All pastes #2067005 Raw Edit

POURTHA

public text v1 · immutable
#2067005 ·published 2011-05-22 16:17 UTC
rendered paste body
#include "ScriptPCH.h"
 
#define GOSSIP_ITEM_STABLE "Stable"
#define GOSSIP_ITEM_NEWPET "New Pet"
#define GOSSIP_ITEM_BOAR "Boar"
#define GOSSIP_ITEM_SERPENT "Serpent"
#define GOSSIP_ITEM_SCRAB "Scrab"
#define GOSSIP_ITEM_LION "Lion"
#define GOSSIP_ITEM_WOLF "Wolf"
#define GOSSIP_ITEM_RAVAGER "Ravenger"
 
#define GOSSIP_ITEM_UNTRAINEPET "Restart Pet"
 
class Npc_Beastmaster : public CreatureScript
{
public:
        Npc_Beastmaster() : CreatureScript("Npc_Beastmaster") { }
 
void CreatePet(Player *player, Creature * m_creature, uint32 entry) {
 
        if(player->getClass() != CLASS_HUNTER) {
            m_creature->MonsterWhisper("Vous n'tes pas un Chasseur !", player->GetGUID());
            player->PlayerTalkClass->CloseGossip();
            return;
        }
 
        if(player->GetPet()) {
            m_creature->MonsterWhisper("Vous devez d'abord abandonnerP votre pet !", player->GetGUID());
            player->PlayerTalkClass->CloseGossip();
            return;
        }
 
        Creature *creatureTarget = m_creature->SummonCreature(entry, player->GetPositionX(), player->GetPositionY()+2, player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 500);
        if(!creatureTarget) return;
       
        Pet* pet = player->CreateTamedPetFrom(creatureTarget, 0);
        if(!pet) return;
 
        // kill original creature
        creatureTarget->setDeathState(JUST_DIED);
        creatureTarget->RemoveCorpse();
        creatureTarget->SetHealth(0);                       // just for nice GM-mode view
 
        pet->SetPower(POWER_HAPPINESS, 1048000);
 
        //pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
        //pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(70))/4));
 
        // prepare visual effect for levelup
            pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel() - 1);
        pet->GetMap()->Add((Creature*)pet);
        // visual effect for levelup
        pet->SetUInt32Value(UNIT_FIELD_LEVEL, player->getLevel());
 
       
        if(!pet->InitStatsForLevel(player->getLevel()))
            sLog->outError ("Pet Create fail: no init stats for entry %u", entry);
 
        pet->UpdateAllStats();
       
        // caster have pet now
        player->SetMinion(pet, true);
 
        pet->SavePetToDB(PET_SAVE_AS_CURRENT);
        pet->InitTalentForLevel();
        player->PetSpellInitialize();
       
        //end
        player->PlayerTalkClass->CloseGossip();
        m_creature->MonsterWhisper("Pet ajout. Pensez  le nourrir et  le renommer.", player->GetGUID());
    }
 
 
    bool OnGossipHello(Player *player, Creature * m_creature)
    {
 
        if(player->getClass() != CLASS_HUNTER)
        {
            m_creature->MonsterWhisper("Vous n'tes pas un chasseur !", player->GetGUID());
            return true;
        }
        player->ADD_GOSSIP_ITEM(4, "Avoir un nouveau pet.", GOSSIP_SENDER_MAIN, 30);
        if (player->CanTameExoticPets())
        {
            player->ADD_GOSSIP_ITEM(4, "Avoir un pet exotique.", GOSSIP_SENDER_MAIN, 50);
        }
        player->ADD_GOSSIP_ITEM(2, "Emmenez-moi  l'curie.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);
        player->ADD_GOSSIP_ITEM(6, "Vendez moi de la nourriture.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
                player->ADD_GOSSIP_ITEM(5, "Close Beastmaster Window.", GOSSIP_SENDER_MAIN, 150);
        player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
        return true;
    }
 
    bool OnGossipSelect(Player *player, Creature * m_creature, uint32 sender, uint32 action)
    {
                player->PlayerTalkClass->ClearMenus();
        switch (action)
        {
       
        case 100:
            player->ADD_GOSSIP_ITEM(4, "Avoir un nouveau familier.", GOSSIP_SENDER_MAIN, 30);
            if (player->CanTameExoticPets())
            {
                player->ADD_GOSSIP_ITEM(4, "Avoir un nouvel animal exotique.", GOSSIP_SENDER_MAIN, 50);
            }
            player->ADD_GOSSIP_ITEM(2, "Emmenez-moi  l'curie.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_STABLEPET);
            player->ADD_GOSSIP_ITEM(6, "Vendez-moi de la nourriture.", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
                        player->ADD_GOSSIP_ITEM(5, "Fermer la fentre du Matre des Pets", GOSSIP_SENDER_MAIN, 150);
            player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
                break;
 
                case 150:
                        player->CLOSE_GOSSIP_MENU();
                break;
       
        case 30:
            player->ADD_GOSSIP_ITEM(2, "<- Revenir au menu.", GOSSIP_SENDER_MAIN, 100);
            player->ADD_GOSSIP_ITEM(4, "Page suivante. ->", GOSSIP_SENDER_MAIN, 31);
            player->ADD_GOSSIP_ITEM(6, "Chauve-souris", GOSSIP_SENDER_MAIN, 18);
            player->ADD_GOSSIP_ITEM(6, "Ours", GOSSIP_SENDER_MAIN, 1);
            player->ADD_GOSSIP_ITEM(6, "Sanglier.", GOSSIP_SENDER_MAIN, 2);
            player->ADD_GOSSIP_ITEM(6, "Chat.", GOSSIP_SENDER_MAIN, 4);
            player->ADD_GOSSIP_ITEM(6, "Charogne.", GOSSIP_SENDER_MAIN, 5);
            player->ADD_GOSSIP_ITEM(6, "Crabe.", GOSSIP_SENDER_MAIN, 6);
            player->ADD_GOSSIP_ITEM(6, "Crocodile.", GOSSIP_SENDER_MAIN, 7);
            player->ADD_GOSSIP_ITEM(6, "Faucon-Dragon.", GOSSIP_SENDER_MAIN, 17);
            player->ADD_GOSSIP_ITEM(6, "Gorille.", GOSSIP_SENDER_MAIN, 8);
            player->ADD_GOSSIP_ITEM(6, "Chien.", GOSSIP_SENDER_MAIN, 9);
            player->ADD_GOSSIP_ITEM(6, "Hyene.", GOSSIP_SENDER_MAIN, 10);
            player->ADD_GOSSIP_ITEM(6, "Papillon.", GOSSIP_SENDER_MAIN, 11);
            player->ADD_GOSSIP_ITEM(6, "Chouette.", GOSSIP_SENDER_MAIN, 12);
            player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
                break;
       
        case 31: 
            player->ADD_GOSSIP_ITEM(2, "<- Revenir au menu.", GOSSIP_SENDER_MAIN, 30);
            player->ADD_GOSSIP_ITEM(4, "<- Page prcdente.", GOSSIP_SENDER_MAIN, 30);
            player->ADD_GOSSIP_ITEM(6, "Raptor.", GOSSIP_SENDER_MAIN, 20);
            player->ADD_GOSSIP_ITEM(6, "Ravageur.", GOSSIP_SENDER_MAIN, 19);
            player->ADD_GOSSIP_ITEM(6, "Courreur.", GOSSIP_SENDER_MAIN, 13);
            player->ADD_GOSSIP_ITEM(6, "Scorpide.", GOSSIP_SENDER_MAIN, 414);
            player->ADD_GOSSIP_ITEM(6, "Areigne.", GOSSIP_SENDER_MAIN, 16);
            player->ADD_GOSSIP_ITEM(6, "Serpent.", GOSSIP_SENDER_MAIN, 21); 
            player->ADD_GOSSIP_ITEM(6, "Tortue.", GOSSIP_SENDER_MAIN, 15);
            player->ADD_GOSSIP_ITEM(6, "Gupe.", GOSSIP_SENDER_MAIN, 93);
            player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
                break;
       
        case 50: 
            player->ADD_GOSSIP_ITEM(2, "<- Revenir au menu.", GOSSIP_SENDER_MAIN, 100);
                        player->ADD_GOSSIP_ITEM(2, "<- Avoir un pet normal.", GOSSIP_SENDER_MAIN, 100);
            player->ADD_GOSSIP_ITEM(6, "Chimre.", GOSSIP_SENDER_MAIN, 51);
            player->ADD_GOSSIP_ITEM(6, "Chien  deux ttes.", GOSSIP_SENDER_MAIN, 52);
            player->ADD_GOSSIP_ITEM(6, "Devilsaur.", GOSSIP_SENDER_MAIN, 53);
            player->ADD_GOSSIP_ITEM(6, "Rhino.", GOSSIP_SENDER_MAIN, 54);
            player->ADD_GOSSIP_ITEM(6, "Silithide.", GOSSIP_SENDER_MAIN, 55);
            player->ADD_GOSSIP_ITEM(6, "Ver.", GOSSIP_SENDER_MAIN, 56); 
            player->ADD_GOSSIP_ITEM(6, "Loque'nahak.", GOSSIP_SENDER_MAIN, 57);
            player->ADD_GOSSIP_ITEM(6, "Skoll.", GOSSIP_SENDER_MAIN, 58);
            player->ADD_GOSSIP_ITEM(6, "Gondria.", GOSSIP_SENDER_MAIN, 59);
            player->SEND_GOSSIP_MENU(1, m_creature->GetGUID());
                break;
     
            case GOSSIP_OPTION_STABLEPET:
                player->GetSession()->SendStablePet(m_creature->GetGUID());
            break;
            case GOSSIP_OPTION_VENDOR:
                player->SEND_VENDORLIST(m_creature->GetGUID());
            break;
            case 51: //chimera
                CreatePet(player, m_creature, 21879);
            break;
            case 52: //core hound
                CreatePet(player, m_creature, 21108);
            break;
            case 53: //Devilsaur
                CreatePet(player, m_creature, 20931);
            break;
            case 54: //rhino
                CreatePet(player, m_creature, 30445);
            break;
            case 55: //silithid
                CreatePet(player, m_creature, 5460);
            break;
            case 56: //Worm
                CreatePet(player, m_creature, 30148);
            break;
            case 57: //Loque'nahak
                CreatePet(player, m_creature, 32517);
            break;
            case 58: //Skoll
                CreatePet(player, m_creature, 35189);
            break;
            case 59: //Gondria
                CreatePet(player, m_creature, 33776);
            break;
            case 16: //Spider
                CreatePet(player, m_creature, 2349);
            break;
            case 17: //Dragonhawk
                CreatePet(player, m_creature, 27946);
            break;
            case 18: //Bat
                CreatePet(player, m_creature, 28233);
            break;
            case 19: //Ravager
                CreatePet(player, m_creature, 17199);
            break;
            case 20: //Raptor
                CreatePet(player, m_creature, 14821);
            break;
            case 21: //Serpent
                CreatePet(player, m_creature, 28358);
            break;
            case 1: //bear
                CreatePet(player, m_creature, 29319);
            break;
            case 2: //Boar
                CreatePet(player, m_creature, 29996);
            break;
            case 93: //Bug
                CreatePet(player, m_creature, 28085);
                        break;
            case 4: //cat
                CreatePet(player, m_creature, 28097);
                        break;
            case 5: //carrion
                CreatePet(player, m_creature, 26838);
                        break;
            case 6: //crab
                CreatePet(player, m_creature, 24478);
                        break;   
            case 7: //crocolisk
                CreatePet(player, m_creature, 1417);
                        break; 
            case 8: //gorila
                CreatePet(player, m_creature, 28213);
                        break;
            case 9: //hound
                CreatePet(player, m_creature, 29452);
                        break;
            case 10: //hynea
                CreatePet(player, m_creature, 13036);
                        break;
            case 11: //Moth
                CreatePet(player, m_creature, 27421);
                        break;
            case 12: //owl
                CreatePet(player, m_creature, 23136);
                        break;
            case 13: //strider
                CreatePet(player, m_creature, 22807);
                        break;
            case 414: //scorpid
                CreatePet(player, m_creature, 9698);
                        break;
            case 15: //turtle
                CreatePet(player, m_creature, 25482);
                        break;
        }
        return true;
    }
};
 
void AddSC_npc_beastmaster()
{
        new Npc_Beastmaster;
}