//MY VERSION
public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ) { //ORE GENERATION
//Test
for(int i = 0; i < (400); i++) { //RARITY
int randPosX = chunkX + rand.nextInt(16);
int randPosY = rand.nextInt(128); //DEPTH
int randPosZ = chunkZ + rand.nextInt(16);
(new WorldGenMinable(Block.oreGold.blockID, 32)).generate(world, rand, randPosX, randPosY, randPosZ);
}
}
//INDUSTRIAL CRAFT
public void GenerateSurface(da da, Random random, int i, int j) {
for(int k = 0; k < 25; k++) {
int j1 = i + random.nextInt(16);
int i2 = random.nextInt(20) + random.nextInt(25);
int l2 = j + random.nextInt(16);
(new di(oreTin.bl, 8)).a(da, random, j1, i2, l2);
}
}