_ITEM(4, "<- Page prcdente.", GOSSIP_SENDER_MAIN, 30);
player->ADD_GOSSIP_ITEM(6, "Raptor.", GOSSIP_SENDER_MAIN, 20);
player->ADD_GOSSIP_ITEM(6, "Ravageur.", GOSSIP_SENDER_MAIN, 19);
player->ADD_GOSSIP_ITEM(6, "Courreur.", GOSSIP_SENDER_MAIN, 13);
player->ADD_GOSSIP_ITEM(6, "Scorpide.", GOSSIP_SENDER_MAIN, 414);
player->ADD_GOSSIP_ITEM(6, "Areigne.", GOSSIP_SENDER_MAIN, 16);
player->ADD_GOSSIP_ITEM(6, "Serpent.", GOSSIP_SENDER_MAIN, 21);
player->ADD_GOSSIP_ITEM(6, "Tortue.", GOSSIP_SENDER_MAIN, 15);
player->ADD_GOSSIP_ITEM(6, "Gupe.", GOSSIP_SENDER_MAIN, 93);
player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
break;
case 50:
player->ADD_GOSSIP_ITEM(2, "<- Revenir au menu.", GOSSIP_SENDER_MAIN, 100);
player->ADD_GOSSIP_ITEM(2, "<- Avoir un pet normal.", GOSSIP_SENDER_MAIN, 100);
player->ADD_GOSSIP_ITEM(6, "Chimre.", GOSSIP_SENDER_MAIN, 51);
player->ADD_GOSSIP_ITEM(6, "Chien deux ttes.", GOSSIP_SENDER_MAIN, 52);
player->ADD_GOSSIP_ITEM(6, "Devilsaur.", GOSSIP_SENDER_MAIN, 53);
player->ADD_GOSSIP_ITEM(6, "Rhino.", GOSSIP_SENDER_MAIN, 54);
player->ADD_GOSSIP_ITEM(6, "Silithide.", GOSSIP_SENDER_MAIN, 55);
player->ADD_GOSSIP_ITEM(6, "Ver.", GOSSIP_SENDER_MAIN, 56);
player->ADD_GOSSIP_ITEM(6, "Loque'nahak.", GOSSIP_SENDER_MAIN, 57);
player->ADD_GOSSIP_ITEM(6, "Skoll.", GOSSIP_SENDER_MAIN, 58);
player->ADD_GOSSIP_ITEM(6, "Gondria.", GOSSIP_SENDER_MAIN, 59);
player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
break;
case GOSSIP_OPTION_STABLEPET:
player->GetSession()->SendStablePet(m_creature->GetGUID());
break;
case GOSSIP_OPTION_VENDOR:
player->SEND_VENDORLIST(m_creature->GetGUID());
break;
case 51: //chimera
CreatePet(player, m_creature, 21879);
break;
case 52: //core hound
CreatePet(player, m_creature, 21108);
break;
case 53: //Devilsaur
CreatePet(player, m_creature, 20931);
break;
case 54: //rhino
CreatePet(player, m_creature, 30445);
break;
case 55: //silithid
CreatePet(player, m_creature, 5460);
break;
case 56: //Worm
CreatePet(player, m_creature, 30148);
break;
case 57: //Loque'nahak
CreatePet(player, m_creature, 32517);
break;
case 58: //Skoll
CreatePet(player, m_creature, 35189);
break;
case 59: //Gondria
CreatePet(player, m_creature, 33776);
break;
case 16: //Spider
CreatePet(player, m_creature, 2349);
break;
case 17: //Dragonhawk
CreatePet(player, m_creature, 27946);
break;
case 18: //Bat
CreatePet(player, m_creature, 28233);
break;
case 19: //Ravager
CreatePet(player, m_creature, 17199);
break;
case 20: //Raptor
CreatePet(player, m_creature, 14821);
break;
case 21: //Serpent
CreatePet(player, m_creature, 28358);
break;
case 1: //bear
CreatePet(player, m_creature, 29319);
break;
case 2: //Boar
CreatePet(player, m_creature, 29996);
break;
case 93: //Bug
CreatePet(player, m_creature, 28085);
break;
case 4: //cat
CreatePet(player, m_creature, 28097);
break;
case 5: //carrion
CreatePet(player, m_creature, 26838);
break;
case 6: //crab
CreatePet(player, m_creature, 24478);
break;
case 7: //crocolisk
CreatePet(player, m_creature, 1417);
break;
case 8: //gorila
CreatePet(player, m_creature, 28213);
break;
case 9: //hound
CreatePet(player, m_creature, 29452);
break;
case 10: //hynea
CreatePet(player, m_creature, 13036);
break;
case 11: //Moth
CreatePet(player, m_creature, 27421);
break;
case 12: //owl
CreatePet(player, m_creature, 23136);
break;
case 13: //strider
CreatePet(player, m_creature, 22807);
break;
case 414: //scorpid
CreatePet(player, m_creature, 9698);
break;
case 15: //turtle
CreatePet(player, m_creature, 25482);
break;
}
return true;
}
};
void AddSC_npc_beastmaster()
{
new Npc_Beastmaster;
}