In all cases the point is to hit FAST!!!
Please don't be doing anything else during hitting time.
BREAKING A TARGET
- This guys break is 1/3 - 1/5 of your units
- You need to keep an eye on readiness
Hit 3x
Spy 4x
Adjust break
Hit 3x
Spy 4x
Adjust break
...
FINISHING A TARGET
- This guy has little units
Lets imagine break is at 5k
Hit 15x Send 10k
Spy 10x
Spy 10x
Hit 15x Send 10k - our readiness a the end will be 40% so we want to have a buffer when we are sending.
Spy 10x
Spy 10x
...
When approaching low turns hit 3x , spy 4x. You don't want to be left with minimal readiness at end of WC.
We will pre distribute you your spy targets as we don't want to have cross hitting. Since it causes spy DR.
You can spy someone max 20 times.
Also Enemy needs to have considerably lower spal than you.
Spy turn usage:
Stir Rebellions - Makes Citizens leave - We are currently hitting the target
Cause Dissensions - Make Troops leave - Enemy and you have lots of troops
Bomb Airbases - Makes Jets leave - Enemy and you have lots of jets
Bomb Buildings - Makes buildings leave - Enemy has similar build type as you
Sabotage Missiles - Makes Missiles leave - Enemy has lots of missiles - normally not enough missiles for 10 turns. Perform at end of KR after target has been killed and you have readiness left.