All pastes #2065167 Raw Edit

First PY RPG

public python v1 · immutable
#2065167 ·published 2011-05-20 02:15 UTC
rendered paste body
global levelimport timeimport randomglobal expglobal streglobal agiglobal long_swordglobal long_sword_strglobal goldglobal exp_cglobal nameglobal fistglobal fist_strglobal healthglobal fireballglobal fireball_dmghealth = 10stre = 1fist = 1fist_str = 1 + strelevel = 1exp = 0agi = 1long_sword = 1long_sword_str = 4 + stregold = 5exp_c = 10fireball = 0fireball_dmg = 10name = ""def intro():    global name    print "Waywalker"    name = raw_input("Your name: ")    print "Welcome to Waywalker", name,"."    print "If you need any help during the game, type help."def room_A_1():    global level    global exp    global stre    global agi    global long_sword    global long_sword_str    global gold    global exp_c    global name    level_up()    print "You awaken in a large room to the sound of your name"    print "You have nothing to defend yourself but your fists"    print "Would you like to explore or fight", name,"?"    option = raw_input("Command:")    if option=="fight":        room_A_1_fight()        if option=="explore":        print "You look around the room and find only a door."        choice = raw_input("Would you like to enter?: ")        if choice == "Y":            room_A_2()        else:            room_A_1()    else:        room_A_1()def room_A_1_fight():    global level    global exp    global stre    global agi    global long_sword    global long_sword_str    global gold    global exp_c    global name    global fist    global fist_str    global health    gob_str = 1    gob_level = 1    print "You're searching for something to kill."    time.sleep(1)    print "You've found something!"    gob_health = 5    while gob_health > 0:        choice = raw_input("Would you like to fight the goblin? Y/N:")        if choice == "Y":            choice = raw_input("Pick your weapon:")            if choice == "fist" and fist > 0:                print "You engage the goblin."                print "The goblin has", gob_health,"health."                time.sleep(1)                dynamic = random.random()                if dynamic > 0.1:                    print "You hit the goblin!"                    print "He lost" ,gob_health - fist_str, "health!"                    gob_health = gob_health - fist_str                                    else:                    print "You missed!"                    if dynamic < 0.1:                       random_hit = random.random()                       if random_hit > 0.7:                           print "You lost 2 health!"                           health = health - gob_str*2                                                  else:                           print "You lost 1 health!"                           health = health - gob_str            if choice == "long sword" and long_sword > 0:                print "You engage the goblin."                print "The goblin has", gob_health,"health."                time.sleep(1)                dynamic = random.random()                if dynamic > 0.3:                    print "You slashed the goblin!"                    print "He lost", long_sword_str, "health!"                    gob_health = gob_health - long_sword_str                                    else:                    print "You missed!"                    if dynamic < 0.3:                       random_hit = random.random()                       if random_hit > 0.7:                           print "You lost 2 health!"                           health = health - gob_str*2                                                  else:                           print "You lost 1 health!"                           health = health - gob_str                                   else:            print "You ran away!"            room_A_1()    print "You felled the goblin!"    exp = exp + 1    print "You gained 1 experience point."    if long_sword == 0:        print "You acquired a Long Sword!"        long_sword = long_sword + 1    room_A_1()def room_A_2():    global level    global exp    global stre    global agi    global long_sword    global long_sword_str    global gold    global exp_c    global name    global health    level_up()    lock = 0    print "This room contains two levers (left and right) and a locked door"    option = raw_input("Command:")    if option=="pull left lever":        room_A_2_fight()    if option=="pull right lever":        print "You pull the right lever."        print "The bars raise and the door is unlocked."        lock = lock + 1        choice = raw_input("Would you like to enter?: ")        if choice == "Y" and lock == 1:            room_A_3()        else:            room_A_2()def room_A_2_fight():    global level    global exp    global stre    global agi    global long_sword    global long_sword_str    global gold    global exp_c    global name    global health    global fireball    print "A zombie approaches you!"    time.sleep(1)    zom_health = 10    zom_str = 3    while zom_health > 0:        choice = raw_input("Fight?: ")        if choice == "Y":            choice = raw_input("Pick your weapon:")            if choice == "long sword" and long_sword > 0:                print "You engage the zombie."                print "The zombie has", zom_health,"health."                time.sleep(1)                dynamic = random.random()                if dynamic > 0.3:                    print "You slashed the zombie!"                    print "He lost", long_sword_str, "health!"                    zom_health = zom_health - long_sword_str                                    else:                    print "You missed!"                    if dynamic < 0.3:                       random_hit = random.random()                       if random_hit > 0.7:                           print "You lost", zom_str*2, "health!"                           health = health - zom_str*2                                                  else:                           print "You lost", zom_str, "health!"                           health = health - zom_str    print "You felled the zombie!"    exp = exp + 2    print "You gained 2 experience points."    fireball = fireball + 1    print "You acquired Tome of Fireball!"    room_A_2()def room_A_3():    print "Upon entering the room you hear a sinister laughter from above you"    print "The exit is on the other side of the room"    choice = raw_input("Proceed?: ")    if choice == "Y":        room_A_3_fight()    else:        print "Come on you coward!"        room_A_3()def room_A_3_fight():    global level    global exp    global stre    global agi    global long_sword    global long_sword_str    global gold    global exp_c    global name    global health    global fireball    global fireball_dmg    global name    print "???: You thought you could escape that easily?"    time.sleep(1)    print name, ":Who are you?"    time.sleep(1)    print "???: You're a lot more messed up than I thought, buahaha"    time.sleep(2)    print "???: This should be quite fun!"    time.sleep(1)    print name, ":..."    time.sleep(1)    print "???: Time to die!"    time.sleep(1)    print "The mysterious man approaches you!"    time.sleep(1)    boss_health = 20    boss_str = 5    while boss_health > 0:        choice = raw_input("Pick your weapon:")        if choice == "long sword" and long_sword > 0:            print "You engage the mysterious man!"            print "He has", boss_health,"health."            time.sleep(1)            dynamic = random.random()            if dynamic > 0.3:                print "You slashed him!"                print "He lost", long_sword_str, "health!"                boss_health = boss_health - long_sword_str                                elif dynamic < 0.3:                print "The mysterious man strikes!"                random_hit = random.random()                if random_hit > 0.9:                    print "You lost", boss_str*2, "health!"                    health = health - boss_str*2                else:                    print "You lost", boss_str, "health!"                    health = health - boss_str        if choice == "fireball" and fireball > 0:            print "You begin to channel energy!"            print "The mysterious man has", boss_health,"health."            time.sleep(1)            dynamic = random.random()            if dynamic > 0:                print "You launch a ball of fire at the mysterious man!"                print "He lost", fireball_dmg, "health!"                boss_health = boss_health - fireball_dmg                 print "You felled the mysterious man!"    exp = exp + 6    print "You gained 6 experience points."    dungeon_exit()def dungeon_exit():    level_up()    global name    print "???: You win this round, I'm too weak to continue fighting..."    print "???: But good luck getting around town with that bounty on your head! Buahaha"    print name, "What's your name?"        world_map()    def world_map():    stuffdef level_up():    global level    global stre    global agi    global health    global exp    if level == 1 and exp == 2:        level = level + 1        print "You have reached Level 2!"        stre = stre + 1        print "You have gained 1 strength!"        agi = agi + 1        print "You have gained 1 agility!"        health = health + 5        print "You have gained 5 hit points!"    elif level == 2 and exp == 10:        level = level + 1        print "You have reached level 3!"        stre = stre + 2        print "You have gained 2 strength!"        health = health + 5        "You have gained 5 hit points!"    intro()room_A_1()