skillEvadeChance
public diff v1 · immutablepublic static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill){ -if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW) +if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW || skill.isDebuff()) return false; return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill); }