Unnamed
public text v1 · immutable var projectile = projectiles.getItemAt(x);
if (projectiles.getItemAt(x).added == false)
{
var myObject:newBullet = bulletGroup.recycle(newBullet) as newBullet;
if (myObject!=null){
bulletGroup.add(projectile.bullet);
}else {
myObject = projectile.bullet;
}