DSPK V04.00 Furcadia
New Dragonspeak Script
Created by
(0:7) When somebody moves into position (#,#),
(5:384) set variable %thespot to the x,y position (#,#).
(5:300) set variable %yes_i_want_to_run_the_big_list_of_effects to the value 1.
(0:7) When somebody moves into position (#,#),
(5:384) set variable %thespot to the x,y position (#,#).
(5:300) set variable %yes_i_want_to_run_the_big_list_of_effects to the value 1.
(0:7) When somebody moves into position (#,#),
(5:384) set variable %thespot to the x,y position (#,#).
(5:300) set variable %yes_i_want_to_run_the_big_list_of_effects to the value 1.
(0:1) Whenever somebody moves,
(1:200) and variable %yes_i_want_to_run_the_big_list_of_effects is equal to 1,
*imagine that the line below is a lot of stuff happening
(5:14) move the triggering furre to (%thespot) if there's nobody already there.
(5:300) set variable %yes_i_want_to_run_the_big_list_of_effects to the value 0.
*Endtriggers* 8888 *Endtriggers*