rendered paste bodyBreakpoint 1 at 0x2420000
gdb> r
_______________________________________________________________________________
eax:00000000 ebx:00000000 ecx:00000000 edx:00000000 eflags:00000202
esi:00000000 edi:00000000 esp:FFFFD3D0 ebp:00000000 eip:02420000
cs:0023 ds:002B es:002B fs:0000 gs:0000 ss:002B o d I t s z a p c
[002B:FFFFD3D0]---------------------------------------------------------[stack]
FFFFD400 : B3 D6 FF FF A3 DB FF FF - D5 DB FF FF E2 DB FF FF ................
FFFFD3F0 : 4E D6 FF FF 60 D6 FF FF - 8A D6 FF FF AA D6 FF FF N...`...........
FFFFD3E0 : AC D5 FF FF E3 D5 FF FF - F3 D5 FF FF FE D5 FF FF ................
FFFFD3D0 : 01 00 00 00 56 D5 FF FF - 00 00 00 00 8D D5 FF FF ....V...........
[002B:FFFFD3D0]---------------------------------------------------------[ data]
FFFFD3D0 : 01 00 00 00 56 D5 FF FF - 00 00 00 00 8D D5 FF FF ....V...........
FFFFD3E0 : AC D5 FF FF E3 D5 FF FF - F3 D5 FF FF FE D5 FF FF ................
[0023:02420000]---------------------------------------------------------[ code]
=> 0x2420000: movzwl 0x243002c,%eax
0x2420007: mov %eax,-0x8(%ebp)
0x242000d: mov 0x243001c,%eax
0x2420012: lea 0x2430000(%eax),%eax
0x2420018: mov %eax,-0xc(%ebp)
0x242001e: movl $0x0,-0x10(%ebp)
------------------------------------------------------------------------------
Breakpoint 1, 0x02420000 in ?? ()
gdb>