global levelimport timeimport randomglobal expglobal streglobal agiglobal long_swordglobal long_sword_strglobal goldglobal exp_cglobal nameglobal fistglobal fist_strglobal healthglobal fireballglobal fireball_dmghealth = 10stre = 1fist = 1fist_str = 1 + strelevel = 1exp = 0agi = 1long_sword = 1long_sword_str = 4 + stregold = 5exp_c = 10fireball = 0fireball_dmg = 10name = ""def intro(): global name print "Waywalker" name = raw_input("Your name: ") print "Welcome to Waywalker", name,"." print "If you need any help during the game, type help."def room_A_1(): global level global exp global stre global agi global long_sword global long_sword_str global gold global exp_c global name level_up() print "You awaken in a large room to the sound of your name" print "You have nothing to defend yourself but your fists" print "Would you like to explore or fight", name,"?" option = raw_input("Command:") if option=="fight": room_A_1_fight() if option=="explore": print "You look around the room and find only a door." choice = raw_input("Would you like to enter?: ") if choice == "Y": room_A_2() else: room_A_1() else: room_A_1()def room_A_1_fight(): global level global exp global stre global agi global long_sword global long_sword_str global gold global exp_c global name global fist global fist_str global health gob_str = 1 gob_level = 1 print "You're searching for something to kill." time.sleep(1) print "You've found something!" gob_health = 5 while gob_health > 0: choice = raw_input("Would you like to fight the goblin? Y/N:") if choice == "Y": choice = raw_input("Pick your weapon:") if choice == "fist" and fist > 0: print "You engage the goblin." print "The goblin has", gob_health,"health." time.sleep(1) dynamic = random.random() if dynamic > 0.1: print "You hit the goblin!" print "He lost" ,gob_health - fist_str, "health!" gob_health = gob_health - fist_str else: print "You missed!" if dynamic < 0.1: random_hit = random.random() if random_hit > 0.7: print "You lost 2 health!" health = health - gob_str*2 else: print "You lost 1 health!" health = health - gob_str if choice == "long sword" and long_sword > 0: print "You engage the goblin." print "The goblin has", gob_health,"health." time.sleep(1) dynamic = random.random() if dynamic > 0.3: print "You slashed the goblin!" print "He lost", long_sword_str, "health!" gob_health = gob_health - long_sword_str else: print "You missed!" if dynamic < 0.3: random_hit = random.random() if random_hit > 0.7: print "You lost 2 health!" health = health - gob_str*2 else: print "You lost 1 health!" health = health - gob_str else: print "You ran away!" room_A_1() print "You felled the goblin!" exp = exp + 1 print "You gained 1 experience point." if long_sword == 0: print "You acquired a Long Sword!" long_sword = long_sword + 1 room_A_1()def room_A_2(): global level global exp global stre global agi global long_sword global long_sword_str global gold global exp_c global name global health level_up() lock = 0 print "This room contains two levers (left and right) and a locked door" option = raw_input("Command:") if option=="pull left lever": room_A_2_fight() if option=="pull right lever": print "You pull the right lever." print "The bars raise and the door is unlocked." lock = lock + 1 choice = raw_input("Would you like to enter?: ") if choice == "Y" and lock == 1: room_A_3() else: room_A_2()def room_A_2_fight(): global level global exp global stre global agi global long_sword global long_sword_str global gold global exp_c global name global health global fireball print "A zombie approaches you!" time.sleep(1) zom_health = 10 zom_str = 3 while zom_health > 0: choice = raw_input("Fight?: ") if choice == "Y": choice = raw_input("Pick your weapon:") if choice == "long sword" and long_sword > 0: print "You engage the zombie." print "The zombie has", zom_health,"health." time.sleep(1) dynamic = random.random() if dynamic > 0.3: print "You slashed the zombie!" print "He lost", long_sword_str, "health!" zom_health = zom_health - long_sword_str else: print "You missed!" if dynamic < 0.3: random_hit = random.random() if random_hit > 0.7: print "You lost", zom_str*2, "health!" health = health - zom_str*2 else: print "You lost", zom_str, "health!" health = health - zom_str print "You felled the zombie!" exp = exp + 2 print "You gained 2 experience points." fireball = fireball + 1 print "You acquired Tome of Fireball!" room_A_2()def room_A_3(): print "Upon entering the room you hear a sinister laughter from above you" print "The exit is on the other side of the room" choice = raw_input("Proceed?: ") if choice == "Y": room_A_3_fight() else: print "Come on you coward!" room_A_3()def room_A_3_fight(): global level global exp global stre global agi global long_sword global long_sword_str global gold global exp_c global name global health global fireball global fireball_dmg global name print "???: You thought you could escape that easily?" time.sleep(1) print name, ":Who are you?" time.sleep(1) print "???: You're a lot more messed up than I thought, buahaha" time.sleep(2) print "???: This should be quite fun!" time.sleep(1) print name, ":..." time.sleep(1) print "???: Time to die!" time.sleep(1) print "The mysterious man approaches you!" time.sleep(1) boss_health = 20 boss_str = 5 while boss_health > 0: choice = raw_input("Pick your weapon:") if choice == "long sword" and long_sword > 0: print "You engage the mysterious man!" print "He has", boss_health,"health." time.sleep(1) dynamic = random.random() if dynamic > 0.3: print "You slashed him!" print "He lost", long_sword_str, "health!" boss_health = boss_health - long_sword_str elif dynamic < 0.3: print "The mysterious man strikes!" random_hit = random.random() if random_hit > 0.9: print "You lost", boss_str*2, "health!" health = health - boss_str*2 else: print "You lost", boss_str, "health!" health = health - boss_str if choice == "fireball" and fireball > 0: print "You begin to channel energy!" print "The mysterious man has", boss_health,"health." time.sleep(1) dynamic = random.random() if dynamic > 0: print "You launch a ball of fire at the mysterious man!" print "He lost", fireball_dmg, "health!" boss_health = boss_health - fireball_dmg print "You felled the mysterious man!" exp = exp + 6 print "You gained 6 experience points." dungeon_exit()def dungeon_exit(): level_up() global name print "???: You win this round, I'm too weak to continue fighting..." print "???: But good luck getting around town with that bounty on your head! Buahaha" print name, "What's your name?" world_map()def world_map(): stuffdef level_up(): global level global stre global agi global health global exp if level == 1 and exp == 2: level = level + 1 print "You have reached Level 2!" stre = stre + 1 print "You have gained 1 strength!" agi = agi + 1 print "You have gained 1 agility!" health = health + 5 print "You have gained 5 hit points!" elif level == 2 and exp == 10: level = level + 1 print "You have reached level 3!" stre = stre + 2 print "You have gained 2 strength!" health = health + 5 "You have gained 5 hit points!"intro()room_A_1()