All pastes #2060757 Raw Edit

steel storm

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#2060757 ·published 2011-05-15 23:09 UTC
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ladeeda/steelstorm$ ./steelstorm64
Game is Steel-Storm using base gamedir gamedata
Steel-Storm Linux 01:02:39 May  7 2011 - release
Playing shareware version.
Loaded public key key_0.d0pk (fingerprint: KOT/ZbAng8+BBpIoO8w1lLFj3PTE3SRSzg+bWGsreio=)
Loaded public key key_1.d0pk (fingerprint: SSKiAnatLzZQcTlQ7QwUkpexy8bll5bKYTULieGAP+0=)
Loaded private ID key_1.d0si for key_1.d0pk (fingerprint: FM/cGLjjYXDCzMpLRa8YMM/GcDUHcGTq0FYPnyCwWMw=)
Skeletal animation uses SSE code path
DPSOFTRAST available (SSE2 instructions detected)
Failed to init SDL joystick subsystem: 
execing quake.rc
execing default.cfg
execing config.cfg
couldn't exec autoexec.cfg
there is already a private key for 1
Client using an automatically assigned port
Client opened a socket on address 0.0.0.0:0
Client opened a socket on address [0:0:0:0:0:0:0:0]:0
Linked against SDL version 1.2.11
Using SDL library version 1.2.14
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 270.41.06
0 SDL joystick(s) found:
Video Mode: fullscreen 640x480x32x0.00hz
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Wanted audio Specification:
        Channels  : 2
        Format    : 0x8010
        Frequency : 48000
        Samples   : 2048
Obtained audio specification:
        Channels  : 2
        Format    : 0x8010
        Frequency : 48000
        Samples   : 2048
Sound format: 48000Hz, 2 channels, 16 bits per sample
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
VID_Restart: changing from fullscreen 640x480x32bpp, to window 960x540x32bpp (4x AA).
Linked against SDL version 1.2.11
Using SDL library version 1.2.14
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 270.41.06
0 SDL joystick(s) found:
Video Mode: window 960x540x32x0.00hz (4x AA)
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Wanted audio Specification:
        Channels  : 2
        Format    : 0x8010
        Frequency : 48000
        Samples   : 2048
Obtained audio specification:
        Channels  : 2
        Format    : 0x8010
        Frequency : 48000
        Samples   : 2048
Sound format: 48000Hz, 2 channels, 16 bits per sample
S_Startup: extra sound time = 24000
execing data/profiles/_daniel.cfg
Saving to data/profiles/_daniel.cfg
"maxplayers" set to "1"
copying original lightmap 0 (512x512) to 0 (at 0,0)
copying original lightmap 2 (512x512) to 0 (at 512,0)
copying original lightmap 4 (512x512) to 0 (at 1024,0)
copying original lightmap 6 (512x512) to 0 (at 1536,0)
copying original lightmap 8 (512x512) to 0 (at 0,512)
copying original lightmap 10 (512x512) to 0 (at 512,512)
copying original lightmap 12 (512x512) to 0 (at 1024,512)
Mod_Q3BSP_LoadFaces: surface 258 (texture textures/env/sky1c_lf) has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 258 (texture textures/env/sky1c_lf) has no triangles, ignoring
Mod_Q3BSP_LoadFaces: surface 259 (texture textures/env/sky1c_rt) has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 259 (texture textures/env/sky1c_rt) has no triangles, ignoring
Mod_Q3BSP_LoadFaces: surface 260 (texture textures/env/sky1c_ft) has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 260 (texture textures/env/sky1c_ft) has no triangles, ignoring
Mod_Q3BSP_LoadFaces: surface 261 (texture textures/env/sky1c_bk) has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 261 (texture textures/env/sky1c_bk) has no triangles, ignoring
Mod_Q3BSP_LoadFaces: surface 262 (texture textures/env/sky1c_up) has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 262 (texture textures/env/sky1c_up) has no triangles, ignoring
Mod_Q3BSP_LoadFaces: surface 263 (texture textures/env/sky1c_dn) has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 263 (texture textures/env/sky1c_dn) has no triangles, ignoring
Server using port 26000
Server listening on address 0.0.0.0:26000
Server listening on address [0:0:0:0:0:0:0:0]:26000
copying original lightmap 0 (128x128) to 0 (at 0,0)
copying original lightmap 0 (128x128) to 0 (at 0,0)
Mod_Q3BSP_LoadTriangles: models/objects/containers/barrel01a_chull_45.bsp has triangles but no vertexes, broken compiler, ignoring problem
Mod_Q3BSP_LoadTriangles: models/objects/containers/barrel01a_chull.bsp has triangles but no vertexes, broken compiler, ignoring problem